the shape of things to come
the shape of things to come
the shape of things to come
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Today’s vehicular-scale missile launchers are a broadly varied<br />
weapon class used <strong>to</strong> deliver clusters <strong>of</strong> self-propelled—and usually<br />
self-guided—munitions <strong>to</strong> a target. Not <strong>to</strong> be confused with capitalscale<br />
missile launchers (or <strong>the</strong> Arrow IV artillery missile that will be<br />
discussed in a later text), <strong>the</strong> missiles mounted on many BattleMechs<br />
and Combat Vehicles are much smaller in size and power, adapted <strong>to</strong><br />
<strong>the</strong> electronic noise, limited sensor acuity and eff ective armor in <strong>the</strong><br />
tactical battlefi eld.<br />
Currently, between <strong>the</strong> Clans and <strong>the</strong> Inner Sphere, eight types <strong>of</strong><br />
missile launchers or launcher variants are in widespread use. Their<br />
specifi cs are outlined below.<br />
[A ninth launcher type, <strong>the</strong> multi-missile launcher, was under development<br />
when Blakist-backed mercenaries assaulted Outreach. Ironically,<br />
<strong>the</strong> Robes’ capture <strong>of</strong> that weapon system allowed it <strong>to</strong> survive that terrible<br />
holocaust and reach wider production in <strong>the</strong> years since. –EB]<br />
ADVANCED TACTICAL MISSILE SYSTEM (ATM)<br />
Introduced: 3054 (Clan Coyote)<br />
A semi-flexible weapon system presently available only <strong>to</strong> <strong>the</strong><br />
Clans, <strong>the</strong> ATM (Advanced Tactical Missile) launcher features three<br />
selectable ammunition types specialized for specifi c battlefi eld needs,<br />
and an integrated Artemis IV-style fi re control system that enhances<br />
<strong>the</strong> accuracy <strong>of</strong> each cluster fi red. Because <strong>of</strong> <strong>the</strong> enhanced electronics<br />
package and specialized feed mechanisms, <strong>the</strong> ATM system cannot<br />
make use <strong>of</strong> o<strong>the</strong>r munitions beyond its own three types, which<br />
include standard armor-defeating missiles (balancing range over warhead<br />
yield), high-explosive warheads (sacrifi cing propellants for larger<br />
and more powerful warheads), and extended-range munitions (which<br />
place proportionately more propellant in each missile, for a reduced<br />
explosive yield but greater reach). ATMs are typically mounted in rack<br />
multiples <strong>of</strong> three tubes each.<br />
Ra<strong>the</strong>r than attempt <strong>to</strong> match <strong>the</strong> sophistication <strong>of</strong> <strong>the</strong> ATM<br />
system itself, Inner Sphere engineers have instead focused more<br />
on <strong>the</strong> specialized munitions, preferring <strong>to</strong> mate <strong>the</strong> abilities <strong>of</strong> <strong>the</strong><br />
warheads with <strong>the</strong> far more populous and logistically supported LRM<br />
and SRM designs already available. These variant missile rounds will<br />
be described in detail below.<br />
LONG-RANGE MISSILES (LRM)<br />
Introduced: 2400 (Terran Hegemony)<br />
Developed for reach, ra<strong>the</strong>r than punch, long-range missile racks<br />
are capable <strong>of</strong> indirect fire and a more concentrated dispersal <strong>of</strong><br />
warheads. LRMs are typically mounted and launched in five-tube<br />
groups, with up <strong>to</strong> 20 tubes in a single rack, though Clan Pro<strong>to</strong>Mechs<br />
may pack smaller sets. Standard LRM launchers are quite versatile, and<br />
can be easily upgraded with Artemis IV systems and even make use <strong>of</strong><br />
a variety <strong>of</strong> special munitions. Inner Sphere launchers, which derive<br />
<strong>the</strong>ir impressive range from a ballistic launch angle, are no<strong>to</strong>riously<br />
less accurate close-in, especially when compared <strong>to</strong> <strong>the</strong>ir smaller and<br />
more compact Clan rivals. Never<strong>the</strong>less, <strong>the</strong>ir fl exibility and solid reliability<br />
at long distances has kept LRM models like Delta Dart, Holly,<br />
Shigunga and Valiant in production for centuries.<br />
MEDIUM-RANGE MISSILES (MRMS)<br />
Introduced: 3058 (Draconis Combine)<br />
DCMS engineers at Luthien Armor Works’ Shigunga Missiles Division<br />
unveiled <strong>the</strong>ir medium-range missile (MRM) launcher system in 3058.<br />
Basing <strong>the</strong>ir eff orts on pro<strong>to</strong>type “dead-fi re” missiles under development<br />
at <strong>the</strong> time, MRMs were intended <strong>to</strong> deliver a less expensive,<br />
homegrown weapon aimed at saturation fi re in <strong>the</strong> mid-range bracket.<br />
Eschewing targeting and guidance systems for smaller, unguided<br />
projectiles, <strong>the</strong> MRM system was essentially a giant step backward in<br />
terms <strong>of</strong> missile technology. But while <strong>the</strong> loss <strong>of</strong> accuracy and eff ective<br />
range are signifi cant, especially when coupled with <strong>the</strong> launchers’<br />
incompatibility with enhancements like Artemis or specialized muni-<br />
MISSILE LAUNCHERS<br />
tions, MRM racks and <strong>the</strong>ir ammunition are lighter and more compact<br />
than LRMs <strong>of</strong> equivalent volley sizes. This means that despite <strong>the</strong>ir light<br />
warhead yields per missile, <strong>the</strong> MRM makes up in volume what it lacks<br />
in accuracy—and it can do so for far longer than a comparable LRM.<br />
Initially spurned by many in <strong>the</strong> DCMS as a weapon designed for<br />
green cadets, MRMs caught on over <strong>the</strong> years, and have since appeared<br />
in regular and mercenary commands across <strong>the</strong> Inner Sphere. The Clans,<br />
however, have shown no interest in duplicating this technology.<br />
MULTI-MISSILE LAUNCHERS (MMLS)<br />
[Introduced: 3067 (Battle Magic [mercenary command])<br />
The Battle Magic mercenary command was developing <strong>the</strong> multimissile<br />
launcher (MML) system on Outreach near <strong>the</strong> close <strong>of</strong> 3067<br />
when Wayne Waco and his followers launched <strong>the</strong>ir sneak attack<br />
on Harlech. Intended <strong>to</strong> maximize <strong>the</strong> usefulness <strong>of</strong> standard and<br />
specialty LRM and SRM munitions, while simultaneously simplifying<br />
<strong>the</strong> logistical needs <strong>of</strong> <strong>the</strong> cashed-strapped merc outfi t, <strong>the</strong> MML was<br />
deployed in 3-, 5-, 7- and 9-tube sizes. It also featured compatibility<br />
with Artemis fi re-control systems and LRM/SRM special munitions,<br />
such as Narc and Swarm missiles. This eff ectively produced a weapon<br />
that mimicked <strong>the</strong> Clan ATM system.<br />
Several pro<strong>to</strong>types <strong>of</strong> <strong>the</strong>se weapons were pressed in<strong>to</strong> hasty service<br />
<strong>to</strong> fend <strong>of</strong>f <strong>the</strong> renegade mercenary attack on Harlech, but sadly<br />
failed <strong>to</strong> save Battle Magic from utter destruction. Ironically, it was <strong>the</strong><br />
Blakist zealots who brought <strong>the</strong> MML in<strong>to</strong> full-scale production after<br />
<strong>the</strong>ir subsequent invasion <strong>of</strong> Outreach in 3068, apparently fi nding <strong>the</strong><br />
Magic’s innovation useful. Fortunately, <strong>the</strong> technology did not remain<br />
proprietary for long, as virtually all <strong>the</strong> o<strong>the</strong>r factions engaged against<br />
<strong>the</strong> Robes have fi elded <strong>the</strong>ir own versions <strong>of</strong> <strong>the</strong> MML by <strong>the</strong> time <strong>of</strong><br />
this writing. –EB]<br />
ROCKET LAUNCHERS<br />
Introduced: 3064 (Marian Hegemony)<br />
As weapon technologies go, <strong>the</strong> rocket launcher system was hardly<br />
new even when <strong>the</strong> Marian Hegemony introduced it a few years ago. In<br />
fact, <strong>the</strong>se weapons essentially amount <strong>to</strong> a multi-tube variation on <strong>the</strong><br />
standard infantryman’s light anti-tank weapon (LAW)—a self-contained,<br />
one-shot, unguided launch system. Why, <strong>the</strong>n, did it take so long <strong>to</strong> for<br />
someone <strong>to</strong> develop it in<strong>to</strong> a mainstream vehicular weapon? It’s hard<br />
<strong>to</strong> say, though a guess might be a long-standing presumption that <strong>the</strong><br />
only viable weapons on <strong>to</strong>day’s ‘Mech-heavy battlefi eld are high-tech<br />
systems that can battle ambient ECM, home in on a target and still<br />
deliver powerful damage meant <strong>to</strong> defeat multi-layer combat armor.<br />
Installed in racks <strong>of</strong> 10, 15 and 20 tubes, rocket launchers are cheap,<br />
simple and compact enough <strong>to</strong> install multiple racks at a fraction <strong>of</strong><br />
<strong>the</strong> weight cost <strong>of</strong> a more reusable LRM. With hitting power roughly<br />
equal <strong>to</strong> a comparable-sized LRM volley, <strong>the</strong> rockets’ damage potential<br />
is respectable, making <strong>the</strong>m an excellent choice for <strong>the</strong> fairly low-tech<br />
armies <strong>of</strong> <strong>the</strong> Periphery. However, <strong>the</strong> Inner Sphere’s larger militaries<br />
have been slow <strong>to</strong> introduce <strong>the</strong> rocket launcher system, largely<br />
because it’s a one-shot weapon that loses eff ective range in <strong>the</strong> larger<br />
rack sizes (<strong>the</strong> latter largely attributed <strong>to</strong> <strong>the</strong> cluttering fl ight paths <strong>of</strong><br />
so many unguided munitions fi red in unison).<br />
SHORT-RANGE MISSILES (SRM)<br />
Introduced: 2370 (Terran Hegemony)<br />
Less sophisticated than LRMs, <strong>the</strong> direct-fired short-range missile<br />
(SRM) system makes up for its limited reach with <strong>the</strong> heavier punch <strong>of</strong><br />
its high-explosive warheads. Mounted in racks <strong>of</strong> two, four or six tubes—<br />
though, again, Pro<strong>to</strong>Mechs have been known <strong>to</strong> boast irregular tube<br />
counts—SRMs are particularly eff ective against vehicles and infantry, and<br />
are <strong>of</strong>ten a favored weapon for smaller battlefi eld units. Their popularity<br />
has been proven by <strong>the</strong> longevity <strong>of</strong> brand names like Harvester, Holly,<br />
Hovertec and Telos, and even <strong>the</strong> Clans have managed <strong>to</strong> maintain <strong>the</strong>ir<br />
own models—albeit more compact and lightweight by comparison.<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
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