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A Handbook for Teaching and Learning in Higher Education Enhancing academic and Practice

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22<br />

Key aspects of<br />

teach<strong>in</strong>g <strong>and</strong><br />

learn<strong>in</strong>g <strong>in</strong> the<br />

visual arts<br />

Alison Shreeve, Shân Ware<strong>in</strong>g <strong>and</strong> L<strong>in</strong>da Drew<br />

INTRODUCTION<br />

This chapter is concerned with issues relevant to teach<strong>in</strong>g <strong>and</strong> learn<strong>in</strong>g <strong>in</strong> the visual arts.<br />

As with other subject areas, it is impossible to place clear <strong>and</strong> f<strong>in</strong>ite parameters around<br />

the discipl<strong>in</strong>e. Teachers of undergraduate <strong>and</strong> taught postgraduate art, media <strong>and</strong> design<br />

should f<strong>in</strong>d much they recognise; teachers of per<strong>for</strong>m<strong>in</strong>g arts, publish<strong>in</strong>g <strong>and</strong><br />

communication will probably f<strong>in</strong>d some aspects of this chapter applicable <strong>and</strong> some less<br />

so. Teachers <strong>in</strong> other practice-based discipl<strong>in</strong>es, such as medic<strong>in</strong>e <strong>and</strong> eng<strong>in</strong>eer<strong>in</strong>g, may<br />

also f<strong>in</strong>d aspects of relevance.<br />

The chapter beg<strong>in</strong>s by explor<strong>in</strong>g the discipl<strong>in</strong>ary context, deal<strong>in</strong>g particularly with<br />

the tutor-practitioner, the student-practitioner, <strong>and</strong> equal opportunities. It proceeds<br />

to look at examples of learn<strong>in</strong>g activities which may be used as part of the curriculum,<br />

<strong>and</strong> considers theoretical approaches to underst<strong>and</strong><strong>in</strong>g student learn<strong>in</strong>g with<strong>in</strong> the<br />

discipl<strong>in</strong>e. Next, assessment is considered, <strong>and</strong> ideas to ensure the crit supports student<br />

learn<strong>in</strong>g effectively. This section <strong>in</strong>cludes a case study on peer assessment, illustrat<strong>in</strong>g<br />

the use of a computer programme to support the assessment process. The chapter<br />

deals next with skills development <strong>and</strong> the second case study is concerned with<br />

maximis<strong>in</strong>g students’ opportunity to develop skills through an <strong>in</strong>dustry-based team<br />

project.<br />

CONTEXT<br />

While many of the educational traditions with<strong>in</strong> visual arts higher education will be<br />

obvious, their implications <strong>for</strong> learn<strong>in</strong>g <strong>and</strong> teach<strong>in</strong>g bear close analysis. For that reason,<br />

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