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Founders at Work.pdf

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176 <strong>Founders</strong> <strong>at</strong> <strong>Work</strong><br />

I had figured out a way to make existing video games work online—you<br />

know, a two-player game like NBA Jam—we hacked it so the software, instead<br />

of looking to the second controller, actually would set up a link through the<br />

dialup connection to another box, and the two kids were able to play each other.<br />

And of course they didn’t have to buy new software because we were working<br />

with game software th<strong>at</strong>’s already written. Gre<strong>at</strong> way to bootstrap an online<br />

game thing.<br />

Of course, we were way early for the online game market, and we were <strong>at</strong><br />

the tail end of the cartridge market. There were a million things I learned from<br />

th<strong>at</strong>, because it ultim<strong>at</strong>ely did not succeed as a business. Financially it was OK,<br />

but as a business, it was not successful.<br />

But the biggest lesson I learned was: I wasn’t getting along with this guy and<br />

it was time to move on. So I stayed there for about a year. We started th<strong>at</strong> in the<br />

spring of 1994; I left in the spring of 1995. And then I was very tired. I was<br />

physically, bodily tired, as you can imagine after such a hard effort.<br />

I was determined to just go and tinker for a while and explore things. I saw<br />

Netscape 1.0 and thought, “The World Wide Web is kind of cool.” I’d been on<br />

the Internet since college—then it was the ARPANET. Back then, the<br />

ARPANET only connected up a few institutions, but through the years I continued<br />

to use it as a software engineer might use it.<br />

Livingston: Were you an engineering major?<br />

Perlman: No, I have a liberal arts background. My engineering background is<br />

as a hobbyist. I built a computer when I was 16 and then designed a graphics<br />

display to go with it and things like th<strong>at</strong>. I’d read Kilobaud magazine and Byte<br />

magazine, and I’d go and print up some company letterhead, which I’d send to<br />

the chip companies—th<strong>at</strong> are now people I work with officially—and I’d say,<br />

“Hey, we have gre<strong>at</strong> plans for new products. You should send me some samples.”<br />

So I’d get all these chips for free. The ones I could get for free, I’d design<br />

circuits around their capabilities. They weren’t the ideal chips, you know. But<br />

wh<strong>at</strong> are you going to do—you’re a kid in high school; you had no money.<br />

I was in Connecticut and everyone else was in California, so I was 3 hours<br />

off. I ended up shifting my schedule and actually was getting up around noon<br />

because th<strong>at</strong>’s when stores would open: Jameco Electronics would open <strong>at</strong> 9:00<br />

a.m. in California, which is noon in Connecticut. So wh<strong>at</strong>’s the point of getting<br />

up before noon, right?<br />

I’ve always been a hobbyist, and it’s one of the reasons I kind of seamlessly<br />

go between software, hardware, networking, and m<strong>at</strong>erial science. I don’t<br />

care—it’s wh<strong>at</strong>ever it takes to make the damn thing work. I don’t have much<br />

formal educ<strong>at</strong>ion in these things, but you learn. You build enough stuff; after a<br />

while, you see it. And if you reverse-engineer enough things, you learn wh<strong>at</strong><br />

other people have done.<br />

I designed a software-based modem when I was in college and I got an F for<br />

it because the professor said it would never work. But I got it working <strong>at</strong> my<br />

first company. The professor was quite nice about it. I sent him an email l<strong>at</strong>er<br />

on and said, “This email is being sent to you on the modem th<strong>at</strong> I designed <strong>at</strong>

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