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the shape of things to come

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BATTLEMECH ARMOR TABLE<br />

Base Armor Points per Ton: 16<br />

Armor Type<br />

Base Points<br />

Multiplier<br />

Slots<br />

(Inner Sphere)<br />

Slots<br />

(Clan)<br />

Standard 1.0 0 0<br />

Stealth 1.0 12* NA<br />

Light Ferro-Fibrous 1.06 7 NA<br />

Ferro-Fibrous (I.S.) 1.12 14 NA<br />

Ferro-Fibrous (Clan) 1.2 NA 7<br />

Heavy Ferro-Fibrous 1.24 21 NA<br />

* Stealth armor requires 2 critical slots each in <strong>the</strong> arms, legs and side <strong>to</strong>rsos <strong>of</strong><br />

<strong>the</strong> ’Mech on which it is installed; a Guardian ECM Suite is also required <strong>to</strong> use<br />

stealth armor.<br />

Andrew’s Mongoose is light and fast,<br />

but he still wants <strong>to</strong> protect it as best he<br />

can while giving it some bite. He <strong>the</strong>refore<br />

chooses <strong>to</strong> use standard ferro-fi brous<br />

armor. As shown on <strong>the</strong> BattleMech Internal<br />

Structure Table (p. 47), <strong>the</strong> maximum<br />

armor potential for a 25-<strong>to</strong>n humanoid<br />

BattleMech is 89 points. With that in<br />

mind, Andrew finds that attaining 89<br />

points using Inner Sphere ferro-fibrous<br />

armor will cost his design ano<strong>the</strong>r 5 <strong>to</strong>ns (89 points ÷<br />

[16 Base Points per Ton x 1.12 Inner Sphere Ferro-Fibrous<br />

Multiplier] = 4.967, rounded up <strong>to</strong> 5 <strong>to</strong>ns). Because it is <strong>the</strong><br />

maximum possible armor, Andrew applies 9 points <strong>to</strong> <strong>the</strong><br />

head, 12 <strong>to</strong> each leg and 8 <strong>to</strong> each arm without a second<br />

thought; <strong>the</strong> maximum for any BattleMech’s head is 9 and<br />

<strong>the</strong> maximum for all o<strong>the</strong>r locations is double <strong>the</strong> internal<br />

structure value.<br />

For <strong>the</strong> <strong>to</strong>rsos, he assigns most <strong>of</strong> <strong>the</strong> armor protection<br />

up front, with 12 points <strong>to</strong> <strong>the</strong> front-center and 10 points<br />

<strong>to</strong> each front-side. The rear <strong>to</strong>rso locations receive 4 <strong>to</strong><br />

<strong>the</strong> center and 2 <strong>to</strong> each side. Verifying that all points are<br />

accounted for, Andrew adds all <strong>the</strong> armor values <strong>to</strong>ge<strong>the</strong>r:<br />

9 [Head] + (12 + 4 [Center Torso, Front + Rear]) + (10 + 2<br />

[Left Torso, Front + Rear]) + (10 + 2 [Right Torso, Front +<br />

Rear]) + (12 + 12 [Legs, Left + Right]) + (8 + 8 [Arms, Left<br />

+ Right]) = 89. In <strong>the</strong> appropriate locations <strong>of</strong> <strong>the</strong> Armor<br />

Diagram for his Mongoose’s Record Sheet, Andrew blacks<br />

out all extra circles, leaving only <strong>the</strong> assigned amount for<br />

each location.<br />

With 5 <strong>to</strong>ns spent on armor now, <strong>the</strong> Mongoose has<br />

only 5 <strong>to</strong>ns remaining for weapons and o<strong>the</strong>r equipment<br />

(10 – 5 = 5). Andrew notes he has 14 critical slots <strong>to</strong> assign<br />

for his ferro-fi brous armor, which may be placed anywhere<br />

in <strong>the</strong> ’Mech’s body and need not be contiguous. He holds<br />

<strong>of</strong>f assigning <strong>the</strong>se slots until <strong>the</strong> fi nal stages <strong>of</strong> design.<br />

At 95 <strong>to</strong>ns, Brent’s Gladia<strong>to</strong>r could<br />

be massively armored (<strong>the</strong> BattleMech<br />

Internal Structure Table on p. 47 indicates<br />

a potential 293 points on a humanoid<br />

’Mech), but Brent hopes <strong>to</strong> maintain<br />

enough weight for a large array <strong>of</strong><br />

weaponry. Even with Clan ferro-fi brous<br />

armor, he decides that <strong>the</strong> weight <strong>of</strong><br />

<strong>the</strong> maximum armor level is extreme at<br />

15.5 <strong>to</strong>ns (293 Points ÷ [16 Base Points per Ton x 1.2 Clan<br />

Ferro-Fibrous Multiplier] = 15.26, rounded up <strong>to</strong> 15.5 <strong>to</strong>ns).<br />

Brent decides <strong>to</strong> shave a couple <strong>to</strong>ns <strong>of</strong>f <strong>the</strong> armor weight.<br />

Installing 13.5 <strong>to</strong>ns <strong>of</strong> Clan ferro-fibrous armor, Brent<br />

determines that his Gladia<strong>to</strong>r will have a fi nal armor fac<strong>to</strong>r<br />

(<strong>to</strong>tal armor value) <strong>of</strong> 259 points (13.5 <strong>to</strong>ns x [16 Base<br />

Points per Ton x 1.2 Clan Ferro-Fibrous Multiplier] = 259.2,<br />

rounded down <strong>to</strong> 259).<br />

In distributing this armor, Brent maximizes <strong>the</strong> protection<br />

on his OmniMech’s head and limbs, placing 9 points<br />

on <strong>the</strong> head, 40 on each leg and 32 on each arm. On <strong>the</strong><br />

center <strong>to</strong>rso, he assigns 37 points <strong>to</strong> <strong>the</strong> front and 9 <strong>to</strong> <strong>the</strong><br />

rear (Clan Omnis rarely present <strong>the</strong>ir backs in combat, he<br />

reasons), while <strong>the</strong> left and right side <strong>to</strong>rsos receive 20<br />

points <strong>to</strong> <strong>the</strong> front and 10 <strong>to</strong> <strong>the</strong> rear. Verifying that all<br />

points are accounted for, Brent adds all <strong>the</strong> armor values<br />

<strong>to</strong>ge<strong>the</strong>r: 9 [Head] + (37 + 9 [Center Torso, Front + Rear]) +<br />

(20 + 10 [Left Torso, Front + Rear]) + (20 + 10 [Right Torso,<br />

Front + Rear]) + (40 + 40 [Legs, Left + Right]) + (32 + 32<br />

[Arms, Left + Right]) = 259. In <strong>the</strong> appropriate locations<br />

<strong>of</strong> <strong>the</strong> Armor Diagram for his Gladia<strong>to</strong>r’s Record Sheet,<br />

Brent blacks out all extra circles, leaving only <strong>the</strong> assigned<br />

amount for each location.<br />

Like Andrew’s Mongoose, Brent’s Gladia<strong>to</strong>r must assign<br />

slots <strong>to</strong> its ferro-fibrous armor, but because <strong>of</strong> its Clan<br />

design, this armor only requires 7 critical slots in <strong>to</strong>tal.<br />

Because it is an OmniMech’s base chassis, however, Brent<br />

realizes he should assign <strong>the</strong>se slots as soon as possible.<br />

He thus places 2 ferro-fi brous slots in <strong>the</strong> center <strong>to</strong>rso, 1 in<br />

<strong>the</strong> head, 1 each in <strong>the</strong> arms and <strong>the</strong> last 2 in <strong>the</strong> right<br />

<strong>to</strong>rso. With 13.5 <strong>to</strong>ns <strong>of</strong> armor, <strong>the</strong> Gladia<strong>to</strong>r has 26.5 <strong>to</strong>ns<br />

<strong>of</strong> unused weight remaining.<br />

With internal space already at a<br />

premium—partly for <strong>the</strong> XL engine and<br />

partly for a quad body <strong>shape</strong>—Chas’<br />

Barghest can’t afford <strong>to</strong> use ferr<strong>of</strong>ibrous<br />

armor (even <strong>the</strong> light version<br />

seems dodgy <strong>to</strong> him). Instead, he selects<br />

standard armor. Like Andrew and Brent, Chas checks <strong>the</strong><br />

BattleMech Internal Structure Table on p. 47 <strong>to</strong> fi nd that<br />

<strong>the</strong> maximum potential armor for a 70-<strong>to</strong>n quad ’Mech<br />

is 233 points. But because that level <strong>of</strong> protection would<br />

<strong>come</strong> in at 15 <strong>to</strong>ns using standard armor (233 points ÷<br />

[16 Base Points per <strong>to</strong>n x 1.0 Standard Armor Multiplier]<br />

= 14.56, rounded up <strong>to</strong> 15 <strong>to</strong>ns), Chas decides <strong>to</strong> mount a<br />

couple <strong>of</strong> <strong>to</strong>ns less <strong>to</strong> leave more room for weapons. After<br />

installing 13 <strong>to</strong>ns <strong>of</strong> standard armor, Chas determines that<br />

his Barghest will have a final <strong>to</strong>tal armor value <strong>of</strong> 208<br />

points (13 <strong>to</strong>ns x [16 Base Points per <strong>to</strong>n x 1.0 Standard<br />

Armor Multiplier] = 208 points).

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