27.12.2012 Views

ARUP; ISBN: 978-0-9562121-5-3 - CMBBE 2012 - Cardiff University

ARUP; ISBN: 978-0-9562121-5-3 - CMBBE 2012 - Cardiff University

ARUP; ISBN: 978-0-9562121-5-3 - CMBBE 2012 - Cardiff University

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

defined between each meniscus element and every tibia cartilage element that might<br />

come in contact with the meniscus element during movement. Deformable contacts<br />

were also defined between the patella cartilage and femur cartilage geometries for the<br />

natural knee and between the femur component and patella component geometries of<br />

the prosthetic knee. Contact parameters were derived using Hertzian contact theory<br />

(patello-femoral joints), elastic foundation theory (prosthetic tibio-femoral joint), and<br />

parameter optimization to match a finite element solution (natural tibio-femoral joint).<br />

3.2 Musculoskeletal Models<br />

LifeMOD (LifeModeler, Inc., San Clemente, CA) was used to develop body level<br />

musculoskeletal models. LifeMOD is a virtual human modeling and simulation<br />

software add-on to MD.ADAMS. A generic musculoskeletal model was created and<br />

then scaled based on the GeBOD anthropometric database library in LifeMOD [5] using<br />

the subjects weight, height, gender, age, and if available, leg bone geometries. The<br />

prosthetic model included the upper body while the natural model only included the<br />

lower body (Table 1). For both models, the right knee was a mirrored model of the left<br />

knee. The menisci were not included in the mirrored natural right knee. Also, the<br />

subject for the prosthetic simulation had a natural right knee, but geometries of the right<br />

leg were not provided with the grand challenge data set, so the prosthetic knee was<br />

mirrored. Tri-axis hinges combined with passive torsional spring-dampers were<br />

employed to model the hip and ankle as well as joints of the upper body. Femur and<br />

tibia bone geometries and marker positions from motion capture measurements were<br />

used to position the body and align the knee models relative to the hip and ankle joints.<br />

The natural or prosthetic knee models were then rigidly attached to the upper and lower<br />

leg segments of the generic musculoskeletal model. Forty-five muscle elements were<br />

placed on each leg based on the relative positions of the hip, ankle, and knee. The<br />

default attachments of the quad muscles were modified to insert on the patella. The<br />

interaction of the foot with the floor was simulated using eleven ellipsoids representing<br />

the foot. The contact law of Eq. 1 was defined between the foot ellipsoids and the force<br />

plate geometry (k = 87 N/mm 1/3 and n = 3).<br />

a.) b.)<br />

Figure 1: Prosthetic model (a.) and natural model (b.)<br />

during forward dynamics simulation of a squat.<br />

Measured squat motion<br />

was used to move each model as<br />

constrained by the hip, ankle, and<br />

upper body joints, knee<br />

geometries and ligaments, and<br />

foot-ground contacts. During<br />

this inverse dynamics simulation,<br />

the shortening/lengthening<br />

patterns of each muscle element<br />

were recorded through their<br />

respective via points. In<br />

addition, the joint motion of the<br />

upper body was recorded. For<br />

forward dynamics simulations,<br />

all motion constraints were<br />

removed and the muscle<br />

elements served as actuators.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!