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the shape of things to come

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• A •<br />

Active probe, 204, 252<br />

Actua<strong>to</strong>rs, 32<br />

Advanced fi re control, 217–18<br />

Advanced short range missile launcher, 261<br />

Advanced tactical missile (ATM) system, 229<br />

Aerospace<br />

armor points per <strong>to</strong>n, 192<br />

armor weapon space, 192<br />

Battle Value, 312–14<br />

cockpit, 211–12<br />

engines, fusion/turbine, 215<br />

fi ghters, 13, 180. See also Fighters<br />

structure, 224<br />

weapon classes, 331<br />

weapons, equipment BV, 318<br />

Aerospace unit, 9, 19<br />

armor table, 191<br />

heat sinks table, 193<br />

record sheet, 28–29, 182<br />

structural costs, availability, 283, 285<br />

AeroTech 2, 8<br />

Aerotechnology, 174–75<br />

Affi liation, 145, 146<br />

Affi liation key, 290<br />

Airships, 111, 116, 129<br />

fi xed-wing, 112<br />

structural integrity, 130–31<br />

support vehicles, 11<br />

support vehicles fuel table, 126<br />

Amaris, Stefan, 14<br />

Ammunition, 21, 57<br />

au<strong>to</strong>cannon, 208<br />

battle armor, 170–72<br />

combat vehicles, 107<br />

heavy weapon, 294–96, 324–25<br />

IndustrialMech, 74–75<br />

missile, 171, 230–31, 261–62<br />

NARC, 232–33<br />

non-missile, 170–71<br />

Pro<strong>to</strong>Mech, 88–89<br />

support vehicles, 136–37<br />

weight <strong>of</strong>, 149<br />

Anti-aircraft weapon, 148<br />

Anti-BattleMech attacks, 310<br />

Anti-‘Mech battle armor, 167<br />

Anti-missile system, 204<br />

Anti-personnel<br />

gauss rifl e, 218, 255<br />

pods (A-pods), 204–5<br />

weapon, 271, 310<br />

Archaic weapons, 272–73<br />

Armament, conventional infantry, 272–73<br />

Armor, 205–6<br />

battle. See Battle armor<br />

BattleMechs, 33–34, 56<br />

combat vehicles, 105–6<br />

diagram, 23–26, 28, 54–55, 252–53<br />

fi ghters, 190–93<br />

IndustrialMech, 61–62, 72–73<br />

Internal structure, rounding and, 22<br />

Pro<strong>to</strong>Mech, 82, 86–87<br />

space, 55<br />

support vehicle, 134–36<br />

technology base, 55<br />

Armored gloves, 259<br />

Armor-piercing ammunition, 208<br />

Arresting hoists, 245–46<br />

Art, 9<br />

Artemis IV fi re-control system, 206–7<br />

Au<strong>to</strong>cannon, 207–8<br />

Au<strong>to</strong>cannon munitions, 208<br />

Availability<br />

codes table, 287<br />

determining fi nal, 288–89<br />

introduction, extinction dates, 287–88<br />

ratings, 286–87<br />

• B •<br />

Backhoe, 242<br />

Balance sensors, 34<br />

Ballistic weapon, 148<br />

Barghest, 305<br />

Base range, 149<br />

Basic fi re control, 217<br />

Battery packs, 42<br />

Battle armor, 9, 13, 19–20, 157–59<br />

adding, 168–70<br />

Battle Value, 310–11<br />

chassis, 162–63<br />

designing, 161<br />

equipment, 250<br />

equipment, Clan, 326–27<br />

equipment, Inner Sphere, 325–26<br />

fi ghters, 182<br />

manipula<strong>to</strong>rs, 166–68<br />

modular technology, 160<br />

motive systems, 164–66<br />

physical enhancements, 165–66<br />

protection table, 169<br />

record sheet, 27, 172–73<br />

structural costs, availability, 281<br />

structure weights table, 163<br />

technology base, 160<br />

unit size modifi er, 316<br />

weapon, 20–21<br />

weapon, ammunition, 170–72<br />

weapon/equipment cost,<br />

availability, 296–98<br />

weapon limits table, 170<br />

weapon space, 161<br />

weight, 161<br />

Battle claw, 259<br />

Battle force, 314<br />

BattleMech, 9, 18<br />

actua<strong>to</strong>rs, 32<br />

armor, 33–34, 54–55, 56–57<br />

chassis design, 46–48<br />

cockpit, 39–42 52<br />

critical space table, 45<br />

design process, 45–46<br />

diagnostic interpretation (DI)<br />

computer, 42<br />

emergence <strong>of</strong>, 14<br />

endoskele<strong>to</strong>n <strong>of</strong>, 31–32<br />

endo-steel, 32<br />

engine, 35–37<br />

engine installation, 48–50<br />

ferro-fi brous armor, 34<br />

frame, 31–32<br />

gyroscope, 34–35, 50–51<br />

heat sinks, 37–38, 53–54<br />

intelligence <strong>of</strong>, 42–43<br />

internal structure, 31–33, 46–48<br />

jump capability, 51<br />

jump jets, 38–39<br />

myomers, 32–33<br />

record sheet, 59<br />

sensors, targeting systems, 39<br />

space, 45<br />

special physical enhancements, 52–53<br />

stealth armor, 34<br />

structural costs, availability, 277–78<br />

technology base, 44, 47<br />

technology rating, 44<br />

weapons, ammunition, 57–59<br />

weight, 45<br />

Battle tanks, 92–93<br />

Battle Value (BV), 21–22<br />

aerospace weapons, 312–14, 318<br />

battle armor, 310–11<br />

battle armor unit size modifi er, 316<br />

BGS-1T Barghest, 305<br />

Clan weapons, equipment, 318<br />

conventional infantry weapons, 319<br />

Delphyne-2, 307<br />

DropShip, 313<br />

Hephaestus OmniVehicle, 309<br />

hover mechanized infantry pla<strong>to</strong>on, 310<br />

infantry, 309–10<br />

Inner Sphere weapons, equipment, 317<br />

‘Mech, 302–4<br />

‘Mech modifi ers, 315<br />

MechBuster, 313<br />

Mon-66 Mongoose calculation, 304<br />

<strong>of</strong>f ensive adjustment, 316<br />

Pro<strong>to</strong>Mech, 306–7<br />

Purifi er, 311<br />

Simca ambulance, 308<br />

skill multiplier table, 314<br />

Uni CargoMech, 305–6<br />

unit type modifi er, 316<br />

vehicle, 307–9<br />

BattleSpace, 8<br />

Battlesuit, 9<br />

Battlesuit armor types, 169<br />

Bay door, 209<br />

Blacks<strong>to</strong>ne BattleMechs, 114<br />

Blueprints, IndustrialMech, 61<br />

Blue-water combat vehicles, 93<br />

Body type, 162<br />

Bomb rack, 253<br />

Boot camp, diary, 141–43<br />

Bridgelayer, 242<br />

Brute force, 34–35<br />

Bulldozer, 243<br />

BV. See Battle value<br />

• C •<br />

C 3 computers, 209<br />

Cal-Boeing, 114<br />

Camo system, 253<br />

Capellan Confederation, 15<br />

Capital missile launchers, 210<br />

Capital weapons, 194<br />

Cargo<br />

bay, 239<br />

DropShips, 177–78<br />

lifter, 259<br />

transportation, 154–55<br />

CASE. See Cellular ammunition s<strong>to</strong>rage<br />

equipment<br />

Cavalry, 93<br />

CellCo Ranger UPU 3000, 114<br />

Cellular ammunition s<strong>to</strong>rage equipment<br />

(CASE), 210<br />

Chainsaw, 243<br />

Chassis<br />

battle armor, 162–63<br />

combat vehicles, 96–99<br />

fi ghters, 182–84<br />

IndustrialMech, 66–67<br />

Pro<strong>to</strong>Mech, 81–83<br />

support vehicle, 118–25<br />

Chassis design<br />

internal structure <strong>to</strong>nnage, 46–48<br />

technology base, 46<br />

weight (<strong>to</strong>nnage), 46<br />

Chassis modifi cation, support vehicles,<br />

117, 122–23<br />

Clan, 9, 10, 14<br />

battle armor equipment, 326–27<br />

BattleMechs, 44<br />

heavy weapons, equipment, 322<br />

ratings, 286–87<br />

tech base, 19<br />

weapons, equipment BV, 318<br />

Clan Diamond Shark, 16<br />

Clan Jade Falcon, 15<br />

Clan Nova Cat, 17<br />

Clan Snow Raven, 17<br />

Clan Wolf, 15, 16<br />

Classic BattleTech Companion, 8<br />

Climate control, 41<br />

Close range combat, 93<br />

Coanda PSC, 115<br />

Cockpit, 39–40<br />

BattleMechs, 39–42<br />

controls, 40, 210–12<br />

displays, 40–41<br />

ejection seats, 41<br />

IndustrialMech, 63, 69–70<br />

life support, 41–42<br />

Pro<strong>to</strong>Mech, 85<br />

space, 52<br />

s<strong>to</strong>rage, passengers, 41<br />

technology base, 52<br />

waste systems, 41<br />

Combat Equipment, 8<br />

Combat Operations, 8<br />

Combat suits, 41–42<br />

Combat targeting computer, 303, 312<br />

Combat vehicle, 10–11, 19<br />

armor, 90–91, 105–6<br />

battlefi eld roles <strong>of</strong>, 92–93<br />

chassis, 96–99<br />

control systems, 100–103<br />

costs, availability, 279<br />

crews, 92<br />

designing, 96<br />

engines, 91–92, 100–103<br />

equipment, 91<br />

heat sinks, 104, 107<br />

jump jets, 103<br />

lift/dive equipment, 102<br />

maneuverability, 91<br />

movement (motive) type, 94–95, 96<br />

record sheet, 96, 109<br />

structure, 225<br />

technology base, 95, 97<br />

weapons, ammunition, 107–9<br />

weight (<strong>to</strong>nnage), 95, 97–99<br />

Combine, 243<br />

Combustion engines, 214<br />

Command bridges, 212<br />

Command, control and communications<br />

(C 3 ), 314<br />

Commercial armor, 205<br />

Communications equipment, 212<br />

Compact engines, 214<br />

Compact gyro, 219<br />

Components, 9–13<br />

ComStar, 14, 16<br />

Concealed weapon (modifi cation), 213<br />

Construction, 200<br />

Control systems, 210–12<br />

cockpit, 40<br />

combat vehicles, 103

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