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the shape of things to come

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loads. The lower- <strong>to</strong> medium-size Pro<strong>to</strong>s can rival <strong>the</strong> fastest<br />

and most maneuverable ’Mechs, and even <strong>the</strong> larger models<br />

can move faster than battle armor. They can frequently be<br />

equipped with ballistic weapons that rival scout ‘Mechs and<br />

<strong>of</strong>ten have fl exibility <strong>to</strong> mount a wider variety <strong>of</strong> missile tubes.<br />

Finally, <strong>the</strong> Pro<strong>to</strong>Mech is much cheaper than a BattleMech,<br />

making <strong>the</strong>m an ideal replacement for scouting units, especially<br />

those in second-line forces less likely <strong>to</strong> see combat.<br />

Johnson: How much cheaper?<br />

Anderson: After accounting for R&D costs, <strong>of</strong> course, our<br />

cost analysis projects that most Pro<strong>to</strong>s would range from<br />

500,000 <strong>to</strong> 800,000 kroner per unit, where most light ‘Mechs<br />

fall well over 1 million kroner.<br />

Shiffl ett: What about transporting units?<br />

Anderson: A preliminary study found that more Pro<strong>to</strong>s<br />

could fi t in<strong>to</strong> a DropShip than BattleMechs, but <strong>the</strong> exact cost<br />

or gain in number <strong>of</strong> units is still in <strong>the</strong> air. One <strong>of</strong> my engineers<br />

thinks he could fi t eight Pro<strong>to</strong>s, two BattleMechs and<br />

two fi ghters on a Leopard, but it’s <strong>to</strong>o early <strong>to</strong> be sure.<br />

Dolan: Expand that study. We need <strong>to</strong> push that forward.<br />

What drawbacks do we face?<br />

Chism: As noted earlier, pilots are <strong>the</strong> biggest issue. That’ll<br />

be even harder than fi lling <strong>the</strong> battle armor demand. Pro<strong>to</strong>s<br />

have an inherent limit on energy weapons because <strong>of</strong> <strong>the</strong>ir lack<br />

<strong>of</strong> integral heat sinks on <strong>the</strong> engine. Our units would carry less<br />

weaponry than Clan units, on a much more dramatic scale than<br />

battle armor and ’Mechs, as well as much more limited selection.<br />

The Clans have a variety <strong>of</strong> micro-scale weapons that we<br />

really haven’t done any research on. They weren’t going <strong>to</strong> be <strong>of</strong><br />

much use on BattleMechs, nor would <strong>the</strong>y be light enough <strong>to</strong><br />

really help out our battle armor troops. The recent development<br />

<strong>of</strong> heavy and light machine guns gives us more choices, but <strong>the</strong><br />

fact that Clan missile systems are much lighter than ours limits<br />

<strong>the</strong> number <strong>of</strong> tubes we can put on a unit versus what <strong>the</strong> Clans<br />

do. Our energy weapons may be equal as far as number, but <strong>the</strong><br />

Clan versions are more effi cient and damaging, with better heat<br />

management, so <strong>the</strong> advantage still goes <strong>to</strong> <strong>the</strong>m.<br />

Along with that, ammunition is usually much more limited,<br />

with <strong>the</strong> standard <strong>to</strong>n <strong>of</strong> ammo being anywhere from eleven<br />

<strong>to</strong> fi fty percent <strong>of</strong> <strong>the</strong> unit’s weight. Armor is an issue and<br />

limbs are prone <strong>to</strong> destruction, but <strong>the</strong> eff ect is less damaging<br />

than it is <strong>to</strong> battlesuits, and <strong>the</strong>y’ll be cheaper <strong>to</strong> replace than<br />

a BattleMech limb. Overall, I think <strong>the</strong> drawbacks are fewer<br />

than <strong>the</strong> advantages.<br />

McCoullagh: It seems like it. Any suggestions?<br />

Siegfried: This might be a good time <strong>to</strong> try some <strong>of</strong> our experimental<br />

equipment. Heck, we could mount a light PPC on<br />

one <strong>of</strong> <strong>the</strong>se <strong>things</strong>.<br />

Johnson: Now, that might make anyone sit up and take<br />

notice.<br />

Dolan: That’s something we need, <strong>to</strong> keep us in <strong>the</strong> forefront.<br />

I’ve got an overview from a marketing perspective. We’re<br />

looking <strong>to</strong> target medium <strong>to</strong> large military forces. Small units<br />

won’t have <strong>the</strong> resources <strong>to</strong> maintain a Pro<strong>to</strong>Mech and aren’t<br />

likely <strong>to</strong> want such specialized units.<br />

Anderson: What if a small mercenary command wants <strong>to</strong><br />

form itself around Pro<strong>to</strong>s, like those Killer Bees and VTOLs? We<br />

don’t want <strong>to</strong> cut ourselves short <strong>of</strong> any cus<strong>to</strong>mers.<br />

Dolan: No, if any cus<strong>to</strong>mer approaches us, we’ll sell <strong>to</strong><br />

<strong>the</strong>m.<br />

Shiffl ett: …after <strong>the</strong> usual permissions, <strong>of</strong> course.<br />

McCoullagh: Well, not <strong>the</strong> Word <strong>of</strong> Blake or <strong>the</strong> Fifth <strong>of</strong> May<br />

or anything.<br />

Dolan: Of course not. But we’re targeting our most likely<br />

cus<strong>to</strong>mers. We have <strong>to</strong> be effi cient with our advertising kroner<br />

<strong>the</strong>se days. We aren’t Defi ance, throwing money around when<br />

we feel like it. We’ll want <strong>to</strong> start out with some recon units<br />

and probably something like <strong>the</strong> Clans’ Roc, a versatile unit<br />

with decent mobility. We want <strong>to</strong> focus on price. If we can <strong>of</strong>fer<br />

a fast scout unit and jack <strong>of</strong> all trades, both for <strong>the</strong> price <strong>of</strong><br />

a light ’Mech, a lot <strong>of</strong> cus<strong>to</strong>mers will take <strong>the</strong> two units that <strong>to</strong>ge<strong>the</strong>r<br />

can do both <strong>of</strong> <strong>the</strong>ir jobs better than one. An important<br />

question we have is where <strong>to</strong> focus selling our Pro<strong>to</strong>Mechs.<br />

Siegfried: Well, fi rst we need <strong>to</strong> be sure we can—<br />

Dolan: Yes, we aren’t going <strong>to</strong> get ahead <strong>of</strong> ourselves, but we<br />

do need <strong>to</strong> plan ahead. Of course we’ll advertise in <strong>the</strong> Lyran<br />

Alliance and also <strong>the</strong> Federated Suns. The Rim Commonality is<br />

also a good candidate; we could work out a subsidy from <strong>the</strong><br />

Alliance for increasing <strong>the</strong> military <strong>of</strong> a border ally. A big question<br />

is <strong>the</strong> Free Worlds League.<br />

Chism: If anyone has <strong>the</strong> cash, <strong>the</strong>y do.<br />

Dolan: True, but <strong>the</strong>ir support <strong>of</strong> <strong>the</strong> Word <strong>of</strong> Blake is hampering<br />

our sales and our raw material supply chain. Sales<br />

thinks <strong>the</strong> Principality <strong>of</strong> Regulus and <strong>the</strong> Duchy <strong>of</strong> Andurien<br />

are good markets <strong>to</strong> sell in and prevent Alliance fi nes. ComStar<br />

seems likely.<br />

Shiffl ett: What about <strong>the</strong> Trinity Alliance?<br />

Dolan: As long as we don’t get in<strong>to</strong> any more accounts payable<br />

snafus like we had a few years ago. They aren’t on <strong>the</strong><br />

list <strong>of</strong> Lyran Alliance combatants right now. Sales doesn’t think<br />

<strong>the</strong> Combine has <strong>the</strong> money or stable trade routes at <strong>the</strong> moment.<br />

However, <strong>the</strong> trouble at Luthien Armor Works should<br />

help us down <strong>the</strong> road.<br />

McCoullagh: Sounds like our targets.<br />

Dolan: Actually, we have one more potential cus<strong>to</strong>mer.<br />

Siegfried: Who? Not <strong>the</strong> Wobbies!<br />

Dolan: The Nova Cats.<br />

Shiffl ett: What? A Clan?<br />

Dolan: They have advanced technology, but limited manufacturing<br />

resources. They’re also likely <strong>the</strong> only potential cus<strong>to</strong>mer<br />

that can supply <strong>the</strong>ir own pilots.<br />

Shifl ett: Apart from <strong>the</strong> Wolves on Arc-Royal.<br />

McCoullagh: Well, that’s a good overview <strong>of</strong> our markets.<br />

Let’s get <strong>to</strong> <strong>the</strong> action items for next week. Christine, get marketing<br />

<strong>to</strong> do some prelim plans for <strong>the</strong> Alliance, FedSuns, Rim<br />

Commonality and Free Worlds states. Dan, we need an update<br />

on <strong>the</strong> cockpits and <strong>the</strong> advanced alloys—a timeline and how<br />

it will impact <strong>the</strong> fi nal design. And we really need you <strong>to</strong> get a<br />

more detailed study on pilots, especially how hard it will be <strong>to</strong><br />

attract volunteers and <strong>the</strong> cost <strong>of</strong> training.<br />

Meanwhile, Aileen, look in<strong>to</strong> that transportation issue. Our<br />

cus<strong>to</strong>mers will be interested in that. Quinn, I’d like you <strong>to</strong> get<br />

some preliminary designs from Engineering. We don’t need<br />

anything <strong>to</strong>o detailed, just general specifi cations <strong>to</strong> see how<br />

<strong>the</strong>y’d stack up <strong>to</strong> existing designs.<br />

How does that same time next month sound? Anybody<br />

need more time? All right, hopefully we can <strong>come</strong> <strong>to</strong> a conclusion<br />

for <strong>the</strong> Steering Committee by next quarter. Have a good<br />

afternoon, everyone.<br />

Siegfried: I’ll get minutes out fi rst thing next morning.<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

79

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