the shape of things to come
the shape of things to come
the shape of things to come
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
With Total Warfare (TW), <strong>the</strong> game <strong>of</strong> Classic BattleTech was<br />
carefully reworked from its previous incarnations <strong>to</strong> clarify<br />
confusing or contradic<strong>to</strong>ry information—folding in many years’<br />
worth <strong>of</strong> Frequently Asked Questions (FAQs), playtesting reports<br />
and game play. At <strong>the</strong> same time, <strong>the</strong> various rules sets that defi ned<br />
conventional ground warfare in BattleTech were united under a<br />
single source for <strong>the</strong> maximum possible variety in standard rules<br />
play. For <strong>the</strong> fi rst time in well over a decade, vehicles, battle armor,<br />
infantry and BattleMechs were reunited with aerospace fi ghters,<br />
conventional fi ghters and DropShips in a single, streamlined set<br />
<strong>of</strong> rules, enhanced for better interaction.<br />
Classic BattleTech TechManual (TM)—<strong>the</strong> second new, core<br />
rulebook published for Classic BattleTech—continues on <strong>the</strong> path<br />
set down by Total Warfare, presenting players with a single rules<br />
source devoted <strong>to</strong> <strong>the</strong> creation <strong>of</strong> battlefi eld units that adhere <strong>to</strong><br />
<strong>the</strong> standard Classic BattleTech rules as presented in Total Warfare.<br />
Combining <strong>the</strong> construction rules from more than ten years’ worth<br />
<strong>of</strong> Classic BattleTech products, TechManual revises and clarifi es <strong>the</strong><br />
construction <strong>of</strong> Classic BattleTech units, and unifies many that<br />
have be<strong>come</strong> isolated in various products over <strong>the</strong> years.<br />
This book contains a number <strong>of</strong> rules changes from previous<br />
editions. We feel confi dent that <strong>the</strong>se are <strong>the</strong> most complete, clear<br />
and concise rules for Classic BattleTech ever presented.<br />
These rules supersede all previously published construction<br />
rules, including <strong>the</strong> BattleTech Manual, BattleTech Compendium,<br />
BattleTech Compendium: The Rules <strong>of</strong> Warfare, BattleTech Master<br />
Rules (standard and revised editions), and older editions <strong>of</strong><br />
<strong>the</strong> Classic BattleTech boxed set. Also superseded by this book<br />
are <strong>the</strong> fi ghter and DropShip construction rules from AeroTech,<br />
BattleSpace and AeroTech 2 (standard and revised editions), as<br />
well as <strong>the</strong> battle armor construction rules from Classic BattleTech<br />
Companion, <strong>the</strong> infantry pla<strong>to</strong>on construction rules in Combat<br />
Operations and <strong>the</strong> Support Vehicle construction rules featured in<br />
Combat Equipment.<br />
To use <strong>the</strong>se rules, designers will need paper and pencils, as<br />
well as copies <strong>of</strong> <strong>the</strong> Blank Record Sheets found at <strong>the</strong> back <strong>of</strong> this<br />
book. Some may fi nd a calcula<strong>to</strong>r handy as well. The Heavy Metal<br />
series <strong>of</strong> construction programs enables players <strong>to</strong> au<strong>to</strong>mate<br />
much <strong>of</strong> <strong>the</strong> process.<br />
FICTION<br />
As described in Total Warfare, fiction plays a pivotal role in<br />
bringing <strong>the</strong> Classic BattleTech universe <strong>to</strong> life. Whe<strong>the</strong>r “s<strong>to</strong>ry<br />
fi ction” that places readers inside <strong>the</strong> heads <strong>of</strong> <strong>the</strong> characters in<br />
that universe, or “sourcebook fi ction” that places <strong>the</strong> reader in<br />
<strong>the</strong> universe as though living among those characters, both work<br />
hand-in-hand <strong>to</strong> immerse players in this vibrant milieu.<br />
Total Warfare concentrated on s<strong>to</strong>ry fi ction, including twelve<br />
diff erent short s<strong>to</strong>ries, with only two sourcebook fi ction sections.<br />
TechManual provides nine “sourcebook fiction” sections that<br />
expound upon <strong>the</strong> various aspects <strong>of</strong> military units in <strong>the</strong><br />
BattleTech universe, from <strong>the</strong> point <strong>of</strong> view <strong>of</strong> various characters<br />
within that universe.<br />
FICTION VS. RULES<br />
It is important <strong>to</strong> remember that regardless <strong>of</strong> <strong>the</strong> critical role<br />
fi ction plays in immersing players in <strong>the</strong> Classic BattleTech universe,<br />
such fiction should never be construed as rules. As with Total<br />
Warfare, <strong>to</strong> eliminate confusion about which sections are fi ction and<br />
which are rules, <strong>the</strong> fi ction sections have a unique look, compared<br />
<strong>to</strong> <strong>the</strong> uniform presentation <strong>of</strong> <strong>the</strong> various rules sections.