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the shape of things to come

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Today’s vehicular-scale missile launchers are a broadly varied<br />

weapon class used <strong>to</strong> deliver clusters <strong>of</strong> self-propelled—and usually<br />

self-guided—munitions <strong>to</strong> a target. Not <strong>to</strong> be confused with capitalscale<br />

missile launchers (or <strong>the</strong> Arrow IV artillery missile that will be<br />

discussed in a later text), <strong>the</strong> missiles mounted on many BattleMechs<br />

and Combat Vehicles are much smaller in size and power, adapted <strong>to</strong><br />

<strong>the</strong> electronic noise, limited sensor acuity and eff ective armor in <strong>the</strong><br />

tactical battlefi eld.<br />

Currently, between <strong>the</strong> Clans and <strong>the</strong> Inner Sphere, eight types <strong>of</strong><br />

missile launchers or launcher variants are in widespread use. Their<br />

specifi cs are outlined below.<br />

[A ninth launcher type, <strong>the</strong> multi-missile launcher, was under development<br />

when Blakist-backed mercenaries assaulted Outreach. Ironically,<br />

<strong>the</strong> Robes’ capture <strong>of</strong> that weapon system allowed it <strong>to</strong> survive that terrible<br />

holocaust and reach wider production in <strong>the</strong> years since. –EB]<br />

ADVANCED TACTICAL MISSILE SYSTEM (ATM)<br />

Introduced: 3054 (Clan Coyote)<br />

A semi-flexible weapon system presently available only <strong>to</strong> <strong>the</strong><br />

Clans, <strong>the</strong> ATM (Advanced Tactical Missile) launcher features three<br />

selectable ammunition types specialized for specifi c battlefi eld needs,<br />

and an integrated Artemis IV-style fi re control system that enhances<br />

<strong>the</strong> accuracy <strong>of</strong> each cluster fi red. Because <strong>of</strong> <strong>the</strong> enhanced electronics<br />

package and specialized feed mechanisms, <strong>the</strong> ATM system cannot<br />

make use <strong>of</strong> o<strong>the</strong>r munitions beyond its own three types, which<br />

include standard armor-defeating missiles (balancing range over warhead<br />

yield), high-explosive warheads (sacrifi cing propellants for larger<br />

and more powerful warheads), and extended-range munitions (which<br />

place proportionately more propellant in each missile, for a reduced<br />

explosive yield but greater reach). ATMs are typically mounted in rack<br />

multiples <strong>of</strong> three tubes each.<br />

Ra<strong>the</strong>r than attempt <strong>to</strong> match <strong>the</strong> sophistication <strong>of</strong> <strong>the</strong> ATM<br />

system itself, Inner Sphere engineers have instead focused more<br />

on <strong>the</strong> specialized munitions, preferring <strong>to</strong> mate <strong>the</strong> abilities <strong>of</strong> <strong>the</strong><br />

warheads with <strong>the</strong> far more populous and logistically supported LRM<br />

and SRM designs already available. These variant missile rounds will<br />

be described in detail below.<br />

LONG-RANGE MISSILES (LRM)<br />

Introduced: 2400 (Terran Hegemony)<br />

Developed for reach, ra<strong>the</strong>r than punch, long-range missile racks<br />

are capable <strong>of</strong> indirect fire and a more concentrated dispersal <strong>of</strong><br />

warheads. LRMs are typically mounted and launched in five-tube<br />

groups, with up <strong>to</strong> 20 tubes in a single rack, though Clan Pro<strong>to</strong>Mechs<br />

may pack smaller sets. Standard LRM launchers are quite versatile, and<br />

can be easily upgraded with Artemis IV systems and even make use <strong>of</strong><br />

a variety <strong>of</strong> special munitions. Inner Sphere launchers, which derive<br />

<strong>the</strong>ir impressive range from a ballistic launch angle, are no<strong>to</strong>riously<br />

less accurate close-in, especially when compared <strong>to</strong> <strong>the</strong>ir smaller and<br />

more compact Clan rivals. Never<strong>the</strong>less, <strong>the</strong>ir fl exibility and solid reliability<br />

at long distances has kept LRM models like Delta Dart, Holly,<br />

Shigunga and Valiant in production for centuries.<br />

MEDIUM-RANGE MISSILES (MRMS)<br />

Introduced: 3058 (Draconis Combine)<br />

DCMS engineers at Luthien Armor Works’ Shigunga Missiles Division<br />

unveiled <strong>the</strong>ir medium-range missile (MRM) launcher system in 3058.<br />

Basing <strong>the</strong>ir eff orts on pro<strong>to</strong>type “dead-fi re” missiles under development<br />

at <strong>the</strong> time, MRMs were intended <strong>to</strong> deliver a less expensive,<br />

homegrown weapon aimed at saturation fi re in <strong>the</strong> mid-range bracket.<br />

Eschewing targeting and guidance systems for smaller, unguided<br />

projectiles, <strong>the</strong> MRM system was essentially a giant step backward in<br />

terms <strong>of</strong> missile technology. But while <strong>the</strong> loss <strong>of</strong> accuracy and eff ective<br />

range are signifi cant, especially when coupled with <strong>the</strong> launchers’<br />

incompatibility with enhancements like Artemis or specialized muni-<br />

MISSILE LAUNCHERS<br />

tions, MRM racks and <strong>the</strong>ir ammunition are lighter and more compact<br />

than LRMs <strong>of</strong> equivalent volley sizes. This means that despite <strong>the</strong>ir light<br />

warhead yields per missile, <strong>the</strong> MRM makes up in volume what it lacks<br />

in accuracy—and it can do so for far longer than a comparable LRM.<br />

Initially spurned by many in <strong>the</strong> DCMS as a weapon designed for<br />

green cadets, MRMs caught on over <strong>the</strong> years, and have since appeared<br />

in regular and mercenary commands across <strong>the</strong> Inner Sphere. The Clans,<br />

however, have shown no interest in duplicating this technology.<br />

MULTI-MISSILE LAUNCHERS (MMLS)<br />

[Introduced: 3067 (Battle Magic [mercenary command])<br />

The Battle Magic mercenary command was developing <strong>the</strong> multimissile<br />

launcher (MML) system on Outreach near <strong>the</strong> close <strong>of</strong> 3067<br />

when Wayne Waco and his followers launched <strong>the</strong>ir sneak attack<br />

on Harlech. Intended <strong>to</strong> maximize <strong>the</strong> usefulness <strong>of</strong> standard and<br />

specialty LRM and SRM munitions, while simultaneously simplifying<br />

<strong>the</strong> logistical needs <strong>of</strong> <strong>the</strong> cashed-strapped merc outfi t, <strong>the</strong> MML was<br />

deployed in 3-, 5-, 7- and 9-tube sizes. It also featured compatibility<br />

with Artemis fi re-control systems and LRM/SRM special munitions,<br />

such as Narc and Swarm missiles. This eff ectively produced a weapon<br />

that mimicked <strong>the</strong> Clan ATM system.<br />

Several pro<strong>to</strong>types <strong>of</strong> <strong>the</strong>se weapons were pressed in<strong>to</strong> hasty service<br />

<strong>to</strong> fend <strong>of</strong>f <strong>the</strong> renegade mercenary attack on Harlech, but sadly<br />

failed <strong>to</strong> save Battle Magic from utter destruction. Ironically, it was <strong>the</strong><br />

Blakist zealots who brought <strong>the</strong> MML in<strong>to</strong> full-scale production after<br />

<strong>the</strong>ir subsequent invasion <strong>of</strong> Outreach in 3068, apparently fi nding <strong>the</strong><br />

Magic’s innovation useful. Fortunately, <strong>the</strong> technology did not remain<br />

proprietary for long, as virtually all <strong>the</strong> o<strong>the</strong>r factions engaged against<br />

<strong>the</strong> Robes have fi elded <strong>the</strong>ir own versions <strong>of</strong> <strong>the</strong> MML by <strong>the</strong> time <strong>of</strong><br />

this writing. –EB]<br />

ROCKET LAUNCHERS<br />

Introduced: 3064 (Marian Hegemony)<br />

As weapon technologies go, <strong>the</strong> rocket launcher system was hardly<br />

new even when <strong>the</strong> Marian Hegemony introduced it a few years ago. In<br />

fact, <strong>the</strong>se weapons essentially amount <strong>to</strong> a multi-tube variation on <strong>the</strong><br />

standard infantryman’s light anti-tank weapon (LAW)—a self-contained,<br />

one-shot, unguided launch system. Why, <strong>the</strong>n, did it take so long <strong>to</strong> for<br />

someone <strong>to</strong> develop it in<strong>to</strong> a mainstream vehicular weapon? It’s hard<br />

<strong>to</strong> say, though a guess might be a long-standing presumption that <strong>the</strong><br />

only viable weapons on <strong>to</strong>day’s ‘Mech-heavy battlefi eld are high-tech<br />

systems that can battle ambient ECM, home in on a target and still<br />

deliver powerful damage meant <strong>to</strong> defeat multi-layer combat armor.<br />

Installed in racks <strong>of</strong> 10, 15 and 20 tubes, rocket launchers are cheap,<br />

simple and compact enough <strong>to</strong> install multiple racks at a fraction <strong>of</strong><br />

<strong>the</strong> weight cost <strong>of</strong> a more reusable LRM. With hitting power roughly<br />

equal <strong>to</strong> a comparable-sized LRM volley, <strong>the</strong> rockets’ damage potential<br />

is respectable, making <strong>the</strong>m an excellent choice for <strong>the</strong> fairly low-tech<br />

armies <strong>of</strong> <strong>the</strong> Periphery. However, <strong>the</strong> Inner Sphere’s larger militaries<br />

have been slow <strong>to</strong> introduce <strong>the</strong> rocket launcher system, largely<br />

because it’s a one-shot weapon that loses eff ective range in <strong>the</strong> larger<br />

rack sizes (<strong>the</strong> latter largely attributed <strong>to</strong> <strong>the</strong> cluttering fl ight paths <strong>of</strong><br />

so many unguided munitions fi red in unison).<br />

SHORT-RANGE MISSILES (SRM)<br />

Introduced: 2370 (Terran Hegemony)<br />

Less sophisticated than LRMs, <strong>the</strong> direct-fired short-range missile<br />

(SRM) system makes up for its limited reach with <strong>the</strong> heavier punch <strong>of</strong><br />

its high-explosive warheads. Mounted in racks <strong>of</strong> two, four or six tubes—<br />

though, again, Pro<strong>to</strong>Mechs have been known <strong>to</strong> boast irregular tube<br />

counts—SRMs are particularly eff ective against vehicles and infantry, and<br />

are <strong>of</strong>ten a favored weapon for smaller battlefi eld units. Their popularity<br />

has been proven by <strong>the</strong> longevity <strong>of</strong> brand names like Harvester, Holly,<br />

Hovertec and Telos, and even <strong>the</strong> Clans have managed <strong>to</strong> maintain <strong>the</strong>ir<br />

own models—albeit more compact and lightweight by comparison.<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

229

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