the shape of things to come
the shape of things to come
the shape of things to come
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Motive Type<br />
design like Simon’s. Aaron notes from <strong>the</strong> Support<br />
Vehicle Record Sheet Table that he will use a Ground<br />
Vehicle Record Sheet for his design.<br />
Brian thinks his Support Vehicle will<br />
be something for <strong>the</strong> typical Inner<br />
Sphere jet-setter: a fixed-wing luxury<br />
aircraft that he has already named <strong>the</strong><br />
Jetta Coruna 4X. He prepares a Conventional<br />
Fighter Record Sheet for <strong>the</strong> work<br />
<strong>of</strong> designing it.<br />
Christine has chosen <strong>to</strong> create a<br />
paramilitary Airship, used <strong>to</strong> patrol <strong>the</strong><br />
skies over busy cityscapes, looking for<br />
trouble and coordinating with groundbased<br />
units. Naming this craft <strong>the</strong> Dixon, she prepares<br />
an Airship Vehicle Record Sheet <strong>to</strong> plan out her design.<br />
SUPPORT VEHICLE MOTIVE TYPES TABLE<br />
Size Class<br />
Limit*<br />
Max. Weight<br />
(Tons) Restricted Terrain**<br />
Airship† Medium 300 Any Woods, Hills, or Structures at same altitude‡<br />
Fixed-Wing† Large 200 Any Woods, Hills, or Structures at same altitude‡<br />
Hover Large 100 Woods (Light and Heavy)<br />
Naval (w/ Hydr<strong>of</strong>oil modifi cation) Medium 100 All except Water (Depth 1+)<br />
Naval (w/ Submarine or no mod.) Medium 300 All except Water (Depth 1+)<br />
Tracked Large 200 Woods (Heavy), Water (Depth 1+)<br />
VTOL Large 60 Any Woods, Hills, or Structures at same altitude‡<br />
Wheeled Large 160 Rough, Rubble, Woods (Light and Heavy), Water (Depth 1+)<br />
Wing-in-Ground-Eff ect (WiGE) Large 240 Any Woods, Hills, or Structures at same altitude<br />
*Large Airships and Naval Support Vehicles will be covered in Tactical Operations.<br />
**Some Support Vehicle types may receive modifi cations that can alter <strong>the</strong>ir terrain restrictions.<br />
†These Support Vehicle types use Aerospace Fighter movement and combat rules. (Airships may not operate on <strong>the</strong> High-Altitude Map; Fixed-Wing Support Vehicles may operate on <strong>the</strong><br />
Ground Row and Row 1 <strong>of</strong> <strong>the</strong> High-Altitude Map.)<br />
‡These units may land only in Clear or Paved Terrain. (VTOL-capable units may also land a<strong>to</strong>p buildings and on helipads, but may not operate on <strong>the</strong> High-Altitude Map.)<br />
SUPPORT VEHICLE RECORD SHEET TABLE<br />
Motive Type Record Street<br />
Airship (Small or Medium Size) Airship<br />
Fixed-Wing (Any Size) Conventional Fighter<br />
Hover, Tracked, Wheeled or WiGE (Small or Medium Size) Ground Vehicle<br />
Hover, Tracked, Wheeled or WiGE (Large) Large Ground Vehicle<br />
Naval (All forms, Small or Medium Size) Naval Vehicle<br />
VTOL (Any Size) VTOL<br />
CHOOSE TECHNOLOGY BASE<br />
Support Vehicles may be constructed using Clan or Inner<br />
Sphere technology bases. Support Vehicles created using<br />
ei<strong>the</strong>r tech base may be built as Support OmniVehicles, but<br />
must incorporate <strong>the</strong> Omni chassis modifi cation <strong>to</strong> do so (see<br />
Allocate Weight for Internal Structure, p. 121).<br />
For various reasons, all fi ve <strong>of</strong> our designers opt <strong>to</strong> use<br />
an Inner Sphere Technology Base for <strong>the</strong>ir Support Vehicles.<br />
Aaron, however, has decided <strong>to</strong> construct his Hesiod as a<br />
Support OmniVehicle, hoping <strong>to</strong> maximize its fl exibility.<br />
CHOOSE WEIGHT<br />
Depending on <strong>the</strong> Support Vehicle’s desired motive type<br />
(see p. 118) and size class (Small, Medium or Large), <strong>the</strong> maximum<br />
weight may vary greatly.<br />
For Small vehicles, designers may choose any weight under<br />
5 <strong>to</strong>ns, up <strong>to</strong> a maximum <strong>of</strong> 4,999 kilograms (in 1-kilogram<br />
increments). Construction <strong>of</strong> such vehicles will be handled<br />
using a kilogram standard, so <strong>the</strong> designer must fi rst convert<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
119