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the shape of things to come

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Michael wants <strong>to</strong> design a fast<br />

and flexible scout and attack unit,<br />

and decides on a hovercraft, which<br />

he chooses <strong>to</strong> name <strong>the</strong> Hephaestus.<br />

In preparation for <strong>the</strong> design process,<br />

he gets a copy <strong>of</strong> a blank Ground Vehicle Record<br />

Sheet ready.<br />

Nathaniel is designing an airborne<br />

vehicle ideal for recon and attack<br />

missions, and selects a VTOL motive<br />

type. He chooses <strong>the</strong> name Yellow<br />

Jacket for this unit. Nathaniel prepares<br />

a blank VTOL Record Sheet <strong>to</strong> aid in his design.<br />

Patrick has a more conventional<br />

battle tank in mind for his vehicle,<br />

and so decides that his unit, <strong>the</strong><br />

Zhukov, will be a tracked vehicle.<br />

Patrick notes from <strong>the</strong> Combat Vehicle Record Sheet<br />

Table that he will use a Ground Vehicle Record Sheet<br />

for his design.<br />

Rick is looking for a rare item in<br />

<strong>the</strong> Classic BattleTech universe: a<br />

submersible coastal defense unit.<br />

Naming this craft <strong>the</strong> Neptune, he<br />

decides on a naval (submarine) motive type. Rick<br />

must use a Naval Vehicle Record Sheet <strong>to</strong> plan out<br />

his design.<br />

CHOOSE TECHNOLOGY BASE<br />

Combat Vehicles may be constructed using ei<strong>the</strong>r Clan or<br />

Inner Sphere technology bases. Vehicles constructed using<br />

ei<strong>the</strong>r tech base may be built as OmniVehicles.<br />

Because he plans <strong>to</strong> create this<br />

design for a Clan game, Michael<br />

chooses a Clan Technology Base for<br />

his Hephaestus, and fur<strong>the</strong>r decides<br />

<strong>to</strong> maximize its fl exibility by developing<br />

it as an OmniVehicle.<br />

Nathaniel chooses <strong>the</strong> Inner<br />

Sphere Technology Base for his Yellow<br />

Jacket, and has elected not <strong>to</strong><br />

make it an OmniVehicle.<br />

Patrick sees his Zhukov as a barebones<br />

Capellan-made design, and so<br />

he selects an Inner Sphere Technology<br />

Base and opts not <strong>to</strong> make it an Omni.<br />

Rick chooses an Inner Sphere Technology<br />

Base for his Neptune, and also<br />

decides not <strong>to</strong> make it an Omni.<br />

CHOOSE WEIGHT (TONNAGE)<br />

As noted above, depending on <strong>the</strong> Combat Vehicle’s chosen<br />

motive type, its maximum weight will vary greatly (see p. 96).<br />

Designers are free <strong>to</strong> choose any <strong>to</strong>nnage desired (in full-<strong>to</strong>n<br />

increments, starting from 1 <strong>to</strong>n) up <strong>to</strong> <strong>the</strong> maximum weight for<br />

<strong>the</strong>ir Combat Vehicles, though in <strong>the</strong> age <strong>of</strong> BattleMechs, few<br />

Combat Vehicles weigh less than 20 <strong>to</strong>ns. The <strong>to</strong>tal weight <strong>of</strong> <strong>the</strong><br />

Combat Vehicle’s engine, weapons, armor and o<strong>the</strong>r components<br />

may not exceed this amount. Any unspent <strong>to</strong>nnage left after <strong>the</strong><br />

creation process must be noted as cargo, if <strong>the</strong> Combat Vehicle<br />

still has space <strong>to</strong> spare, or is classifi ed as wasted <strong>to</strong>nnage.<br />

This Pin<strong>to</strong> Attack VTOL sweeps through <strong>the</strong> ruins <strong>of</strong> Harlech during <strong>the</strong> height <strong>of</strong> <strong>the</strong> Word <strong>of</strong> Blake assault on Outreach.<br />

WB<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

97

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