the shape of things to come
the shape of things to come
the shape of things to come
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Motive Type<br />
CONVENTIONAL INFANTRY<br />
WEIGHT TABLE<br />
Base Weight<br />
(per Trooper)<br />
Minimum Breakdown Level<br />
(in Troopers)<br />
Foot 0.1 <strong>to</strong>n 1<br />
Mo<strong>to</strong>rized 0.21 <strong>to</strong>n 1<br />
Jump<br />
Mechanized<br />
0.18 <strong>to</strong>n 1<br />
Hover 1 <strong>to</strong>n 5<br />
Tracked 1 <strong>to</strong>n 5<br />
Wheeled 1 <strong>to</strong>n 5<br />
The above applies only <strong>to</strong> foot, mo<strong>to</strong>rized and jump infantry<br />
pla<strong>to</strong>ons. Mechanized conventional infantry incorporate<br />
<strong>the</strong>ir own transports as an abstraction <strong>of</strong> <strong>the</strong>ir unit weight.<br />
Though <strong>the</strong>y can be carried by cargo transports as well (and<br />
so should have <strong>the</strong>ir pla<strong>to</strong>on weight computed), designers<br />
may not break <strong>the</strong>m down <strong>to</strong> less than a squad in size <strong>to</strong> do<br />
so, as each squad represents both <strong>the</strong> troopers in <strong>the</strong> squad<br />
and <strong>the</strong>ir attached Support Vehicle.<br />
To fi nd <strong>the</strong> weight <strong>of</strong> a pla<strong>to</strong>on, multiply <strong>the</strong> number <strong>of</strong><br />
troopers by <strong>the</strong> Base Weight (per Trooper) provided in <strong>the</strong><br />
Conventional Infantry Weight Table below. This table also<br />
notes <strong>the</strong> pla<strong>to</strong>on type’s Minimum Breakdown Level—<strong>the</strong><br />
minimum number <strong>of</strong> troopers in<strong>to</strong> which <strong>the</strong> pla<strong>to</strong>on may<br />
be broken for transport purposes.<br />
Having tracked <strong>the</strong> Range and Damage values for<br />
his pla<strong>to</strong>on all through <strong>the</strong> creation process, Darrell<br />
simply verifi es that all is well and notes that his Mo<strong>to</strong>rized<br />
Laser Rifle Pla<strong>to</strong>on retains its 3 MP <strong>of</strong> Ground<br />
MM MM<br />
Bored security guards look on as a squad <strong>of</strong> Kage battle armor perform exercises.<br />
Movement. He also notes that <strong>the</strong> entire pla<strong>to</strong>on <strong>of</strong><br />
28 troopers weighs 6 <strong>to</strong>ns (28 troopers x 0.21 Mo<strong>to</strong>rized<br />
Trooper Base Weight = 5.88 <strong>to</strong>ns, rounded up <strong>to</strong> 6<br />
<strong>to</strong>ns) and may be broken down <strong>to</strong> as few as 1 trooper<br />
per transport.<br />
Eberhard makes sure his details are noted on <strong>the</strong><br />
various pla<strong>to</strong>on lines for his Marian Machine Gun Foot<br />
Pla<strong>to</strong>on, including that <strong>the</strong> pla<strong>to</strong>on has 1 Ground MP<br />
and that it may only move or attack (not both) in one<br />
turn, by adding “Move or Shoot” <strong>to</strong> <strong>the</strong> Movement<br />
Type line. He even adds “+1D6 v. conventional infantry”<br />
below <strong>the</strong> Max Weapon Damage header, <strong>to</strong> remind<br />
him that when his pla<strong>to</strong>ons fi re on standard infantry,<br />
<strong>the</strong>y add 1D6 points <strong>to</strong> <strong>the</strong>ir attack damage.<br />
In all, Eberhard’s 100-trooper infantry unit weighs 10<br />
<strong>to</strong>ns for transport purposes (100 troopers x 0.1 Foot Trooper<br />
Base Weight = 10 <strong>to</strong>ns), but since Eberhard has broken his<br />
pla<strong>to</strong>on up among 4 lines, he notes that each line <strong>of</strong> troopers<br />
weighs 2.5 <strong>to</strong>ns (10 <strong>to</strong>ns ÷ 4 pla<strong>to</strong>on rows = 2.5 <strong>to</strong>ns per<br />
row). They, <strong>to</strong>o, may be broken down <strong>to</strong> as few as 1 trooper<br />
per transport.<br />
Glenn fi lls in his data as well, noting that his Mechanized<br />
Hover LRM Pla<strong>to</strong>on has 4 Hover MP (5 MP base<br />
– 1 MP for carrying 2 Support Secondary Weapons per<br />
squad). He <strong>the</strong>n calculates that at 20 troopers, his pla<strong>to</strong>on<br />
weighs 20 <strong>to</strong>ns in all (20 troopers x 1 <strong>to</strong>n per Mechanized<br />
Hover Trooper Base Weight = 20 <strong>to</strong>ns), and may only be<br />
broken down as far as 5 troopers per transport.<br />
Jason fi nalizes his record sheet like his fellow pla<strong>to</strong>on<br />
crea<strong>to</strong>rs, noting that his Mechanized Tracked Bearhunter<br />
Pla<strong>to</strong>on has 3 MP <strong>of</strong> Tracked-type Movement (3 MP base,<br />
unmodifi ed for carrying Support Secondary Weapons).<br />
He <strong>the</strong>n calculates that at 25 troopers, his pla<strong>to</strong>on<br />
weighs 25 <strong>to</strong>ns in all (25 troopers x 1 <strong>to</strong>n per Mechanized<br />
Tracked Trooper Base Weight = 25 <strong>to</strong>ns), and may only<br />
be broken down as far as 5 troopers per transport.<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
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