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Founders at Work.pdf

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324 <strong>Founders</strong> <strong>at</strong> <strong>Work</strong><br />

They applied the same technique to SharePoint. They had to do some<br />

research. They looked <strong>at</strong> Vignette, Broadvision, the ArsDigita Community<br />

System, a few other things, and they said, “These are some fe<strong>at</strong>ures th<strong>at</strong> we<br />

think we should have.” The product managers spec SharePoint, they send it out<br />

after about a year or two of development, and customers don’t like it. It’s too<br />

hard to program; it’s too hard to understand. So they interview people, find out<br />

wh<strong>at</strong> they don’t like, refine it. It takes them years and years.<br />

If you don’t have any way of seeing how your customers are using the software<br />

except by shipping them the CD and then standing in the back of their<br />

living room while they type, maybe this is a reasonable way to develop software.<br />

But if you have the capacity to just install it on the server and essentially look<br />

over their shoulders by looking <strong>at</strong> the web server log and seeing wh<strong>at</strong> kind of<br />

complaints they email to the help desk or the website, then why not do th<strong>at</strong>?<br />

You can shortcut the whole 2-year development cycle down to maybe 2 months.<br />

We would have releases every 2 or 3 months.<br />

So we worried about competitors, but it was an unreasonable fear. As a<br />

friend once pointed out, most gunshot wounds are self-inflicted.<br />

Livingston: ArsDigita was different because it was much faster?<br />

Greenspun: Yeah. If you look <strong>at</strong> a book on how to develop software, it will<br />

always have this long cycle with all these people involved. It’s very slow because<br />

it’s predic<strong>at</strong>ed on the fact th<strong>at</strong> you can’t just w<strong>at</strong>ch people as they use your running<br />

system—which you can do on the Web.<br />

Livingston: You had an interesting culture <strong>at</strong> ArsDigita. Was it part of your<br />

str<strong>at</strong>egy to get these young, really good hackers who could develop themselves<br />

professionally? And did you know th<strong>at</strong> they likely had friends who were really<br />

good hackers who you could recruit?<br />

Greenspun: Th<strong>at</strong> was part of it; it was hard to hire people. No m<strong>at</strong>ter wh<strong>at</strong> you<br />

did, most of the people with really good credentials and experience were occupied.<br />

There was so much money chasing a rel<strong>at</strong>ively limited talent pool. The<br />

folks who were in their 30s were simply not available. They were tied up working<br />

<strong>at</strong> their own startups. So we thought, “OK, how are we going to hire and<br />

grow people?”<br />

For programmers, I had a vision—partly because I had been teaching programmers<br />

<strong>at</strong> MIT—th<strong>at</strong> I didn’t like the way th<strong>at</strong> programmer careers turned<br />

out. Now th<strong>at</strong> I fly airplanes, I realize th<strong>at</strong> the average programmer is really<br />

much less happy in his/her job than the average airplane mechanic, which<br />

is pretty sad when you consider th<strong>at</strong> becoming an airplane mechanic is an<br />

18-month trade school educ<strong>at</strong>ion. For $30,000 and a year and a half, you can<br />

become an airplane mechanic (even less if you want to work as an apprentice<br />

for 3 years and get your FAA certific<strong>at</strong>ion). You work in a small group, you meet<br />

the customer directly. You don’t have the alien<strong>at</strong>ion from the customer th<strong>at</strong><br />

Karl Marx talked about as being a bad thing about factory work versus<br />

craftsmanship—th<strong>at</strong> you never find out if your work really connects with<br />

people because you’re in a factory and the customer is <strong>at</strong> the other end of a railroad<br />

line.

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