the shape of things to come
the shape of things to come
the shape of things to come
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Michael wants <strong>to</strong> design a fast<br />
and flexible scout and attack unit,<br />
and decides on a hovercraft, which<br />
he chooses <strong>to</strong> name <strong>the</strong> Hephaestus.<br />
In preparation for <strong>the</strong> design process,<br />
he gets a copy <strong>of</strong> a blank Ground Vehicle Record<br />
Sheet ready.<br />
Nathaniel is designing an airborne<br />
vehicle ideal for recon and attack<br />
missions, and selects a VTOL motive<br />
type. He chooses <strong>the</strong> name Yellow<br />
Jacket for this unit. Nathaniel prepares<br />
a blank VTOL Record Sheet <strong>to</strong> aid in his design.<br />
Patrick has a more conventional<br />
battle tank in mind for his vehicle,<br />
and so decides that his unit, <strong>the</strong><br />
Zhukov, will be a tracked vehicle.<br />
Patrick notes from <strong>the</strong> Combat Vehicle Record Sheet<br />
Table that he will use a Ground Vehicle Record Sheet<br />
for his design.<br />
Rick is looking for a rare item in<br />
<strong>the</strong> Classic BattleTech universe: a<br />
submersible coastal defense unit.<br />
Naming this craft <strong>the</strong> Neptune, he<br />
decides on a naval (submarine) motive type. Rick<br />
must use a Naval Vehicle Record Sheet <strong>to</strong> plan out<br />
his design.<br />
CHOOSE TECHNOLOGY BASE<br />
Combat Vehicles may be constructed using ei<strong>the</strong>r Clan or<br />
Inner Sphere technology bases. Vehicles constructed using<br />
ei<strong>the</strong>r tech base may be built as OmniVehicles.<br />
Because he plans <strong>to</strong> create this<br />
design for a Clan game, Michael<br />
chooses a Clan Technology Base for<br />
his Hephaestus, and fur<strong>the</strong>r decides<br />
<strong>to</strong> maximize its fl exibility by developing<br />
it as an OmniVehicle.<br />
Nathaniel chooses <strong>the</strong> Inner<br />
Sphere Technology Base for his Yellow<br />
Jacket, and has elected not <strong>to</strong><br />
make it an OmniVehicle.<br />
Patrick sees his Zhukov as a barebones<br />
Capellan-made design, and so<br />
he selects an Inner Sphere Technology<br />
Base and opts not <strong>to</strong> make it an Omni.<br />
Rick chooses an Inner Sphere Technology<br />
Base for his Neptune, and also<br />
decides not <strong>to</strong> make it an Omni.<br />
CHOOSE WEIGHT (TONNAGE)<br />
As noted above, depending on <strong>the</strong> Combat Vehicle’s chosen<br />
motive type, its maximum weight will vary greatly (see p. 96).<br />
Designers are free <strong>to</strong> choose any <strong>to</strong>nnage desired (in full-<strong>to</strong>n<br />
increments, starting from 1 <strong>to</strong>n) up <strong>to</strong> <strong>the</strong> maximum weight for<br />
<strong>the</strong>ir Combat Vehicles, though in <strong>the</strong> age <strong>of</strong> BattleMechs, few<br />
Combat Vehicles weigh less than 20 <strong>to</strong>ns. The <strong>to</strong>tal weight <strong>of</strong> <strong>the</strong><br />
Combat Vehicle’s engine, weapons, armor and o<strong>the</strong>r components<br />
may not exceed this amount. Any unspent <strong>to</strong>nnage left after <strong>the</strong><br />
creation process must be noted as cargo, if <strong>the</strong> Combat Vehicle<br />
still has space <strong>to</strong> spare, or is classifi ed as wasted <strong>to</strong>nnage.<br />
This Pin<strong>to</strong> Attack VTOL sweeps through <strong>the</strong> ruins <strong>of</strong> Harlech during <strong>the</strong> height <strong>of</strong> <strong>the</strong> Word <strong>of</strong> Blake assault on Outreach.<br />
WB<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
97