the shape of things to come
the shape of things to come
the shape of things to come
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AIRSHIP DATA<br />
Type:<br />
Name: Tonnage:<br />
Thrust: Tech Base:<br />
Safe Thrust:<br />
Clan<br />
Maximum Thrust:<br />
Inner Sphere<br />
Cost:<br />
NOTES<br />
VELOCITY RECORD<br />
AIRSHIP RECORD SHEET<br />
Weapons & Equipment Inven<strong>to</strong>ry<br />
Standard Scale (0–6) (6–12) (13–20) (21–25)<br />
Qty Type Loc. Ht SRV MRV LRV ERV<br />
Ammo:<br />
Turn #<br />
Thrust<br />
Velocity<br />
Effective Velocity<br />
Altitude<br />
Turn #<br />
Thrust<br />
Velocity<br />
Effective Velocity<br />
Altitude<br />
CLASSiC<br />
CRAFT DATA<br />
Type:<br />
Thrust:<br />
Safe Thrust:<br />
Maximum Thrust:<br />
Cost:<br />
NOTES<br />
BV:<br />
Left Wing<br />
Damage Threshold<br />
(Total Armor)<br />
( )<br />
CREW DATA<br />
Gunnery Skill:<br />
Crew:<br />
Passengers:<br />
O<strong>the</strong>r:<br />
Marines:<br />
Elementals:<br />
Battle Armor:<br />
Life Boats/Escape Pods:<br />
Piloting Skill:<br />
Hits Taken 1 2 3 4 5 6<br />
Modifier +1 +2 +3 +4 +5 Incp.<br />
1 2 3 4 5 6 7 8 9 10<br />
11 12 13 14 15 16 17 18 19 20<br />
CRITICAL DAMAGE<br />
AIRSHIP VELOCITY TABLE<br />
© 2007 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks <strong>of</strong> WizKids, Inc. All rights reserved.<br />
Permission <strong>to</strong> pho<strong>to</strong>copy for personal use.<br />
AERODYNE SMALL CRAFT RECORD SHEET<br />
Tonnage:<br />
Tech Base:<br />
Clan<br />
Inner Sphere<br />
Weapons & Equipment Inven<strong>to</strong>ry<br />
Standard Scale (0–6) (6–12) (13–20) (21–25)<br />
Qty Type Loc. Ht SRV MRV LRV ERV<br />
BV:<br />
Left Wing<br />
Damage<br />
Threshold<br />
(Total Armor)<br />
( )<br />
/<br />
Structural Integrity:<br />
TM T<br />
Aft Damage Threshold<br />
(Total Armor)<br />
( )<br />
Nose Damage<br />
Threshold<br />
(Total Armor)<br />
( )<br />
BAR:<br />
Avionics +1 +2 +5 Gear +5<br />
FCS +2 +4 D<br />
Life<br />
Support<br />
+2<br />
Sensors +1 +2 +5<br />
Thrusters<br />
Left +1 +2 +3 D<br />
Structural<br />
Integrity:<br />
Right +1 +2 +3 D<br />
Engine –1 –2 –3 –4 –5 D<br />
Right Wing<br />
Damage Threshold<br />
(Total Armor)<br />
( )<br />
Thrust Points per Cycle Turn<br />
Current<br />
Velocity 1 2 3 4<br />
0.25 1 — — —<br />
0.5 1 — 1 —<br />
0.75 1 — 1 1<br />
1 1 1 1 1<br />
1.25 2 1 1 1<br />
1.5 2 1 2 1<br />
1.75 2 1 2 2<br />
2 2 2 2 2<br />
2.25 3 2 2 2<br />
2.5 3 2 3 2<br />
2.75 3 2 3 3<br />
3 3 3 3 3<br />
Nose<br />
Damage Threshold<br />
(Total Armor)<br />
( )<br />
ARMOR DIAGRAM<br />
Standard Scale<br />
Right Wing<br />
Damage<br />
Threshold<br />
(Total Armor)<br />
( )<br />
Heat<br />
Scale<br />
28 *<br />
27 *<br />
Aft Damage<br />
Threshold<br />
(Total Armor)<br />
( )<br />
26 *<br />
25 *<br />
24 *<br />
23 *<br />
CRITICAL DAMAGE<br />
Avionics +1 +2 +5 Engine<br />
FCS +2 +4 D Gear<br />
2<br />
+5<br />
4 D<br />
PILOT DATA<br />
Name:<br />
Gunnery Skill: Piloting Skill:<br />
Hits Taken 1 2 3 4 5 6<br />
HEAT DATA<br />
Heat<br />
Level* Effects Heat Sinks:<br />
30 Shutdown<br />
( )<br />
28 Ammo Exp. avoid on 8+<br />
27 Pilot Damage, avoid<br />
on 9+<br />
22 *<br />
21 *<br />
20 *<br />
19 *<br />
18 *<br />
17 *<br />
Sensors +1 +2 +5<br />
Life<br />
Support<br />
+2<br />
Consciousness # 3 5 7 10 11 Dead<br />
Modifier +1 +2 +3 +4 +5<br />
26 Shutdown, avoid on 10+<br />
25 Random Movement,<br />
avoid on 10+<br />
24 +4 Modifier <strong>to</strong> Fire<br />
16<br />
15 *<br />
14 *<br />
VELOCITY RECORD<br />
Turn #<br />
1 2<br />
Thrust<br />
3 4 5 6 7 8 9 10<br />
23 Ammo Exp. avoid on 6+<br />
22 Shutdown, avoid on 8+<br />
21 Pilot Damage, avoid<br />
on 6+<br />
20 Random Movement,<br />
13 *<br />
12<br />
11<br />
10 *<br />
Velocity<br />
Effective Velocity<br />
Altitude<br />
Turn #<br />
11 12 13 14 15 16 17 18 19 20<br />
avoid on 8+<br />
19 Ammo Exp. avoid on 4+<br />
18 Shutdown, avoid on 6+ Single<br />
17 +3 Modifier <strong>to</strong> Fire Double<br />
15 Random Movement,<br />
avoid on 7+<br />
14 Shutdown, avoid on 4+<br />
9<br />
8 *<br />
7<br />
6<br />
5* 5<br />
Thrust<br />
13 +2 Modifier <strong>to</strong> Fire<br />
4<br />
Velocity<br />
Effective Velocity<br />
Altitude<br />
10 Random Movement,<br />
avoid on 6+<br />
8 +1 Modifier <strong>to</strong> Fire<br />
5 Random Movement,<br />
3<br />
2<br />
1<br />
avoid on 5+<br />
0<br />
© 2007 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks <strong>of</strong> WizKids, Inc. All rights reserved.<br />
Overflow<br />
30 *<br />
29<br />
CLASSiC<br />
FIGHTER DATA<br />
Type:<br />
Thrust:<br />
Safe Thrust:<br />
Maximum Thrust:<br />
Cost:<br />
NOTES<br />
CLASSiC<br />
NOTES<br />
VELOCITY RECORD<br />
SPHEROID DROPSHIP RECORD SHEET<br />
DROPSHIP DATA<br />
Type:<br />
Name: Tonnage:<br />
Thrust: Tech Base:<br />
Safe Thrust:<br />
Clan<br />
Maximum Thrust:<br />
Inner Sphere<br />
Fighters/Small Craft: / Launch Rate:<br />
Weapons & Equipment Inven<strong>to</strong>ry<br />
Capital Scale (1–12) (13–24) (25–40) (41–50)<br />
Standard Scale (1–6) (6–12) (13–20) (21–25)<br />
Bay<br />
Loc SRV MRV LRV ERV<br />
Ammo:<br />
Cost:<br />
Turn #<br />
Thrust<br />
Velocity<br />
Effective Velocity<br />
Altitude<br />
Turn #<br />
Thrust<br />
Velocity<br />
Effective Velocity<br />
Altitude<br />
AEROSPACE FIGHTER RECORD SHEET<br />
Tonnage:<br />
Tech Base:<br />
Clan<br />
Inner Sphere<br />
Weapons & Equipment Inven<strong>to</strong>ry<br />
Standard Scale (0–6) (6–12) (13–20) (21–25)<br />
Qty Type Loc. Ht SRV MRV LRV ERV<br />
BV:<br />
BV:<br />
ARMOR DIAGRAM<br />
Left Damage<br />
Threshold<br />
(Total Armor)<br />
( )<br />
CREW DATA<br />
Gunnery Skill:<br />
Crew:<br />
Passengers:<br />
O<strong>the</strong>r:<br />
Nose Damage<br />
Threshold (Total Armor)<br />
( )<br />
Left Wing<br />
Damage Threshold<br />
(Total Armor)<br />
( )<br />
Marines:<br />
Elementals:<br />
Battle Armor:<br />
Life Boats/Escape Pods:<br />
Piloting Skill:<br />
Hits Taken 1 2 3 4 5 6<br />
TM T<br />
Modifier +1 +2 +3 +4 +5 Incp.<br />
1 2 3 4 5 6 7 8 9 10<br />
11 12 13 14 15 16 17 18 19 20<br />
/<br />
Structural<br />
Integrity:<br />
Nose Damage<br />
Threshold<br />
(Total Armor)<br />
( )<br />
Structural Integrity:<br />
CRITICAL DAMAGE<br />
Avionics +1 +2 +5<br />
FCS +2 +4 D<br />
Sensors +1 +2 +5<br />
Thrusters<br />
Left +1 +2 +3 D<br />
Right +1 +2 +3 D<br />
HEAT DATA<br />
ARMOR DIAGRAM<br />
Standard Scale<br />
Heat Sinks: Heat Generation Per Arc<br />
( ) Nose: Aft:<br />
Single<br />
Double<br />
EXTERNAL STORES/BOMBS<br />
Fore-Left:<br />
Aft Damage<br />
Threshold<br />
(Total Armor)<br />
( )<br />
Gear +5<br />
Life<br />
Support<br />
Docking<br />
Collar<br />
Engine –1 –2 –3 –4 –5 D<br />
Aft-Left:<br />
Fore-Right: Aft-Right:<br />
Key:-<br />
HE - High Explosive<br />
LG - Laser Guided<br />
C - Cluster<br />
RL - Rocket Launcher<br />
Right Wing<br />
Damage Threshold<br />
(Total Armor)<br />
( )<br />
28 *<br />
27 *<br />
Aft Af DDamage<br />
Threshold<br />
(Total Armor)<br />
( )<br />
26 *<br />
25 *<br />
24 *<br />
23 *<br />
CRITICAL DAMAGE<br />
Avionics +1 +2 +5 Engine<br />
FCS +2 +4 D Gear<br />
2<br />
+5<br />
4 D<br />
PILOT DATA<br />
Name:<br />
Gunnery Skill: Piloting Skill:<br />
Hits Taken 1 2 3 4 5 6<br />
HEAT DATA<br />
Heat<br />
Level* Effects Heat Sinks:<br />
30 Shutdown<br />
( )<br />
28 Ammo Exp. avoid on 8+<br />
27 Pilot Damage, avoid<br />
on 9+<br />
22*<br />
21 *<br />
20 *<br />
19 *<br />
18 *<br />
17 *<br />
Sensors +1 +2 +5<br />
Life<br />
Support<br />
+2<br />
Consciousness # 3 5 7 10 11 Dead<br />
Modifier +1 +2 +3 +4 +5<br />
26 Shutdown, avoid on 10+<br />
25 Random Movement,<br />
avoid on 10+<br />
24 +4 Modifier <strong>to</strong> Fire<br />
16<br />
15 *<br />
14 *<br />
VELOCITY RECORD<br />
Turn #<br />
1 2<br />
Thrust<br />
3 4 5 6 7 8 9 10<br />
23 Ammo Exp. avoid on 6+<br />
22 Shutdown, avoid on 8+<br />
21 Pilot Damage, avoid<br />
on 6+<br />
20 Random Movement,<br />
13 *<br />
12<br />
11<br />
10 *<br />
Velocity<br />
Effective Velocity<br />
Altitude<br />
Turn #<br />
11 12 13 14 15 16 17 18 19 20<br />
avoid on 8+<br />
19 Ammo Exp. avoid on 4+<br />
18 Shutdown, avoid on 6+ Single<br />
17 +3 Modifier <strong>to</strong> Fire Double<br />
15 Random Movement,<br />
avoid on 7+<br />
14 Shutdown, avoid on 4+<br />
9<br />
8 *<br />
7<br />
6<br />
55*<br />
Thrust<br />
Velocity<br />
Effective Velocity<br />
Altitude<br />
13 +2 Modifier <strong>to</strong> Fire<br />
10 Random Movement,<br />
avoid on 6+<br />
8 +1 Modifier <strong>to</strong> Fire<br />
5 Random Movement,<br />
4<br />
3<br />
2<br />
1<br />
avoid on 5+<br />
0<br />
© 2007 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks <strong>of</strong> WizKids, Inc. All rights reserved.<br />
Permission <strong>to</strong> pho<strong>to</strong>copy for personal use.<br />
Right Damage<br />
Threshold<br />
(Total ( Armor)<br />
( )<br />
+2<br />
K-F Boom D<br />
Heat<br />
Scale<br />
D<br />
Overflow<br />
30 *<br />
29<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
29