the shape of things to come
the shape of things to come
the shape of things to come
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fi ghter, aerodyne Small Craft, spheroid Small Craft, aerodyne<br />
DropShip or spheroid DropShip). The sheet must have all<br />
data fi lled in for <strong>the</strong> Fighter/DropShip Data Block (including<br />
name, <strong>to</strong>nnage, engine and Thrust Points). All equipment slots<br />
must be allocated on <strong>the</strong> Weapons and Equipment Inven<strong>to</strong>ry<br />
(including shots per weapon, where appropriate). All extraneous<br />
armor and Structural Integrity points must be blacked out<br />
on <strong>the</strong> Armor Diagram.<br />
In <strong>the</strong> case <strong>of</strong> aerospace units, weapons allocated in groups<br />
are treated diff erently on <strong>the</strong> record sheets, based on unit<br />
type. For fi ghters (conventional and aerospace), weapons are<br />
grouped by <strong>the</strong> same type but may be fi red individually in<br />
combat. Thus, when listing <strong>the</strong> heat and damage values <strong>of</strong> a<br />
weapons group, <strong>the</strong>se values should be presented as <strong>the</strong> value<br />
for a single weapon in that group (for example, a listing for 2<br />
ER large lasers in a single fi ghter location would state “2 Large<br />
Lasers” under <strong>the</strong> Quantity and Weapon columns, but show<br />
8 for Heat and 8 for damage at Short and Medium ranges,<br />
refl ecting just one weapon fi red. Small Craft and DropShips,<br />
meanwhile, always fi re in full weapon bays, so if <strong>the</strong> 2 large<br />
lasers noted for <strong>the</strong> fi ghter were assigned <strong>to</strong> a single laser<br />
weapon bay on a DropShip, <strong>the</strong>y would receive a Heat Value<br />
<strong>of</strong> 16 and a Damage Value <strong>of</strong> 16 at Short and Medium range.<br />
Once all <strong>of</strong> <strong>the</strong> information is completed on <strong>the</strong> aerospace<br />
unit’s appropriate record sheet, <strong>the</strong> designer may compute<br />
<strong>the</strong> Cost and Battle Value for <strong>the</strong> unit and bring it in<strong>to</strong> Total<br />
Warfare game play.<br />
OMNIFIGHTERS<br />
When completing <strong>the</strong> record sheet for an OmniFighter, it is<br />
highly recommended that <strong>the</strong> designer create one sheet specifi<br />
cally <strong>to</strong> serve as <strong>the</strong> base confi guration, with none <strong>of</strong> <strong>the</strong><br />
weapons or equipment installed that may appear on <strong>the</strong> Primary<br />
and Alternate configurations. Copies <strong>of</strong> this base<br />
confi guration record sheet (noting all unused <strong>to</strong>nnage as pod<br />
space) can <strong>the</strong>n be used <strong>to</strong> quickly generate record sheets for<br />
<strong>the</strong> o<strong>the</strong>r confi gurations.<br />
Robert verifies that all <strong>of</strong> <strong>the</strong> valid<br />
data blocks are completed on his Conventional<br />
Fighter Record Sheet,<br />
including <strong>the</strong> ’Mechbuster’s full<br />
name—“’Mechbuster (Laser Variant)”—in<br />
<strong>the</strong> line for <strong>the</strong> fighter’s Type, checking <strong>of</strong>f<br />
that its Tech Base is Inner Sphere, that its <strong>to</strong>nnage is 50,<br />
and noting its Safe Thrust as 5 and its Max Thrust as 8.<br />
He also makes sure that its Structural Integrity <strong>of</strong> 5 is<br />
demonstrated with 5 un-blacked circles in <strong>the</strong> grayshaded<br />
central area on his fi ghter’s Armor Diagram. He<br />
also lists <strong>the</strong> weapons properly on <strong>the</strong> fi ghter’s inven<strong>to</strong>ry,<br />
noting <strong>the</strong> quantity per location, heat per weapon<br />
and Damage Values per weapon at each range bracket<br />
(Short, Medium, Long and Extreme) as shown on <strong>the</strong><br />
appropriate Weapons and Equipment Tables (for<br />
example, <strong>the</strong> Buster’s Nose-mounted medium lasers<br />
would be listed as “3” under QTY, “Nose” under Location,<br />
“Medium Laser” under Type, “3” under Heat, “5” under<br />
Short Range and blank under Medium, Long and<br />
Extreme ranges). After making sure that no extraneous<br />
circles for armor and heat sinks remain un-blacked,<br />
that <strong>the</strong> heat sink values are correct and <strong>the</strong> proper<br />
number <strong>of</strong> external s<strong>to</strong>res boxes are left clear, Robert is<br />
ready <strong>to</strong> compute <strong>the</strong> Battle Value and cost for his<br />
’Mechbuster and bring it <strong>to</strong> play.<br />
Repeating similar steps <strong>to</strong> Robert,<br />
Scott must also be sure <strong>to</strong> save a copy <strong>of</strong><br />
<strong>the</strong> Aerospace Fighter Record Sheet for<br />
his Sabutai’s base chassis with no<br />
added weapons or heat sinks beyond<br />
those determined before Step 5, <strong>to</strong> serve<br />
as a template for future confi gurations.<br />
He <strong>the</strong>n fills out <strong>the</strong> Primary configuration he has<br />
already generated using a copy <strong>of</strong> <strong>the</strong> base chassis<br />
sheet.<br />
Repeating <strong>the</strong> same steps as Robert,<br />
Bruce completes his Astrolux’s Aerodyne<br />
Small Craft Record Sheet. But as<br />
<strong>the</strong> Astrolux has no weapons, his main focus is assuring<br />
that <strong>the</strong> craft’s Thrust, armor and SI are noted properly,<br />
and that its crew, passenger and cargo values are<br />
appropriately recorded in <strong>the</strong> Notes block.<br />
Chris begins filling out his<br />
Nekohono’o’s Spheroid DropShip<br />
Record Sheet in <strong>the</strong> same manner as<br />
Robert and Bruce, noting basic data<br />
such as <strong>to</strong>nnage, thrust ratings, vessel<br />
class name, armor, SI and heat sink values. He must<br />
enter <strong>the</strong> weapon data somewhat differently than<br />
<strong>the</strong> fi ghter designers, however, with each weapon bay<br />
treated as a single line <strong>of</strong> data that includes its weapon<br />
bay class (for example, “Capital Missile (Kraken-T)”), its<br />
fi ring arc (“Nose”), <strong>the</strong> combined heat for all weapons in<br />
<strong>the</strong> bay (“150”) and <strong>the</strong> combined Damage Value <strong>of</strong> all<br />
weapons in <strong>the</strong> bay at each range bracket <strong>the</strong> weapons<br />
can reach (“30” for Short, Medium, Long and Extreme<br />
range brackets). Chris must also sum up <strong>the</strong> heat for <strong>the</strong><br />
entire fi ring arc and enter this in <strong>the</strong> DropShip’s Heat<br />
Data block, providing values that can be used <strong>to</strong> quickly<br />
determine which full arcs may be fi red without exceeding<br />
<strong>the</strong> vessel’s heat capacity.<br />
O<strong>the</strong>r data that Chris must fi ll out includes <strong>the</strong> number<br />
<strong>of</strong> fighters and Small Craft <strong>the</strong> vessel may be<br />
carrying (“6/9” for this vessel), <strong>the</strong>ir launch rate (“4/4”<br />
here, as both <strong>the</strong> fi ghter and <strong>the</strong> Small Craft bays have<br />
2 doors) and <strong>the</strong> number <strong>of</strong> lifeboats and escape pods<br />
(“0/6”). The crew values must also be filled in. Like<br />
Bruce’s Astrolux, <strong>the</strong> crew, passengers and cargo values,<br />
including <strong>the</strong> arrangement <strong>of</strong> any specialized bays,<br />
must also be described in <strong>the</strong> unit’s Notes block. For<br />
instance, <strong>the</strong> Nekohono’o’s fighter bay may be listed<br />
under Notes as: “Bay 1: Fighters (6) 2 Doors”.<br />
For her Arcadia-class DropShip,<br />
Dawn follows <strong>the</strong> same steps Chris used<br />
<strong>to</strong> complete his Nekohono’o’s record<br />
sheet <strong>to</strong> fi ll out her Aerodyne DropShip<br />
Record Sheet.<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
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