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Founders at Work.pdf

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186 <strong>Founders</strong> <strong>at</strong> <strong>Work</strong><br />

I was very impressed with the engineering. When I looked <strong>at</strong> the floppy disk<br />

drive for the Apple II and I saw th<strong>at</strong> it was a Shugart SA-400, but it was missing<br />

most of the chips th<strong>at</strong> every other computer had in it, and realized th<strong>at</strong> Woz had<br />

hacked the thing and was doing a lot of it with a combin<strong>at</strong>ion of software and<br />

hardware, I was deeply impressed with the engineering. But it was not something<br />

th<strong>at</strong> I could see an average person using. I could see, probably, more<br />

likely someone using th<strong>at</strong> than a CP/M machine. Remember, this is before even<br />

the IBM PC.<br />

But I was ready to leave the world of computers. I was working <strong>at</strong> Coleco in<br />

1983. At the beginning of 1984, I was calling up Lucasfilm and other people in<br />

the film industry because I thought, “Well, the IBM PC”—which was introduced<br />

in 1982—“is taking over the world. Its graphics display is so poorly architected.<br />

It doesn’t even have square pixels. It has a palette of just eight primary<br />

colors—actually two grays and six colors. Clearly, it’s being driven by business<br />

applic<strong>at</strong>ions and so on. My dream of where computers would go turns out to be<br />

the wrong one. It’s not going more toward the average person; it’s going more<br />

toward businesses. And th<strong>at</strong>’s OK.” So I figured, “If I can’t do it in people’s<br />

homes, <strong>at</strong> least I want to be involved in cre<strong>at</strong>ing exciting experiences on the<br />

silver screen and on television.”<br />

Then I saw an ad in 1984 for a Macintosh, and it changed everything. I saw<br />

th<strong>at</strong> it had all this cool graphics capability. They clearly were interested in the<br />

user experience: it was designed for an average person in simplicity; it was very<br />

graphically oriented, albeit in black and white. I decided th<strong>at</strong> there was hope.<br />

I kept calling Apple again and again, trying to find somebody who would<br />

talk to me, to get an interview there. Finally, Alan Kay, who I had worked under<br />

<strong>at</strong> Atari and now was running a research group <strong>at</strong> Apple, came to visit<br />

Connecticut to give a talk. I told him wh<strong>at</strong> I thought about the Macintosh and<br />

said, “I want to make a color Mac and make it low cost.” He said, “OK, OK. I’ll<br />

see if I can talk to somebody and get you an interview with the Mac team.” Th<strong>at</strong><br />

led to three interviews, and I ended up not working on the Mac team, but for<br />

the team secretly making the color Macintosh.<br />

Livingston: Then you moved out to California?<br />

Perlman: Yes. Actually, it was the second time. I moved out here before to<br />

work for Atari. Then th<strong>at</strong> went bust, so I came back to Connecticut and worked<br />

for Coleco.<br />

Livingston: Do you think there are major differences for a new startup in<br />

Silicon Valley versus the East Coast?<br />

Perlman: Oh yeah, phenomenal differences. I can’t speak for every kind of<br />

startup, but for something involving technology—and even a lot of things<br />

involving content—it’s just so much easier to do it here. You have resources<br />

here and people who understand technology. There’s a high concentr<strong>at</strong>ion of<br />

talent th<strong>at</strong> you can draw on. You don’t have to reloc<strong>at</strong>e people to get them<br />

there.

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