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Founders at Work.pdf

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350 <strong>Founders</strong> <strong>at</strong> <strong>Work</strong><br />

month of any software product always is, if you do things perfectly. But <strong>at</strong> the<br />

time, I just had no idea wh<strong>at</strong> to expect.<br />

Livingston: Was there a time during th<strong>at</strong> first year when you thought, “We’ve<br />

lost our clients. Time to close up shop”?<br />

Spolsky: We never thought we would close, because we had this theory th<strong>at</strong><br />

Fog Creek would continue as long as Michael and I could e<strong>at</strong> and pay wh<strong>at</strong>ever<br />

external oblig<strong>at</strong>ions we had. There was no reason to completely and thoroughly<br />

give up. And th<strong>at</strong>’s pretty much wh<strong>at</strong> it got to. In the first year, I’d say revenues<br />

off of FogBugz averaged like $10,000 or $15,000, and th<strong>at</strong> was enough to live<br />

on. It was growing <strong>at</strong> a reasonable r<strong>at</strong>e—I remember literally every month it<br />

would grow—<strong>at</strong> least 100 percent a year. And th<strong>at</strong> gave us the confidence th<strong>at</strong><br />

we could wait this out.<br />

There was money coming in, and the amount of money coming in was going<br />

up every month. So there was no reason to give up and go home. The theory<br />

was th<strong>at</strong> we would only give up when there wasn’t enough income even to pay<br />

the minimum bills we had to pay. I think our monthly overhead was $5,000—<br />

mostly rent, but also office supplies and T1 and th<strong>at</strong> kind of stuff.<br />

Livingston: It seems like you have a really unique corpor<strong>at</strong>e culture—one th<strong>at</strong><br />

values hackers. Did you plan this from the start?<br />

Spolsky: Absolutely. Remember, the original model was, “How can we become<br />

a big consulting company and then build a software company inside a consulting<br />

company?” The consulting company was a means to an end. It was to get<br />

cash flow, so th<strong>at</strong> you could build a real software company. And when you were<br />

done, the theory was you’d still have these consultants, but software companies<br />

often need consulting arms.<br />

The basic economic model for us and ArsDigita and those kinds of companies<br />

was th<strong>at</strong> you could get a bright MIT grad or wh<strong>at</strong>ever and give them a<br />

salary of $75,000 to $125,000 a year, depending on experience. Th<strong>at</strong> comes out<br />

to, <strong>at</strong> most, $60 an hour, and the billing r<strong>at</strong>e was $200 to 250 an hour for building<br />

d<strong>at</strong>abase-backed websites.<br />

Livingston: Wow.<br />

Spolsky: Yeah. Obviously it was just an arbitrage condition th<strong>at</strong> all these startup<br />

companies were trying to take advantage of.<br />

The question is, how do you get the bright MIT grad to work for you and<br />

not somebody else? Wh<strong>at</strong> was astonishing <strong>at</strong> the time was th<strong>at</strong> none of these<br />

companies were making any effort wh<strong>at</strong>soever to make the work environment<br />

pleasant and to tre<strong>at</strong> the people th<strong>at</strong> they were hiring with enough respect th<strong>at</strong><br />

they would be able to <strong>at</strong>tract people.<br />

You would go into companies—there were a lot of them in New York:<br />

Scient, for example—and they would have millions of desks crammed into the<br />

most crowded room where they would pack people in like herrings and tre<strong>at</strong><br />

them as interchangeable cogs. It was not a fun work environment. There was<br />

not a lot of respect for the developers. There was not a lot of tre<strong>at</strong>ing developers<br />

well and making them feel like they were the hotshots in the organiz<strong>at</strong>ion.

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