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the shape of things to come

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clan HEaVY WEaPOnS anD EQUIPMEnT TaBlE<br />

Heat Damage<br />

Range<br />

Ammo WT<br />

Space<br />

Tech<br />

Weapon / Item Std (Aero) Std (Aero) Min/Sht/Med/Lng (Aero) (per Ton) (Tons) M P CV SV F SC DS Rating Ref<br />

Au<strong>to</strong>cannons<br />

LB 2-X AC 1 (1) 2 (2) 4/10/20/30 (Extreme) 45 5 3 1 1 3 1 1 1 F 207<br />

LB 5-X AC 1 (1) 5 (3) 3/8/15/24 (Long) 20 7 4 1 1 4 1 1 1 F 207<br />

LB 10-X AC 2 (2) 10 (6) 0/6/12/18 (Medium) 10 10 5 NA 1 5 1 1 1 F 207<br />

LB 20-X AC 6 (6) 20 (12) 0/4/8/12 (Medium) 5 12 9 NA 1 9 1 1 1 F 207<br />

Ultra AC/2 1/Shot (2) 2/Shot (3) 2/9/18/27 (Extreme) 45 5 2 1 1 2 1 1 1 F 208<br />

Ultra AC/5 1/Shot (2) 5/Shot (7) 0/7/14/21 (Long) 20 8 3 1 1 3 1 1 1 F 208<br />

Ultra AC/10 3/Shot (6) 10/Shot (15) 0/6/12/18 (Medium) 10 10 4 NA 1 4 1 1 1 F 208<br />

Ultra AC/20 7/Shot (14) 20/Shot (30) 0/4/8/12 (Medium) 5 12 8 NA 1 8 1 1 1 F 208<br />

Gauss Rifles<br />

AP Gauss Rifle 1 (1) 3 (3) 0/3/6/9 (Short-PD) 40 0.5 1 1 1 1 1 1 1 F 218<br />

Gauss Rifle 1 (1) 15 (15) 2/7/15/22 (Long) 8 12 6 NA 1 6 1 1 1 F 219<br />

Hyper-Assault Gauss 20 4 (4) 20** (16/12/12) 2/8/16/24 (Long) 6 10 6 NA 1 6 1 1 1 F 219<br />

Hyper-Assault Gauss 30 6 (6) 30** (24/18/18) 2/8/16/24 (Long) 4 13 8 NA 1 8 1 1 1 F 219<br />

Hyper-Assault Gauss 40 8 (8) 40** (32/24/24) 2/8/16/24 (Long) 3 16 10 NA 1 10 1 1 1 F 219<br />

Machine Guns<br />

Light Machine Gun 0 (0) 1 (1) 0/2/4/6 (Short) 200 0.25 1 1 1 1 1 1 1 F 228<br />

Machine Gun 0 (0) 2 (2) 0/1/2/3 (Short) 200 0.25 1 1 1 1 1 1 1 C 228<br />

Heavy Machine Gun 0 (0) 3 (3) 0/1/2/— (Short) 100 0.5 1 1 1 1 1 1 1 C 228<br />

Flamers<br />

Flamer 3 (3) 2 (2) 0/1/2/3 (Short) NA 0.5 1 1 1 1 1 1 1 C 218<br />

Flamer (Vehicle) 3 (3) 2 (2) 0/1/2/3 (Short) 20 0.5 1 NA 1 1 1 1 1 B 218<br />

Lasers<br />

ER Micro Laser 1 (1) 2 (2) 0/1/2/3-4 (Short) NA 0.25 1 1 1 1 1 1 1 F 226<br />

ER Small Laser 2 (2) 5 (5) 0/2/4/6 (Short) NA 0.5 1 1 1 1 1 1 1 F 226<br />

ER Medium Laser 5 (5) 7 (7) 0/5/10/15 (Medium) NA 1 1 1 1 1 1 1 1 F 226<br />

ER Large Laser 12 (12) 10 (10) 0/8/15/25 (Extreme) NA 4 1 1 1 1 1 1 1 F 226<br />

Micro Pulse Laser 1 (1) 3 (3) 0/1/2/3 (Short) NA 0.5 1 1 1 1 1 1 1 F 226<br />

Small Pulse Laser 2 (2) 3 (3) 0/2/4/6 (Short) NA 1 1 1 1 1 1 1 1 F 226<br />

Medium Pulse Laser 4 (4) 7 (7) 0/4/8/12 (Medium) NA 2 1 1 1 1 1 1 1 F 226<br />

Large Pulse Laser 10 (10) 10 (10) 0/6/14/20 (Long) NA 6 2 NA 1 2 1 1 1 F 226<br />

Heavy Small Laser 3 (3) 6 (6) 0/1/2/3 (Short) NA 0.5 1 1 1 1 1 1 1 F 226<br />

Heavy Medium Laser 7 (7) 10 (10) 0/3/6/9 (Short) NA 1 2 1 1 2 1 1 1 F 226<br />

Heavy Large Laser 18 (18) 16 (16) 0/5/10/15 (Medium) NA 4 3 NA 1 3 1 1 1 F 226<br />

Plasma Weapons<br />

Plasma Cannon 7 (7) 0** (**) 0/6/12/18 (Medium) 10 3 1 1 1 1 1 1 1 F 234<br />

PPCs<br />

ER PPC 15 (15) 15 (15) 0/7/14/23 (Long) NA 6 2 NA 1 2 1 1 1 F 233<br />

Missiles<br />

ATM 3 2 (2) 2/Msl (4) 4/5/10/15 (Medium) 20 1.5 2 NA 1 2 1 1 1 F 229<br />

ATM 6 4 (4) 2/Msl (8) 4/5/10/15 (Medium) 10 3.5 3 NA 1 3 1 1 1 F 229<br />

ATM 9 6 (6) 2/Msl (10) 4/5/10/15 (Medium) 7 5 4 NA 1 4 1 1 1 F 229<br />

ATM 12 8 (8) 2/Msl (16) 4/5/10/15 (Medium) 5 7 5 NA 1 5 1 1 1 F 229<br />

LRM 5 2 (2) 1/Msl (3) 0/7/14/21 (Long) 24 1 1 1 1 1 1 1 1 F 229<br />

LRM 10 4 (4) 1/Msl (6) 0/7/14/21 (Long) 12 2.5 1 1 1 1 1 1 1 F 229<br />

LRM 15 5 (5) 1/Msl (9) 0/7/14/21 (Long) 8 3.5 2 1 1 2 1 1 1 F 229<br />

LRM 20 6 (6) 1/Msl (12) 0/7/14/21 (Long) 6 5 4 1 1 4 1 1 1 F 229<br />

LRM 5 + Artemis IV 2 (2) 1/Msl (4) 0/7/14/21 (Long) 24 2 2 1 1 2 1 1 1 F 206/229<br />

LRM 10 + Artemis IV 4 (4) 1/Msl (8) 0/7/14/21 (Long) 12 3.5 2 1 1 2 1 1 1 F 206/229<br />

LRM 15 + Artemis IV 5 (5) 1/Msl (12) 0/7/14/21 (Long) 8 4.5 3 1 1 3 1 1 1 F 206/229<br />

LRM 20 + Artemis IV 6 (6) 1/Msl (16) 0/7/14/21 (Long) 6 6 5 1 1 5 1 1 1 F 206/229<br />

SRM 2 2 (2) 2/Msl (2) 0/3/6/9 (Short) 50 0.5 1 1 1 1 1 1 1 F 229<br />

SRM 4 3 (3) 2/Msl (4) 0/3/6/9 (Short) 25 1 1 1 1 1 1 1 1 F 229<br />

SRM 6 4 (4) 2/Msl (8) 0/3/6/9 (Short) 15 1.5 1 1 1 1 1 1 1 F 229<br />

SRM 2 + Artemis IV 2 (2) 2/Msl (4) 0/3/6/9 (Short) 50 1.5 2 1 1 2 1 1 1 F 206/229<br />

SRM 4 + Artemis IV 3 (3) 2/Msl (6) 0/3/6/9 (Short) 25 2 2 1 1 2 1 1 1 F 206/229<br />

SRM 6 + Artemis IV 4 (4) 2/Msl (10) 0/3/6/9 (Short) 15 2.5 2 1 1 2 1 1 1 F 206/229<br />

Streak SRM 2 2 (2) 2/Msl (4) 0/4/8/12 (Medium) 50 1 1 1 1 1 1 1 1 F 230<br />

Streak SRM 4 3 (3) 2/Msl (8) 0/4/8/12 (Medium) 25 2 1 1 1 1 1 1 1 F 230<br />

Streak SRM 6 4 (4) 2/Msl (12) 0/4/8/12 (Medium) 15 3 2 1 1 2 1 1 1 F 230<br />

Special Equipment<br />

A-Pods 0 (NA) ** ** (NA) OS 0.5 1 NA NA NA NA NA NA B 204<br />

B-Pods 0 (NA) ** ** (NA) OS 1 1 NA 1 1 NA NA NA E 204<br />

Anti-Missile System 1 (1) ** ** (Point Defense) 24 0.5 1 1 1 1 1 1 1 F 204<br />

Active Probe 0 (0) NA 0/0/0/5 (**) NA 1 1 1 1 1 1 1 1 E 204<br />

Light Active Probe 0 (0) NA 0/0/0/3 (**) NA 0.5 1 1 1 1 1 1 1 F 204<br />

ECM Suite 0 (0) NA 0/0/0/6 (**) NA 1 1 1 1 1 1 1 1 F 213<br />

Machine Gun Array NA ** ** (**) ** +0.25 1 1 1 1 1 1 1 E 228<br />

MASC NA NA (NA) NA (NA) NA Var* Var* NA NA NA NA NA NA F 232<br />

Narc Missile Beacon 0 (**) ** 0/4/8/12 (**) 6 2 1 1 1 1 1 1 1 F 232<br />

TAG 0 (0) ** 0/5/9/15 (**) NA 1 1 1 1 1 1 1 1 E 238<br />

Light TAG 0 (0) ** 0/3/6/9 (**) NA 0.5 1 1 1 1 1 1 1 F 238<br />

Targeting Computer 0 (0) ** NA (NA) NA Var* Var* NA 1 Var* 0 NA NA F 238<br />

Capital Missiles<br />

Killer Whale NA (20) NA (40) NA (Extreme) 50 t/Msl 150 NA NA NA NA NA NA 1 F 210<br />

White Shark NA (15) NA (30) NA (Extreme) 40 t/Msl 120 NA NA NA NA NA NA 1 F 210<br />

Barracuda NA (10) NA (20) NA (Extreme) 30 t/Msl 90 NA NA NA NA NA NA 1 F 210<br />

AR-10 Launcher NA (††) NA (††) NA (††) †† 250 NA NA NA NA NA NA 1 F 210<br />

WEIGHT/SPACE: All weights are listed in <strong>to</strong>nnage (1 <strong>to</strong>n = 1,000 kg). Items with variable (Var) weight/space values must consult <strong>the</strong> item’s<br />

listing in on <strong>the</strong> appropriate page (Ref) <strong>to</strong> determine <strong>the</strong> final weight and internal space for <strong>the</strong> specific item.<br />

*Special Construction Rules (see Item Description)<br />

**Special Weapon Rules (Consult Total Warfare)<br />

†Applies <strong>to</strong> any desired LRM or SRM type. Adds 0.5 <strong>to</strong>n <strong>to</strong> weapon weight and is considered part <strong>of</strong> <strong>the</strong> weapon.<br />

††Weapon heat, damage, range, and ammo weight is based on missile type fired (May fire only standard Killer Whale, White Shark, or<br />

Barracuda missiles).<br />

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