the shape of things to come
the shape of things to come
the shape of things to come
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Oversized Pla<strong>to</strong>ons<br />
Even though oversized pla<strong>to</strong>ons operate as separate subpla<strong>to</strong>ons<br />
on <strong>the</strong> battlefi eld, <strong>the</strong> calculations for <strong>to</strong>tal weapon<br />
damage and damage by trooper may be computed for such<br />
units across <strong>the</strong> entire pla<strong>to</strong>on and <strong>the</strong>n divided evenly across<br />
<strong>the</strong> sub-pla<strong>to</strong>ons. A 36-man Word <strong>of</strong> Blake foot pla<strong>to</strong>on, would<br />
break in<strong>to</strong> two 18-trooper sub-pla<strong>to</strong>ons for gameplay, but<br />
would compute its damage based on <strong>the</strong> cumulative fi repower<br />
<strong>of</strong> 36 troopers. Each 18-trooper sub-pla<strong>to</strong>on would <strong>the</strong>n receive<br />
<strong>the</strong>ir allotment <strong>of</strong> damage points based on <strong>the</strong> average for <strong>the</strong><br />
whole pla<strong>to</strong>on, with each sub-pla<strong>to</strong>on computed evenly. If <strong>the</strong><br />
entire 36-man pla<strong>to</strong>on could dish out 0.5 points per trooper,<br />
<strong>the</strong>n each 18-trooper pla<strong>to</strong>on would see damage values <strong>of</strong> 1<br />
point at a single trooper (0.5, rounded up, is 1) <strong>to</strong> 9 points at<br />
<strong>the</strong> full 18 per sub-pla<strong>to</strong>on (18 troopers in <strong>the</strong> sub-pla<strong>to</strong>on x<br />
0.5 points per trooper = 9 points per sub-pla<strong>to</strong>on).<br />
Note that while <strong>the</strong> sub-divisions <strong>of</strong> oversized pla<strong>to</strong>ons may<br />
break up individual squads and <strong>the</strong>ir distribution <strong>of</strong> support<br />
weaponry, <strong>the</strong> approach for <strong>the</strong>se rules follows <strong>the</strong> abstract<br />
principles that keep conventional infantry relatively easy <strong>to</strong><br />
play in Total Warfare.<br />
As Darrell has decided not <strong>to</strong> equip his Mo<strong>to</strong>rized<br />
Laser Rifle Pla<strong>to</strong>on with Secondary Weapons, all 28<br />
men in <strong>the</strong> pla<strong>to</strong>on are using <strong>the</strong> same Primary Weapon,<br />
which provides a –2 <strong>to</strong>-hit modifi er at a range <strong>of</strong> 0, a<br />
+0 modifi er at ranges <strong>of</strong> 1 <strong>to</strong> 2 hexes, a +2 modifi er at<br />
ranges 3 <strong>to</strong> 4 hexes and a +4 modifi er at 5 <strong>to</strong> 6 hexes.<br />
He notes <strong>the</strong>se numbers on <strong>the</strong> Range Modifi er lines<br />
corresponding <strong>to</strong> each number <strong>of</strong> hexes, <strong>the</strong>n blanks<br />
out <strong>the</strong> remainder, as <strong>the</strong> pla<strong>to</strong>on’s weapons be<strong>come</strong><br />
ineff ective beyond 6 hexes.<br />
He <strong>the</strong>n adds up all his troopers’ Damage Values and<br />
<strong>come</strong>s <strong>to</strong> a fi nal Pla<strong>to</strong>on Damage Value <strong>of</strong> 8 points (0.28<br />
per trooper x 28 troopers = 7.84, round up <strong>to</strong> 8), which he<br />
divides among <strong>the</strong> pla<strong>to</strong>on <strong>to</strong> fi nd <strong>the</strong> average damage<br />
per trooper (8 ÷ 28 = 0.286 per trooper). Computing this<br />
new damage, trooper by trooper, and rounding normally,<br />
he computes <strong>the</strong> pla<strong>to</strong>on’s Damage Value for every quantity<br />
<strong>of</strong> troopers from 1 <strong>to</strong> 28, fi nding that <strong>the</strong> pla<strong>to</strong>on will<br />
deliver no damage at 1 trooper (1 x 0.286 = 0.286, rounded<br />
normally <strong>to</strong> 0), 1 point at 2 troopers (2 x 0.286 = 0.572,<br />
rounded normally <strong>to</strong> 1), 1 point at 3 troopers (3 x 0.286 =<br />
0.858, rounded normally <strong>to</strong> 1) and so on. For each Damage<br />
Value, he notes <strong>the</strong> number in <strong>the</strong> Max Weapon Damage<br />
box corresponding <strong>to</strong> that number <strong>of</strong> surviving troopers.<br />
Eberhard’s Marian Foot Pla<strong>to</strong>on is equipped with<br />
au<strong>to</strong>-rifl es as a Primary Weapon and Support machine<br />
guns as a secondary, with each 10-man squad carrying<br />
2 Support MGs. This means that <strong>the</strong> ranges and <strong>to</strong>-hit<br />
modifiers for <strong>the</strong> Support machine guns will apply<br />
over those <strong>of</strong> <strong>the</strong> pla<strong>to</strong>on’s au<strong>to</strong>-rifl es. He thus notes<br />
<strong>the</strong> machine guns’ <strong>to</strong>-hit modifi ers across <strong>the</strong> Range<br />
Modifi ers row on each <strong>of</strong> his four pla<strong>to</strong>on lines: –1 at<br />
0 hexes (–2 initial, +1 for Crew Value <strong>of</strong> 2), +0 at hex<br />
ranges 1 and 2, +2 at 3 <strong>to</strong> 4 hexes and +4 at 5 and 6<br />
hexes. Eberhard blacks out <strong>the</strong> remaining ranges.<br />
Eberhard’s pla<strong>to</strong>on numbers 100 in all, at 10 squads<br />
<strong>of</strong> 10. Of <strong>the</strong>se troops, 2 per squad—for a <strong>to</strong>tal <strong>of</strong> 20 in<br />
<strong>the</strong> pla<strong>to</strong>on (2 Secondary Weapon troops per squad x 10<br />
troopers per squad = 20)—are equipped with Support<br />
machine guns, while <strong>the</strong> rest (80 troops; 100 – 20 = 80)<br />
are equipped with <strong>the</strong> Primary Weapon (au<strong>to</strong>-rifl es). With<br />
each au<strong>to</strong>-rifl e’s Damage Value <strong>of</strong> 0.52, and each Support<br />
machine gun’s Damage Value <strong>of</strong> 0.94, Eberhard computes<br />
a fi nal pla<strong>to</strong>on Damage Value <strong>of</strong> 60 points ([20 Secondary<br />
Weapons x 0.94 Damage per Secondary Weapon] + [80<br />
Primary Weapons x 0.52 Damage per Primary Weapon]<br />
= 60.4, rounded normally <strong>to</strong> 60). Dividing this value by<br />
100, Eberhard finds that <strong>the</strong> average per-trooper Damage<br />
Value for his pla<strong>to</strong>on <strong>come</strong>s <strong>to</strong> 0.6 (60 Total Damage<br />
÷ 100 troopers = 0.6 Damage per trooper). Multiplying<br />
each trooper individually on <strong>the</strong> fi rst row for his four-row<br />
Marian pla<strong>to</strong>on, he determines <strong>the</strong> Damage Value <strong>of</strong> <strong>the</strong><br />
pla<strong>to</strong>on for troops numbered 1 through 25 (<strong>the</strong>n repeats<br />
<strong>the</strong>se values for each row).<br />
Glenn’s Mechanized Hover Pla<strong>to</strong>on is comprised <strong>of</strong><br />
4 squads <strong>of</strong> 5 troopers each, for a <strong>to</strong>tal <strong>of</strong> 20 soldiers.<br />
Their Primary Weapon is <strong>the</strong> standard au<strong>to</strong>-rifl e, and<br />
<strong>the</strong>y are using Corean Farshot LRM launchers as a<br />
Secondary Weapon. Because Glenn has given his<br />
troops 2 Secondary Weapons per squad, <strong>the</strong> ranges<br />
and modifi ers for those weapons will apply. On <strong>the</strong><br />
Range Modifi ers row for his pla<strong>to</strong>on, he notes <strong>the</strong> following:<br />
–1 at 0 hexes (–2 initial, +1 for <strong>the</strong> LRM’s Crew<br />
Value <strong>of</strong> 1E), +0 at hex ranges 1 through 3, +2 for hexes<br />
4 through 6 and +4 for hexes 7 through 9. Glenn <strong>the</strong>n<br />
blacks out <strong>the</strong> rest <strong>of</strong> <strong>the</strong> Range Modifi ers lines from 10<br />
through 21 hexes, as <strong>the</strong> pla<strong>to</strong>on may not eff ectively<br />
attack at such ranges.<br />
At 2 weapons per each <strong>of</strong> <strong>the</strong> pla<strong>to</strong>on’s 4 squads, <strong>the</strong><br />
LRMs account for 8 troopers’ Damage Values. The remaining<br />
12 troopers deliver <strong>the</strong> Damage Value for <strong>the</strong> pla<strong>to</strong>on’s<br />
Primary Weapon (20 <strong>to</strong>tal troops – 8 Secondary Weapons<br />
= 12 Primary Weapon users). The LRMs have a Damage<br />
Value <strong>of</strong> 0.19 each, and <strong>the</strong> au<strong>to</strong>-rifles have a Damage<br />
Value <strong>of</strong> 0.52 points each, so <strong>the</strong> final Damage Value<br />
<strong>come</strong>s <strong>to</strong> 8 for <strong>the</strong> pla<strong>to</strong>on ([8 Secondary Weapons x 0.19<br />
Damage per Secondary Weapon] + [12 Primary Weapons<br />
x 0.52 Damage per Primary Weapon] = 7.76, rounded up<br />
<strong>to</strong> 8). Dividing this value by 20, Glenn fi nds that <strong>the</strong> average<br />
damage per trooper for his pla<strong>to</strong>on is 0.4 (8 Damage<br />
÷ 20 troops = 0.4 Damage per trooper). Multiplying each<br />
trooper individually, Glenn determines <strong>the</strong> Damage Value<br />
<strong>of</strong> <strong>the</strong> pla<strong>to</strong>on for troops numbered 1 through 20.<br />
MM MM<br />
A Savannha Master driver pauses briefl y <strong>to</strong> coordinate with a nearby patrol.<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
153