03.01.2013 Views

the shape of things to come

the shape of things to come

the shape of things to come

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

The “big gun” <strong>of</strong> most battle armor designs is beyond doubt <strong>the</strong><br />

missile launcher. Off ering some <strong>of</strong> <strong>the</strong> best reach and damage potential<br />

for <strong>the</strong> most economical cost in terms <strong>of</strong> mass and bulk, <strong>the</strong><br />

missile launchers used by suits are—like all <strong>the</strong>ir primary weapon<br />

types—an intermediary between standard infantry-launched tubes<br />

and <strong>the</strong>ir ’Mech-mounted analogs. Though smaller by tube than <strong>the</strong><br />

launchers deployed by vehicle-scale units, <strong>the</strong> missiles fi red by battle<br />

armor benefi t from <strong>the</strong> advanced targeting systems and enhancedstrength<br />

stability integral <strong>to</strong> battlesuit design. Combined with <strong>the</strong> fact<br />

that <strong>the</strong>ir size, fuel-load and warhead yields approximate those used<br />

in vehicular launchers, this makes suit-mounted missiles every bit as<br />

powerful as those fi red by <strong>the</strong>ir bigger cousins.<br />

It should be noted, however, that <strong>the</strong> scale-down <strong>of</strong> missile launchers<br />

<strong>to</strong> battlesuit sizes has its drawbacks. Battle armor launchers, for<br />

instance, must integrate a launcher’s ammo feed in<strong>to</strong> <strong>the</strong> launcher<br />

itself, rendering it impossible <strong>to</strong> “cross-feed” a launcher in <strong>the</strong> event<br />

that some tubes are damaged and o<strong>the</strong>rs remain operational. They<br />

also cannot carry enhanced targeting systems, like Artemis FCS. Their<br />

range <strong>of</strong> alternative munitions is likewise somewhat limited, as most<br />

suits don’t have <strong>the</strong> mass <strong>to</strong> spare for special missile types and alternative<br />

loading mechanisms.<br />

LONG RANGE MISSILE (LRM) LAUNCHERS<br />

Introduced: 3057 (Federated Commonwealth)<br />

Corean Enterprises was <strong>the</strong> fi rst company on <strong>the</strong> scene <strong>to</strong> debut<br />

an infantry-launched version <strong>of</strong> <strong>the</strong> LRM in 3057 with <strong>the</strong>ir FarShot<br />

LRM launch system. Brooks Incorporated <strong>of</strong> <strong>the</strong> Free Worlds League<br />

followed suit not long after, fl ooding <strong>the</strong> booming military markets <strong>of</strong><br />

<strong>the</strong> destabilized Chaos March in <strong>the</strong> process. It was not long, naturally,<br />

before battlesuit versions became feasible. Strangely, even though<br />

battle armor LRMs are possible, as <strong>of</strong> this writing, those suits that<br />

carry an LRM are little more than test beds and one-<strong>of</strong>f variants; no<br />

production armor yet exists that mounts an LRM. [Note: The FedSuns’<br />

much-anticipated Hauberk battle armor, which sports a five-tube<br />

LRM, began development almost a year after Pr<strong>of</strong>essor Habeas’ death,<br />

and didn’t hit <strong>the</strong> fi eld en masse until April <strong>of</strong> 3070. –EB]<br />

MEDIUM RANGE MISSILE (MRM) LAUNCHER<br />

Introduced: 3065 (Draconis Combine)<br />

House Kurita’s inexpensive (and relatively inaccurate) MRM system<br />

fi nally reached infantry and battle armor scale after <strong>the</strong> end <strong>of</strong> <strong>the</strong>ir<br />

brief war with <strong>the</strong> Ghost Bear Dominion in <strong>the</strong> mid-3060s, developed<br />

in part from <strong>the</strong> lessons <strong>of</strong> that confl ict. Though boasting better range<br />

than <strong>the</strong> SRM, <strong>the</strong> smaller MRM warheads have a punch roughly<br />

equivalent <strong>to</strong> that <strong>of</strong> a standard LRM. Only <strong>the</strong> launchers’ decreased<br />

bulk and size in fact, makes <strong>the</strong>m a worthy trade for an LRM.<br />

ROCKET LAUNCHERS<br />

Introduced: Pre-spacefl ight<br />

Hardly <strong>the</strong> most sophisticated missile launch system in <strong>the</strong> universe,<br />

<strong>the</strong> simple one-shot light anti-vehicle weapon (LAW) lacks <strong>the</strong><br />

accuracy <strong>of</strong> SRMs and LRMs, but is easy <strong>to</strong> manufacture and cheap<br />

MISSILE LAUNCHERS<br />

MISSILE LAUNCHERS<br />

<strong>to</strong> boot. When deployed by battlesuits, <strong>the</strong>se rocket launchers mimic<br />

those seen on <strong>the</strong> newer Periphery ’Mech designs, but as <strong>the</strong>y <strong>of</strong>f er<br />

few advantages over <strong>the</strong> more sophisticated LRM and SRM launcher<br />

types (beyond cost-eff ectiveness), <strong>the</strong>y’re rarely seen on production<br />

suits. The Clans don’t even bo<strong>the</strong>r with such “primitive” weaponry.<br />

SHORT RANGE MISSILE (SRM) LAUNCHER<br />

Introduced: 2370 (Terran Hegemony)<br />

One <strong>of</strong> <strong>the</strong> most destructive weapons available <strong>to</strong> conventional<br />

infantry, <strong>the</strong> short-range missile (SRM) balances portability, fi repower<br />

and range so well that it became <strong>the</strong> favorite for battle armor design<br />

almost as soon as battle armor became a viable technology. The suit<br />

models are bulky but reliable, easily making <strong>the</strong>m <strong>to</strong>day’s most popular<br />

battle armor weapon system.<br />

ADVANCED SHORT RANGE MISSILE LAUNCHER<br />

Introduced: 3058 (Clan Hell’s Horses)<br />

A recent advance in battlesuit SRM technology, <strong>the</strong> so-called advanced<br />

SRM debuted in 3058 with Clan Hell’s Horses’ Gnome-class<br />

battle armor. Apparently an eff ort <strong>to</strong> match <strong>the</strong> capabilities <strong>of</strong> <strong>the</strong> Clan<br />

Streak SRM, <strong>the</strong>se launchers manage <strong>to</strong> <strong>come</strong> about halfway, with an<br />

excellent range boost and no appreciable loss in warhead yields, but<br />

<strong>the</strong> Horses quickly abandoned <strong>the</strong> absolutism <strong>of</strong> <strong>the</strong> Streak design<br />

and settled for a slight increase in target acquisition instead.<br />

SINGLE-SHOT (OS) LAUNCHERS<br />

Excepting rocket launchers—which gain this feature for free—a<br />

single-shot variation is available for most battlesuit-mounted missile<br />

launcher designs. Unlike <strong>the</strong> vehicular variety, which presents a slight<br />

mass increase due <strong>to</strong> <strong>the</strong> specialized small-scale ammo bin, <strong>the</strong> battlesuit<br />

single-shot system removes a typical missile launcher’s ammunition<br />

feed mechanisms and bins in favor <strong>of</strong> individual, pre-chambered<br />

and launch-prepared warheads. This adaptation slightly increases <strong>the</strong><br />

weapon’s bulk, but presents a <strong>to</strong>nnage savings that makes up for—in<br />

some cases, anyway—<strong>the</strong> loss <strong>of</strong> battlefi eld weapon endurance.<br />

MISSILE MUNITIONS<br />

As with vehicular missile systems, variant ammunition exists for<br />

battle armor use, but <strong>the</strong> small size and relative lack <strong>of</strong> sophistication<br />

inherent <strong>to</strong> launchers at this scale limits <strong>the</strong> options available.<br />

Only three main “alternative ammo” types are known <strong>to</strong> exist <strong>to</strong>day<br />

in great numbers: <strong>the</strong> inferno SRM, Clan multi-purpose missiles and<br />

<strong>the</strong> <strong>to</strong>rpedo.<br />

Infernos: Inferno missiles—only available <strong>to</strong> standard SRM launchers<br />

and <strong>the</strong>ir single-shot versions—are identical <strong>to</strong> <strong>the</strong>ir vehiclelaunched<br />

counterparts. Like <strong>the</strong> vehicular inferno, <strong>the</strong>se warheads<br />

explode just short <strong>of</strong> impact, <strong>to</strong> shower <strong>the</strong> target with a fl aming gel<br />

that can cause immense damage <strong>to</strong> unprotected personnel or signifi -<br />

cantly raise <strong>the</strong> heat level <strong>of</strong> ’Mechs.<br />

Multi-Purpose Missiles: Clan Goliath Scorpion is credited with<br />

<strong>the</strong> development <strong>of</strong> <strong>the</strong> so-called multi-purpose missile munition.<br />

Essentially an amphibious propulsion system mated <strong>to</strong> a standard<br />

Tech Base: Inner Sphere (LRM, MRM, rocket launcher and SRM only) and Clan (LRM, SRM and advanced SRM only)<br />

Battle Armor Unit Restrictions: No restrictions<br />

Game Rules: Under Total Warfare game play, a battlesuit’s missile launcher remains operational until jettisoned (if mounted as detachable)<br />

or until its ammunition is depleted. If nei<strong>the</strong>r has occurred, <strong>the</strong> launcher remains operational as long as <strong>the</strong> suit is not destroyed and<br />

its trooper is capable <strong>of</strong> acting.<br />

Construction Rules: A battle armor suit (including exoskele<strong>to</strong>n and power armor designs) may mount multiple missile launchers <strong>of</strong><br />

varying types, if desired. Note <strong>the</strong> appropriate rules for carrying missile ammunition in Step 5 <strong>of</strong> <strong>the</strong> Battle Armor core construction rules<br />

(starting on p. 170).<br />

Table Reference: Battle Armor Weapons and Equipment (Inner Sphere and Clan, pp. 346–348) Game Rules: Total Warfare, p. 214, 229<br />

i<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

261

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!