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AIRSHIP DATA<br />

Type:<br />

Name: Tonnage:<br />

Thrust: Tech Base:<br />

Safe Thrust:<br />

Clan<br />

Maximum Thrust:<br />

Inner Sphere<br />

Cost:<br />

NOTES<br />

VELOCITY RECORD<br />

AIRSHIP RECORD SHEET<br />

Weapons & Equipment Inven<strong>to</strong>ry<br />

Standard Scale (0–6) (6–12) (13–20) (21–25)<br />

Qty Type Loc. Ht SRV MRV LRV ERV<br />

Ammo:<br />

Turn #<br />

Thrust<br />

Velocity<br />

Effective Velocity<br />

Altitude<br />

Turn #<br />

Thrust<br />

Velocity<br />

Effective Velocity<br />

Altitude<br />

CLASSiC<br />

CRAFT DATA<br />

Type:<br />

Thrust:<br />

Safe Thrust:<br />

Maximum Thrust:<br />

Cost:<br />

NOTES<br />

BV:<br />

Left Wing<br />

Damage Threshold<br />

(Total Armor)<br />

( )<br />

CREW DATA<br />

Gunnery Skill:<br />

Crew:<br />

Passengers:<br />

O<strong>the</strong>r:<br />

Marines:<br />

Elementals:<br />

Battle Armor:<br />

Life Boats/Escape Pods:<br />

Piloting Skill:<br />

Hits Taken 1 2 3 4 5 6<br />

Modifier +1 +2 +3 +4 +5 Incp.<br />

1 2 3 4 5 6 7 8 9 10<br />

11 12 13 14 15 16 17 18 19 20<br />

CRITICAL DAMAGE<br />

AIRSHIP VELOCITY TABLE<br />

© 2007 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks <strong>of</strong> WizKids, Inc. All rights reserved.<br />

Permission <strong>to</strong> pho<strong>to</strong>copy for personal use.<br />

AERODYNE SMALL CRAFT RECORD SHEET<br />

Tonnage:<br />

Tech Base:<br />

Clan<br />

Inner Sphere<br />

Weapons & Equipment Inven<strong>to</strong>ry<br />

Standard Scale (0–6) (6–12) (13–20) (21–25)<br />

Qty Type Loc. Ht SRV MRV LRV ERV<br />

BV:<br />

Left Wing<br />

Damage<br />

Threshold<br />

(Total Armor)<br />

( )<br />

/<br />

Structural Integrity:<br />

TM T<br />

Aft Damage Threshold<br />

(Total Armor)<br />

( )<br />

Nose Damage<br />

Threshold<br />

(Total Armor)<br />

( )<br />

BAR:<br />

Avionics +1 +2 +5 Gear +5<br />

FCS +2 +4 D<br />

Life<br />

Support<br />

+2<br />

Sensors +1 +2 +5<br />

Thrusters<br />

Left +1 +2 +3 D<br />

Structural<br />

Integrity:<br />

Right +1 +2 +3 D<br />

Engine –1 –2 –3 –4 –5 D<br />

Right Wing<br />

Damage Threshold<br />

(Total Armor)<br />

( )<br />

Thrust Points per Cycle Turn<br />

Current<br />

Velocity 1 2 3 4<br />

0.25 1 — — —<br />

0.5 1 — 1 —<br />

0.75 1 — 1 1<br />

1 1 1 1 1<br />

1.25 2 1 1 1<br />

1.5 2 1 2 1<br />

1.75 2 1 2 2<br />

2 2 2 2 2<br />

2.25 3 2 2 2<br />

2.5 3 2 3 2<br />

2.75 3 2 3 3<br />

3 3 3 3 3<br />

Nose<br />

Damage Threshold<br />

(Total Armor)<br />

( )<br />

ARMOR DIAGRAM<br />

Standard Scale<br />

Right Wing<br />

Damage<br />

Threshold<br />

(Total Armor)<br />

( )<br />

Heat<br />

Scale<br />

28 *<br />

27 *<br />

Aft Damage<br />

Threshold<br />

(Total Armor)<br />

( )<br />

26 *<br />

25 *<br />

24 *<br />

23 *<br />

CRITICAL DAMAGE<br />

Avionics +1 +2 +5 Engine<br />

FCS +2 +4 D Gear<br />

2<br />

+5<br />

4 D<br />

PILOT DATA<br />

Name:<br />

Gunnery Skill: Piloting Skill:<br />

Hits Taken 1 2 3 4 5 6<br />

HEAT DATA<br />

Heat<br />

Level* Effects Heat Sinks:<br />

30 Shutdown<br />

( )<br />

28 Ammo Exp. avoid on 8+<br />

27 Pilot Damage, avoid<br />

on 9+<br />

22 *<br />

21 *<br />

20 *<br />

19 *<br />

18 *<br />

17 *<br />

Sensors +1 +2 +5<br />

Life<br />

Support<br />

+2<br />

Consciousness # 3 5 7 10 11 Dead<br />

Modifier +1 +2 +3 +4 +5<br />

26 Shutdown, avoid on 10+<br />

25 Random Movement,<br />

avoid on 10+<br />

24 +4 Modifier <strong>to</strong> Fire<br />

16<br />

15 *<br />

14 *<br />

VELOCITY RECORD<br />

Turn #<br />

1 2<br />

Thrust<br />

3 4 5 6 7 8 9 10<br />

23 Ammo Exp. avoid on 6+<br />

22 Shutdown, avoid on 8+<br />

21 Pilot Damage, avoid<br />

on 6+<br />

20 Random Movement,<br />

13 *<br />

12<br />

11<br />

10 *<br />

Velocity<br />

Effective Velocity<br />

Altitude<br />

Turn #<br />

11 12 13 14 15 16 17 18 19 20<br />

avoid on 8+<br />

19 Ammo Exp. avoid on 4+<br />

18 Shutdown, avoid on 6+ Single<br />

17 +3 Modifier <strong>to</strong> Fire Double<br />

15 Random Movement,<br />

avoid on 7+<br />

14 Shutdown, avoid on 4+<br />

9<br />

8 *<br />

7<br />

6<br />

5* 5<br />

Thrust<br />

13 +2 Modifier <strong>to</strong> Fire<br />

4<br />

Velocity<br />

Effective Velocity<br />

Altitude<br />

10 Random Movement,<br />

avoid on 6+<br />

8 +1 Modifier <strong>to</strong> Fire<br />

5 Random Movement,<br />

3<br />

2<br />

1<br />

avoid on 5+<br />

0<br />

© 2007 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks <strong>of</strong> WizKids, Inc. All rights reserved.<br />

Overflow<br />

30 *<br />

29<br />

CLASSiC<br />

FIGHTER DATA<br />

Type:<br />

Thrust:<br />

Safe Thrust:<br />

Maximum Thrust:<br />

Cost:<br />

NOTES<br />

CLASSiC<br />

NOTES<br />

VELOCITY RECORD<br />

SPHEROID DROPSHIP RECORD SHEET<br />

DROPSHIP DATA<br />

Type:<br />

Name: Tonnage:<br />

Thrust: Tech Base:<br />

Safe Thrust:<br />

Clan<br />

Maximum Thrust:<br />

Inner Sphere<br />

Fighters/Small Craft: / Launch Rate:<br />

Weapons & Equipment Inven<strong>to</strong>ry<br />

Capital Scale (1–12) (13–24) (25–40) (41–50)<br />

Standard Scale (1–6) (6–12) (13–20) (21–25)<br />

Bay<br />

Loc SRV MRV LRV ERV<br />

Ammo:<br />

Cost:<br />

Turn #<br />

Thrust<br />

Velocity<br />

Effective Velocity<br />

Altitude<br />

Turn #<br />

Thrust<br />

Velocity<br />

Effective Velocity<br />

Altitude<br />

AEROSPACE FIGHTER RECORD SHEET<br />

Tonnage:<br />

Tech Base:<br />

Clan<br />

Inner Sphere<br />

Weapons & Equipment Inven<strong>to</strong>ry<br />

Standard Scale (0–6) (6–12) (13–20) (21–25)<br />

Qty Type Loc. Ht SRV MRV LRV ERV<br />

BV:<br />

BV:<br />

ARMOR DIAGRAM<br />

Left Damage<br />

Threshold<br />

(Total Armor)<br />

( )<br />

CREW DATA<br />

Gunnery Skill:<br />

Crew:<br />

Passengers:<br />

O<strong>the</strong>r:<br />

Nose Damage<br />

Threshold (Total Armor)<br />

( )<br />

Left Wing<br />

Damage Threshold<br />

(Total Armor)<br />

( )<br />

Marines:<br />

Elementals:<br />

Battle Armor:<br />

Life Boats/Escape Pods:<br />

Piloting Skill:<br />

Hits Taken 1 2 3 4 5 6<br />

TM T<br />

Modifier +1 +2 +3 +4 +5 Incp.<br />

1 2 3 4 5 6 7 8 9 10<br />

11 12 13 14 15 16 17 18 19 20<br />

/<br />

Structural<br />

Integrity:<br />

Nose Damage<br />

Threshold<br />

(Total Armor)<br />

( )<br />

Structural Integrity:<br />

CRITICAL DAMAGE<br />

Avionics +1 +2 +5<br />

FCS +2 +4 D<br />

Sensors +1 +2 +5<br />

Thrusters<br />

Left +1 +2 +3 D<br />

Right +1 +2 +3 D<br />

HEAT DATA<br />

ARMOR DIAGRAM<br />

Standard Scale<br />

Heat Sinks: Heat Generation Per Arc<br />

( ) Nose: Aft:<br />

Single<br />

Double<br />

EXTERNAL STORES/BOMBS<br />

Fore-Left:<br />

Aft Damage<br />

Threshold<br />

(Total Armor)<br />

( )<br />

Gear +5<br />

Life<br />

Support<br />

Docking<br />

Collar<br />

Engine –1 –2 –3 –4 –5 D<br />

Aft-Left:<br />

Fore-Right: Aft-Right:<br />

Key:-<br />

HE - High Explosive<br />

LG - Laser Guided<br />

C - Cluster<br />

RL - Rocket Launcher<br />

Right Wing<br />

Damage Threshold<br />

(Total Armor)<br />

( )<br />

28 *<br />

27 *<br />

Aft Af DDamage<br />

Threshold<br />

(Total Armor)<br />

( )<br />

26 *<br />

25 *<br />

24 *<br />

23 *<br />

CRITICAL DAMAGE<br />

Avionics +1 +2 +5 Engine<br />

FCS +2 +4 D Gear<br />

2<br />

+5<br />

4 D<br />

PILOT DATA<br />

Name:<br />

Gunnery Skill: Piloting Skill:<br />

Hits Taken 1 2 3 4 5 6<br />

HEAT DATA<br />

Heat<br />

Level* Effects Heat Sinks:<br />

30 Shutdown<br />

( )<br />

28 Ammo Exp. avoid on 8+<br />

27 Pilot Damage, avoid<br />

on 9+<br />

22*<br />

21 *<br />

20 *<br />

19 *<br />

18 *<br />

17 *<br />

Sensors +1 +2 +5<br />

Life<br />

Support<br />

+2<br />

Consciousness # 3 5 7 10 11 Dead<br />

Modifier +1 +2 +3 +4 +5<br />

26 Shutdown, avoid on 10+<br />

25 Random Movement,<br />

avoid on 10+<br />

24 +4 Modifier <strong>to</strong> Fire<br />

16<br />

15 *<br />

14 *<br />

VELOCITY RECORD<br />

Turn #<br />

1 2<br />

Thrust<br />

3 4 5 6 7 8 9 10<br />

23 Ammo Exp. avoid on 6+<br />

22 Shutdown, avoid on 8+<br />

21 Pilot Damage, avoid<br />

on 6+<br />

20 Random Movement,<br />

13 *<br />

12<br />

11<br />

10 *<br />

Velocity<br />

Effective Velocity<br />

Altitude<br />

Turn #<br />

11 12 13 14 15 16 17 18 19 20<br />

avoid on 8+<br />

19 Ammo Exp. avoid on 4+<br />

18 Shutdown, avoid on 6+ Single<br />

17 +3 Modifier <strong>to</strong> Fire Double<br />

15 Random Movement,<br />

avoid on 7+<br />

14 Shutdown, avoid on 4+<br />

9<br />

8 *<br />

7<br />

6<br />

55*<br />

Thrust<br />

Velocity<br />

Effective Velocity<br />

Altitude<br />

13 +2 Modifier <strong>to</strong> Fire<br />

10 Random Movement,<br />

avoid on 6+<br />

8 +1 Modifier <strong>to</strong> Fire<br />

5 Random Movement,<br />

4<br />

3<br />

2<br />

1<br />

avoid on 5+<br />

0<br />

© 2007 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks <strong>of</strong> WizKids, Inc. All rights reserved.<br />

Permission <strong>to</strong> pho<strong>to</strong>copy for personal use.<br />

Right Damage<br />

Threshold<br />

(Total ( Armor)<br />

( )<br />

+2<br />

K-F Boom D<br />

Heat<br />

Scale<br />

D<br />

Overflow<br />

30 *<br />

29<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

29

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