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the shape of things to come

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ZM: Good morning, campers! They call me Sergeant Major<br />

Macintyre, but you will address me as “Sergeant”! I don’t care<br />

where you’ve <strong>come</strong> from or what you had <strong>to</strong> do <strong>to</strong> get here.<br />

You may be some badass Special Forces type. Maybe you’re<br />

here from a line regiment and fi gure this for an easy gig. Or<br />

perhaps you’re fresh out <strong>of</strong> boot camp and still damp around<br />

<strong>the</strong> ears. It don’t matter here, because you’re all starting right<br />

at <strong>the</strong> beginning. So settle down, pin your ears back and pay<br />

attention! The enemy will be giving you an exam later.<br />

Most people think <strong>the</strong>se tin cans we call battle armor<br />

are just baby BattleMechs. As you have all volunteered <strong>to</strong><br />

be<strong>come</strong> grade-A SPAM, you’ll soon enough know <strong>the</strong>y are<br />

dead wrong.<br />

Over here we have a genuine Toad suit, or Elemental battle<br />

armor as <strong>the</strong> Clanners call it. Don’t let <strong>the</strong> bullet holes and<br />

bloodstains faze you.<br />

Your battle armor falls in<strong>to</strong> several classes. Power armor<br />

is not much more than an armored exoskele<strong>to</strong>n, and<br />

weighs up <strong>to</strong> four hundred kilograms. You don’t see it out<br />

on <strong>the</strong> battlefield much, but suits like <strong>the</strong> Nighthawk and<br />

Tornado are best for special ops work. Some don’t consider<br />

<strong>the</strong>m true battle armor, but don’t go discounting<br />

<strong>the</strong>m out <strong>of</strong> hand.<br />

Next up, you have <strong>the</strong> light class, coming in at up <strong>to</strong> 750 kilos.<br />

Suits like <strong>the</strong> Kobold and Kage are fast and agile, so <strong>the</strong>y tend<br />

<strong>to</strong> show up as scouts, though <strong>the</strong>y can still lay a world <strong>of</strong> pain<br />

on anything that gets in <strong>the</strong>ir way. Still, <strong>the</strong>y just can’t carry <strong>the</strong><br />

kind <strong>of</strong> armor needed <strong>to</strong> stand up <strong>to</strong> heavy weapons.<br />

Toadie here is a medium-weight suit. Weighing in at a full<br />

<strong>to</strong>n, his mix <strong>of</strong> mobility, weapons and armor makes him one<br />

<strong>of</strong> <strong>the</strong> most balanced battle armor types you’ll ever run in<strong>to</strong>.<br />

Up <strong>to</strong> one and a half <strong>to</strong>ns, you get <strong>the</strong> heavy class. These<br />

babies can pack some serious armor and fi repower, but <strong>the</strong>y<br />

pay for it in speed and agility. As a result, you don’t see <strong>the</strong>m<br />

as much. The Clanners have started fi elding <strong>the</strong> Gnome, and<br />

we have our Sloth. Both move about as well as a stuck pig,<br />

but pack a solid wallop none<strong>the</strong>less.<br />

Last <strong>of</strong> all, you get <strong>the</strong> assault class. Now here, you’re riding<br />

<strong>the</strong> curve <strong>of</strong> diminishing returns. At up <strong>to</strong> two <strong>to</strong>ns in weight,<br />

<strong>the</strong>se <strong>things</strong> are slow and as clumsy as hell. Of course, <strong>the</strong>y<br />

can also carry enough armor <strong>to</strong> s<strong>to</strong>p just about any mobile<br />

weapon system you care <strong>to</strong> mention—short <strong>of</strong> an orbital fi re<br />

support mission from a passing WarShip—and <strong>the</strong>y can pack<br />

more fi repower than some light ’Mechs.<br />

Now that this sucker is opened up, you can see <strong>the</strong> chassis<br />

don’t look all that diff erent from <strong>the</strong> powered exoskele<strong>to</strong>ns<br />

you’ve seen used for boring civilian work. Of course, in this<br />

case, weight and strength are real important. You’ll never fi nd<br />

a civilian exoskele<strong>to</strong>n made out <strong>of</strong> this stuff . It takes some<br />

fancy zero-G manufacturing, and it’s not cheap. Just like <strong>the</strong><br />

rest <strong>of</strong> <strong>the</strong> gear on <strong>the</strong> suits you’ll be playing with. Bring <strong>the</strong>m<br />

back. We can aff ord <strong>to</strong> lose you, but we can’t spare <strong>the</strong> suit.<br />

Remember that.<br />

The chassis is just like a skele<strong>to</strong>n. Everything else mates <strong>to</strong> it.<br />

Most battlesuits are like Toad Boy here. They walk around on<br />

two legs just like you. Ga<strong>the</strong>r ’round. Come closer, everyone.<br />

See here? You can see <strong>the</strong>se bundles <strong>of</strong> rubbery stuff attached<br />

<strong>to</strong> <strong>the</strong> chassis. That’s your musculature—just like myomers<br />

on a BattleMech, except <strong>the</strong> fi bers in <strong>the</strong>se are shorter—designed<br />

<strong>to</strong> work on this reduced scale. Pass electricity though<br />

an actua<strong>to</strong>r at one end and watch <strong>the</strong>m contract. Works just<br />

like your own muscles, only this stuff is way stronger.<br />

Don’t pull that, soldier! You don’t know what it’s attached<br />

<strong>to</strong>.<br />

Next up, we have <strong>the</strong> power packs right back here.<br />

These little beauties will keep you going for about a day<br />

<strong>of</strong> heavy use. Longer if you shut down everything but <strong>the</strong><br />

essentials between fi ghts. These <strong>things</strong> charge your life<br />

support, comms and movement. Your weapons run <strong>of</strong>f<br />

<strong>the</strong>ir own power packs, so don’t go wild spraying laser fi re<br />

everywhere. I hear tell <strong>the</strong> Clans messed with using a lightweight<br />

fusion reac<strong>to</strong>r <strong>to</strong> power <strong>the</strong>ir Toads. Didn’t work out<br />

<strong>to</strong>o well, apparently. You really don’t want <strong>to</strong> have reac<strong>to</strong>r<br />

containment fail when you’ve got a ball <strong>of</strong> million-degree<br />

plasma sitting between your shoulder blades. Your average<br />

recharger will fi ll you up in under an hour. Techs can<br />

swap <strong>the</strong> packs out in a few minutes. Some suits rigged for<br />

longer endurance carry additional power packs, and if you<br />

can hitch a lift on a friendly OmniMech you can just plug in<br />

and draw juice straight from <strong>the</strong> engine.<br />

So <strong>the</strong> chassis supports <strong>the</strong> weight <strong>of</strong> all your gear, <strong>the</strong><br />

myomer muscles are strong enough <strong>to</strong> move it all, and you<br />

have power <strong>to</strong> make everything work. How do you make<br />

<strong>the</strong> can you’re wearing do what you want it <strong>to</strong>? The key<br />

is <strong>the</strong> suit lining, which is fi lled with pressure sensors. The<br />

sensors detect every movement you make and <strong>the</strong>n trigger<br />

<strong>the</strong> suit’s myomers <strong>to</strong> mimic <strong>the</strong> motion. What this means<br />

<strong>to</strong> you is, you don’t have <strong>to</strong> think about driving or controlling<br />

<strong>the</strong> suit like a tank or a ‘Mech. Just move, and <strong>the</strong> suit<br />

moves with you.<br />

Ahh! I hear you all cry out in dismay. If it’s that simple, why<br />

can’t anybody just strap on a suit <strong>of</strong> battle armor and go?<br />

First <strong>of</strong>f , <strong>the</strong> suit has <strong>to</strong> be adjusted <strong>to</strong> fi t each person like<br />

a glove if it’s going <strong>to</strong> work right. That takes time and skill.<br />

Second, <strong>the</strong> control system not only mimics your movements,<br />

but uses that fancy musculature <strong>to</strong> amplify <strong>the</strong> effect.<br />

So a lot <strong>of</strong> what you’ll be doing over <strong>the</strong> next month is<br />

learning how <strong>to</strong> avoid killing yourself and your buddies by<br />

accident. And <strong>the</strong>n <strong>the</strong>re are suits with a jump pack built in.<br />

Jumping in one <strong>of</strong> <strong>the</strong>se is a tricky skill <strong>to</strong> pick up, and <strong>the</strong><br />

only way <strong>to</strong> do it is practice.<br />

Understand this. Some <strong>of</strong> you are going <strong>to</strong> get hurt during<br />

your training. Maybe hurt dead. And nine times out <strong>of</strong><br />

ten it will be during jump practice. Talking <strong>of</strong> jumping, some<br />

gizmos can boost jump range. The late, great GDL came up<br />

with a jump booster for <strong>the</strong>ir scout suits, and <strong>the</strong> Combine<br />

came up with its own partial wing system.<br />

Your hands are going <strong>to</strong> be busy controlling <strong>the</strong> weapons.<br />

So you’ve got <strong>to</strong> use your head. There’s a heads-up display<br />

inside your helmet <strong>to</strong> give you targeting info and tell you<br />

what <strong>shape</strong> you’re in. All <strong>the</strong> controls are activated by voice<br />

or eye movement. Also built in<strong>to</strong> that fancy heads-up display<br />

are IR and light amplifi cation systems. Don’t get <strong>to</strong>o dependent<br />

on <strong>the</strong>m, though. The bad guys can use all sorts <strong>of</strong><br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

157

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