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Founders at Work.pdf

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Steve Perlman 175<br />

It was the hardest I’ve ever worked in my life. Sometimes I’d take<br />

10-minute c<strong>at</strong> naps by just laying my head down on my shoulders—just so I’d<br />

get some REMs. As soon as the dreams come, it resets your brain a little bit and<br />

you’re able to work again. We were sleeping <strong>at</strong> our desks. People would bring in<br />

pizza. My wife would sometimes cook some turkey me<strong>at</strong>balls and spaghetti in a<br />

big pot and then bring it over, and everyone would just chow down.<br />

Livingston: Surely your wife was nervous about you sleeping only 4 hours every<br />

2 days?<br />

Perlman: She was. She got one of those fold-out futons th<strong>at</strong> would fold under<br />

my desk. She didn’t like me sleeping on the floor.<br />

My admin, who came with me from General Magic, tells stories about coming<br />

in in the morning and trying to clean up. She’d pick up a folded pizza box<br />

and get scared because she’d find a guy sleeping underne<strong>at</strong>h it—it was covering<br />

his face. It was really bad. My dog, when my wife would bring him over, he<br />

would find burritos, because the place was just a pigsty.<br />

But we had the product out in 6 months because we knew we had to meet<br />

th<strong>at</strong> Christmas. It was out by September.<br />

Livingston: So you had a deadline?<br />

Perlman: We had a hard deadline. But, it was a gre<strong>at</strong> learning experience for<br />

me. The guys th<strong>at</strong> we hired to get our network software working, they just did<br />

not deliver. They couldn’t work on th<strong>at</strong> kind of schedule. So we pulled it in and<br />

did it all ourselves. It was a m<strong>at</strong>ter of just cranking it out.<br />

We used a programmable g<strong>at</strong>e array th<strong>at</strong> we could then freeze into a permanent<br />

g<strong>at</strong>e array to make it cost-effective. Th<strong>at</strong> was the only way we could get<br />

the hardware working th<strong>at</strong> quickly. Then it was just a m<strong>at</strong>ter of hard work on<br />

the games and everything. We partnered with THQ, which is a video game<br />

company who had a distribution channel to all the video game retail outlets, so<br />

we could get the product out quickly.<br />

I also learned about working with people, because one of the guys I<br />

cofounded it with, it just didn’t work out between us. He had his perspective of<br />

where he wanted to take the company; I had mine. I realized th<strong>at</strong> these things<br />

are like a marriage. When you cofound something, you’ve got to have people<br />

th<strong>at</strong> have a similar kind of perspective on where you’re going to take the thing.<br />

Otherwise you’re just locking horns all the time.<br />

Livingston: Had you worked with him before?<br />

Perlman: I knew him before. General Magic was developing products for Sony,<br />

and Sony was particularly interested in MagicTV. I’d known him <strong>at</strong> Apple<br />

because he’d done some industrial design there. He went and got his MBA and<br />

then went to work <strong>at</strong> Sony. And so I was seeing him <strong>at</strong> Sony. We weren’t friends,<br />

and I didn’t know him very well outside of work, but, when I left, he said,<br />

“They’re shutting down MagicTV. So wh<strong>at</strong> are you going to do?” I said, “I don’t<br />

know. I had an idea for this thing I wanted to do with video games.”

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