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the shape of things to come

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Motive Type<br />

design like Simon’s. Aaron notes from <strong>the</strong> Support<br />

Vehicle Record Sheet Table that he will use a Ground<br />

Vehicle Record Sheet for his design.<br />

Brian thinks his Support Vehicle will<br />

be something for <strong>the</strong> typical Inner<br />

Sphere jet-setter: a fixed-wing luxury<br />

aircraft that he has already named <strong>the</strong><br />

Jetta Coruna 4X. He prepares a Conventional<br />

Fighter Record Sheet for <strong>the</strong> work<br />

<strong>of</strong> designing it.<br />

Christine has chosen <strong>to</strong> create a<br />

paramilitary Airship, used <strong>to</strong> patrol <strong>the</strong><br />

skies over busy cityscapes, looking for<br />

trouble and coordinating with groundbased<br />

units. Naming this craft <strong>the</strong> Dixon, she prepares<br />

an Airship Vehicle Record Sheet <strong>to</strong> plan out her design.<br />

SUPPORT VEHICLE MOTIVE TYPES TABLE<br />

Size Class<br />

Limit*<br />

Max. Weight<br />

(Tons) Restricted Terrain**<br />

Airship† Medium 300 Any Woods, Hills, or Structures at same altitude‡<br />

Fixed-Wing† Large 200 Any Woods, Hills, or Structures at same altitude‡<br />

Hover Large 100 Woods (Light and Heavy)<br />

Naval (w/ Hydr<strong>of</strong>oil modifi cation) Medium 100 All except Water (Depth 1+)<br />

Naval (w/ Submarine or no mod.) Medium 300 All except Water (Depth 1+)<br />

Tracked Large 200 Woods (Heavy), Water (Depth 1+)<br />

VTOL Large 60 Any Woods, Hills, or Structures at same altitude‡<br />

Wheeled Large 160 Rough, Rubble, Woods (Light and Heavy), Water (Depth 1+)<br />

Wing-in-Ground-Eff ect (WiGE) Large 240 Any Woods, Hills, or Structures at same altitude<br />

*Large Airships and Naval Support Vehicles will be covered in Tactical Operations.<br />

**Some Support Vehicle types may receive modifi cations that can alter <strong>the</strong>ir terrain restrictions.<br />

†These Support Vehicle types use Aerospace Fighter movement and combat rules. (Airships may not operate on <strong>the</strong> High-Altitude Map; Fixed-Wing Support Vehicles may operate on <strong>the</strong><br />

Ground Row and Row 1 <strong>of</strong> <strong>the</strong> High-Altitude Map.)<br />

‡These units may land only in Clear or Paved Terrain. (VTOL-capable units may also land a<strong>to</strong>p buildings and on helipads, but may not operate on <strong>the</strong> High-Altitude Map.)<br />

SUPPORT VEHICLE RECORD SHEET TABLE<br />

Motive Type Record Street<br />

Airship (Small or Medium Size) Airship<br />

Fixed-Wing (Any Size) Conventional Fighter<br />

Hover, Tracked, Wheeled or WiGE (Small or Medium Size) Ground Vehicle<br />

Hover, Tracked, Wheeled or WiGE (Large) Large Ground Vehicle<br />

Naval (All forms, Small or Medium Size) Naval Vehicle<br />

VTOL (Any Size) VTOL<br />

CHOOSE TECHNOLOGY BASE<br />

Support Vehicles may be constructed using Clan or Inner<br />

Sphere technology bases. Support Vehicles created using<br />

ei<strong>the</strong>r tech base may be built as Support OmniVehicles, but<br />

must incorporate <strong>the</strong> Omni chassis modifi cation <strong>to</strong> do so (see<br />

Allocate Weight for Internal Structure, p. 121).<br />

For various reasons, all fi ve <strong>of</strong> our designers opt <strong>to</strong> use<br />

an Inner Sphere Technology Base for <strong>the</strong>ir Support Vehicles.<br />

Aaron, however, has decided <strong>to</strong> construct his Hesiod as a<br />

Support OmniVehicle, hoping <strong>to</strong> maximize its fl exibility.<br />

CHOOSE WEIGHT<br />

Depending on <strong>the</strong> Support Vehicle’s desired motive type<br />

(see p. 118) and size class (Small, Medium or Large), <strong>the</strong> maximum<br />

weight may vary greatly.<br />

For Small vehicles, designers may choose any weight under<br />

5 <strong>to</strong>ns, up <strong>to</strong> a maximum <strong>of</strong> 4,999 kilograms (in 1-kilogram<br />

increments). Construction <strong>of</strong> such vehicles will be handled<br />

using a kilogram standard, so <strong>the</strong> designer must fi rst convert<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

119

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