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the shape of things to come

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Introduced: Pre-spacefl ight<br />

Ano<strong>the</strong>r piece <strong>of</strong> industrial equipment that occasionally gets dragooned<br />

in<strong>to</strong> combat use (with mediocre results), <strong>the</strong> fast-spinning mining<br />

drill uses a drill head composed <strong>of</strong> a super-hard alloy (typically steel- or<br />

nickel-based) or a ceramic. Capable <strong>of</strong> boring through <strong>the</strong> hardest ores,<br />

ferrocrete walls or even BattleMech armor, <strong>the</strong> mining drill is capable <strong>of</strong><br />

much fi ner control than <strong>the</strong> rock cutter, which is also used in mining or<br />

Tech Base: Clan and Inner Sphere<br />

Unit Restrictions: Only BattleMechs, IndustrialMechs, ground-based Combat and Support Vehicles (those with Wheeled, Tracked, Hover and<br />

WiGE motive systems), Airship Support Vehicles and Naval Combat and Support Vehicles may use a mining drill.<br />

Game Rules: Note that Hover and WiGE units may not use a Mining Drill unless <strong>the</strong>y have fi rst landed (s<strong>to</strong>pped in <strong>the</strong> previous turn and spent 0<br />

MP in that turn) and are adjacent <strong>to</strong> <strong>the</strong> target. Naval units equipped with Mining Drills may only use <strong>the</strong>m while stationary (spending 0 MP in that<br />

turn) and directly adjacent <strong>to</strong> a target. Airships must land or hover directly adjacent <strong>to</strong> <strong>the</strong> target <strong>to</strong> use <strong>the</strong>ir drills.<br />

Construction Rules: Combat and Support Vehicles (Wheeled, Tracked, Hover, WiGE, Airship or Naval) may mount only one mining drill each<br />

in <strong>the</strong> Front, Back or Turret locations, but only if <strong>the</strong> location(s) selected does not also include a backhoe, bulldozer, chainsaw, combine, dual saw,<br />

heavy-duty pile driver, rock cutter or wrecking ball.<br />

Humanoid BattleMechs and IndustrialMechs may mount mining drills in <strong>the</strong> arms, but are limited <strong>to</strong> one drill per arm and must remove <strong>the</strong><br />

hand actua<strong>to</strong>r on <strong>the</strong> chosen arm <strong>to</strong> do so. Quad BattleMechs and IndustrialMechs may mount mining drills in <strong>the</strong> Side Torso locations only, and<br />

are limited <strong>to</strong> one drill per location. As with vehicles, ‘Mechs <strong>of</strong> any type may not place a mining drill in any location that also includes a backhoe,<br />

bulldozer, chainsaw, combine, dual saw, heavy-duty pile driver, rock cutter or wrecking ball.<br />

Table Reference: Weapons and Equipment (Industrial, pp. 344–345) Game Rules: Total Warfare, p. 138<br />

Introduced: Circa 2310 (Free Worlds League)<br />

Though typically employed by hand, nail guns or rivet guns have<br />

be<strong>come</strong> a long-standing favorite for <strong>the</strong> rapid construction <strong>of</strong> lightweight<br />

wood- or steel-frame structures (respectively). Naturally, <strong>the</strong> development<br />

<strong>of</strong> <strong>the</strong> IndustrialMech eventually led <strong>to</strong> <strong>the</strong> larger adaptation <strong>of</strong> <strong>the</strong>se<br />

popular <strong>to</strong>ols, with <strong>the</strong> Free Worlds-based Sheridan Constructs company<br />

debuting <strong>the</strong> SC-M “Powerjoin” series <strong>of</strong> guns in <strong>the</strong> early 24th century.<br />

Upon seeing <strong>the</strong> large-scale version’s success even in <strong>the</strong> crude hands <strong>of</strong> a<br />

IndustrialMech, various manufacturers soon adapted <strong>the</strong>se vehicle-scale<br />

guns for use on o<strong>the</strong>r, more conventional construction vehicles as a variation<br />

on <strong>the</strong> basic manipula<strong>to</strong>r.<br />

Though designed similarly and referred <strong>to</strong> as a single piece <strong>of</strong> equipment,<br />

<strong>the</strong> nail/rivet gun is a catch-all term for <strong>the</strong> common joiners used in<br />

MINING DRILL<br />

NAIL/RIVET GUN<br />

MINING DRILL<br />

construction work. This device, however, makes for an ineff ective weapon<br />

not because it is generally inaccurate, but because it cuts a typically small<br />

surface area relative <strong>to</strong> o<strong>the</strong>r powered cutting implements available at<br />

vehicular scale. Over <strong>the</strong> centuries, some specialized models—particularly<br />

<strong>the</strong> Airship version boasted by <strong>the</strong> Free Worlds League’s Poseidon engineering<br />

vehicle—even incorporate an extendable armature that allows<br />

this item <strong>to</strong> work in hard-<strong>to</strong>-reach areas.<br />

NAIL/RIVET GUN<br />

such roles; both <strong>of</strong> which work <strong>the</strong> same in principle, by driving nails (or<br />

white-hot rivets) through two pieces <strong>of</strong> construction material at tremendous<br />

speed. Nail guns cannot fi re rivets and rivet guns cannot fi re nails, in<br />

o<strong>the</strong>r words.<br />

This device may not truly serve as a weapon <strong>of</strong> note against armored<br />

units—even at point-blank range, a nail gun won’t pierce <strong>the</strong> hide <strong>of</strong> a<br />

BattleMech—but <strong>the</strong> speed and force achieved by <strong>the</strong>se construction<br />

wonders is potent enough <strong>to</strong> rip through personal body armor, especially<br />

at close range. BattleMechs with stripped armor sections may even fear <strong>the</strong><br />

sheer level <strong>of</strong> foreign-object damage this “weapon” can deliver. Desperate<br />

pilots have even been known <strong>to</strong> employ nail/rivet guns in crowd control<br />

situations, where <strong>the</strong>ir deadly projectiles can horribly maim or kill unprotected<br />

personnel by <strong>the</strong> dozens.<br />

Tech Base: Inner Sphere and Clan<br />

Unit Restrictions: Pro<strong>to</strong>Mechs, Airship Support Vehicles, VTOL Combat and Support Vehicles, and aerospace units <strong>of</strong> all kinds may not mount<br />

nail or rivet guns.<br />

Game Rules: Nail and rivet guns may not be fi red if <strong>the</strong> unit is shut down or if its pilot/crew is o<strong>the</strong>rwise prevented from acting.<br />

Construction Rules: Nail or rivet guns may be mounted on any applicable unit in accordance with <strong>the</strong> unit’s standard core construction rules.<br />

When mounted, <strong>the</strong> gun must be identifi ed as ei<strong>the</strong>r a nail or rivet gun.<br />

Nail/rivet gun ammunition may be mounted on <strong>the</strong> unit in accordance with <strong>the</strong> rules under <strong>the</strong> Add Weapons and Equipment step <strong>of</strong> each unit<br />

type’s core construction rules.<br />

Table Reference: Weapons and Equipment (Industrial, pp. 344–345) Game Rules: Total Warfare, p. 98<br />

i<br />

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