the shape of things to come
the shape of things to come
the shape of things to come
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HEAVY WEAPON AMMUNITION (CONT)<br />
Weapon / Item Cost Availability<br />
ADDITIONAL BATTLE ARMOR WEAPONS AND EQUIPMENT<br />
Weapon / Item Cost Availability<br />
Introduced<br />
(Affi liation) Extinction<br />
Introduced<br />
(Affi liation) Extinction<br />
Reintroduced<br />
(Affi liation)<br />
Narc Missile Beacon (Homing) 6,000 / 1,000 (E-F-D) 2587 (TH) / — 2795 / — 3035 (FW) / NA<br />
(Explosive) 1,500 / 250 (X-X-D) 3060 (DC) / NA — / NA — / NA<br />
Improved Narc Launcher (Homing) 7,500 / 1,875 (X-X-E) 3062 (CS) / NA — / NA NA / NA<br />
(ECM) 15,000 / 3,750 (X-X-D) 3062 (CS) / NA — / NA — / NA<br />
(Explosive) 1,500 / 375 (X-X-D) 3062 (CS) / NA — / NA — / NA<br />
(Haywire) 20,000 / 5,000 (X-X-E) 3062 (CS) / NA — / NA — / NA<br />
(Nemesis)<br />
Capital Missiles<br />
10,000 / 2,500 (X-X-E) 3062 (CS) / NA — / NA — / NA<br />
Killer Whale NA / 20,000 (C-X-E) ES / — 2855 / — 3051 (FC) / NA<br />
White Shark NA / 14,000 (C-X-E) ES / — 2854 / — 3051 (FC) / NA<br />
Barracuda NA / 8,000 (C-F-D) ES / — 2855 / — 3051 (FC) / NA<br />
AR-10 Launcher As Missile As Missile As Missile As Missile As Missile<br />
Kraken-T NA / 55,000 (X-X-F) 3057 (DC) / NA — / NA NA / NA<br />
Killer Whale-T NA / 17,000 (X-X-F) 3056 (DC) / NA — / NA NA / NA<br />
White Shark-T NA / 12,000 (X-X-F) 3056 (DC) / NA — / NA NA / NA<br />
Barracuda-T NA / 7,000 (X-X-F) 3056 (DC) / NA — / NA NA / NA<br />
Screen Launcher NA / 10,000 (X-X-F) 3055 (DC) / NA — / NA NA / NA<br />
Fighter/Airborne Support Vehicle Hardpoint Weapons<br />
High-Explosive (Bomb) NA / 5,000 (C-C-C) PS / — 2855 / — 3051 (FC) / NA<br />
Cluster (Bomb) NA / 8,000 (D-D-D) PS / — 2854 / — 3051 (FC) / NA<br />
Laser-Guided (Bomb) NA / 10,000 (E-F-E) PS / — 2800 / — 3060 (FW) / NA<br />
Inferno (Bomb) NA / 6,000 (D-D-D) PS / — — / — NA / NA<br />
Mines (Bomb) NA / 12,000 (E-E-D) PS / — — / — NA / NA<br />
Rocket Launcher (Pod) 15,000 / NA (X-X-B) 3064 (MH) / NA — / NA NA / NA<br />
Rocket Launcher (Ammo) NA / 1,000 (X-X-B) 3064 (MH) / NA — / NA NA / NA<br />
TAG (Pod)<br />
Industrial Equipment<br />
50,000 / NA (E-F-D) 2605 (TH) / — 2835 / — 3035 (FS) / NA<br />
Nail/Rivet Gun 300 / 1 (A-A-A) PS / — — / — NA / NA<br />
Remote Sensor Dispenser 21,000 / 700 (F-F-D) PS / — — / — NA / NA<br />
*Per Tube Costs only apply at non-standard rack sizes (LRM 5, SRM 2, SRM 4, SRM 6—including Streak—use standard launcher cost)<br />
**The One-Shot option may be applied <strong>to</strong> LRM, MRM, SRM, Streak SRM, Narc, and iNarc weapons only. Rocket Launchers are au<strong>to</strong>matically considered One-Shot items (<strong>the</strong> ammunition cost refl ects post-battle reloads only).<br />
NOTE: Ammunition costs are not added <strong>to</strong> a unit’s <strong>to</strong>tal cost. These values are included here for completeness.<br />
Reintroduced<br />
(Affi liation)<br />
Machine Guns<br />
Light Machine Gun 5,000 / 500 (X-X-C) 3068 (CC) / 3060 (CSJ) — / — NA / NA<br />
Machine Gun 5,000 / 1,000 (X-X-B) PS / — — / — NA / NA<br />
Heavy Machine Gun 7,500 / 1,000 (X-X-C) 3068 (TC) / 3059 (CSJ) — / — NA / NA<br />
Bearhunter Superheavy AC<br />
Gauss Weapons<br />
11,250 / 650 (X-X-F) NA / 3062 (CHH) NA / — NA / NA<br />
Anti-Personnel Gauss Rifl e 10,000 / 750 (X-X-E) NA / 3069 (CJF) NA / — NA / NA<br />
David Light Gauss Rifl e 22,500 / 250 (X-X-E) 3063 (FW) / NA — / NA NA / NA<br />
King David Light Gauss Rifl e 30,000 / 250 (X-X-E) 3063 (FW) / NA — / NA NA / NA<br />
Magshot Gauss Rifl e 10,500 / 400 (X-X-E) 3059 (FS) / NA — / NA NA / NA<br />
Grand Mauler Gauss Rifl e 8,000 / 20 (X-X-D) 3059 (FS) / NA — / NA NA / NA<br />
Tsunami Gauss Rifl e<br />
Flamers<br />
9,500 / 20 (X-X-E) 3056 (DC) / NA — / NA NA / NA<br />
Flamer (Vehicle)<br />
Lasers<br />
7,500 / 200 (X-X-B) PS / — — / — NA / NA<br />
ER Micro Laser 10,000 / 200 (X-X-D) NA / 3060 (CSJ) NA / — NA / NA<br />
ER Small Laser 11,250 / 200 (X-X-D) 3058 (FW) / 2825 (CJF) — / — NA / NA