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the shape of things to come

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Introduced: Pre-spacefl ight<br />

Even before <strong>the</strong>y became <strong>the</strong> standard by which all military<br />

DropShip amenities are now known, various military and civilian<br />

support vehicles—from armored personnel carriers <strong>to</strong> mo<strong>to</strong>r<br />

homes—have devoted internal spaces <strong>to</strong> short- and long-term human<br />

habitation or cargo. Today, “bays” is <strong>the</strong> generic term used <strong>to</strong> describe<br />

a cluster <strong>of</strong> similar s<strong>to</strong>rage spaces for vehicles, personnel or bulk cargo<br />

carried by larger vehicles and spacecraft (as opposed <strong>to</strong> quarters,<br />

described earlier in this section). To fur<strong>the</strong>r diff erentiate <strong>the</strong>m, transport<br />

bays are <strong>of</strong>ten clearly defi ned in <strong>the</strong> vehicle’s or vessel’s statistics,<br />

<strong>to</strong> express <strong>the</strong> personnel or equipment <strong>the</strong>y can service and maintain,<br />

based on <strong>the</strong> dominant number <strong>of</strong> cubicle-style facilities.<br />

Understandably, larger transport bays—capable <strong>of</strong> hauling vehicles<br />

or BattleMechs by <strong>the</strong> lance—are much more common <strong>to</strong> larger units<br />

such as DropShips than <strong>to</strong> your basic ground vehicle. But almost all<br />

unit types in <strong>the</strong> fi eld <strong>to</strong>day allocate some amount <strong>of</strong> internal space<br />

<strong>to</strong>ward transport bays <strong>of</strong> some size.<br />

BattleMechs and Pro<strong>to</strong>Mechs are <strong>the</strong> exceptions <strong>to</strong> this concept.<br />

Though rumors abound that some forces (notably <strong>the</strong> Hell’s Horses<br />

Clan) have attempted <strong>to</strong> allocate transport bay space <strong>to</strong> such units,<br />

conventional wisdom and common sense have kept such “walking<br />

APCs” <strong>to</strong> mere speculation. After all, <strong>the</strong> <strong>the</strong>ory goes that one builds<br />

a BattleMech or a Pro<strong>to</strong>Mech solely for <strong>the</strong> business <strong>of</strong> doing battle.<br />

TRANSPORT BAY<br />

TRANSPORT BAYS<br />

Wasting weight on prepared transport bays, with <strong>the</strong> intent <strong>to</strong> haul<br />

precious cargo in<strong>to</strong> a hellish crossfi re, defeats <strong>the</strong> whole purpose.<br />

CARGO BAY<br />

Though impractical mount on BattleMechs or Pro<strong>to</strong>Mechs, bulk<br />

cargo bays are a common sight on nearly any o<strong>the</strong>r type <strong>of</strong> long-haul<br />

mobile unit, including Combat Vehicles, Support Vehicles, DropShips<br />

and o<strong>the</strong>r capital spacecraft. Even some models <strong>of</strong> IndustrialMechs<br />

and <strong>the</strong> occasional aerospace and conventional fi ghter have been<br />

known <strong>to</strong> devote space and <strong>to</strong>nnage <strong>to</strong> internalized cargo bays.<br />

Most cargo bays are generic—little more than an open space<br />

within <strong>the</strong> unit’s framework, with clamps and o<strong>the</strong>r anchor points for<br />

retention straps. Precious little else goes in<strong>to</strong> <strong>the</strong>se bays, as <strong>the</strong> aim is<br />

simply <strong>to</strong> maximize load space at any given time. Variations include<br />

fi xed-cubicle style “container s<strong>to</strong>rage bays,” liquid s<strong>to</strong>res, insulated<br />

s<strong>to</strong>res, refrigerated s<strong>to</strong>res and even bays developed primarily <strong>to</strong> haul<br />

lives<strong>to</strong>ck in something approaching safety (if not necessarily comfort).<br />

The weight and volume devoted <strong>to</strong> <strong>the</strong>se bays varies with <strong>the</strong> needs<br />

and design <strong>of</strong> <strong>the</strong> hauling unit.<br />

Vehicle engine and chassis designs <strong>to</strong>day account for such bays as<br />

“fully-loaded” items, and thus do not gain appreciable speeds or better<br />

handling from running with empty cargo s<strong>to</strong>res. The reasons for<br />

this engineering standard are beyond <strong>the</strong> scope <strong>of</strong> this discussion.<br />

Tech Base: Inner Sphere and Clan<br />

Unit Restrictions: BattleMechs and Pro<strong>to</strong>Mechs may not install transport bays.<br />

Construction Rules: Transport bays <strong>of</strong> any kind can be mounted on any applicable unit that has enough weight capacity and equipment<br />

space <strong>to</strong> do so. With <strong>the</strong> exception <strong>of</strong> container s<strong>to</strong>rage bays, IndustrialMechs must allocate one critical slot per <strong>to</strong>n (or fraction <strong>the</strong>re<strong>of</strong>) <strong>of</strong><br />

cargo capacity assigned. Combat and Support Vehicles with transport bays need only allocate 1 slot for each distinct type <strong>of</strong> transport bay<br />

(though bays may be broken in<strong>to</strong> separate slots, if desired).<br />

Fighters, Small Craft and DropShips must separate any and all transport bays by type, but need not allocate <strong>the</strong>m <strong>to</strong> equipment slots on<br />

<strong>the</strong> unit’s design.<br />

The weight, equipment slot space (if any) and capacity for all transport bay types are shown in <strong>the</strong> Quarters/Seating Table below. Note<br />

that infantry bays may be designated as bays or as compartments, with <strong>the</strong> weight for each (respectively) shown under <strong>the</strong> Weight column.<br />

Infantry and battle armor bays, and cubicles for o<strong>the</strong>r units, incorporate basic accommodations for <strong>the</strong> units’ crews and technical support,<br />

and so do not require <strong>the</strong> installation <strong>of</strong> additional passenger or crew quarters.<br />

Transport Bay Type Weight Equipment Slot Space Capacity<br />

Cargo, Container 10 <strong>to</strong>ns 1 per container (‘Mech or Vehicle) 10 <strong>to</strong>ns per container<br />

Cargo, Standard Variable 1 per <strong>to</strong>n (‘Mech)* / 1 (Vehicle) Weight x 1.0 (Bulk Items)<br />

Cargo, Liquid Variable 1 per <strong>to</strong>n (‘Mech)* / 1 (Vehicle) Weight x 0.91 (Fluid Items)<br />

Cargo, Insulated or Refrigerated Variable 1 per <strong>to</strong>n (‘Mech)* / 1 (Vehicle) Weight x 0.87 (Fluid/Bulk Items)<br />

Cargo, Lives<strong>to</strong>ck Variable 1 per <strong>to</strong>n (‘Mech)* / 1 (Vehicle) Weight x 0.83 (Animals)<br />

Infantry, Foot (Bay / Compartment) 5 <strong>to</strong>ns / 3 <strong>to</strong>ns 1 per <strong>to</strong>n (‘Mech)* / 1 (Vehicle)** 28 troopers (Foot Infantry)<br />

Infantry, Jump (Bay / Compartment) 6 <strong>to</strong>ns / 4 <strong>to</strong>ns 1 per <strong>to</strong>n (‘Mech)* / 1 (Vehicle)** 28 troopers (Jump Infantry)<br />

Infantry, Mo<strong>to</strong>rized (Bay / Compartment) 7 <strong>to</strong>ns / 6 <strong>to</strong>ns 1 per <strong>to</strong>n (‘Mech)* / 1 (Vehicle)** 28 troopers (Mo<strong>to</strong>rized Infantry)<br />

Infantry, Mechanized (Bay / Compartment) 8 <strong>to</strong>ns / 5 <strong>to</strong>ns 1 per <strong>to</strong>n (‘Mech)* / 1 (Vehicle)** 5 troopers (Mechanized Infantry)<br />

Battle Armor (Bay / Compartment) 2 <strong>to</strong>ns / 1 <strong>to</strong>ns 1 per <strong>to</strong>n (‘Mech)* / 1 (Vehicle)** 1 Battle Armor trooper<br />

‘Mech (per Cubicle) 150 <strong>to</strong>ns NA (‘Mech) / 1 (Vehicle) 1 BattleMech or IndustrialMech<br />

Fighter (per Cubicle) 150 <strong>to</strong>ns NA (‘Mech) / 1 (Vehicle) 1 Fighter/Aircraft (up <strong>to</strong> 100 <strong>to</strong>ns)<br />

Pro<strong>to</strong>Mech (per 5 Cubicles) 50 <strong>to</strong>ns NA (‘Mech) / 1 (Vehicle) 5 Pro<strong>to</strong>Mechs<br />

Small Craft (per Cubicle) 200 <strong>to</strong>ns NA (‘Mech) / 1 (Vehicle) 1 Small Craft (up <strong>to</strong> 200 <strong>to</strong>ns)<br />

Vehicle, Light (per Cubicle) 50 <strong>to</strong>ns NA (‘Mech) / 1 (Vehicle) 1 Vehicle (up <strong>to</strong> 50 <strong>to</strong>ns)<br />

Vehicle, Heavy (per Cubicle) 100 <strong>to</strong>ns NA (‘Mech) / 1 (Vehicle) 1 Vehicle (up <strong>to</strong> 100 <strong>to</strong>ns)<br />

Vehicle, Super-Heavy (per Cubicle) 200 <strong>to</strong>ns NA (‘Mech) / 1 (Vehicle) 1 Vehicle (up <strong>to</strong> 200 <strong>to</strong>ns)<br />

*Round up <strong>to</strong> <strong>the</strong> nearest whole number.<br />

**All infantry bays or compartments on a Combat or Support Vehicle may be combined in<strong>to</strong> a single, unifi ed infantry bay slot, regardless <strong>of</strong> <strong>the</strong> number <strong>of</strong> troopers or <strong>to</strong>nnage devoted <strong>to</strong> <strong>the</strong> space.<br />

Table Reference: Weapons and Equipment (Industrial, pp. 344–345) Game Rules: Total Warfare; p. 261 (Cargo), and p. 89 (Carrying Units).<br />

i<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

239

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