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fi ghter, aerodyne Small Craft, spheroid Small Craft, aerodyne<br />

DropShip or spheroid DropShip). The sheet must have all<br />

data fi lled in for <strong>the</strong> Fighter/DropShip Data Block (including<br />

name, <strong>to</strong>nnage, engine and Thrust Points). All equipment slots<br />

must be allocated on <strong>the</strong> Weapons and Equipment Inven<strong>to</strong>ry<br />

(including shots per weapon, where appropriate). All extraneous<br />

armor and Structural Integrity points must be blacked out<br />

on <strong>the</strong> Armor Diagram.<br />

In <strong>the</strong> case <strong>of</strong> aerospace units, weapons allocated in groups<br />

are treated diff erently on <strong>the</strong> record sheets, based on unit<br />

type. For fi ghters (conventional and aerospace), weapons are<br />

grouped by <strong>the</strong> same type but may be fi red individually in<br />

combat. Thus, when listing <strong>the</strong> heat and damage values <strong>of</strong> a<br />

weapons group, <strong>the</strong>se values should be presented as <strong>the</strong> value<br />

for a single weapon in that group (for example, a listing for 2<br />

ER large lasers in a single fi ghter location would state “2 Large<br />

Lasers” under <strong>the</strong> Quantity and Weapon columns, but show<br />

8 for Heat and 8 for damage at Short and Medium ranges,<br />

refl ecting just one weapon fi red. Small Craft and DropShips,<br />

meanwhile, always fi re in full weapon bays, so if <strong>the</strong> 2 large<br />

lasers noted for <strong>the</strong> fi ghter were assigned <strong>to</strong> a single laser<br />

weapon bay on a DropShip, <strong>the</strong>y would receive a Heat Value<br />

<strong>of</strong> 16 and a Damage Value <strong>of</strong> 16 at Short and Medium range.<br />

Once all <strong>of</strong> <strong>the</strong> information is completed on <strong>the</strong> aerospace<br />

unit’s appropriate record sheet, <strong>the</strong> designer may compute<br />

<strong>the</strong> Cost and Battle Value for <strong>the</strong> unit and bring it in<strong>to</strong> Total<br />

Warfare game play.<br />

OMNIFIGHTERS<br />

When completing <strong>the</strong> record sheet for an OmniFighter, it is<br />

highly recommended that <strong>the</strong> designer create one sheet specifi<br />

cally <strong>to</strong> serve as <strong>the</strong> base confi guration, with none <strong>of</strong> <strong>the</strong><br />

weapons or equipment installed that may appear on <strong>the</strong> Primary<br />

and Alternate configurations. Copies <strong>of</strong> this base<br />

confi guration record sheet (noting all unused <strong>to</strong>nnage as pod<br />

space) can <strong>the</strong>n be used <strong>to</strong> quickly generate record sheets for<br />

<strong>the</strong> o<strong>the</strong>r confi gurations.<br />

Robert verifies that all <strong>of</strong> <strong>the</strong> valid<br />

data blocks are completed on his Conventional<br />

Fighter Record Sheet,<br />

including <strong>the</strong> ’Mechbuster’s full<br />

name—“’Mechbuster (Laser Variant)”—in<br />

<strong>the</strong> line for <strong>the</strong> fighter’s Type, checking <strong>of</strong>f<br />

that its Tech Base is Inner Sphere, that its <strong>to</strong>nnage is 50,<br />

and noting its Safe Thrust as 5 and its Max Thrust as 8.<br />

He also makes sure that its Structural Integrity <strong>of</strong> 5 is<br />

demonstrated with 5 un-blacked circles in <strong>the</strong> grayshaded<br />

central area on his fi ghter’s Armor Diagram. He<br />

also lists <strong>the</strong> weapons properly on <strong>the</strong> fi ghter’s inven<strong>to</strong>ry,<br />

noting <strong>the</strong> quantity per location, heat per weapon<br />

and Damage Values per weapon at each range bracket<br />

(Short, Medium, Long and Extreme) as shown on <strong>the</strong><br />

appropriate Weapons and Equipment Tables (for<br />

example, <strong>the</strong> Buster’s Nose-mounted medium lasers<br />

would be listed as “3” under QTY, “Nose” under Location,<br />

“Medium Laser” under Type, “3” under Heat, “5” under<br />

Short Range and blank under Medium, Long and<br />

Extreme ranges). After making sure that no extraneous<br />

circles for armor and heat sinks remain un-blacked,<br />

that <strong>the</strong> heat sink values are correct and <strong>the</strong> proper<br />

number <strong>of</strong> external s<strong>to</strong>res boxes are left clear, Robert is<br />

ready <strong>to</strong> compute <strong>the</strong> Battle Value and cost for his<br />

’Mechbuster and bring it <strong>to</strong> play.<br />

Repeating similar steps <strong>to</strong> Robert,<br />

Scott must also be sure <strong>to</strong> save a copy <strong>of</strong><br />

<strong>the</strong> Aerospace Fighter Record Sheet for<br />

his Sabutai’s base chassis with no<br />

added weapons or heat sinks beyond<br />

those determined before Step 5, <strong>to</strong> serve<br />

as a template for future confi gurations.<br />

He <strong>the</strong>n fills out <strong>the</strong> Primary configuration he has<br />

already generated using a copy <strong>of</strong> <strong>the</strong> base chassis<br />

sheet.<br />

Repeating <strong>the</strong> same steps as Robert,<br />

Bruce completes his Astrolux’s Aerodyne<br />

Small Craft Record Sheet. But as<br />

<strong>the</strong> Astrolux has no weapons, his main focus is assuring<br />

that <strong>the</strong> craft’s Thrust, armor and SI are noted properly,<br />

and that its crew, passenger and cargo values are<br />

appropriately recorded in <strong>the</strong> Notes block.<br />

Chris begins filling out his<br />

Nekohono’o’s Spheroid DropShip<br />

Record Sheet in <strong>the</strong> same manner as<br />

Robert and Bruce, noting basic data<br />

such as <strong>to</strong>nnage, thrust ratings, vessel<br />

class name, armor, SI and heat sink values. He must<br />

enter <strong>the</strong> weapon data somewhat differently than<br />

<strong>the</strong> fi ghter designers, however, with each weapon bay<br />

treated as a single line <strong>of</strong> data that includes its weapon<br />

bay class (for example, “Capital Missile (Kraken-T)”), its<br />

fi ring arc (“Nose”), <strong>the</strong> combined heat for all weapons in<br />

<strong>the</strong> bay (“150”) and <strong>the</strong> combined Damage Value <strong>of</strong> all<br />

weapons in <strong>the</strong> bay at each range bracket <strong>the</strong> weapons<br />

can reach (“30” for Short, Medium, Long and Extreme<br />

range brackets). Chris must also sum up <strong>the</strong> heat for <strong>the</strong><br />

entire fi ring arc and enter this in <strong>the</strong> DropShip’s Heat<br />

Data block, providing values that can be used <strong>to</strong> quickly<br />

determine which full arcs may be fi red without exceeding<br />

<strong>the</strong> vessel’s heat capacity.<br />

O<strong>the</strong>r data that Chris must fi ll out includes <strong>the</strong> number<br />

<strong>of</strong> fighters and Small Craft <strong>the</strong> vessel may be<br />

carrying (“6/9” for this vessel), <strong>the</strong>ir launch rate (“4/4”<br />

here, as both <strong>the</strong> fi ghter and <strong>the</strong> Small Craft bays have<br />

2 doors) and <strong>the</strong> number <strong>of</strong> lifeboats and escape pods<br />

(“0/6”). The crew values must also be filled in. Like<br />

Bruce’s Astrolux, <strong>the</strong> crew, passengers and cargo values,<br />

including <strong>the</strong> arrangement <strong>of</strong> any specialized bays,<br />

must also be described in <strong>the</strong> unit’s Notes block. For<br />

instance, <strong>the</strong> Nekohono’o’s fighter bay may be listed<br />

under Notes as: “Bay 1: Fighters (6) 2 Doors”.<br />

For her Arcadia-class DropShip,<br />

Dawn follows <strong>the</strong> same steps Chris used<br />

<strong>to</strong> complete his Nekohono’o’s record<br />

sheet <strong>to</strong> fi ll out her Aerodyne DropShip<br />

Record Sheet.<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

199

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