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the shape of things to come

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tion is devoted <strong>to</strong> one or more <strong>of</strong> <strong>the</strong> vehicle’s weapons <strong>of</strong><br />

<strong>the</strong> same type (for example, a Support Vehicle armed with 2<br />

Au<strong>to</strong>cannon/2s may s<strong>to</strong>re all AC/2 ammunition in a single bin<br />

<strong>of</strong> any size). All ammunition on Medium and Large Support<br />

Vehicles is presumed <strong>to</strong> have a Body location.<br />

Remember that, depending on <strong>the</strong> number <strong>of</strong> weapons<br />

and types <strong>of</strong> fi re-control systems used, a Support Vehicle may<br />

require additional crew (and any applicable accommodations)<br />

<strong>to</strong> handle its fi repower (see Additional Crew Table, p. 131). For<br />

Light and Medium-weight weapons, <strong>the</strong> gunners required<br />

are based on <strong>the</strong> weapon’s Crew value shown in <strong>the</strong> Infantry<br />

Weapons and Equipment Tables. For Heavy weapons, gunners<br />

are required only for any item that requires a Gunnery Skill<br />

roll <strong>to</strong> use in combat, and which has a range <strong>of</strong> more than 1<br />

hex. (Thus, au<strong>to</strong>matic defensive armaments like Anti-Missile<br />

Systems, A-Pods, and <strong>the</strong> like require no gunners, nor do nonweapon<br />

items listed on <strong>the</strong> Heavy Weapons and Equipment<br />

Tables, like Active Probes and ECM gear.)<br />

Heat Sinks: Heat sinks are required only for Heavy energy<br />

weapons used by <strong>the</strong> Support Vehicle, and <strong>the</strong> number <strong>of</strong><br />

heat sinks required equals <strong>the</strong> heat value <strong>of</strong> all such energy<br />

weapons fired simultaneously. (Medium and Light energy<br />

weapons, which represent infantry combat weapons, do not<br />

require sinks.)<br />

Power Amplifi ers: Any Medium- or Large-sized Support<br />

Vehicle not powered by Fission or Fusion engines may carry<br />

Heavy energy weapons such as lasers and PPCs, but <strong>to</strong> do so, it<br />

must also mount power amplifi ers. Power amplifi ers weigh 10<br />

percent <strong>of</strong> <strong>the</strong> weight <strong>of</strong> <strong>the</strong> energy weapons carried (rounded<br />

up <strong>to</strong> <strong>the</strong> nearest 0.1 <strong>to</strong>n, ra<strong>the</strong>r than <strong>the</strong> nearest 0.5 <strong>to</strong>n), but<br />

take up no equipment slots on <strong>the</strong> vehicle’s record sheet.<br />

(Medium-weight and Light energy weapons, which represent<br />

infantry combat weapons, do not require power amplifi ers.)<br />

Turrets/Pintles: All Support Vehicles (except VTOLs,<br />

Fixed-Wing craft and Airships) may possess one turret at <strong>the</strong><br />

designer’s option, <strong>the</strong> mass <strong>of</strong> which must equal at least 10 percent<br />

<strong>of</strong> <strong>the</strong> weight <strong>of</strong> all weapons and equipment (excluding<br />

ammunition) mounted within. This weight must be rounded<br />

up <strong>to</strong> <strong>the</strong> nearest kilogram for Small vehicles, or <strong>to</strong> <strong>the</strong> nearest<br />

half-<strong>to</strong>n for Support Vehicles 5 <strong>to</strong>ns and up. A turret counts<br />

as an extra section on <strong>the</strong> Support Vehicle, requiring its own<br />

internal structure and armor.<br />

Pintles—available <strong>to</strong> Small vehicles only—may mount only<br />

Light and Medium weaponry, and must weigh no less than 5<br />

percent <strong>of</strong> <strong>the</strong> weight <strong>of</strong> all weapons and equipment mounted<br />

within (rounded <strong>to</strong> <strong>the</strong> nearest kilogram). Pintles do not count<br />

as separate locations and do not receive internal structure or<br />

armor. They must be mounted instead in side locations (Left,<br />

Right, Front or Rear).<br />

Small Items on Medium and Large Units: Several items<br />

that may be installed on Medium and Large Support Vehicles<br />

have a weight presented in kilograms ra<strong>the</strong>r than <strong>to</strong>ns. When<br />

mounting such items, <strong>the</strong> designer must keep a running <strong>to</strong>tal<br />

<strong>of</strong> <strong>the</strong> number <strong>of</strong> kilograms used. At <strong>the</strong> end <strong>of</strong> this step in<br />

<strong>the</strong> Support Vehicle design process, divide this quantity <strong>of</strong><br />

kilograms by 1,000 <strong>to</strong> fi nd <strong>the</strong>ir <strong>to</strong>tal weight in <strong>to</strong>ns. The fi nal<br />

result must be rounded up <strong>to</strong> <strong>the</strong> nearest half-<strong>to</strong>n.<br />

Note that if space is available for cargo, this can also be<br />

accomplished by allocating any “loose” kilograms <strong>to</strong> cargo, so<br />

a 100-<strong>to</strong>n unit that <strong>come</strong>s <strong>to</strong> 96.36 <strong>to</strong>ns because <strong>of</strong> small items<br />

may simply add a 3.64-<strong>to</strong>n (3,640-kilogram) cargo bay <strong>to</strong> reach<br />

an even 100-<strong>to</strong>ns.<br />

Support OmniVehicles: Though it is unusual, weapons<br />

and equipment may be established as fi xed components <strong>of</strong> a<br />

Support OmniVehicle’s base confi guration just like heat sinks,<br />

armor and <strong>the</strong> like. These “fixed” items must be mounted<br />

(placed in <strong>the</strong> vehicle’s Weapon Inven<strong>to</strong>ry and assigned <strong>to</strong><br />

vehicle locations) before <strong>the</strong> completion <strong>of</strong> <strong>the</strong> base confi<br />

guration. Afterward, <strong>the</strong>se items may not be altered in <strong>the</strong><br />

completed Primary or Alternate confi gurations <strong>of</strong> <strong>the</strong> Support<br />

OmniVehicle.<br />

For turret- or pintle-equipped OmniVehicles, <strong>the</strong> <strong>to</strong>nnage<br />

<strong>of</strong> <strong>the</strong> turret or pintle(s) may not be changed across confi gurations.<br />

Developing a Support OmniVehicle <strong>the</strong>refore requires<br />

<strong>the</strong> designer <strong>to</strong> consider in advance how much weight in<br />

equipment (not counting ammunition) may be placed in <strong>the</strong><br />

turret and/or pintle location(s), so as <strong>to</strong> establish <strong>the</strong> weight <strong>of</strong><br />

<strong>the</strong> turret and/or pintle(s) for <strong>the</strong> base, Primary and all Alternate<br />

confi gurations <strong>of</strong> that OmniVehicle. As indicated earlier,<br />

turrets weigh 10 percent <strong>of</strong> <strong>the</strong> weight <strong>of</strong> all weapons located<br />

in <strong>the</strong> turret. Therefore, <strong>the</strong> weight <strong>of</strong> any equipment placed in<br />

a turret (discounting ammunition) may be no greater than 10<br />

times <strong>the</strong> turret’s weight. Pintles, which weigh 5 percent <strong>of</strong><br />

<strong>the</strong>ir weapons’ weight, may carry no more than 20 times <strong>the</strong><br />

pintle’s weight in items.<br />

With 1,346 kilograms remaining for<br />

his Simca and only 5 item slots, Simon<br />

decides <strong>to</strong> install 1,000 kilograms’<br />

worth <strong>of</strong> paramedic equipment, which<br />

will occupy 4 item slots (each slot <strong>of</strong><br />

paramedic equipment weighs 0.25<br />

<strong>to</strong>ns or 250 kilograms; 250 kg x 4 = 1,000 kg). For<br />

ano<strong>the</strong>r 300 kilograms, he adds 4 seats <strong>to</strong> represent<br />

passenger stretchers (75 kg per seat x 4 seats = 300 kg;<br />

seats occupy no item slots). Finally, Simon assigns <strong>the</strong><br />

last 136 kilograms <strong>to</strong> cargo, taking up <strong>the</strong> last item slot<br />

in <strong>the</strong> bargain. As none <strong>of</strong> <strong>the</strong>se items requires a fi ring<br />

arc, he places all <strong>of</strong> <strong>the</strong>m in <strong>the</strong> Simca’s Body location.<br />

As a final <strong>to</strong>uch, Simon adds a rear bay door at<br />

no weight or slot cost, <strong>to</strong> reflect <strong>the</strong> large doors<br />

used <strong>to</strong> quickly load and unload <strong>the</strong> ambulance’s<br />

precious cargo.<br />

Todd’s Swiftran has only 2 <strong>to</strong>ns <strong>of</strong><br />

unspent weight remaining, with 7 item<br />

slots. As his vehicle is a medivac, Todd<br />

also decides <strong>to</strong> devote much <strong>of</strong> this<br />

<strong>to</strong> paramedic equipment, investing a<br />

<strong>to</strong>tal <strong>of</strong> 1.5 <strong>to</strong>ns <strong>to</strong> 6 slots’ worth <strong>of</strong> such gear (each<br />

slot <strong>of</strong> paramedic equipment weighs 0.25 <strong>to</strong>ns x 6<br />

= 1.50 <strong>to</strong>ns). The remaining half-<strong>to</strong>n is diverted <strong>to</strong> a<br />

cargo bay that takes up <strong>the</strong> Swiftran’s fi nal item slot.<br />

Like Simon, Todd allocates all <strong>of</strong> <strong>the</strong>se items <strong>to</strong> <strong>the</strong><br />

VTOL’s Body location, and installs a 0-<strong>to</strong>n, 0-slot door<br />

in <strong>the</strong> rear <strong>to</strong> designate where passengers are loaded<br />

and unloaded.<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

137

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