10.06.2017 Views

A Handbook for Teaching and Learning in Higher Education Enhancing academic and Practice

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

298 ❘<br />

<strong>Teach<strong>in</strong>g</strong> <strong>in</strong> the discipl<strong>in</strong>es<br />

However, it is widely acknowledged that <strong>in</strong> support<strong>in</strong>g a diverse range of students <strong>and</strong><br />

student ability <strong>academic</strong> staff need to learn new skills to move from traditional to e-<br />

tutor<strong>in</strong>g mode. In order to take full advantage of these emerg<strong>in</strong>g technologies, comput<strong>in</strong>g<br />

science <strong>academic</strong>s must keep abreast of current good practice which will <strong>in</strong><strong>for</strong>m local<br />

developments <strong>and</strong> ensure effective exploitation of exist<strong>in</strong>g resources.<br />

<strong>Learn<strong>in</strong>g</strong> environments <strong>and</strong> resources<br />

Comput<strong>in</strong>g science education promotes <strong>in</strong>dependent learn<strong>in</strong>g as an important feature.<br />

However, it is no longer funded as a laboratory subject, although classroom <strong>and</strong> laboratory<br />

teach<strong>in</strong>g are both important <strong>and</strong> <strong>in</strong>tegral parts of the educational provision.<br />

As part of the overall learn<strong>in</strong>g environment, lectures, assessments, case studies, library<br />

material (conventional <strong>and</strong> digital), websites, videos, software, st<strong>and</strong>ards <strong>and</strong> laboratory<br />

provision have all contributed to students of comput<strong>in</strong>g science. The comput<strong>in</strong>g science<br />

curriculum further requires specialised material to support the teach<strong>in</strong>g of the subject <strong>in</strong><br />

the <strong>for</strong>m of software libraries, programm<strong>in</strong>g language development tools, graphics<br />

packages, network analysers, multimedia development tools <strong>and</strong> project management<br />

tools. Even the basic resource material is comprehensive <strong>and</strong> expensive <strong>for</strong> departments<br />

to ma<strong>in</strong>ta<strong>in</strong> <strong>and</strong> keep current. New versions of software frequently appear with<strong>in</strong> the<br />

time-span of one programme. There is thus heavy reliance on equipment <strong>and</strong> software,<br />

which is expensive to purchase <strong>and</strong> subject to cont<strong>in</strong>ual <strong>and</strong> rapid development.<br />

Develop<strong>in</strong>g the practical skills associated with programm<strong>in</strong>g can be particularly time<br />

<strong>and</strong> resource <strong>in</strong>tensive: it is there<strong>for</strong>e important that there is access to adequate <strong>and</strong><br />

appropriate resources <strong>for</strong> this purpose.<br />

OVERVIEW<br />

Future learn<strong>in</strong>g is most likely to embrace more electronic resources, onl<strong>in</strong>e material <strong>and</strong><br />

electronic communication. Students of comput<strong>in</strong>g science will be adept at recognis<strong>in</strong>g the<br />

computer as a tool to aid learn<strong>in</strong>g, <strong>in</strong> addition to their study of comput<strong>in</strong>g as an <strong>academic</strong><br />

subject. Academic <strong>in</strong>stitutions are <strong>in</strong>creas<strong>in</strong>gly us<strong>in</strong>g VLEs to meet the diversity of student<br />

learn<strong>in</strong>g needs <strong>and</strong> particularly of students off-campus. Virtual worlds (e.g. Second life<br />

http://secondlife.com) are seen as a comprehensive multimedia <strong>and</strong> <strong>in</strong>teractive<br />

environment, modell<strong>in</strong>g the real world to the extent that a virtual classroom can be<br />

created.<br />

In<strong>for</strong>mation <strong>and</strong> communication technologies, services <strong>and</strong> networks are rapidly<br />

trans<strong>for</strong>m<strong>in</strong>g the way people live, work <strong>and</strong> learn. Prepar<strong>in</strong>g <strong>in</strong>dividuals with the<br />

knowledge <strong>and</strong> skills they need <strong>for</strong> the emerg<strong>in</strong>g ‘In<strong>for</strong>mation Society’ <strong>and</strong> <strong>for</strong> cont<strong>in</strong>ued<br />

lifelong learn<strong>in</strong>g is becom<strong>in</strong>g a priority task <strong>for</strong> educators at all levels. Competence <strong>in</strong> ICT<br />

is rapidly becom<strong>in</strong>g a ‘life skill’ that ranks alongside basic literacy <strong>and</strong> numeracy.<br />

Comput<strong>in</strong>g science graduates clearly have the necessary IT skills. However, it is the

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!