03.01.2013 Views

the shape of things to come

the shape of things to come

the shape of things to come

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

BATTLE ARMOR STRUCTURE WEIGHTS TABLE<br />

Chassis Weight (kg) Weapon Slots<br />

Battle Armor Weight Class Total Suit Weight (kg) Clan Inner Sphere Humanoid (Arms* / Body) Quad (Body)<br />

PA(L) / Exoskele<strong>to</strong>n 80 – 400 130** 80 2 / 2 NA<br />

Light 401 – 750 150 100 2 / 4 5<br />

Medium 751 – 1000 250 175 3 / 4 7<br />

Heavy 1001 – 1500 400 300 3 / 6 9<br />

Assault 1501 – 2000 700 550 4 / 6 11<br />

*Each Arm<br />

**Clan-made industrial exoskele<strong>to</strong>ns may use an Inner Sphere chassis weight at <strong>the</strong> designer’s option.<br />

Space: The internal structure <strong>of</strong> battle armor does not<br />

occupy any weapon slots in its design. Establishing <strong>the</strong> chassis<br />

weight thus has no impact on <strong>the</strong> available slot space for<br />

weapons and equipment. However, <strong>the</strong> weight class and body<br />

type (humanoid or quad) <strong>of</strong> <strong>the</strong> battle armor does aff ect a<br />

suit’s starting number <strong>of</strong> available weapon slots, along with<br />

<strong>the</strong>ir respective locations.<br />

Modular Technology: Battle armor internal structure is<br />

never considered modular under <strong>the</strong>se construction rules,<br />

and so cannot be varied from mission <strong>to</strong> mission.<br />

Keith’s Tunnel Rat is an exoskele<strong>to</strong>n<br />

with an Inner Sphere Technology Base.<br />

Thus, its chassis will weigh 80 kilograms.<br />

Keith notes that <strong>the</strong> battle armor<br />

receives 1 point <strong>of</strong> internal structure<br />

<strong>to</strong> represent its pilot (<strong>the</strong> gray-shaded<br />

circle on <strong>the</strong> armor line on <strong>the</strong> record<br />

sheet). He also notes that <strong>the</strong> humanoid Tunnel Rat<br />

will have 2 weapon slots each in its Left Arm, Right<br />

Arm and Body locations. Of its potential 400 kilograms<br />

in <strong>to</strong>tal weight, <strong>the</strong> Rat has 320 kilos left <strong>to</strong> work with<br />

(400 kg – 80 kg = 320 kg).<br />

RA ??<br />

A Wolf’s Dragoons Elemental hops on<strong>to</strong> <strong>the</strong> wreckage <strong>of</strong> a Word <strong>of</strong> Blake Vanquisher.<br />

Lou’s Sylph is a light battle armor<br />

design built with a Clan Tech Base. On<br />

<strong>the</strong> Battle Armor Chassis Weights Table,<br />

Lou fi nds that its chassis will weigh 150<br />

kilograms. Lou notes <strong>the</strong> battle armor’s<br />

default 1 point <strong>of</strong> internal structure as<br />

<strong>the</strong> gray-shaded circle on <strong>the</strong> armor<br />

line in <strong>the</strong> record sheet, and that <strong>the</strong> humanoid design<br />

will have 2 weapon slots each in its Left Arm and Right<br />

Arm, and 4 weapon slots in its Body. The Sylph has up<br />

<strong>to</strong> 600 kg remaining <strong>of</strong> its original 750-kilogram maximum<br />

(750 kg – 150 kg = 600 kg).<br />

Max chose a medium weight class<br />

for his Inner Sphere-made Purifi er. Thus,<br />

its chassis will weigh 175 kilograms.<br />

After noting <strong>the</strong> single gray-shaded<br />

point <strong>of</strong> internal structure that represents<br />

its trooper on his record sheet,<br />

Max jots down <strong>the</strong> weapon slots available<br />

<strong>to</strong> his humanoid design: 3 each in<br />

<strong>the</strong> Left and Right arm locations and 4 in <strong>the</strong> Body<br />

location. Of <strong>the</strong> 1,000-kilogram maximum available<br />

<strong>to</strong> it, <strong>the</strong> Purifi er has used 175 kg, leaving 825 kilograms<br />

<strong>to</strong> work with (1,000 kg – 175 kg = 825 kg).<br />

For his assault-class, Inner Sphere<br />

Fenrir battle armor, Peter chooses a<br />

quad body type, ra<strong>the</strong>r than a humanoid<br />

design. The chassis weight for <strong>the</strong><br />

Fenrir, according <strong>to</strong> <strong>the</strong> Battle Armor<br />

Chassis Weights Table, will be 550 kilos,<br />

and provides <strong>the</strong> battle armor with 11<br />

weapon slots in its Body location. Pete also notes <strong>the</strong><br />

standard 1 gray-shaded point on <strong>the</strong> Fenrir’s armor<br />

line on <strong>the</strong> record sheet, representing its controlling<br />

trooper. The Fenrir’s maximum potential weight <strong>of</strong><br />

2,000 kilograms has 1,450 kilos left <strong>to</strong> spend (2,000 kg<br />

– 550 kg = 1,450 kg).<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

163

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!