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the shape of things to come

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AEROSPACE/AIRSHIP RECORD SHEETS<br />

Similar <strong>to</strong> BattleMechs, but much more varied in design and<br />

function, Airship and Aerospace Unit record sheets account for<br />

seven <strong>of</strong> <strong>the</strong> record sheets included with this book. Based on<br />

unit type, <strong>the</strong>se sheets have a diff erent appearance, but use <strong>the</strong><br />

same overall layout and core components. These record sheets<br />

are: Airship (for Small/Medium Airship Support Vehicles), Conventional<br />

Fighter (for conventional fi ghters and Fixed-Wing Support<br />

Vehicles <strong>of</strong> any size), Aerospace Fighter (for aerospace fighter<br />

units), Small Craft (one each for aerodyne and spheroid-<strong>shape</strong>d<br />

craft) and DropShip (one each for aerodyne and spheroid-<strong>shape</strong>d<br />

DropShips). Where applicable (Airships and fi ghters) <strong>the</strong>se sheets<br />

may be used <strong>to</strong> represent regular units and <strong>the</strong>ir Omni equivalents.<br />

Designers should be sure, however, <strong>to</strong> use <strong>the</strong> sheet associated<br />

with <strong>the</strong> correct unit type before proceeding.<br />

Unit Data: The Unit Data block for aerospace and Airship units<br />

varies by name with <strong>the</strong> unit type (Airship Data for Airships, Fighter<br />

Data for aerospace and conventional fi ghters, DropShip Data for<br />

DropShips and so forth). Located in <strong>the</strong> upper left corner, this section<br />

<strong>of</strong> <strong>the</strong> record sheet lists <strong>the</strong> unit’s most important statistics,<br />

including its model (Type), weight (Tonnage), Thrust Points (Safe<br />

and Max), Weapons Inven<strong>to</strong>ry, Cost and Battle Value. Conventional<br />

fi ghters and Fixed-Wing Support Vehicles, meanwhile, can<br />

also check <strong>of</strong>f boxes <strong>to</strong> indicate whe<strong>the</strong>r <strong>the</strong>y have VSTOL or STOL<br />

capabilities. DropShips, which can possess fi ghter and o<strong>the</strong>r unit<br />

bays, may note <strong>the</strong>ir complement <strong>of</strong> such units, followed by <strong>the</strong><br />

number <strong>of</strong> functioning doors on <strong>the</strong> vessel capable <strong>of</strong> releasing<br />

<strong>the</strong>se units during game play.<br />

In <strong>the</strong> Weapons Inven<strong>to</strong>ry, weapons <strong>of</strong> identical types and location<br />

may be combined on a single line <strong>to</strong> conserve space. Unlike<br />

’Mechs and vehicles, however, multiple weapons in <strong>the</strong> same fi ring<br />

arc (or <strong>the</strong> same bay, for DropShips) must note <strong>the</strong>ir <strong>to</strong>tal combined<br />

heat and Damage Values at each range bracket, as <strong>the</strong>se<br />

units generally fi re <strong>the</strong>ir weapons by arc or bay. Unlike o<strong>the</strong>r units,<br />

aerospace units do not list weapon ranges in hexes, but ra<strong>the</strong>r<br />

list <strong>the</strong> damage <strong>the</strong>ir weapons can deliver at each range bracket<br />

(with a value <strong>of</strong> 0 or simply a dash for any bracket beyond <strong>the</strong><br />

weapon’s range). Ammunition should be listed on <strong>the</strong> same line<br />

as any ammo-dependent weapons (DropShips receive a separate<br />

line devoted <strong>to</strong> ammo); designers can track such munitions <strong>the</strong>re<br />

or in <strong>the</strong> Notes block.<br />

DropShips, which have access <strong>to</strong> capital missile weapons,<br />

should list damage in Standard and Capital scale. To translate<br />

Standard-scale damage in<strong>to</strong> Capital-scale damage, divide <strong>the</strong><br />

Damage Value for <strong>the</strong> weapon in Standard scale by 10 and<br />

round normally. When listing Damage Values for DropShips, <strong>the</strong><br />

appropriate format is <strong>to</strong> list <strong>the</strong> capital value fi rst, followed by <strong>the</strong><br />

standard damage in paren<strong>the</strong>ses.<br />

Pilot/Crew Data<br />

This block lists <strong>the</strong> name, skills and condition <strong>of</strong> <strong>the</strong> unit’s pilot<br />

or crew.<br />

Critical Damage<br />

All aerospace units and DropShips include a block for tracking<br />

possible eff ects <strong>of</strong> critical damage; <strong>the</strong> equivalent <strong>of</strong> a Critical Hits<br />

Table, this section is pre-generated, and varies only slightly by<br />

unit type.<br />

Armor Diagram<br />

The Armor Diagrams for aerospace units and Airships fi lls most<br />

<strong>of</strong> <strong>the</strong> right-hand side <strong>of</strong> <strong>the</strong> unit’s record sheet. It outlines each <strong>of</strong><br />

<strong>the</strong> main body locations found on <strong>the</strong> unit, and surrounds a single<br />

area shaded in gray that represents <strong>the</strong> unit’s structural integrity.<br />

When fi nalizing <strong>the</strong> design <strong>of</strong> an aerospace unit, <strong>the</strong> designer<br />

must black out all excess armor and structural integrity circles<br />

by location. Airships and Fixed-Wing Support Vehicles—like <strong>the</strong>ir<br />

ground-based equivalents—may possess armor <strong>of</strong> a different<br />

BAR than <strong>the</strong> normal combat-grade armor used by fi ghters, Small<br />

Craft and DropShips. A line <strong>to</strong> note this BAR appears in <strong>the</strong> Armor<br />

Diagram block.<br />

External S<strong>to</strong>res Blocks (Fighters and Fixed-Wing Support Vehicles)<br />

In <strong>the</strong> upper-right corner <strong>of</strong> <strong>the</strong> Armor Diagram for fi ghters are<br />

up <strong>to</strong> 20 blocks representing external s<strong>to</strong>res that may be used for<br />

bombs, spare fuel tanks and even spotting gear. As <strong>the</strong> number <strong>of</strong><br />

<strong>the</strong>se available <strong>to</strong> such craft depends heavily on <strong>the</strong> unit’s weight,<br />

any excess s<strong>to</strong>res blocks must be blacked out when fi nalizing <strong>the</strong><br />

design.<br />

Fixed-Wing Support Vehicles can only carry external s<strong>to</strong>res<br />

when equipped with external s<strong>to</strong>res hardpoints.<br />

Heat Scale<br />

Heat Scale blocks appear only on record sheets for aerospace<br />

fi ghters, Small Craft and DropShips. Airships, conventional fi ghters<br />

and Fixed-Wing Support Vehicles do not need <strong>to</strong> track heat in<br />

<strong>the</strong> same fashion as those units.<br />

On fi ghters and Small Craft, <strong>the</strong> Heat Scale provides a place <strong>to</strong><br />

note <strong>the</strong> number <strong>of</strong> heat sinks on <strong>the</strong> design, as well as <strong>the</strong>ir type<br />

(single or double) and <strong>to</strong>tal heat-absorption capacity. This block<br />

uses circles in <strong>the</strong> same way as <strong>the</strong> Armor Diagram; any extra sinks<br />

must be blacked out when fi nalizing <strong>the</strong> unit’s design.<br />

DropShips, which operate on a “zero-net-heat” principle, do<br />

not use a Heat Scale, nor do <strong>the</strong>y track <strong>the</strong> number <strong>of</strong> sinks on<br />

<strong>the</strong> ship using circles. Instead, <strong>the</strong>se units list <strong>the</strong> number <strong>of</strong> heat<br />

sinks, check <strong>of</strong>f <strong>the</strong>ir type (single or double) and <strong>the</strong>ir heat capacity<br />

in paren<strong>the</strong>ses. These units also must note <strong>the</strong> <strong>to</strong>tal number <strong>of</strong><br />

heat points for each arc’s worth <strong>of</strong> weapons fi re. Remember that<br />

DropShips may not fi re an arc if doing so would exceed <strong>the</strong> unit’s<br />

heat sink capacity.<br />

Velocity Record<br />

This block, featured on all record sheets for aerospace units,<br />

provides space <strong>to</strong> record <strong>the</strong> unit’s current velocity and altitude<br />

during game play.

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