formations, 147 motive type, 144–46 organization, 145 pla<strong>to</strong>on type, 145–47 record sheet, 154–55 technology base, 145 weaponry, 148–54 Inferno SRM, 231 Inner Sphere, 9, 14 BattleMechs, 44 battle armor equipment, 325–26 tech base, 19 weapons, equipment, 317, 320–21 Internal space, combat vehicles, 95, 98 Internal structure, 224–25 battle armor, 162 IndustrialMech, 61 support vehicle, 121, 122 Introduced (affi liation) key, 290 Introduction date, 287–88 • J-K • Jihad, 14 Jump booster, 165, 166, 257 capability, 51 infantry, 13, 144, 272 packs, 257 Jump jets, 38–39, 225–26, 257 battle armor, 164 combat vehicles, 103 IndustrialMech, 62, 69 Pro<strong>to</strong>Mech, 84–85 space, 51 support vehicles, 131 table, 51 technology base, 51 Kerensky, Aleksandr, 14 • L • Ladder, 243 Laser, 226–27, 258 Laser microphone, 258 Late-era units, 288 LB-X au<strong>to</strong>cannon, 207 LB-X cluster ammunition, 208 Life support, cockpit, 41–42 Lifeboat, 227 Lift equipment, 102, 131 Lift hoists, 245–46 Light au<strong>to</strong>cannon, 207 Light engines, 214 Light ferro-fi brous armor, 205–6 Light fl uid suction system, 248–49 Light gauss rifl e, 219 Light machine gun, 228 Light PPC, 234 Light TAG, 238 Light weapons, 20. 271 Location restrictions, Pro<strong>to</strong>Mech, 87 Long-range missile (LRM), 229 Long-range missile launcher, 261 Look-down radar, 227 Lyran Alliance, 15 • M • Machine gun, 228, 258 Machine gun arrays, 228 Magistracy <strong>of</strong> Canopus, 16 Magnetic clamps, 167, 259 Magnetic claws, 260 Magne<strong>to</strong>hydrodynamics, 35 Main gun mount, Pro<strong>to</strong>Mech, 82 Malrite Company, 112 Manipula<strong>to</strong>r adaptations, 260 Manipula<strong>to</strong>r, 246, 259–60 adaptations, 260 battle armor, 166–68 Marian Hegemony, 16 Marines, 177 MASC. See Myomer Acceleration Signal Circuitry Mash equipment, 228 Mas<strong>to</strong>don transport, 113 ‘Mech, 9 armor, 33–34 armor modifi er, 315 Battle Value calculation, 302–4 bay, 240 cockpit, 39–42, 211 data, 24 engine, 35–37 engine modifi er, 315 gyroscope, 34–35 gyroscope modifi er, 315 heat sinks, 37–38 internal structure, 31–33, 46–48 internal structure modifi er, 315 jump jets, 38–39 record sheets, 24–25 Mechanized battle armor, 167 Mechanized infantry, 144–45, 272 Pla<strong>to</strong>on, 310 skill levels, 314 MechBuster, 313 Medium range missile (MRM), 229 Medium range missile launcher, 261 Medium weapon, 20, 271 Military-standard combustion engines, 214 Military-standard fusion engines, 214 Mimetic armor, 253 Mine clearance equipment, 260 dispenser, 260 Mining drill, 246 Missile ammunition, 171, 230–31, 261–62 launchers, 171, 229–31, 261–62 launchers, Pro<strong>to</strong>Mech, 88 weapon, 148 weapon battle rating, 310 Mission equipment, 262 Mobility limits, secondary weapons, 151 Modular equipment adap<strong>to</strong>r, 260 Modular mounts, 262, 263 Modular technology, 160, 163, 164, 165, 168, 171, 173 Mongoose, 304 Monza light cruse liner, 111 Mortar, 263 Mosqui<strong>to</strong> IX radar plane, 112 Motive systems. See also Movement battle armor, 164–66 conventional infantry, 272 infantry, 144–46 Mo<strong>to</strong>rized infantry, 12–13, 144, 272 Movement combat vehicles, 94–95, 96 heat, 303 type, 118–19 Multi-missile launcher (MML), 229 Muskrat-379, 112 Myomer Acceleration Signal Circuitry (MASC), 52, 232 Myomers, 32–33 IndustrialMech, 62–63 booster, Pro<strong>to</strong>Mech, 85 • N • Nail gun, 247 NARC, 263 explosive pods, 233 homing pods, 233 missile beacon, 232–33 Naval, 116 Naval vessels, 12, 113 movement, 94 Needler, 266 Neurohelmets, 43 Non-airship fuel, 128–29 Non-ground movement, 164–65 Non-penetrating weapon, 148 • O • Off ensive adjustment, 316 battle rating, 303–4 Omni technology, 19–20 units, weapons, equipment costs, 282 OmniFighter, 183 armor, 191 control systems, 189 engine, 184 fuel capacity, 186 heat sinks, 193 record sheet, 199 structural integrity, 188 tech base, 181 weapons, equipment, 196 OmniMech, Pro<strong>to</strong>Mech and, 80 OmniMech, WorkMechs and, 64 OmniMech, 9 armor, 55 chassis design, 44 cockpit, 52 engine, 48 gyroscope, 50 heat sinks, 53–54 jump jets, 51 MASC and TSM, 53 Pro<strong>to</strong>Mech and, 80 record sheet, 59 weapons, ammunition, 57 WorkMech and, 64 OmniTech, 14, 47 OmniVehicle armor, 106, 134 Battle Value, 309 control systems, 103 crew, fi re control, 132 engine, 101, 126 fuel capacity, 129 heat sinks, 104, 133 internal structure, 99, 124 lift/dive equipment, ro<strong>to</strong>rs, 102 record sheet, 109, 139 structural integrity, 130 support vehicles, 117 technology base, 95 weapons, ammunition, 107–8, 137 Outworlds Alliance, 17 Oversized pla<strong>to</strong>on, 146, 153–54 • P • Parafoil, 266 Paramedic equipment, 233 Partial wing, 165, 166, 266 Particle projec<strong>to</strong>r cannon (PPC), 233–34, 267 Passenger cockpit, 41 quarters, 282 Pegasus Passenger VTOL, 114 Percentages, 22 Pilot data, 25, 28 crew accommodations, fi ghters, 188–89 Pintle mount, 235 Pintles, 137 Pis<strong>to</strong>ls, 273 Plasma cannon, 234 Plasma rifl e, 234–35, 267 Plasma weapons, 234–35 Pla<strong>to</strong>on nomenclature, 154 oversized, 146, 153–54 type, 145–47 weaponry, 148–54 Point-blank weapon, 148 Pop-up mine, 267 Power amplifi ers, 74, 107, 235 support vehicles, 137 turbine-powered conventional fi ghters, 195–96 Power generation, BattleMechs, 35 Power pack, 268 Precision ammunition, 208 Primary weapons, 150 Propulsion, IndustrialMech, 62, 68 Pro<strong>to</strong>Mech, 10, 19 armor, 86–87, 205 Battle Value, 306–7 bay, 240 chassis, 81–83 cockpit, 85, 211 data, 25 designing, 81 engines, 83–85, 214 heat sinks, 86, 221 internal structure, 82 jump jets, 84–85, 225 myomer booster, 85, 232 R&D, 77–79 record sheet, 89, 25 skill levels, 314 space, 81 structural costs, availability, 279 structure, 225 technology base, 80 weapons, ammunition, 87–89 weight, 80–81 Pulse laser, 226 Purifi er, 311 • Q • Quad, 47, 162, 166 IndustrialMech, 67 Pro<strong>to</strong>Mech, 82 weapon mount options, 171 Quality, 111
Quarters, 236 • R • Range base, 149 fi nal, 152–54 Reaction wheels, 34–35 Rear fi ring weapons, 303, 312 Recoilless rifl e, 268 Reconnaissance combat vehicles, 92 Record sheet, 22–29 aerospace unit, 182 basics, 22–24 battle armor, 172–73 BattleMechs, 59 combat vehicles, 96, 109 fi ghters, 198–99 IndustrialMech, 75 nfantry, 154–55 OmniFighter, 199 OmniMech, 59 Pro<strong>to</strong>Mech, 89 support vehicle, 119, 139 table, 23 types, 22 Regenerative cooling, 35 Remote sensor dispenser, 236, 268 Retractable blade, 236–37 Rifl es, 273 Rim Worlds Republic, 14 Rivet gun, 247 Rock cutter, 247 Rocket launcher, 229, 261 Rotary au<strong>to</strong>cannon, 207–8 Ro<strong>to</strong>rs, 98, 102, 124, 131 Rounding Armor/internal structure and, 22 costs, Battle Value, 22 down, 21–22 normally, 22 space and, 22 up, 21 weight and, 22 RTC-215M Swiftran, 114 Rules art vs. 9 changes, 8 fi ction vs., 8–9 • S • Salvage arm, 248, 260 Searchlight, 237, 269 Seating, 236 Secondary weapons, 150–52 Security, BattleMech, 42 Semi-guided LRM, 231 Sensor systems BattleMech, 39 IndustrialMech, 63 Shared technology, 19 Sherpa Armored Truck, 114 Shielding, fusion engines and, 36–37 Short-range missile (SRM), 229 Short-range missile launcher, 261 Shotgun microphone, 269 Silverfi n coastal cutter, 113 Simca ambulance, 308 Single-shot (OS) launcher, 261 Single-shot (OS) missile launcher, 230 Skill levels, 314 Skye Pleasure Craft, 115 Small cockpit, 211 Small craft, 13, 180 Small craft armor, 191 bay, 240 civilian vs. military, 183 structural integrity, 187–88 transport bays, doors, 196 weight, 181 Smoke ultralight trike, 112 Snub-nose PPC, 234 Space, 18–19, 45, 47 combat vehicle, 98 DropShip, 181 fi ghter, 181 IndustrialMech, 65, 67 Pro<strong>to</strong>Mech, 81 rounding and, 22 support vehicle, 132 Space operations adaptation, 269 Special purpose weaponry, 273 Speed fac<strong>to</strong>r, 315 Spotters, 92 Spot welder, 248 Sprayer, 248–49 Squad support weapon, 270, 311 Standard armor, 205, 252 Standard au<strong>to</strong>cannon, 208 Standard gauss rifl e, 219 Standard laser, 227 Standard PPC, 234 Standard structure, 225 Star League, 9, 14 StarCorps Industries, 112 Stealth armor, 34, 206, 252 S<strong>to</strong>rage, cockpit, 41 Streak short-range missile, 230 Structural costs, 274–82, 283, 285 Structural integrity, 224 fi ghter, 187–88 Submarine vehicles, 11 Succession Wars, 9, 14, 41 Support vehicle, 11–12, 19, 111 armor, 134–36, 206 base engine compatibilities table, 127 base movement formulae, 127 chassis, 118–25 chassis modifi cations, 117 control systems, 126–33 crew accommodations, 132 crew table, 131 engines, 126–33, 215 engine weight multipliers and fuel weight percentage table, 127 fi re control systems, 132 fuel capacity, 127, 128–30 heat sinks, 133, 137 internal locations table, 124 jump jets, 131 lift/dive equipment, 131 movement, 116–17 record sheet, 119, 139 ro<strong>to</strong>rs, 131 space, 120, 132 structural costs, availability, 280 structural integrity, 130–31 structure, 225 technology base, 117, 119 weapons, ammunition, 136–39 weight, size, 117–18, 119–21 Support weapons, 273 Surface naval vehicles, 11 Swarm LRM, 231 Swarm-I LRM, 231 Sword, 237 • T • Table reference, 200 Target acquisition gear (TAG), 238, 270, 314 Targeting computer, 238 Targeting systems, BattleMechs, 39 Taurian Concordat, 17 Tear gas SRM, 231 Technology base, 19, 200 combat vehicle, 95, 97 DropShip, 181 fi ghter, 181 IndustrialMech, 64 Pro<strong>to</strong>Mech, 80 support vehicle, 117 Terran Hegemony, 14 Tharkad, 14 Thunder LRM, 231 Tools, IndustrialMech, 63 Torpedoes, 262 Torpedo launcher, 230 Total Warfare (TW), 8, 9, 44, 64, 68 Tracked-based infantry, 145 Tracked vehicle, 10, 114, 116 movement, 94–95 support, 11 Tracks, 249 Trac<strong>to</strong>r/trailer vehicle, 98–99, 101, 126 Transport bays, 239–40 combat vehicles, 93 Triple Strength Myomer (TSM), 52–53, 70, 240–41 Tukayyid, 14 Turret, 98, 107, 124, 137 Turret mount, 240, 262, 263 • U • Ultra au<strong>to</strong>cannon, 208 Underwater Maneuvering Units (UMUs), 165, 167, 270 Uni CargoMech, 305–6 Unit, 9–13 cost, Battle Value, 21 data, 22–23, 28 space (critical), 18–19 technology base, 19 type modifi er, 316 weight, mass, 18 Unused weight, 18 Urban combat, 93 UtilityMechs. See IndustrialMechs • V • Value, 111 Vehicle, 9 Battle Value, 307–9 bay, 240 commander, 92 control systems, 212 data, 26 fl amer, 218 record sheets, 26 Velocity record, 28 Vertical take<strong>of</strong>f and landing (VTOL) vehicle, 10–11, 91, 114, 117 battle armor, 164–65 equipment, 271 movement, 95 Very-Short Take-Off and Landing (VSTOL), 190 Vibro-claw, 260 VSTOL. See Very-Short Take-Off and Landing VTOL vehicle. See Vertical take<strong>of</strong>f and landing vehicles • W • Warrior data, 24 WarShips, 14 Waste systems, 41 Weapons, 20–21, 58–59, 201 aerospace BV, 318 aerospace classes, 331 anti-personnel, 271 base range, 149 battle armor, 161, 170 bays, 194 Clan BV, 318 combat vehicles, 107–9 conventional infantry, 272–73, 298–301, 328–31 DropShips, 176–77 fi ghters, 179, 194–98 fi ghter space, 192 IndustrialMech, 63, 74–75 infantry, 148–54 Inner Sphere BV, 317 inven<strong>to</strong>ry, 25 Pro<strong>to</strong>Mech, 87–89 space, 57 support vehicles, 136–49 technology base, 57 weight, 149 Weight (mass), 18 classes, 45, 46 combat vehicles, 97–99 DropShips, 181 fi ghters, 181 IndustrialMech, 64–65. 66 Pro<strong>to</strong>Mech, 80–81 rounding and, 22 support vehicles, 117–18, 119–21 Wheeled vehicles, 10, 91, 115, 117 movement, 95 support, 11 WiGE vehicle. See Wing-in-Ground Eff ect vehicle Windancer Marine Technologies, 113 Wing-in-Ground Eff ect (WIGE) vehicle, 10, 11, 91, 95, 115, 117 Word <strong>of</strong> Blake, 14, 17 WorkMech, 43. See also IndustrialMech Wrecking ball, 249 INTRODUCTION CONSTRUCTION BASICS BATTLEMECH CONSTRUCTION INDUSTRIALMECH CONSTRUCTION PROTOMECH CONSTRUCTION COMBAT VEHICLE CONSTRUCTION SUPPORT VEHICLE CONSTRUCTION CONV. INFANTRY CONSTRUCTION BATTLE ARMOR CONSTRUCTION AEROSPACE UNIT CONSTRUCTION WEAPONS AND HEAVY EQUIPMENT INFANTRY WEAPONS AND EQUIPMENT COSTS AND AVAILABILITY BATTLE VALUE INDEX RECORD SHEETS 323
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35103
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CLASSIC BATTLETECH BATTLETECHTM TEC
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Choose Technology Base 46 Choose We
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Nail/Rivet Gun 246 Refueling Drogue
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To David Stansel-Garner for being t
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The one exception is the Equipment
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Vertical Takeoff and Landing (VTOL)
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Battle Armor Aerospace Fighter Conv
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CLAN JADE FALCON OCCUPATION ZONE EC
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FREE RASALHAGUE REPUBLIC ECONOMY Ca
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BATTLE ARMOR Battle armor (battlesu
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each full four missiles (regardless
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ange brackets, and so instead of li
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on the ’Mech, including the rear
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BATTLE ARMOR RECORD SHEET Each Batt
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AIRSHIP DATA Type: Name: Tonnage: T
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Distinguished members of the media,
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sible. The relatively recent develo
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cancels the gyroscopic problems. On
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vert a standard into an XL—such a
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orbit. But even when working for sh
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neurohelmets typical of the Success
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on blind, crushing feet to create g
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WEIGHT BattleMechs use the tonnage
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Total ’Mech Tonnage BATTLEMECH IN
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Non-Fusion Engines Fusion Engines E
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Andrew has chosen a standard gyro f
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The placement of these critical slo
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the Base Armor Multipliers shown fo
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Chas distributes his armor points a
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ight side torso and the adjacent ce
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In light of these events, this grou
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preliminary phases, we will still n
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Light IndustrialMechs weigh 35 tons
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structure circles in that location,
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ADD GYROSCOPE Like BattleMechs, Ind
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STEP 3: ADD HEAT SINKS Though not a
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Edward sees no great need to spend
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power amplifi ers to supply the nee
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MEETING AGENDA Project Details Proj
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loads. The lower- to medium-size Pr
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Light ProtoMechs weigh 3 tons (3,00
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John’s Siren-4 weighs 3 tons (3,0
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do not record internal space the sa
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At 6 tons (6,000 kilograms), Kevin
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With only 25 kilograms left (275 kg
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derstand the technologies employed
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able, accurate weapon. Given the Ch
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terrain other than heavy woods and
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Michael wants to design a fast and
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Units built as Trailers do not requ
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ing required, or consider the engin
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DETERMINE JUMP CAPABILITY Combat Ve
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STEP 4: ADD ARMOR Armor helps prote
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STEP 5: ADD WEAPONS, AMMUNITION AND
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the 23.5 tons he had after armoring
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PTI’S HOT PRODUCTS: 3067 (SUPPORT
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HOVERCRAFT Units in this category m
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WHEELED VEHICLE The wheeled support
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VTOL: VTOLs are one of the lightest
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Motive Type design like Simon’s.
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Base Chassis/Engine Values In addit
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Choose Chassis Modifi cations For m
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MD Sheet, Simon blacks out all of t
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SUPPORT VEHICLE ENGINE TABLE SUPPOR
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half-ton (32 tons [engine weight] x
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Christine’s Dixon is a 300-ton Ai
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total crew/passenger seat weight to
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chassis modifi cation, which enable
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tion is devoted to one or more of t
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Because these minimum crew needs ar
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13 August 3068 This is my diary. I
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the forming clouds. The recruits on
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Hovercraft-based mechanized infantr
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CONVENTIONAL INFANTRY FORMATIONS (B
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energy, “M” for Missile and “
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Secondary Weapon Limits The use of
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Oversized Platoons Even though over
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Motive Type CONVENTIONAL INFANTRY W
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ZM: Good morning, campers! They cal
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Weapons break down into your usual
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WEIGHT Battle armor, power armor an
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BATTLE ARMOR STRUCTURE WEIGHTS TABL
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BATTLE ARMOR NON-GROUND MOTIVE SYST
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must adhere to their basic rules wh
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Keith decides to provide his Tunnel
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The weight for these extra magazine
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MODULAR TECHNOLOGY When completing
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a squad of meat bags in the back, a
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laser-guided targeting system. All
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secondary control stick instead. On
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TECHNOLOGY BASE In Total Warfare st
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Unit Types The following unit types
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Base Engine Rating and Movement For
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True to Clan style, Scott sees his
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ays, ’Mech bays and so forth—ne
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(see p. 192). To determine the armo
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DropShip and not a fi ghter, it los
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combat. Unlike fi ghters, however,
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As neither quarters nor cargo bays
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fi ghter, aerodyne Small Craft, sph
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WEAPONS AND EQUIPMENT The modern ba
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• SMALL PULSE LASER • [PAGE 226
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Clan Wolf-in-Exile finally succeede
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Interestingly enough, the Clan vers
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Introduced: Pre-spacefl ight Bay do
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’MECH COCKPIT Introduced: circa 2
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Introduced: Pre-spacefl ight While
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AEROSPACE ENGINES (FUSION/TURBINE)
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Introduced: Pre-spacefl ight Seen a
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HYPER-ASSAULT GAUSS RIFLE [Introduc
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DOUBLE HEAT SINKS Introduced: 2567
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• AUTOCANNON • [PAGE 208] • U
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PROTOMECH STRUCTURE Introduced: 306
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STANDARD LASERS Introduced: circa 2
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Today’s vehicular-scale missile l
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Inferno SRMs: An enhancement of an
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and communications. This impairs th
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Capellan engineers soon realized, h
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Tech Base: Inner Sphere and Clan Un
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Introduced: Pre-spacefl ight Even b
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during the mid-3040s. Even thicker
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Introduced: Pre-spacefl ight Combin
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Introduced: Pre-spacefl ight Extend
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Introduced: Pre-spacefl ight Mid-ai
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Tech Base: Inner Sphere and Clan Un
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• MICRO GRENADE LAUNCHER • [PAG
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FIRE RESISTANT Introduced: 3058 (Cl
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Tech Base: Inner Sphere and Clan Ba
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Introduced: Circa 2890 (Clans), 305
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Introduced: 3062 (Capellan Confeder
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The “big gun” of most battle ar
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the standard modular weapon mount,
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• SINGLE-SHOT SRM LAUNCHER • [P
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Introduced: 2436 (Draconis Combine)
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Introduced: Pre-spacefl ight Battle
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- Page 287 and 288: The combined structural and weapons
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- Page 291 and 292: Michael determines that his Hephaes
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- Page 295 and 296: Weapon / Item Cost Availability IND
- Page 297 and 298: Weapon / Item Cost Availability HEA
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- Page 301 and 302: Weapon / Item Cost CONVENTIONAL INF
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- Page 305 and 306: 15 points per critical space of exp
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- Page 313 and 314: Squad Support Weapon: The BV of a S
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- Page 317 and 318: DEFENSIVE FACTORS TABLE Target Modi
- Page 319 and 320: WEAPONS AND EQUIPMENT BATTLE VALUE
- Page 321 and 322: Weapon BV Archaic Weapons* Bow (Com
- Page 323: DropShips, 175-76 fi ghters, 178-79
- Page 327 and 328: CLASSiC FOUR-LEGGED ’MECH RECORD
- Page 329 and 330: CLASSiC VEHICLE DATA Type: Movement
- Page 331 and 332: CLASSiC VEHICLE DATA Type: Movement
- Page 333 and 334: LARGE GROUND SUPPORT VEHICLE RECORD
- Page 335 and 336: CLASSiC CONVENTIONAL INFANTRY: PLAT
- Page 337 and 338: CLASSiC FIGHTER DATA Type: Cost: NO
- Page 339 and 340: CLASSiC CRAFT DATA Type: Thrust: Sa
- Page 341 and 342: CLASSiC DROPSHIP DATA Type: NOTES A
- Page 343 and 344: Space Column Unit Type M BattleMech
- Page 345 and 346: clan HEaVY WEaPOnS anD EQUIPMEnT Ta
- Page 347 and 348: INDUSTRIAL EQUIPMENT TABLE (CONT) H
- Page 349 and 350: Weapon / Item Damage Range Min/sht/
- Page 351 and 352: CONVENTIONAL INFANTRY WEAPONS Weapo
- Page 353 and 354: CONVENTIONAL INFANTRY WEAPONS (CONT