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the shape of things to come

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CHOOSE WEIGHT<br />

Depending on <strong>the</strong> aerospace unit’s desired type, its maximum<br />

weight may vary greatly (see p. 184).<br />

For conventional fi ghters, designers may choose any weight<br />

from 5 <strong>to</strong>ns <strong>to</strong> 50 <strong>to</strong>ns, in 5-<strong>to</strong>n increments.<br />

Aerospace fi ghters may weigh anywhere from 5 <strong>to</strong> 100 <strong>to</strong>ns, in<br />

5-<strong>to</strong>n increments.<br />

Small Craft may weigh anywhere from 100 <strong>to</strong> 200 <strong>to</strong>ns, in 5-<strong>to</strong>n<br />

increments.<br />

Aerodyne DropShips may weigh anywhere from 200 <strong>to</strong> 35,000<br />

<strong>to</strong>ns, in 100-<strong>to</strong>n increments.<br />

Spheroid DropShips may weigh anywhere from 200 <strong>to</strong> 100,000<br />

<strong>to</strong>ns, in 100-<strong>to</strong>n increments.<br />

Regardless <strong>of</strong> <strong>the</strong> aerospace unit type being constructed, <strong>the</strong><br />

<strong>to</strong>tal weight <strong>of</strong> its engine, weapons, armor and o<strong>the</strong>r components<br />

may not exceed this amount. Any unspent <strong>to</strong>nnage left after <strong>the</strong><br />

creation process is considered cargo, if <strong>the</strong> aerospace unit has<br />

internal space <strong>to</strong> spare, or wasted <strong>to</strong>nnage if it does not.<br />

Robert wants his ’Mechbuster <strong>to</strong> be a<br />

true terror <strong>of</strong> <strong>the</strong> conventional fi ghter class,<br />

and so he chooses a weight <strong>of</strong> 50 <strong>to</strong>ns for<br />

this unit—<strong>the</strong> maximum weight limit for<br />

conventional fi ghters.<br />

Scott chooses a heavy 75-<strong>to</strong>n weight for<br />

his Sabutai OmniFighter, hoping <strong>to</strong> make a<br />

powerful craft suitable <strong>to</strong> dogfi ghting and<br />

DropShip support.<br />

Because he intends <strong>to</strong> cram his vessel with<br />

luxury accommodations, Bruce decides his<br />

Astrolux needs <strong>to</strong> be as big as possible for a<br />

Small Craft. He chooses a weight <strong>of</strong> 200 <strong>to</strong>ns for his unit.<br />

For his Nekohono’o-class DropShip, Chris<br />

chooses a fairly hefty 16,000-<strong>to</strong>n weight.<br />

As her Arcadia shouldn’t require much<br />

weight <strong>to</strong> carry its cargo, Dawn chooses a<br />

weight <strong>of</strong> 3,000 <strong>to</strong>ns for her DropShip.<br />

DF DF<br />

SL-17 Shilone, First Alliance Air Wing (Outworlds Alliance)<br />

STEP 2: INSTALL ENGINES AND<br />

CONTROL SYSTEMS<br />

The second step in aerospace unit design is <strong>the</strong> installation <strong>of</strong><br />

<strong>the</strong> unit’s engines and control systems. This step establishes <strong>the</strong><br />

key fac<strong>to</strong>rs in <strong>the</strong> aerospace unit’s mobility, including <strong>the</strong> size and<br />

performance <strong>of</strong> its engine, <strong>the</strong> weight <strong>of</strong> <strong>the</strong> control systems its<br />

pilot or crew uses during battle, and <strong>the</strong> strength (and weight,<br />

where applicable) <strong>of</strong> its structural integrity. This step also determines<br />

<strong>the</strong> craft’s fuel supply, as well as its maximum possible<br />

armor level.<br />

INSTALL ENGINE<br />

Each aerospace unit constructed under <strong>the</strong>se rules carries one<br />

engine and power plant for its movement, weapon systems and<br />

o<strong>the</strong>r integral components. For fi ghters, <strong>the</strong> relative output <strong>of</strong><br />

this engine is expressed as an Engine Rating, which is directly<br />

determined by <strong>the</strong> craft’s <strong>to</strong>tal weight and its desired Safe Thrust.<br />

Small Craft and DropShips, which require a much larger combined<br />

engine and power plant for long-range fl ight and life support, use<br />

a more direct formula <strong>to</strong> determine engine size.<br />

For fi ghters (aerospace and conventional), <strong>the</strong>ir Engine Rating<br />

is determined fi rst, based on <strong>the</strong>ir <strong>to</strong>nnage and Safe Thrust. The<br />

designer <strong>the</strong>n uses this rating <strong>to</strong> select <strong>the</strong> listed engine type from<br />

<strong>the</strong> Master Engine Table (p. 49). Under <strong>the</strong>se rules, no fi ghter may<br />

be constructed with an Engine Rating below 10 or above 400.<br />

Small Craft and DropShips—which determine <strong>the</strong>ir engine<br />

weight more directly from <strong>the</strong> vessel’s <strong>to</strong>tal mass and its Desired<br />

Safe Thrust—do not use engines from <strong>the</strong> Master Engine Table.<br />

Instead, <strong>the</strong> designer determines a Base Movement Fac<strong>to</strong>r based<br />

on <strong>the</strong>ir weight and Safe Thrust, applies a tech base multiplier<br />

<strong>to</strong> <strong>the</strong> result, and <strong>the</strong>n multiplies <strong>the</strong> fi nal result by <strong>the</strong> vessel’s<br />

<strong>to</strong>tal weight.<br />

Engine types and weight formulas for <strong>the</strong> various aerospace<br />

units are illustrated fully in <strong>the</strong> Aerospace Unit Engine Table (see<br />

p. 185).<br />

Tech Base: Standard fusion engines are equally available <strong>to</strong><br />

fi ghters <strong>of</strong> Clan or Inner Sphere tech bases, as are standard turbine<br />

engines (ICEs) for conventional fi ghters built by <strong>the</strong> Clans and <strong>the</strong><br />

Inner Sphere. Compact, Light and Inner Sphere XL fusion engines<br />

are available only <strong>to</strong> aerospace fi ghters with an Inner Sphere Tech<br />

Base. Clan XL engines are available only <strong>to</strong> aerospace fi ghters with<br />

a Clan Tech Base.<br />

Small Craft and DropShips created with a Clan Tech Base may<br />

only use Clan engines. Those built with an Inner Sphere Tech Base<br />

may only use Inner Sphere engines.<br />

Space: None <strong>of</strong> <strong>the</strong> engine types that may be chosen for fi ghters,<br />

Small Craft or DropShips under <strong>the</strong>se rules have any impact<br />

on <strong>the</strong> number <strong>of</strong> weapon items such units may mount per arc.<br />

OmniFighters: Engine type, rating and Thrust Points must be<br />

established when designing an OmniFighter’s base confi guration,<br />

and may not be altered in that OmniFighter’s completed Primary<br />

or Alternate confi gurations.

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