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Founders at Work.pdf

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Sabeer Bh<strong>at</strong>ia 21<br />

Nobody knows this, but the round before the deal with Microsoft, they literally<br />

put $5 million in the company just because they knew it was going to get<br />

sold and th<strong>at</strong> we needed some bridge money. This came <strong>at</strong> a very expensive valu<strong>at</strong>ion<br />

with certain rights th<strong>at</strong> should not have come with it—like particip<strong>at</strong>ing<br />

preferred, which is they first get their money out and then they particip<strong>at</strong>e in<br />

the rest, which was OK for the earlier rounds, but not for the l<strong>at</strong>er ones. Th<strong>at</strong><br />

was just bridge money th<strong>at</strong> we needed while we were negoti<strong>at</strong>ing with<br />

Microsoft. They knew full well th<strong>at</strong> we were going to get acquired; we were<br />

negoti<strong>at</strong>ing about the final price.<br />

Livingston: I’ll come back to the Microsoft negoti<strong>at</strong>ion in a moment. Did your<br />

background in hardware help you in terms of building servers th<strong>at</strong> could handle<br />

massive loads?<br />

Bh<strong>at</strong>ia: It helped us because we knew wh<strong>at</strong> kind of hardware we would need to<br />

be able to handle the kind of traffic to our site. Also, when you are hardware<br />

designers, you have tremendously more discipline in writing and describing<br />

software because in hardware you cannot get it wrong. Every turn of every chip<br />

costs you millions of dollars, so when hardware designers design any piece of<br />

software, they normally get it right. They use something called st<strong>at</strong>e machines<br />

to describe the functioning of the software. When you do th<strong>at</strong>, you are very<br />

deterministic: if this is the input, then this will be the output.<br />

So you write it in a very deterministic fashion and therefore you tend not to<br />

make too many mistakes. Whereas the pure software writers—the way they<br />

think and architect software is very cre<strong>at</strong>ive. They put in lots of bells and whistles,<br />

but they think, “No big deal. If there is a bug, we’ll fix it. Put in a p<strong>at</strong>ch.”<br />

You can’t do th<strong>at</strong> in hardware. There’s no p<strong>at</strong>ch. Once you ship a chip, it has to<br />

work all the time. So in terms of being able to test it out, there is somewh<strong>at</strong> of a<br />

difference, but I just think th<strong>at</strong> hardware designers would be pretty good software<br />

designers as well.<br />

Livingston: Were you <strong>at</strong> all worried about intellectual property issues when you<br />

left the company to start Hotmail?<br />

Bh<strong>at</strong>ia: No, they were totally different. We were designing chips, which had<br />

nothing to do with the Internet.<br />

Livingston: So you now have $300,000 and you’re working full-time on<br />

Hotmail. Wh<strong>at</strong> happened in the 6 months before you launched?<br />

Bh<strong>at</strong>ia: We got funded on February 14, 1996, and the site launched on the<br />

Fourth of July. We had 100,000 subscribers in the first 3 months and we were<br />

growing very rapidly from then on. We were literally getting 1,000, 2,000, 5,000<br />

sign-ups every day.<br />

Livingston: How?<br />

Bh<strong>at</strong>ia: It all spread by word of mouth. We launched a massive PR campaign<br />

with a PR firm and started talking to different journalists. We did a West Coast<br />

and East Coast press tour, and it just took off from there.

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