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the shape of things to come

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“archaic” petrochemical-burning internal combustion engines. This<br />

signifi cantly reduces <strong>the</strong>ir cost and puts <strong>the</strong>m within <strong>the</strong> technical<br />

manufacturing and maintenance capabilities <strong>of</strong> most worlds,<br />

even in <strong>the</strong> Periphery. Even though <strong>the</strong>se power plants cannot<br />

meet <strong>the</strong> energy requirements <strong>of</strong> particle cannon and lasers by<br />

<strong>the</strong>mselves, power amplifi ers easily counter that restriction by<br />

providing large capaci<strong>to</strong>rs <strong>to</strong> s<strong>to</strong>re and channel electrical energy,<br />

<strong>the</strong>reby allowing ICE-powered vehicles <strong>to</strong> compete with <strong>the</strong>ir fusion-powered<br />

counterparts. During <strong>the</strong> Succession Wars, military<br />

vehicles predominately used internal combustion engines, but<br />

<strong>the</strong> technological resurgence <strong>of</strong> <strong>the</strong> past two decades is bringing<br />

more fusion-powered vehicles back <strong>to</strong> <strong>the</strong> battlefi eld. Moreover,<br />

even with fusion power plants, combat vehicles are signifi cantly<br />

less expensive than ’Mechs, and consequently <strong>the</strong>y may be more<br />

widely deployed.<br />

Yes, in some ways combat vehicles are less resilient, but don’t<br />

let that marketing propaganda fool you. The chinks in vehicular<br />

armor are a consequence <strong>of</strong> <strong>the</strong>ir construction and nothing more.<br />

In fact, many vehicles mount more armor than equivalent-weight<br />

BattleMechs. If you don’t show <strong>the</strong>m <strong>the</strong> same respect, you’ll wind<br />

up in more trouble than an <strong>of</strong>f -world <strong>to</strong>urist on his fi rst visit <strong>to</strong> <strong>the</strong><br />

Mindstar compound.<br />

Finally, despite <strong>the</strong>ir structural weaknesses, vehicular chassis also<br />

shed waste heat more effi ciently; <strong>the</strong> <strong>the</strong>rmal output from ballistic<br />

systems and missile launchers has a negligible eff ect on vehicles.<br />

Energy weapons, however, still require <strong>the</strong> addition <strong>of</strong> heat sinks.<br />

Armed with a sophisticated array <strong>of</strong> weaponry, combat vehicles<br />

serve in <strong>the</strong> same roles as BattleMechs. In fact, newer units, like<br />

StarCorps Industries’ Manteuff el attack tank, take advantage <strong>of</strong><br />

extra-light fusion engines and StarSlab III ferro-fi brous armor, and<br />

are part <strong>of</strong> an emerging trend in vehicles that use modular Omni<br />

technology. These new OmniVehicles mount equipment in modular<br />

pods <strong>the</strong> same way Clan OmniMechs do, enabling <strong>the</strong>m <strong>to</strong> be<br />

quickly reconfi gured or repaired between battles, or even <strong>to</strong> ferry<br />

armored troopers in <strong>the</strong> absence <strong>of</strong> internalized bays.<br />

CREWS<br />

At <strong>the</strong> heart <strong>of</strong> any crew is <strong>the</strong> vehicle commander. Usually a<br />

lance corporal or equivalent, <strong>the</strong> commander is responsible for directing<br />

<strong>the</strong> gunner (or gunners), navigating <strong>the</strong> vehicle, moni<strong>to</strong>ring<br />

<strong>the</strong> sensors, communications, and coordinating <strong>the</strong> eff orts <strong>of</strong><br />

her team. Take <strong>the</strong> commander out <strong>of</strong> <strong>the</strong> equation, and though<br />

<strong>the</strong> whole team suff ers, <strong>the</strong> vehicle remains functional—unlike a<br />

BattleMech, which falls down if <strong>the</strong> MechWarrior gets KO’ed. In<br />

turreted units, commanders <strong>of</strong>ten ride above <strong>the</strong> hull, where <strong>the</strong>y<br />

can moni<strong>to</strong>r <strong>the</strong> entire vehicle. In <strong>the</strong> absence <strong>of</strong> a turret, a commander<br />

usually occupies a more central station.<br />

Many vehicles also have a dedicated driver who—in addition<br />

<strong>to</strong> steering and controlling <strong>the</strong> unit’s speed—makes many <strong>of</strong> <strong>the</strong><br />

split-second tactical decisions. While this is <strong>the</strong> least glamorous<br />

<strong>of</strong> <strong>the</strong> crew positions, a good driver can mean <strong>the</strong> diff erence between<br />

an eff ective battlefi eld unit and a charred metal c<strong>of</strong>fi n.<br />

Gunners, a mainstay <strong>of</strong> combat vehicles, control <strong>the</strong> targeting<br />

and tracking systems, moni<strong>to</strong>r ammunition, and <strong>of</strong> course fi re <strong>the</strong><br />

weapons. An eff ective gunnery team can track multiple targets<br />

with precision and coordinate <strong>the</strong>ir attacks for <strong>the</strong> utmost eff ect.<br />

Turrets give gunners <strong>the</strong> fl exibility <strong>to</strong> track <strong>the</strong>ir more maneuverable<br />

opponents, and <strong>to</strong> mass fi re in any direction. Get behind a<br />

Dragon, and its fi repower is reduced <strong>to</strong> a single Vic<strong>to</strong>ry 23R laser,<br />

or a diffi cult (and <strong>of</strong>ten inaccurate) twisting shot with its au<strong>to</strong>can-<br />

non. Behind a Manticore, <strong>the</strong> turret can still swing around quickly<br />

enough <strong>to</strong> deliver eighty-six percent <strong>of</strong> its fi repower with no loss<br />

in accuracy—especially given that those weapons are manned<br />

by troops who have nothing <strong>to</strong> worry about beyond shooting at<br />

a BattleMech whose warrior must not only fi re back, but move<br />

around and keep a multi-<strong>to</strong>n war machine upright in a war zone.<br />

BATTLEFIELD ROLES<br />

Far from archaic, combat vehicles are inexpensive, eff ective<br />

units that perform vital combat roles. Now that we’ve debunked<br />

<strong>the</strong> myths, we’ll take a brief look at some <strong>of</strong> <strong>the</strong> operational duties<br />

a combat vehicle may undertake. Throughout this briefi ng,<br />

we will deal exclusively with Inner Sphere and Periphery combat<br />

vehicles. Thankfully, <strong>the</strong> ravages <strong>of</strong> <strong>the</strong> Clan invasion have<br />

not reached rimward <strong>of</strong> Terra—but, as <strong>the</strong>y say, anything is possible.<br />

You are unlikely <strong>to</strong> encounter Clan units in combat, but you<br />

should be familiar with <strong>the</strong>m. Unit Twenty-three will focus on <strong>the</strong><br />

Clans in detail.<br />

Reconnaissance/Spotters<br />

MAF BattleMech commands <strong>of</strong>ten make use <strong>of</strong> <strong>the</strong> RVN-3L Raven<br />

(supplied by our Capellan neighbors) for scouting missions. The<br />

Raven’s sophisticated array <strong>of</strong> sensors make it ideal for ferreting out<br />

OpFor, but though its maximum speed <strong>of</strong> 97 kph may be eff ective<br />

in covering small areas, when it’s necessary <strong>to</strong> reconnoiter a large<br />

operational <strong>the</strong>ater, VTOLs are far more effi cient. The Ferret light<br />

scout—with its maximum speed <strong>of</strong> 248.4 kph—allows it <strong>to</strong> cover terrain<br />

much faster than <strong>the</strong> Raven.<br />

On <strong>the</strong> ground, Inner Sphere vehicle commands <strong>of</strong>ten include<br />

mobile headquarters in a similar role. These exceptional vehicles<br />

provide sophisticated communications and tracking systems<br />

capable <strong>of</strong> moni<strong>to</strong>ring and coordinating several operational <strong>the</strong>aters,<br />

and when deployed in conjunction with Centipede scout<br />

cars and Sprint scout helicopters, <strong>the</strong>se groups can ga<strong>the</strong>r valuable<br />

intelligence faster than <strong>the</strong> casinos in Crimson ga<strong>the</strong>r money.<br />

These advanced resources aren’t generally available in <strong>the</strong> MAF,<br />

but our combination <strong>of</strong> Ferrets, Ravens and Pack Rat long-range<br />

patrol vehicles handles <strong>the</strong> same tasks admirably. An astute commander<br />

leverages all <strong>the</strong> resources available <strong>to</strong> her.<br />

In addition <strong>to</strong> <strong>the</strong>ir reconnaissance pr<strong>of</strong>i les, combat vehicles are<br />

<strong>of</strong>ten employed as spotters, both for indirect fi re and long-range<br />

artillery barrages. The high speed and maneuverability <strong>of</strong> VTOLs<br />

again makes <strong>the</strong>m ideal for this task. Units like <strong>the</strong> Lockheed/CBM<br />

Warrior H-7 attack helicopter can also act as skirmishers. On <strong>the</strong><br />

ground, hovercraft like <strong>the</strong> J. Edgar light hover tank also excel<br />

as spotters, and—like <strong>the</strong> Warrior—can double as an eff ective<br />

skirmisher.<br />

Main Battle Tanks<br />

Combat vehicles aren’t just well suited <strong>to</strong> scouting and spotting.<br />

When it <strong>come</strong>s <strong>to</strong> front-line combat, many tanks eclipse all but <strong>the</strong><br />

most powerful BattleMechs. Among <strong>the</strong> more terrifying vehicles<br />

you might encounter is Kallon Industries’ Challenger X MBT—a<br />

favorite <strong>of</strong> mercs and FedSuns forces. An impressive combination<br />

<strong>of</strong> weaponry makes this ninety-<strong>to</strong>n monster potent at all ranges<br />

from 30 <strong>to</strong> 660 meters. For long-range combat, <strong>the</strong> Challenger includes<br />

a Federated 10-Shot LRM launcher, an Impera<strong>to</strong>r Code Red<br />

LB 10-X au<strong>to</strong>cannon, and a Poland Main Model A gauss rifl e—<strong>the</strong><br />

same weapon found on Caesar and Gunslinger ’Mechs. The Poland<br />

has an excellent track record, well deserving its reputation as a reli-

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