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the shape of things to come

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Light Pro<strong>to</strong>Mechs weigh 3 <strong>to</strong>ns (3,000 kilograms) and<br />

under. Uncommon because <strong>the</strong>ir small sizes <strong>of</strong>f er few options,<br />

common Pro<strong>to</strong>s in this range are typically employed as “superbattle<br />

armor” or anti-infantry units.<br />

Medium Pro<strong>to</strong>Mechs weigh 4 <strong>to</strong> 5 <strong>to</strong>ns (4,000 <strong>to</strong> 5,000<br />

kilograms), and are more common than light Pro<strong>to</strong>s. Large<br />

enough for more powerful engines, <strong>the</strong>se tend <strong>to</strong> see extensive<br />

use as scouts.<br />

Heavy Pro<strong>to</strong>Mechs run from 6 <strong>to</strong> 7 <strong>to</strong>ns (6,000 <strong>to</strong> 7,000<br />

kilograms). More powerful than mediums, with average<br />

mobility and good fi repower, heavy Pro<strong>to</strong>s <strong>of</strong>ten make good<br />

anti-vehicular units.<br />

Assault Pro<strong>to</strong>Mechs weigh from 8 <strong>to</strong> 9 <strong>to</strong>ns (8,000 <strong>to</strong> 9,000<br />

kilograms). Often eschewing speed for armor and weapons,<br />

<strong>the</strong>se Pro<strong>to</strong>s average <strong>the</strong> same mobility as battle armor, but in<br />

swarms <strong>the</strong>y can endanger even heavy BattleMechs.<br />

SPACE<br />

Internal space (also called critical space) on a Pro<strong>to</strong>Mech<br />

is not illustrated and tracked by a Critical Hits Table like that<br />

found on ’Mech Record Sheets. Instead, all Pro<strong>to</strong>Mechs—<br />

regardless <strong>of</strong> weight—have established equipment limits per<br />

body locations, with each location restricted as follows.<br />

Arms: Each <strong>of</strong> a Pro<strong>to</strong>Mech’s arms may mount one weapon<br />

or piece <strong>of</strong> equipment weighing no more than 500 kilograms<br />

(0.5 <strong>to</strong>n).<br />

Torso: A Pro<strong>to</strong>Mech’s <strong>to</strong>rso may mount up <strong>to</strong> two weapons<br />

or pieces <strong>of</strong> equipment. The <strong>to</strong>tal weight <strong>of</strong> both items<br />

<strong>to</strong>ge<strong>the</strong>r may be no more than 2,000 kilograms (2 <strong>to</strong>ns).<br />

Weapons in <strong>the</strong> <strong>to</strong>rso may be mounted <strong>to</strong> <strong>the</strong> rear.<br />

Main Gun: A Pro<strong>to</strong>Mech may—at <strong>the</strong> designer’s option—<br />

also carry a single main gun. This weapon is attached <strong>to</strong> <strong>the</strong><br />

Pro<strong>to</strong>’s <strong>to</strong>rso, though it is aimed and fi red with both hands.<br />

The main gun may be a single weapon or piece <strong>of</strong> equipment<br />

<strong>of</strong> any weight. A missile launcher consisting <strong>of</strong> multiple tubes<br />

(see p. 88) is considered a single weapon for this purpose.<br />

Ammo: In all <strong>of</strong> <strong>the</strong> cases noted above, ammunition does<br />

not count <strong>to</strong>ward a Pro<strong>to</strong>Mech’s weight or space limits.<br />

DESIGNING A PROTOMECH<br />

The process <strong>of</strong> Pro<strong>to</strong>Mech design is similar <strong>to</strong> that <strong>of</strong> BattleMechs,<br />

following <strong>the</strong> same six simple steps, outlined as<br />

follows:<br />

Step 1: Design <strong>the</strong> Chassis—Determine <strong>the</strong> Pro<strong>to</strong>Mech’s<br />

weight and internal structure.<br />

Step 2: Install Engine and Control Systems—Determine<br />

<strong>the</strong> Pro<strong>to</strong>Mech’s engine rating and size; add cockpits and<br />

jump jets.<br />

Step 3: Add Heat Sinks—Determine <strong>the</strong> number <strong>of</strong> <strong>the</strong><br />

Pro<strong>to</strong>Mech’s heat sinks.<br />

Step 4: Add Armor—Determine <strong>the</strong> amount and weight <strong>of</strong><br />

<strong>the</strong> Pro<strong>to</strong>Mech’s armor and allocate armor points.<br />

Step 5: Install Weapons and Equipment—Add weapons<br />

and o<strong>the</strong>r gear <strong>to</strong> <strong>the</strong> Pro<strong>to</strong>Mech.<br />

Step 6: Complete <strong>the</strong> Record Sheet.<br />

As with all unit types, <strong>the</strong> above design process is a framework<br />

for designing a Pro<strong>to</strong>Mech. The actual process—particularly<br />

after <strong>the</strong> chassis, engine and control systems are determined—<br />

can involve a bit more give-and-take as equipment, armor and<br />

heat sinks are balanced for <strong>the</strong>ir best fi t in terms <strong>of</strong> weight and<br />

equipment space. For example, some designers might wish<br />

<strong>to</strong> assign armor as soon as <strong>the</strong> engine and chassis are settled<br />

<strong>to</strong> attain maximum protection before dealing with weapons<br />

and heat sinks. O<strong>the</strong>rs may want <strong>to</strong> choose equipment before<br />

adding armor, <strong>to</strong> maximize fi repower.<br />

To assist in this eff ort, <strong>the</strong> designer may fi nd it useful <strong>to</strong><br />

make copies <strong>of</strong> <strong>the</strong> Blank Pro<strong>to</strong>Mech Record Sheet (in <strong>the</strong><br />

back <strong>of</strong> this book), <strong>to</strong> visually arrange <strong>the</strong> placement <strong>of</strong> <strong>the</strong><br />

Pro<strong>to</strong>Mech’s equipment while tracking <strong>the</strong> use <strong>of</strong> kilograms on<br />

a piece <strong>of</strong> scratch paper. Alternatively, designers with access<br />

<strong>to</strong> a PC and HeavyMetal Lite can use that design s<strong>of</strong>tware <strong>to</strong><br />

develop <strong>the</strong>ir Pro<strong>to</strong>Mech electronically.<br />

STEP 1: DESIGN THE CHASSIS<br />

The fi rst step in Pro<strong>to</strong>Mech design is <strong>the</strong> creation <strong>of</strong> <strong>the</strong><br />

Pro<strong>to</strong>’s basic framework, or chassis. This step establishes<br />

some <strong>of</strong> <strong>the</strong> most basic aspects <strong>of</strong> <strong>the</strong> Pro<strong>to</strong>Mech’s design,<br />

determining its maximum <strong>to</strong>tal weight and that <strong>of</strong> its internal<br />

structure. These choices may restrict <strong>the</strong> designer’s access <strong>to</strong><br />

certain weapons and equipment.<br />

CHOOSE WEIGHT<br />

Pro<strong>to</strong>Mechs weigh between 2 and 9 <strong>to</strong>ns (2,000 <strong>to</strong> 9,000<br />

kilograms), measured in 1-<strong>to</strong>n (1,000-kilogram) increments.<br />

Within <strong>the</strong>se limits, <strong>the</strong> player may choose any <strong>to</strong>nnage. The<br />

<strong>to</strong>tal weight <strong>of</strong> <strong>the</strong> Pro<strong>to</strong>’s engine, weapons, armor and o<strong>the</strong>r<br />

components may not exceed this amount, nor should it fall<br />

below; any unspent <strong>to</strong>nnage left after <strong>the</strong> creation process is<br />

considered wasted.<br />

John is designing a light Pro<strong>to</strong>Mech<br />

that he has dubbed <strong>the</strong> Siren-4. Because<br />

he plans <strong>to</strong> use this Pro<strong>to</strong> as a light scout<br />

and harasser, he chooses a weight <strong>of</strong> 3<br />

<strong>to</strong>ns (3,000 kilograms).<br />

Kevin is designing a heavy Pro<strong>to</strong>-<br />

Mech that he has named <strong>the</strong> Hydra.<br />

Intended for good mobility and allpurpose<br />

fi repower, he selects a weight<br />

<strong>of</strong> 6 <strong>to</strong>ns (6,000 kilograms).<br />

Lara is designing an assault-class<br />

Pro<strong>to</strong>Mech that she has chosen <strong>to</strong> name<br />

<strong>the</strong> Delphyne-2. She is hoping <strong>to</strong> build<br />

this design as a fast mover with heavy<br />

fi repower, and decides on a fi nal weight<br />

<strong>of</strong> 9 <strong>to</strong>ns (9,000 kilograms).<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

81

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