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the shape of things to come

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Nathaniel wants his Yellow Jacket<br />

<strong>to</strong> be fast, but is also thinking about<br />

packing some heavy fi repower on it, so<br />

he decides on a modest VTOL Cruising<br />

speed <strong>of</strong> 6 MP. This gives <strong>the</strong> Jacket a<br />

Flank speed <strong>of</strong> 9 MP (6 Cruising MP x 1.5 = 9 Flank MP). It<br />

also yields an Engine Rating <strong>of</strong> 40 ([30 <strong>to</strong>ns x 6 Cruising<br />

MP] – 140 Suspension Fac<strong>to</strong>r [for a 30-<strong>to</strong>n VTOL] = 40 Final<br />

Engine Rating). To keep production costs low, Nathaniel<br />

opts for an internal combustion engine. On <strong>the</strong> Master<br />

Engine Table (p. 49), he fi nds that a 40-rated ICE weighs<br />

only 2 <strong>to</strong>ns, leaving <strong>the</strong> Yellow Jacket with 25 unspent <strong>to</strong>ns<br />

remaining (27 <strong>to</strong>ns – 2 <strong>to</strong>ns = 25 <strong>to</strong>ns).<br />

Because he opted <strong>to</strong> use a standard IC engine ra<strong>the</strong>r<br />

than a Light or XL Fusion plant, Nathaniel’s VTOL loses no<br />

item slots <strong>to</strong> engine installation.<br />

Patrick plans <strong>to</strong> devote more <strong>of</strong> his<br />

Zhukov’s weight <strong>to</strong> armor and weapons,<br />

and because he wants <strong>to</strong> make this vehicle<br />

a defensive battle tank, he decides<br />

on a Cruising MP <strong>of</strong> 3. This requires an Engine Rating <strong>of</strong><br />

225 ([75 <strong>to</strong>ns x 3 Cruising MP] – 0 Suspension Fac<strong>to</strong>r [for<br />

tracked vehicles <strong>of</strong> any size] = 225 Final Engine Rating).<br />

Like Nathaniel, Pat plans <strong>to</strong> keep <strong>the</strong> costs low on this<br />

design, and so he also opts for an ICE over a Fusion engine.<br />

The Master Engine Table shows that a 225-Rated ICE will<br />

take up a hefty 20 <strong>to</strong>ns. (By way <strong>of</strong> comparison, an identically<br />

rated standard Fusion engine would weigh 15 <strong>to</strong>ns,<br />

with its added shielding, but would drive up <strong>the</strong> Zhukov’s<br />

C-bill cost dramatically.)<br />

Sticking with his choice, Pat computes that his Zhukov still<br />

has 47.5 unspent <strong>to</strong>ns left (67.5 <strong>to</strong>ns – 20 <strong>to</strong>ns = 47.5 <strong>to</strong>ns), and<br />

has a Flank MP rate <strong>of</strong> 5 (3 Cruising MP x 1.5 = 4.5 Flank MP,<br />

rounded up <strong>to</strong> 5). Like Nathaniel’s VTOL, Patrick’s tracked<br />

vehicle loses no item slots because it uses a standard IC engine,<br />

ra<strong>the</strong>r than a Light or XL Fusion plant.<br />

For his Neptune submarine, Rick feels<br />

a Cruising MP <strong>of</strong> 3 is fi ne for underwater<br />

movement. Like Nathaniel and Patrick,<br />

he also opts for a cheaper ICE <strong>to</strong> do <strong>the</strong><br />

job, and computes an Engine Rating <strong>of</strong> 270 for <strong>the</strong> vessel<br />

([100 <strong>to</strong>ns x 3 Cruising MP] – 30 Suspension Fac<strong>to</strong>r for<br />

submarines <strong>of</strong> any weight = 270 Final Engine Rating). The<br />

weight <strong>of</strong> a 270-rated ICE <strong>come</strong>s <strong>to</strong> 29 <strong>to</strong>ns, leaving 61 <strong>to</strong>ns<br />

unspent so far (90 <strong>to</strong>ns – 29 <strong>to</strong>ns = 61 <strong>to</strong>ns). The Neptune’s<br />

engine will provide a Flank MP rate <strong>of</strong> 5 (3 Cruising MP x<br />

1.5 = 4.5, rounded up <strong>to</strong> 5 MP), so long as <strong>the</strong> boat stays<br />

in <strong>the</strong> water. The use <strong>of</strong> <strong>the</strong> IC engine does not reduce <strong>the</strong><br />

Neptune’s maximum number <strong>of</strong> items.<br />

ADD LIFT/DIVE EQUIPMENT OR ROTORS<br />

Some Combat Vehicles require special equipment <strong>to</strong> enable<br />

<strong>the</strong>ir motive systems <strong>to</strong> function properly. VTOL Combat Vehicles<br />

require ro<strong>to</strong>rs, while hovercraft, hydr<strong>of</strong>oils and wing-in-ground<br />

eff ect (WiGE) vehicles use lift equipment and submarines use dive<br />

equipment. Regardless <strong>of</strong> <strong>the</strong> name, all <strong>of</strong> <strong>the</strong>se systems cost 10<br />

percent <strong>of</strong> <strong>the</strong> Combat Vehicle’s weight (rounded up <strong>to</strong> <strong>the</strong> nearest<br />

half-<strong>to</strong>n).<br />

Tech Base: Ro<strong>to</strong>rs and lift/dive equipment are standardized,<br />

and equally available <strong>to</strong> vehicles <strong>of</strong> Clan or Inner Sphere tech<br />

bases.<br />

Space: Combat Vehicle ro<strong>to</strong>rs or lift/dive equipment do not<br />

aff ect <strong>the</strong> amount <strong>of</strong> item space available.<br />

OmniVehicles: As ro<strong>to</strong>rs and lift/dive equipment are required<br />

for hovercraft, hydr<strong>of</strong>oils, submarines, VTOLs and WiGEs, <strong>the</strong>ir<br />

weight—where applicable <strong>to</strong> <strong>the</strong> OmniVehicle’s motive type—<br />

may not change between an OmniVehicle’s base, primary or<br />

alternate confi gurations.<br />

Michael’s Hephaestus is a hovercraft,<br />

which requires lift equipment <strong>to</strong> remain<br />

al<strong>of</strong>t during movement. The weight <strong>of</strong><br />

this equipment is 3 <strong>to</strong>ns (10 percent <strong>of</strong> 30<br />

<strong>to</strong>ns = 0.1 x 30 <strong>to</strong>ns = 3 <strong>to</strong>ns), leaving <strong>the</strong><br />

vehicle with 17.5 unspent <strong>to</strong>ns remaining (20.5 <strong>to</strong>ns – 3<br />

<strong>to</strong>ns = 17.5 <strong>to</strong>ns).<br />

Nathaniel’s Yellow Jacket VTOL needs<br />

<strong>to</strong> invest 10 percent <strong>of</strong> its weight in<strong>to</strong> its<br />

ro<strong>to</strong>r equipment. This will leave <strong>the</strong> craft<br />

with 22 unspent <strong>to</strong>ns (25 <strong>to</strong>ns – 3 <strong>to</strong>ns =<br />

22 <strong>to</strong>ns).<br />

Patrick’s Zhukov, as a tracked Combat<br />

Vehicle, has no need for lift or dive equipment<br />

and ro<strong>to</strong>rs. It thus still has 47.5 <strong>to</strong>ns<br />

remaining.<br />

At 100 <strong>to</strong>ns, <strong>the</strong> dive equipment for<br />

Rick’s Neptune <strong>come</strong>s <strong>to</strong> 10 <strong>to</strong>ns (10 percent<br />

<strong>of</strong> 100 <strong>to</strong>ns = 10 <strong>to</strong>ns). The vessel still<br />

has 51 <strong>to</strong>ns <strong>of</strong> unspent weight (61 <strong>to</strong>ns<br />

– 10 <strong>to</strong>n = 51 <strong>to</strong>ns).<br />

Pat<strong>to</strong>n Tank, First Canopian Cuirassiers (Magistracy <strong>of</strong> Canopus)<br />

MD

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