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the shape of things to come

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<strong>the</strong> Base Armor Multipliers shown for <strong>the</strong> appropriate armor<br />

type in <strong>the</strong> BattleMech Armor Table (see p. 56), rounding <strong>the</strong><br />

fi nal result down <strong>to</strong> <strong>the</strong> nearest full point. For instance, a BattleMech<br />

that uses 4 <strong>to</strong>ns <strong>of</strong> Inner Sphere ferro-fi brous armor<br />

would receive 71 armor points (4 <strong>to</strong>ns x 16 points per <strong>to</strong>n x<br />

1.12 = 71.68 armor points, rounded down <strong>to</strong> 71), while 1 <strong>to</strong>n <strong>of</strong><br />

<strong>the</strong> same armor would provide only 17 armor points (1 <strong>to</strong>n x<br />

16 points per <strong>to</strong>n x 1.12 = 17.92, round down <strong>to</strong> 17).<br />

Conversely, if a specifi c number <strong>of</strong> armor points is sought—<br />

up <strong>to</strong> <strong>the</strong> Maximum Armor Fac<strong>to</strong>r shown for <strong>the</strong> ’Mech’s<br />

weight on <strong>the</strong> Internal Structure Table (see p. 47)—and <strong>the</strong><br />

weight is unknown, <strong>the</strong> designer can fi nd this weight (in <strong>to</strong>ns)<br />

by dividing <strong>the</strong> target number <strong>of</strong> armor points by 16 times <strong>the</strong><br />

Base Armor Multiplier. This result is rounded up <strong>to</strong> <strong>the</strong> nearest<br />

half-<strong>to</strong>n. For example, if a designer decides <strong>to</strong> mount 105<br />

points <strong>of</strong> heavy ferro-fi brous armor, he will need 5.5 <strong>to</strong>ns <strong>to</strong><br />

accomplish that (105 points ÷ [16 x 1.24] = 5.29 <strong>to</strong>ns, which<br />

rounds up <strong>to</strong> <strong>the</strong> nearest half at 5.5). However, sometimes a<br />

desired number <strong>of</strong> points—such as many Maximum Armor<br />

fac<strong>to</strong>rs—may force <strong>the</strong> designer <strong>to</strong> “waste” weight on points<br />

that cannot be mounted. If in <strong>the</strong> previous example <strong>of</strong> <strong>the</strong><br />

heavy ferro-fi brous armor, 105 armor points was <strong>the</strong> maximum<br />

that could be installed on <strong>the</strong> ’Mech, <strong>the</strong> actual 5.5-<strong>to</strong>n<br />

capacity <strong>of</strong> heavy ferro-fi brous armor—109 points (5.5 <strong>to</strong>ns x<br />

16 points/<strong>to</strong>n x 1.24 = 109.12 points, rounded down)—would<br />

result in 4 points <strong>of</strong> “wasted” armor.<br />

Use <strong>the</strong> Armor Diagram on <strong>the</strong> blank ’Mech Record Sheet<br />

<strong>to</strong> indicate <strong>the</strong> number <strong>of</strong> Armor Points protecting each part<br />

<strong>of</strong> <strong>the</strong> BattleMech’s body. Mark out any excess armor circles in<br />

<strong>the</strong> same way as for <strong>the</strong> Internal Structure Diagram.<br />

BattleMechs built under <strong>the</strong>se rules may not combine multiple<br />

armor types on <strong>the</strong> same design.<br />

MM<br />

Tech Base: Standard armor is equally available <strong>to</strong> BattleMechs<br />

<strong>of</strong> Clan or Inner Sphere tech bases. Inner Sphere<br />

ferro-fibrous, heavy ferro-fibrous, light ferro-fibrous and<br />

stealth armor is available only <strong>to</strong> BattleMechs with an Inner<br />

Sphere Tech Base. Clan ferro-fi brous armor is available only <strong>to</strong><br />

BattleMechs with a Clan Tech Base.<br />

Space: Carrying ferro-fi brous or stealth armor requires <strong>the</strong><br />

player <strong>to</strong> fi ll in critical slots on <strong>the</strong> BattleMech’s Critical Hit Table.<br />

These critical slots need not be contiguous, and—like endosteel<br />

internal structure—may not be “hit” in combat (critical<br />

hits <strong>to</strong> <strong>the</strong>se slots get re-rolled). For all ferro-fi brous armor<br />

(Clan, Inner Sphere, heavy and light) <strong>the</strong> appropriate number<br />

<strong>of</strong> slots as indicated on <strong>the</strong> BattleMech Armor Table must be<br />

assigned <strong>to</strong> any desired locations on <strong>the</strong> Critical Hit Table.<br />

Stealth armor, a special version available only <strong>to</strong> Inner<br />

Sphere BattleMechs, specifi cally requires that its 12 critical<br />

slots be placed on <strong>the</strong> Hits Table with 2 slots in each body location<br />

except for <strong>the</strong> center <strong>to</strong>rso and head. This armor type also<br />

requires <strong>the</strong> installation <strong>of</strong> a Guardian ECM Suite (see p. 213).<br />

When armor is installed that uses critical slots, <strong>the</strong> allocation<br />

<strong>of</strong> <strong>the</strong>se slots need not be contiguous, nor do <strong>the</strong>y need <strong>to</strong><br />

be determined at this stage. However, <strong>the</strong>y must be assigned<br />

by <strong>the</strong> fi nal stages <strong>of</strong> design, while allocating weapons, heat<br />

sinks and any o<strong>the</strong>r equipment not o<strong>the</strong>rwise pre-set (such as<br />

engines, gyros and cockpit systems).<br />

OmniMechs: The type, weight, number <strong>of</strong> points and critical<br />

slots (if any) required for an OmniMech’s armor must be<br />

established when designing an OmniMech’s base confi guration,<br />

and may not be altered in <strong>the</strong> completed primary or<br />

alternate confi gurations.<br />

A Ha-O<strong>to</strong>ko from Clan Fire Mandrill’s Kindraa Sainze clashes with a Hunchback IIC from Kindraa Payne.<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

55

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