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the shape of things to come

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VTOL: VTOLs are one <strong>of</strong> <strong>the</strong> lightest Support Vehicle motive<br />

types, with a maximum weight <strong>of</strong> 60 <strong>to</strong>ns. Slower than fi xedwing<br />

aircraft but faster than most ground vehicles, <strong>the</strong>se units<br />

are <strong>of</strong>ten employed by police and emergency crews as search<br />

and rescue units, or by commercial agencies for traffi c observation,<br />

news coverage and routine short-range transport <strong>of</strong><br />

goods or VIPs.<br />

Wheeled: Wheeled vehicles are perhaps <strong>the</strong> most common<br />

Support Vehicle, as <strong>the</strong>y encompass all manner <strong>of</strong> commercial,<br />

industrial and private-use transports. Ranging from mo<strong>to</strong>rcycles,<br />

economy cars and minivans <strong>to</strong> trac<strong>to</strong>r-trailer rigs and<br />

even heavy road-service vehicles, <strong>the</strong>se units can weigh as<br />

much as 160 <strong>to</strong>ns.<br />

WiGE: Wing-in-Ground-Eff ect (WiGE) Support Vehicles may<br />

weigh as much as 240 <strong>to</strong>ns and are essentially a hybrid <strong>of</strong> a<br />

hovercraft and an aircraft. These rare ground vehicles are fast,<br />

and favored for long-distance transport operations, but require<br />

a burst <strong>of</strong> speed <strong>to</strong> attain <strong>the</strong>ir low-level fl ight capabilities.<br />

Chassis Modifi cations<br />

Some Support Vehicle motive types (such as naval vehicles)<br />

may also receive chassis modifi cations that can aff ect <strong>the</strong>ir<br />

mobility in certain terrains or even infl uence <strong>the</strong>ir maximum<br />

weight limit.<br />

TECHNOLOGY BASE<br />

In Total Warfare standard play, Support Vehicles broadly<br />

fall in<strong>to</strong> one <strong>of</strong> two available technology bases: Inner Sphere<br />

or Clan. Inner Sphere vehicles may only use Inner Sphere<br />

equipment, while Clan vehicles may only use Clan equipment.<br />

However, a much wider range <strong>of</strong> standards exists for Support<br />

Vehicles than for most battlefi eld units. This range is expressed<br />

as <strong>the</strong> unit’s Technology Rating, described below.<br />

The distinction between Clan and Inner Sphere technology<br />

bases remains applicable even under <strong>the</strong> Technology Rating<br />

system used by Support Vehicles. Also, all <strong>of</strong> <strong>the</strong> following core<br />

Support Vehicle structural components are incompatible with<br />

those <strong>of</strong> Combat Vehicles: chassis (internal structure/Structural<br />

Integrity), engines, control systems and armor.<br />

Technology Rating<br />

In <strong>the</strong> Weapons and Equipment Tables used for creating<br />

Combat Vehicles and o<strong>the</strong>r units in this book, each item has<br />

a Technology Rating listed in addition <strong>to</strong> a tech base. This rating<br />

(expressed as a series <strong>of</strong> letter grades that defi ne <strong>the</strong> level<br />

<strong>of</strong> technology and its availability through <strong>the</strong> major eras <strong>of</strong><br />

Classic BattleTech his<strong>to</strong>ry) helps <strong>to</strong> determine <strong>the</strong> item’s level<br />

<strong>of</strong> sophistication, and may even be used <strong>to</strong> help standardize<br />

<strong>the</strong> level <strong>of</strong> advancement <strong>the</strong> unit demonstrates for purposes<br />

<strong>of</strong> era-based campaigning.<br />

While <strong>the</strong> Tech Rating does not generally aff ect <strong>the</strong> construction<br />

<strong>of</strong> most o<strong>the</strong>r units, in Support Vehicle design, this<br />

fac<strong>to</strong>r heavily infl uences <strong>the</strong> weight, effi ciency and costs <strong>of</strong> <strong>the</strong><br />

various components a Support Vehicle may employ. Support<br />

Vehicles are constructed using two Tech Ratings: Structural<br />

Tech Rating and Overall Tech Rating.<br />

The Tech Rating <strong>of</strong> a Support Vehicle also infl uences its cost<br />

and helps determine its availability for era-based games. For<br />

more information on this, consult <strong>the</strong> Costs and Availability<br />

section (p. 274).<br />

Structural Tech Rating: This Tech Rating is used for a Support<br />

Vehicle’s base chassis, and fi xes <strong>the</strong> vehicle’s access <strong>to</strong><br />

certain components and modifi cations. Based on <strong>the</strong> chassis<br />

modifi cations desired, a Support Vehicle designer may fi nd it<br />

necessary <strong>to</strong> increase <strong>the</strong> Structural Tech Rating for a given<br />

motive type beyond its listed value.<br />

Overall Tech Rating: This rating <strong>come</strong>s in<strong>to</strong> play at <strong>the</strong> end<br />

<strong>of</strong> construction, after <strong>the</strong> designer has found <strong>the</strong> Tech Ratings<br />

required for <strong>the</strong> vehicle’s engines and o<strong>the</strong>r components. The<br />

highest-rated item on a Support Vehicle defi nes its fi nal Overall<br />

Tech Rating. For instance, if a Support Vehicle is constructed<br />

using chassis components and engines with a Technology<br />

Rating <strong>of</strong> C, but <strong>the</strong>n mounts a Technology E item (such as a<br />

Guardian ECM Suite), <strong>the</strong> Support Vehicle will receive an Overall<br />

Tech Rating <strong>of</strong> E.<br />

Support OmniVehicles<br />

Support OmniVehicles—Support Vehicles built using <strong>the</strong><br />

Omni chassis modification and designed for rapid reconfi<br />

guration between missions—are available <strong>to</strong> Clan and Inner<br />

Sphere technology bases. These Support Vehicles use <strong>the</strong> same<br />

construction rules as standard Support Vehicles, but when an<br />

Omni is made, <strong>the</strong> designer must fi rst establish its base confi<br />

guration. The base confi guration <strong>of</strong> a Support OmniVehicle<br />

includes its chassis, engine, control systems, armor and—if<br />

desired—any additional equipment considered “hardwired”<br />

<strong>to</strong> its design.<br />

The weight, item slots and arrangement for all <strong>of</strong> this “fi xed”<br />

equipment is locked in for all confi gurations <strong>of</strong> that Support<br />

OmniVehicle, leaving any lef<strong>to</strong>ver <strong>to</strong>nnage and critical space<br />

open for pods that can mix and match additional weapons<br />

and equipment based on mission needs. A base Support<br />

OmniVehicle confi guration is never considered a fi nished unit,<br />

and is generally not legal for Total Warfare standard rules play<br />

(as such units are essentially open frames <strong>of</strong> empty pods). Only<br />

<strong>the</strong> completed Primary and Alternate confi gurations <strong>of</strong> a Support<br />

OmniVehicle (which must always comply with <strong>the</strong> rules<br />

for constructing standard Combat Vehicles) are considered<br />

legal for game play.<br />

WEIGHT (AND SIZE)<br />

Because <strong>the</strong>y represent a far broader category <strong>of</strong> unit type<br />

than Combat Vehicles, Support Vehicles are classifi ed by size<br />

as well as weight.<br />

Small Support Vehicles: Small Support Vehicles are classifi<br />

ed as all Support Vehicles built below 5 <strong>to</strong>ns (5,000 kilograms)<br />

in <strong>to</strong>tal weight. Support Vehicles built at this size use <strong>the</strong> kilogram<br />

standard for <strong>the</strong>ir construction.<br />

Medium and Large Support Vehicles: Medium and Large<br />

Support Vehicles use <strong>the</strong> <strong>to</strong>nnage standard for <strong>the</strong>ir construction,<br />

and start at 5 <strong>to</strong>ns. Based on <strong>the</strong> motive type chosen,<br />

<strong>the</strong>se vehicles may run <strong>the</strong> gamut from 5 <strong>to</strong> 300 <strong>to</strong>ns (increasing<br />

in half-<strong>to</strong>n increments).<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

117

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