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the shape of things to come

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Ultra au<strong>to</strong>cannons. This is especially wel<strong>come</strong> as <strong>the</strong> RAC is particularly<br />

prone <strong>to</strong> jams at its higher fi ring rates.<br />

Initially produced solely by FedSuns manufacturers with <strong>the</strong> Mydron<br />

Tornado and Mydron RC series, <strong>the</strong> FedCom Civil War saw rotary ACs quickly<br />

proliferate <strong>to</strong> o<strong>the</strong>r states, particularly <strong>the</strong> Lyran Alliance and <strong>the</strong> Draconis<br />

Combine. Fortunately, <strong>the</strong> Clans have yet <strong>to</strong> fi eld RACs <strong>of</strong> <strong>the</strong>ir own.<br />

STANDARD AUTOCANNON<br />

Introduced: Circa 2250 (Terran Alliance [AC/5]); circa 2300 (Terran Alliance<br />

[AC/2]); 2460 (Terran Hegemony [AC/10]); 2500 (Lyran Commonwealth [AC/20])<br />

Extinct: Circa 2820 (Clans only)<br />

Today’s standard au<strong>to</strong>cannon (identifi ed as AC in shorthand) is functionally<br />

identical <strong>to</strong> <strong>the</strong> models used as far back as <strong>the</strong> days <strong>of</strong> <strong>the</strong> Terran<br />

Alliance. Designed <strong>to</strong> cope with improvements in armor technologies <strong>of</strong><br />

<strong>the</strong> day, <strong>the</strong>se weapons maintained <strong>the</strong>ir destructive edge through more<br />

than 800 years <strong>of</strong> battlefi eld evolution. Even so, <strong>the</strong>ir time was nearing its<br />

end when <strong>the</strong> newer Ultra and LB-X au<strong>to</strong>cannon classes emerged. In fact,<br />

among <strong>the</strong> Clans <strong>the</strong>se weapons have apparently ceased <strong>to</strong> exist (<strong>the</strong>ir<br />

last shots reportedly fi red in <strong>the</strong> early 3050s, when <strong>the</strong>y were mounted on<br />

machines largely regarded as refi t museum pieces). Only <strong>the</strong>ir relatively<br />

inexpensive design, and <strong>the</strong> advent <strong>of</strong> specialized munitions usable by<br />

<strong>the</strong>se weapons alone, has prevented <strong>the</strong> likes <strong>of</strong> Armstrong’s J11, Mydron<br />

models A through D, SarLon’s MaxiCannon and <strong>the</strong> Luxor Devasta<strong>to</strong>r-20<br />

from becoming <strong>the</strong> next forgotten relics <strong>of</strong> his<strong>to</strong>ry.<br />

[Pr<strong>of</strong>essor Habeas overlooks here certain early reports and design<br />

specs that suggested lighter-caliber standard ACs were once intended for<br />

Pro<strong>to</strong>Mech design (perhaps as a main gun mount). However, no Pro<strong>to</strong> <strong>to</strong><br />

date has ever carried one—likely because even <strong>the</strong> lightest such weapon<br />

would have taken up more than half <strong>the</strong> weight <strong>of</strong> <strong>the</strong> heaviest Pro<strong>to</strong>Mechs,<br />

at huge expense in mobility and armor. Rumors suggest <strong>the</strong> Smoke Jaguars<br />

tinkered with an old cache <strong>of</strong> standard ACs <strong>to</strong> produce LACs for this very<br />

reason. The bot<strong>to</strong>m line, however, is that Pr<strong>of</strong>essor Habeas’ analysis was<br />

essentially correct; by <strong>the</strong> time <strong>of</strong> <strong>the</strong> invasion, <strong>the</strong> Clans had long since<br />

abandoned <strong>the</strong> standard AC series. By <strong>the</strong> turn <strong>of</strong> <strong>the</strong> century, most <strong>of</strong> <strong>the</strong><br />

remaining weapons had ei<strong>the</strong>r been recycled or were being used <strong>to</strong> maintain<br />

older Exodus-era low-combat units like DropShips. –EB]<br />

ULTRA AUTOCANNON<br />

Introduced: 2640 (Terran Hegemony [UAC/5]); circa 2820 (Clans [UAC/2,<br />

UAC/10, UAC/20])<br />

Extinct: 2915 (Inner Sphere)<br />

Recovered: 3035 (Federated Suns [UAC/5]); 3057 (Free Worlds [UAC/2,<br />

UAC/10]); 3060 (Lyran/Free Worlds [UAC/20])<br />

The advanced Ultra au<strong>to</strong>cannon system (UAC for short) was fi rst developed<br />

at <strong>the</strong> height <strong>of</strong> <strong>the</strong> original Star League by Kawabata Weapons, Inc. <strong>of</strong><br />

<strong>the</strong> Terran Hegemony. Capable <strong>of</strong> higher sustained rates <strong>of</strong> fi re than standard<br />

or LB-X au<strong>to</strong>cannons, Ultra ACs could dish out twice <strong>the</strong> punishment in <strong>the</strong><br />

same amount <strong>of</strong> time. Unfortunately, <strong>the</strong>se weapons are prone <strong>to</strong> occasional<br />

misfi res and arming failures when pushing <strong>the</strong>ir maximum fi re rates—a fac<strong>to</strong>r<br />

that forced many UACs in<strong>to</strong> early retirement after <strong>the</strong> fall <strong>of</strong> <strong>the</strong> original Star<br />

League. Never<strong>the</strong>less, <strong>the</strong> Clans (and <strong>the</strong> Inner Sphere, after encountering<br />

AUTOCANNON<br />

<strong>the</strong> Clans) found enough merit in Ultra ACs <strong>to</strong> expand <strong>the</strong> concept across all<br />

<strong>the</strong> same grades as standard-model au<strong>to</strong>cannons. Even though <strong>the</strong>y cannot<br />

use special munitions (<strong>the</strong>ir own magazines are tailored <strong>to</strong> <strong>the</strong> high-speed<br />

firing modes, which can be dangerous or detrimental <strong>to</strong> most specialty<br />

ammo), <strong>the</strong>se weapons remain popular for attack and assault units.<br />

Mydron, Impera<strong>to</strong>r and Defi ance—<strong>the</strong> big names in heavy au<strong>to</strong>cannon<br />

technology—boast some <strong>of</strong> <strong>the</strong> most popular brand names seen <strong>to</strong>day for<br />

Inner Sphere Ultra ACs. Not surprisingly, Clan-made Ultra au<strong>to</strong>cannons are<br />

superior <strong>to</strong> those <strong>of</strong> <strong>the</strong> Inner Sphere in range, weight and size—explaining<br />

how <strong>the</strong>y, <strong>to</strong>ge<strong>the</strong>r with LB-X models, completely supplanted <strong>the</strong><br />

standard weapons among Clan <strong>to</strong>umans.<br />

AUTOCANNON MUNITIONS<br />

Having long maintained an almost romantic affi nity for <strong>the</strong> classic au<strong>to</strong>cannon,<br />

<strong>the</strong> Federated Suns—primarily through <strong>the</strong> NAIS—expended<br />

enormous amounts <strong>of</strong> time and resources <strong>to</strong> expand <strong>the</strong> utility <strong>of</strong> <strong>the</strong>se<br />

old reliable weapons. While some eff orts wound up merely refi ning <strong>the</strong><br />

likes <strong>of</strong> up-and-coming au<strong>to</strong>cannon models such as rotaries and Ultras,<br />

<strong>the</strong> debut <strong>of</strong> specialized ammunitions—many fi rst test-fi red in <strong>the</strong> mid-<br />

3050s—brea<strong>the</strong>d new life in<strong>to</strong> <strong>the</strong> older standard classes.<br />

The Clans have yet <strong>to</strong> fi eld any specialized au<strong>to</strong>cannon munitions in<br />

combat, save for LB-X cluster munitions. The reasons why are unclear,<br />

but engineers have considered <strong>the</strong> lack <strong>of</strong> standard-style ACs in <strong>the</strong> Clan<br />

arsenal as one possible reason, coupled with <strong>the</strong> usage <strong>of</strong> diff erent alloys<br />

and propellants than those <strong>of</strong> Spheroid au<strong>to</strong>cannons that render such<br />

specialty ammo more a liability than a boon.<br />

Armor-Piercing Ammunition: First pro<strong>to</strong>typed by <strong>the</strong> FedSuns in 3053<br />

and reaching standard production by 3059, armor-piercing (AP) ammo uses<br />

advanced ballistic materials and improved anti-armor warheads <strong>to</strong> deliver<br />

a punch hard enough <strong>to</strong> damage internal systems through o<strong>the</strong>rwise fresh<br />

armor. Available solely <strong>to</strong> standard AC types, <strong>the</strong> drawback <strong>to</strong> this greater<br />

punch is <strong>the</strong> fact that <strong>the</strong> increased weight <strong>of</strong> this ammo impairs its fi ring<br />

accuracy and <strong>the</strong> number <strong>of</strong> rounds that can be loaded in<strong>to</strong> a given bin.<br />

Flechette Ammunition: Developed by <strong>the</strong> FedSuns in 3055 for standard<br />

ACs, fl echette munitions deliver a shotgun-like blast <strong>of</strong> metal shards<br />

ra<strong>the</strong>r than a stream <strong>of</strong> shells. Intended for use against infantry, fl echette<br />

rounds can wipe out entire pla<strong>to</strong>ons <strong>of</strong> conventional troops in seconds<br />

and can even ravage battle-armored squads, but this ammo type loses<br />

eff ectiveness against armored targets such as vehicles and ‘Mechs.<br />

Precision Ammunition: The most sophisticated <strong>of</strong> <strong>the</strong> advanced munitions<br />

for standard ACs, precision ammo was developed in 3062. This ammo<br />

type uses specialized gyrojet shells that incorporate advanced targeting<br />

circuitry, enabling <strong>the</strong>m <strong>to</strong> au<strong>to</strong>-correct <strong>the</strong>ir aim while in fl ight. Highly<br />

expensive and heavy <strong>to</strong> boot, use <strong>of</strong> precision ammo—particularly in <strong>the</strong><br />

higher calibers—can leave an attacker empty in surprisingly short order.<br />

LB-X Cluster Ammunition: Cluster munitions for <strong>the</strong> LB-X AC series<br />

debuted, went extinct and were recovered at <strong>the</strong> same time as <strong>the</strong> LB-X class<br />

<strong>of</strong> ACs <strong>the</strong>mselves. These munitions may only be used by LB-X class au<strong>to</strong>cannons<br />

and do not benefi t from targeting computer assistance because <strong>of</strong><br />

<strong>the</strong>ir scattershot nature, but are eff ective against nearly all battlefi eld units,<br />

particularly vehicles and aircraft.<br />

Tech Base: Inner Sphere (standard, light, LB-X, rotary and Ultra ACs); Clan (LB-X and Ultra only)<br />

Unit Restrictions: None<br />

Game Rules: Au<strong>to</strong>cannons may not be fi red if <strong>the</strong> unit is shut down or if its pilot/crew is o<strong>the</strong>rwise prevented from acting, but loaded or partially<br />

loaded AC ammo bins are always live and will explode per standard rules if critically hit during game play.<br />

Construction Rules: OmniMechs must remove lower arm or hand actua<strong>to</strong>rs in any Arm location selected <strong>to</strong> carry an au<strong>to</strong>cannon. Of <strong>the</strong> au<strong>to</strong>cannons<br />

available, only <strong>the</strong> Standard AC/20, LB 20-X AC and Ultra AC/20 may be split among two adjacent locations (such as <strong>the</strong> Left Arm and Left Torso)<br />

on BattleMechs and IndustrialMechs. Weapons so divided must take <strong>the</strong> most restrictive fi ring arc <strong>of</strong> <strong>the</strong> two locations. Non-’Mech units may not<br />

divide a single weapon among multiple locations.<br />

Only standard and light au<strong>to</strong>cannons may make use <strong>of</strong> specialized ammo beyond LB-X cluster munitions. LB-X cluster munitions may be used only<br />

by LB-X AC types, which may also use standard AC ammo (but no o<strong>the</strong>r special ammo types). Ultra and rotary ACs may not use specialized ammo.<br />

Table Reference: Weapons and Equipment (Inner Sphere and Clan, pp. 341–343) Game Rules: Total Warfare, p. 98<br />

i

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