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INDUSTRIAL EQUIPMENT TABLE (CONT)<br />

Heat Damage<br />

Range<br />

Ammo WT<br />

Space<br />

Tech<br />

Weapon / Item Std (Aero) Std (Aero) Min/Sht/Med/Lng (Aero) (per Ton) (Tons) M P CV SV F SC DS Rating Ref<br />

Battle Armor, Bay 0 (0) NA (NA) NA (NA) NA Var* Var* NA 1* 1* 0 0 0 D 239<br />

’Mech (Cubicle) 0 (0) NA (NA) NA (NA) NA 150 NA NA 1** 1** NA 0 0 C 239<br />

Fighter (Cubicle) 0 (0) NA (NA) NA (NA) NA 150 NA NA 1** 1** NA 0 0 C 239<br />

Pro<strong>to</strong>Mech (5 Cub.) 0 (0) NA (NA) NA (NA) NA 50 NA NA 1** 1** NA 0 0 C 239<br />

Small Craft (Cub.) 0 (0) NA (NA) NA (NA) NA 200 NA NA 1** 1** NA 0 0 C 239<br />

Lt. Vehicle (Cub.) 0 (0) NA (NA) NA (NA) NA 50 NA NA 1** 1** NA 0 0 C 239<br />

Hvy. Vehicle (Cub.) 0 (0) NA (NA) NA (NA) NA 100 NA NA 1** 1** NA 0 0 C 239<br />

Super-Hvy. Vehicle 0 (0) NA (NA) NA (NA) NA 200 NA NA 1** 1** NA 0 0 C 239<br />

Turret 0 (NA) NA (NA) NA (NA) NA Var* NA NA 0 0 NA NA NA A 239<br />

Weapons, Anti-Personnel<br />

Light 0 (NA) ** (NA) ** (NA) ** ** NA NA NA 1* NA NA NA Var* 271<br />

Medium 0 (NA) ** (NA) ** (NA) ** ** NA NA NA 2* NA NA NA Var* 271<br />

Wrecking Ball 0 (NA) 8 (NA) PHYS (NA) NA 4 5* NA 1* 1* NA NA NA A 249<br />

WEIGHT/SPACE: All weights are listed in <strong>to</strong>nnage (1 <strong>to</strong>n = 1,000 kg). Items with variable (Var) weight/space values must consult <strong>the</strong> item’s listing in on <strong>the</strong> appropriate page (Ref) <strong>to</strong> determine <strong>the</strong> fi nal weight and internal space for <strong>the</strong> specifi c item.<br />

*Special Construction Rules (see Item Description)<br />

**Special Weapon Rules (Consult Total Warfare)<br />

Ammo Type Heat Std (Aero) Damage Std (Aero)<br />

HEAVY WEAPONS AMMUNITION<br />

Range Min/Sht/<br />

Med/Lng (Aero) Ammo (per Ton)<br />

WT<br />

(Tons)<br />

Tech<br />

Base<br />

Tech<br />

Rating Ref<br />

Au<strong>to</strong>cannons<br />

Standard Au<strong>to</strong>cannons * * * x 1 x 1 IS C 208<br />

LB-X Au<strong>to</strong>cannons (Standard) * As Standard AC * x 1 x 1 IS / Clan E 207<br />

(Cluster) * * * x 1 x 1 IS / Clan E 208<br />

Light Au<strong>to</strong>cannons (Standard) * * * x 1 x 1 IS D 207<br />

Rotary Au<strong>to</strong>cannons (Standard) * * * x 1 x 1 IS E 207<br />

Ultra Au<strong>to</strong>cannons (Standard) * * * x 1 x 1 IS / Clan E 208<br />

Armor-Piercing (Standard/Light ACs) * * * x 0.5** x 1 IS E 208<br />

Flechette (Standard/Light ACs) * Var† * x 1 x 1 IS E 208<br />

Precision (Standard/Light ACs)<br />

Gauss Rifl es<br />

* * * x 0.5** x 1 IS E 208<br />

AP Gauss Ammo * * * x 1 x 1 Clan F 218<br />

Light Gauss Rifl e * * * x 1 x 1 IS E 219<br />

Gauss Rifl es * * * x 1 x 1 IS / Clan E 219<br />

Heavy Gauss Rifl e * * * x 1 x 1 IS E 218<br />

Hyper-Assault Gauss Rifl e<br />

Machine Guns<br />

* * * x 1 x 1 Clan F 219<br />

Machine Guns (Lt, Std, Heavy)<br />

Flamer<br />

* * * x 1 x 1 IS / Clan A 228<br />

Flamer (Vehicle)<br />

Plasma Weapons<br />

* * * x 1 x 1 IS / Clan A 218<br />

Plasma Cannon * * * x 1 x 1 Clan F 234<br />

Plasma Rifl e<br />

Missiles<br />

* * * x 1 x 1 IS E 234<br />

ATMs (Standard Ammo) * * * x 1 x 1 Clan F 229<br />

LRMs (Standard Ammo) * * * x 1 x 1 IS / Clan C 229<br />

MMLs (Standard LRM Ammo) * * * x 1 x 1 IS E 229<br />

MMLs (Standard SRM Ammo) * * * x 1 x 1 IS E 229<br />

MRMs (Standard Ammo) * * * x 1 x 1 IS C 229<br />

Rocket Launchers (Standard Ammo) * * * x 1 x 1 IS B 229<br />

SRMs (Standard Ammo) * * * x 1 x 1 IS / Clan C 229<br />

Streak SRMs (Standard Ammo) * * * x 1 x 1 IS / Clan E 230<br />

ER Ammo (ATMs) * 1/Msl (x 0.5**) 9/18/27 (Extreme) x 1 x 1 Clan F 229<br />

HE Ammo (ATMs) * 3/Msl (x 1.5**) 0/3/6/9 (Short) x 1 x 1 Clan F 229<br />

Artemis-Capable (LRM/SRM/MML) * As “+Art“ Weapon * x 1 x 1 IS / Clan F 206/230<br />

Flare (LRM) * 0 * x 1 x 1 IS / Clan C 230<br />

Fragmentation (LRM/SRM/MML) * Var† * x 1 x 1 IS / Clan D 230<br />

Harpoon (SRM) * 1/Msl (x 0.5**) 0/2/4/6 (Short) x 1 x 1 IS / Clan D 230<br />

Incendiary (LRM) *‡ *‡ *‡ ‡ ‡ IS E 230<br />

Inferno (SRM) * *† * x 1 x 1 IS / Clan B 231<br />

Semi-Guided (LRM) * *† * x 1 x 1 IS E 231<br />

Swarm (LRM) * *† * x 1 x 1 IS / Clan E 231<br />

Swarm-I (LRM) * *† * x 1 x 1 IS E 231<br />

Tear Gas (SRM) * Var† * x 1 x 1 IS / Clan B 231<br />

Thunder (LRM) * 0† * x 1 x 1 IS / Clan E 231<br />

Thunder-Augmented (LRM) * 0† * x 0.5** x 1 IS E 231<br />

Thunder-Inferno (LRM) * 0† * x 0.5** x 1 IS E 231<br />

PAGE 345

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