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the shape of things to come

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DEFENSIVE FACTORS TABLE<br />

Target<br />

Modifi er*<br />

Defensive<br />

Fac<strong>to</strong>r<br />

+0 1.0<br />

+1 1.1<br />

+2 1.2<br />

+3 1.3<br />

* Including bonuses for jump capability, enhanced movement capability from MASC or triplestrength<br />

myomer and <strong>the</strong> maximum effects <strong>of</strong> stealth armor, such as <strong>the</strong> modifier for<br />

long range.<br />

DEFENSIVE FACTOR MODIFIER TABLE<br />

Special Case Defensive Fac<strong>to</strong>r Modifi er<br />

Pro<strong>to</strong>Mech +0.1<br />

Battle Armor +0.1<br />

Battle Armor Armor and Equipment<br />

Camo +0.2<br />

Basic Stealth +0.2<br />

Pro<strong>to</strong>type Stealth +0.2<br />

Standard Stealth +0.2<br />

Improved Stealth +0.3<br />

Mimetic +0.3<br />

BATTLE VALUE CHARTS AND TABLES<br />

‘MECH ARMOR TYPE MODIFIER TABLE<br />

Armor Type Modifi er<br />

Standard 1.0<br />

Ferro-Fibrous (All) 1.0<br />

Industrial 1.0<br />

Heavy Industrial 1.0<br />

Commercial 0.5<br />

Stealth 1.0<br />

‘MECH INTERNAL STRUCTURE<br />

MODIFIER TABLE<br />

Internal Structure Type Modifi er<br />

Standard 1.0<br />

Endo-Steel 1.0<br />

Industrial 0.5<br />

Target<br />

Modifi er*<br />

Defensive<br />

Fac<strong>to</strong>r<br />

+4 1.4<br />

+5 1.5<br />

+6 1.6<br />

+7 1.7<br />

‘MECH ENGINE TYPE MODIFIER TABLE<br />

Engine Type Modifi er<br />

Standard* 1.0<br />

Light 0.75<br />

Compact 1.0<br />

Inner Sphere XL 0.5<br />

Clan XL 0.75<br />

*Includes ICE, Fuel Cell, and Fission<br />

‘MECH GYRO TYPE MODIFIER TABLE<br />

Gyro Type Modifi er<br />

Standard 0.5<br />

Compact 0.5<br />

Extralight (XL) 0.5<br />

Heavy Duty 1.0<br />

*Includes ICE, Fuel Cell, and Fission<br />

SPEED FACTOR TABLE<br />

Result <strong>of</strong> Speed Fac<strong>to</strong>r Calculation Speed Fac<strong>to</strong>r<br />

0 0.44<br />

1 0.54<br />

2 0.65<br />

3 0.77<br />

4 0.88<br />

5 1.00<br />

6 1.12<br />

7 1.24<br />

8 1.37<br />

9 1.50<br />

10 1.63<br />

11 1.76<br />

12 1.89<br />

13 2.02<br />

14 2.16<br />

15 2.30<br />

16 2.44<br />

17 2.58<br />

18 2.72<br />

19 2.86<br />

20 3.00<br />

21 3.15<br />

22 3.29<br />

23 3.44<br />

24 3.59<br />

25 3.75<br />

To calculate <strong>the</strong> Speed Fac<strong>to</strong>rs for movement not shown on <strong>the</strong> table, use <strong>the</strong> following formula:<br />

Speed Fac<strong>to</strong>r = 1 + ((Running MP + (Jump MP ÷ 2) – 5) ÷ 10) 1.2<br />

If <strong>the</strong> unit has MASC or triple-strength myomer (but not industrial triple-strength myomer),<br />

use <strong>the</strong> maximum MP it can generate utilizing that equipment. Round <strong>of</strong>f <strong>the</strong> result <strong>to</strong> two<br />

decimal places.<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

315

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