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A Handbook for Teaching and Learning in Higher Education Enhancing academic and Practice

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54 ❘<br />

<strong>Teach<strong>in</strong>g</strong>, supervis<strong>in</strong>g, learn<strong>in</strong>g<br />

Teacher perspective: objectives<br />

<strong>Teach<strong>in</strong>g</strong> activities<br />

assessment<br />

Student perspective: assessment<br />

<strong>Learn<strong>in</strong>g</strong> activities<br />

outcomes<br />

Figure 4.3 Views of the curriculum<br />

Source: Biggs (1999: 142). Reproduced with permission from<br />

the Open University Press Publish<strong>in</strong>g Company.<br />

Interrogat<strong>in</strong>g practice<br />

Us<strong>in</strong>g any of the curriculum development models shown above, work<br />

through any module or programme <strong>for</strong> which you have some responsibility<br />

<strong>and</strong> consider whether or not you have an appropriate alignment between the<br />

<strong>in</strong>tended learn<strong>in</strong>g outcomes <strong>and</strong> the assessment strategies you currently<br />

adopt or <strong>in</strong>tend to adopt.<br />

Curriculum design <strong>in</strong> an e-learn<strong>in</strong>g environment<br />

In today’s climate of embedd<strong>in</strong>g e-learn<strong>in</strong>g <strong>in</strong>to the student learn<strong>in</strong>g experience,<br />

no chapter on curriculum design <strong>and</strong> plann<strong>in</strong>g would be complete without mention<br />

of learn<strong>in</strong>g activity design, or <strong>in</strong>structional design as it is often termed (see also<br />

Chapter 7).<br />

Instructional design is def<strong>in</strong>ed as: the systematic development of <strong>in</strong>structional<br />

specifications us<strong>in</strong>g learn<strong>in</strong>g <strong>and</strong> <strong>in</strong>structional theory to ensure the quality of <strong>in</strong>struction.<br />

In essence the pedagogical pr<strong>in</strong>ciples of teach<strong>in</strong>g <strong>and</strong> support<strong>in</strong>g student learn<strong>in</strong>g must<br />

be applied to the design <strong>and</strong> development of onl<strong>in</strong>e or web-based modules, courses <strong>and</strong><br />

programmes of study. Design is a useful term because it encompasses the entire process<br />

of analysis of learn<strong>in</strong>g needs <strong>and</strong> goals, <strong>and</strong> the development of a delivery system to meet<br />

those needs. It <strong>in</strong>cludes the development of learn<strong>in</strong>g materials, activities, practice<br />

elements (often us<strong>in</strong>g technology) <strong>and</strong> evaluation of all teach<strong>in</strong>g <strong>and</strong> learn<strong>in</strong>g activities<br />

(Clark <strong>and</strong> Mayer, 2002).

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