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A Handbook for Teaching and Learning in Higher Education Enhancing academic and Practice

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Medic<strong>in</strong>e <strong>and</strong> dentistry<br />

❘<br />

437<br />

(Kneebone et al., 2006a, 2006b). Even at undergraduate level, assess<strong>in</strong>g simple cl<strong>in</strong>ical<br />

skills <strong>in</strong> isolation <strong>in</strong> simulated manners is unlikely to adequately prepare students <strong>for</strong><br />

practice <strong>in</strong> the real world.<br />

Interrogat<strong>in</strong>g practice<br />

• What are the positive <strong>and</strong> negative attributes of simulation?<br />

• How far can <strong>and</strong> should patients be used <strong>in</strong> tra<strong>in</strong><strong>in</strong>g?<br />

• What should be the role of simulation <strong>in</strong> assessment?<br />

USING TECHNOLOGY IN LEARNING IN<br />

MEDICINE AND DENTISTRY<br />

Chapter 7 considers the use of e-learn<strong>in</strong>g <strong>and</strong> should be read <strong>in</strong> conjunction with this<br />

section. In medic<strong>in</strong>e <strong>and</strong> dentistry we are concerned with the use of computers, but also<br />

many other <strong>for</strong>ms of technology, <strong>in</strong>clud<strong>in</strong>g that <strong>in</strong>volved <strong>in</strong> much simulation. Most<br />

medical <strong>and</strong> dental schools <strong>in</strong> the Western world have been us<strong>in</strong>g various types of<br />

technology <strong>in</strong> teach<strong>in</strong>g <strong>for</strong> some time, <strong>in</strong>clud<strong>in</strong>g the ubiquitous Virtual <strong>Learn<strong>in</strong>g</strong><br />

Environment. Some schools use proprietary br<strong>and</strong>s, others tailor-made products. These<br />

may be used only <strong>for</strong> <strong>in</strong><strong>for</strong>mation dissem<strong>in</strong>ation <strong>and</strong> as repositories of <strong>in</strong><strong>for</strong>mation, but<br />

<strong>in</strong> most <strong>in</strong>stances will be used more imag<strong>in</strong>atively to <strong>in</strong>clude student-to-student <strong>and</strong><br />

student-to-teacher <strong>in</strong>teraction, onl<strong>in</strong>e quizzes with feedback, use of videoed material <strong>and</strong><br />

so on. Video material <strong>in</strong>volv<strong>in</strong>g patients requires close attention to be paid to consent<br />

<strong>and</strong> confidentiality issues. A fairly st<strong>and</strong>ard approach to creat<strong>in</strong>g SDL e-packages is to<br />

<strong>in</strong>tegrate a lecture, cl<strong>in</strong>ical demonstration, case-based learn<strong>in</strong>g us<strong>in</strong>g anonymised patient<br />

notes, short answers, pathways through diagnosis or care, <strong>and</strong> a quiz. Such packages are<br />

costly <strong>and</strong> usually require the teacher to work with a learn<strong>in</strong>g technologist.<br />

Computer-based learn<strong>in</strong>g opportunities exploit self-study at convenient times <strong>in</strong> a selfpaced<br />

manner, may make better use of scarce resources, <strong>and</strong> solve difficulty with venues<br />

of <strong>in</strong>sufficient size <strong>for</strong> a full cohort of students. But they need to be planned, designed<br />

<strong>and</strong> coord<strong>in</strong>ated if they are to <strong>in</strong>tegrate successfully with everyth<strong>in</strong>g else go<strong>in</strong>g on <strong>in</strong><br />

a curriculum. The ‘<strong>in</strong><strong>for</strong>mation dump’ end of the spectrum has its uses (e.g. it is easy<br />

<strong>for</strong> students to look up missed lectures), but it falls <strong>in</strong>to the trap of transmission rather<br />

than trans<strong>for</strong>mation <strong>in</strong> relation to learn<strong>in</strong>g (Mezirow, 1991). Another potential danger is<br />

of a depersonalised or artificial experience. Some schools are start<strong>in</strong>g to experiment<br />

with second-generation technology us<strong>in</strong>g wikis <strong>and</strong> blogs, <strong>and</strong> other less static <strong>and</strong><br />

teacher-controlled environments, <strong>in</strong>clud<strong>in</strong>g websites designed orig<strong>in</strong>ally <strong>for</strong> social<br />

<strong>in</strong>teraction rather than learn<strong>in</strong>g. Other technologies, <strong>in</strong>clud<strong>in</strong>g the use of h<strong>and</strong>held<br />

computers, mobile phones, podcasts, Personal Response Systems (‘clickers’), <strong>in</strong>teractive

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