the shape of things to come
the shape of things to come
the shape of things to come
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DropShip and not a fi ghter, it loses no weapon slots <strong>to</strong><br />
<strong>the</strong> use <strong>of</strong> ferro-fi brous armor.<br />
The Nekohono’o now has 9,703 <strong>to</strong>ns remaining (9,760<br />
<strong>to</strong>ns – 57 <strong>to</strong>ns = 9,703 <strong>to</strong>ns).<br />
For her 3,000-<strong>to</strong>n Arcadia-class<br />
aerodyne DropShip with its Structural<br />
Integrity <strong>of</strong> 11, Dawn finds <strong>the</strong> maximum<br />
armor capacity is 49.5 <strong>to</strong>ns (SI<br />
11 x 4.5 = 49.5). Deciding <strong>to</strong> install <strong>the</strong><br />
maximum <strong>to</strong>nnage <strong>of</strong> standard armor,<br />
she fi nds that her craft will receive 990 points (49.5 <strong>to</strong>ns<br />
<strong>of</strong> armor x 20 points per <strong>to</strong>n <strong>of</strong> Clan standard armor at<br />
3,000-<strong>to</strong>n aerodyne DropShip weight = 990 points), plus<br />
an extra 44 from its Structural Integrity value (SI 11 x 4<br />
armor facings = 44). With a <strong>to</strong>tal <strong>of</strong> 1,034 armor points<br />
<strong>to</strong> allocate (990 + 44 = 1,034), Dawn places 351 in <strong>the</strong><br />
Arcadia’s nose, 211 on each wing and 261 in <strong>the</strong> aft.<br />
The Arcadia now has up <strong>to</strong> 1,460.5 <strong>to</strong>ns left <strong>to</strong> spend on<br />
o<strong>the</strong>r components (1,510 <strong>to</strong>ns – 49.5 <strong>to</strong>ns = 1,460.5 <strong>to</strong>ns).<br />
STEP 4: ADD HEAT SINKS<br />
Most aerospace units require heat sinks <strong>to</strong> dissipate <strong>the</strong><br />
waste heat generated by <strong>the</strong>ir weapons, engines and o<strong>the</strong>r<br />
equipment. Aerospace fighters can push <strong>the</strong>se heat sinks<br />
beyond <strong>to</strong>lerances, but conventional fi ghters, Small Craft and<br />
DropShips operate on a “zero-heat principle,” which means<br />
that <strong>the</strong>se units have no Heat Scale during combat and cannot<br />
generate any heat in excess <strong>of</strong> <strong>the</strong>ir heat sink capacity.<br />
Depending on unit and engine type, aerospace units not<br />
only have diff erent heat sink requirements, but also receive a<br />
varying number <strong>of</strong> “weight-free” heat sinks provided with <strong>the</strong>ir<br />
engines. The Aerospace Heat Sink Table below defi nes <strong>the</strong><br />
minimum number <strong>of</strong> heat sinks needed by each aerospace<br />
unit type covered under <strong>the</strong>se rules, as well as <strong>the</strong> bonus heat<br />
sink allotment each unit receives with its engine. Because<br />
most heat sink needs depend on knowing <strong>the</strong> unit’s weapon<br />
AEROSPACE UNIT HEAT SINKS TABLE<br />
load, designers may opt <strong>to</strong> establish <strong>the</strong> unit’s heat sinks after<br />
determining what weapons (if any) <strong>the</strong> unit will carry and how<br />
much heat <strong>the</strong>se weapons will generate.<br />
Conventional fi ghters may only use single (standard) heat<br />
sinks. Aerospace fi ghters, Small Craft and DropShips may use<br />
standard (single) or double heat sinks.<br />
Aerospace units constructed under <strong>the</strong>se rules may not<br />
combine heat sinks <strong>of</strong> diff erent types. If <strong>the</strong> designer chooses<br />
standard (single) heat sinks for a unit, <strong>the</strong> unit’s bonus “weightfree”<br />
sinks are au<strong>to</strong>matically considered standard heat sinks; if<br />
double heat sinks are chosen, <strong>the</strong> bonus sinks are considered<br />
double heat sinks.<br />
Tech Base: Standard (single) heat sinks are equally available<br />
<strong>to</strong> aerospace units <strong>of</strong> Clan or Inner Sphere tech bases, and are<br />
<strong>the</strong> only type available <strong>to</strong> conventional fi ghters <strong>of</strong> any tech<br />
base. Aerospace units built with an Inner Sphere tech base<br />
may use Inner Sphere double heat sinks as well. Clan-made<br />
aerospace units may use Clan double heat sinks.<br />
Space: An aerospace unit’s heat sinks do not affect <strong>the</strong><br />
amount <strong>of</strong> weapon slots available <strong>to</strong> <strong>the</strong> unit, even if mounted<br />
as OmniFighter pods.<br />
OmniFighters: The type <strong>of</strong> heat sinks established for an<br />
OmniFighter’s base confi guration may not be altered in its<br />
completed Primary or Alternate confi gurations, nor may <strong>the</strong><br />
number <strong>of</strong> said heat sinks be reduced below <strong>the</strong> number<br />
established for <strong>the</strong> base confi guration. However, heat sinks <strong>of</strong><br />
<strong>the</strong> same type may be added as pods on later confi gurations<br />
if an Alternate confi guration requires <strong>the</strong>m.<br />
Robert’s ’Mechbuster is a conventional<br />
fighter powered by a turbine<br />
(internal combustion) engine, and thus<br />
receives no free heat sinks, nor does<br />
it require heat sinks for non-energy<br />
weapons. As Robert plans on installing<br />
energy weapons, he must add enough sinks <strong>to</strong> cover<br />
<strong>the</strong> heat <strong>of</strong> all energy weapons fired in unison, and<br />
thus chooses <strong>to</strong> add 9 single heat sinks—<strong>the</strong> only type<br />
available—<strong>to</strong> his Buster. This leaves <strong>the</strong> fi ghter with 5.5<br />
remaining <strong>to</strong>ns (14.5 <strong>to</strong>ns – 9 <strong>to</strong>ns = 5.5 <strong>to</strong>ns).<br />
Aerospace Unit Type Min. Heat Sink Requirement Weight-Free Heat Sinks<br />
Conventional Fighter (ICE) Total <strong>of</strong> all Energy Weapon Heat 0<br />
Conventional Fighter (Fusion) Total <strong>of</strong> all Energy Weapon Heat 10<br />
Aerospace Fighter 10 10<br />
Aerodyne Small Craft or DropShip (Civilian) None Engine Tonnage ÷ 60*<br />
Aerodyne DropShip (Military) None Engine Tonnage ÷ 20*<br />
Spheroid Small Craft or DropShip (Civilian) None √ (Engine Tonnage x 1.6)*<br />
Spheroid DropShip (Military) None √ (Engine Tonnage x 6.8)*<br />
*Round down<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
193