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the shape of things to come

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DropShip and not a fi ghter, it loses no weapon slots <strong>to</strong><br />

<strong>the</strong> use <strong>of</strong> ferro-fi brous armor.<br />

The Nekohono’o now has 9,703 <strong>to</strong>ns remaining (9,760<br />

<strong>to</strong>ns – 57 <strong>to</strong>ns = 9,703 <strong>to</strong>ns).<br />

For her 3,000-<strong>to</strong>n Arcadia-class<br />

aerodyne DropShip with its Structural<br />

Integrity <strong>of</strong> 11, Dawn finds <strong>the</strong> maximum<br />

armor capacity is 49.5 <strong>to</strong>ns (SI<br />

11 x 4.5 = 49.5). Deciding <strong>to</strong> install <strong>the</strong><br />

maximum <strong>to</strong>nnage <strong>of</strong> standard armor,<br />

she fi nds that her craft will receive 990 points (49.5 <strong>to</strong>ns<br />

<strong>of</strong> armor x 20 points per <strong>to</strong>n <strong>of</strong> Clan standard armor at<br />

3,000-<strong>to</strong>n aerodyne DropShip weight = 990 points), plus<br />

an extra 44 from its Structural Integrity value (SI 11 x 4<br />

armor facings = 44). With a <strong>to</strong>tal <strong>of</strong> 1,034 armor points<br />

<strong>to</strong> allocate (990 + 44 = 1,034), Dawn places 351 in <strong>the</strong><br />

Arcadia’s nose, 211 on each wing and 261 in <strong>the</strong> aft.<br />

The Arcadia now has up <strong>to</strong> 1,460.5 <strong>to</strong>ns left <strong>to</strong> spend on<br />

o<strong>the</strong>r components (1,510 <strong>to</strong>ns – 49.5 <strong>to</strong>ns = 1,460.5 <strong>to</strong>ns).<br />

STEP 4: ADD HEAT SINKS<br />

Most aerospace units require heat sinks <strong>to</strong> dissipate <strong>the</strong><br />

waste heat generated by <strong>the</strong>ir weapons, engines and o<strong>the</strong>r<br />

equipment. Aerospace fighters can push <strong>the</strong>se heat sinks<br />

beyond <strong>to</strong>lerances, but conventional fi ghters, Small Craft and<br />

DropShips operate on a “zero-heat principle,” which means<br />

that <strong>the</strong>se units have no Heat Scale during combat and cannot<br />

generate any heat in excess <strong>of</strong> <strong>the</strong>ir heat sink capacity.<br />

Depending on unit and engine type, aerospace units not<br />

only have diff erent heat sink requirements, but also receive a<br />

varying number <strong>of</strong> “weight-free” heat sinks provided with <strong>the</strong>ir<br />

engines. The Aerospace Heat Sink Table below defi nes <strong>the</strong><br />

minimum number <strong>of</strong> heat sinks needed by each aerospace<br />

unit type covered under <strong>the</strong>se rules, as well as <strong>the</strong> bonus heat<br />

sink allotment each unit receives with its engine. Because<br />

most heat sink needs depend on knowing <strong>the</strong> unit’s weapon<br />

AEROSPACE UNIT HEAT SINKS TABLE<br />

load, designers may opt <strong>to</strong> establish <strong>the</strong> unit’s heat sinks after<br />

determining what weapons (if any) <strong>the</strong> unit will carry and how<br />

much heat <strong>the</strong>se weapons will generate.<br />

Conventional fi ghters may only use single (standard) heat<br />

sinks. Aerospace fi ghters, Small Craft and DropShips may use<br />

standard (single) or double heat sinks.<br />

Aerospace units constructed under <strong>the</strong>se rules may not<br />

combine heat sinks <strong>of</strong> diff erent types. If <strong>the</strong> designer chooses<br />

standard (single) heat sinks for a unit, <strong>the</strong> unit’s bonus “weightfree”<br />

sinks are au<strong>to</strong>matically considered standard heat sinks; if<br />

double heat sinks are chosen, <strong>the</strong> bonus sinks are considered<br />

double heat sinks.<br />

Tech Base: Standard (single) heat sinks are equally available<br />

<strong>to</strong> aerospace units <strong>of</strong> Clan or Inner Sphere tech bases, and are<br />

<strong>the</strong> only type available <strong>to</strong> conventional fi ghters <strong>of</strong> any tech<br />

base. Aerospace units built with an Inner Sphere tech base<br />

may use Inner Sphere double heat sinks as well. Clan-made<br />

aerospace units may use Clan double heat sinks.<br />

Space: An aerospace unit’s heat sinks do not affect <strong>the</strong><br />

amount <strong>of</strong> weapon slots available <strong>to</strong> <strong>the</strong> unit, even if mounted<br />

as OmniFighter pods.<br />

OmniFighters: The type <strong>of</strong> heat sinks established for an<br />

OmniFighter’s base confi guration may not be altered in its<br />

completed Primary or Alternate confi gurations, nor may <strong>the</strong><br />

number <strong>of</strong> said heat sinks be reduced below <strong>the</strong> number<br />

established for <strong>the</strong> base confi guration. However, heat sinks <strong>of</strong><br />

<strong>the</strong> same type may be added as pods on later confi gurations<br />

if an Alternate confi guration requires <strong>the</strong>m.<br />

Robert’s ’Mechbuster is a conventional<br />

fighter powered by a turbine<br />

(internal combustion) engine, and thus<br />

receives no free heat sinks, nor does<br />

it require heat sinks for non-energy<br />

weapons. As Robert plans on installing<br />

energy weapons, he must add enough sinks <strong>to</strong> cover<br />

<strong>the</strong> heat <strong>of</strong> all energy weapons fired in unison, and<br />

thus chooses <strong>to</strong> add 9 single heat sinks—<strong>the</strong> only type<br />

available—<strong>to</strong> his Buster. This leaves <strong>the</strong> fi ghter with 5.5<br />

remaining <strong>to</strong>ns (14.5 <strong>to</strong>ns – 9 <strong>to</strong>ns = 5.5 <strong>to</strong>ns).<br />

Aerospace Unit Type Min. Heat Sink Requirement Weight-Free Heat Sinks<br />

Conventional Fighter (ICE) Total <strong>of</strong> all Energy Weapon Heat 0<br />

Conventional Fighter (Fusion) Total <strong>of</strong> all Energy Weapon Heat 10<br />

Aerospace Fighter 10 10<br />

Aerodyne Small Craft or DropShip (Civilian) None Engine Tonnage ÷ 60*<br />

Aerodyne DropShip (Military) None Engine Tonnage ÷ 20*<br />

Spheroid Small Craft or DropShip (Civilian) None √ (Engine Tonnage x 1.6)*<br />

Spheroid DropShip (Military) None √ (Engine Tonnage x 6.8)*<br />

*Round down<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

193

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