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the shape of things to come

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Introduced: Circa 2900 (Clan); 3050 (Federated Commonwealth)<br />

Like <strong>the</strong> vehicular-scale version, <strong>the</strong> battlesuit-scale active probe is a<br />

complex sensor array far more sophisticated and powerful than <strong>the</strong> sensors<br />

Battlesuit armor is more varied than that seen on BattleMechs thanks<br />

<strong>to</strong> <strong>the</strong> utility <strong>of</strong> various techniques in manufacture and function. Stealth<br />

technology, for instance, is much more feasibly deployed on a one-<strong>to</strong>n,<br />

2.5-meter suit <strong>of</strong> battle armor than on a 50-plus <strong>to</strong>n BattleMech that stands<br />

ten <strong>to</strong> twelve meters tall. The relative newness <strong>of</strong> this technology has also<br />

bred a number <strong>of</strong> varied “pro<strong>to</strong>typical” armor styles, many <strong>of</strong> which remain<br />

in use even as battlesuit styles <strong>the</strong>mselves grow more numerous.<br />

Here, <strong>of</strong> course, we’ll see that Clan technology is more refi ned in battle<br />

armor design, especially as it incorporates <strong>the</strong> Harjel self-sealing system,<br />

but rest assured that Inner Sphere engineers have done much <strong>to</strong> close this<br />

gap in <strong>the</strong> seventeen years since venturing in<strong>to</strong> this new area <strong>of</strong> military<br />

technology.<br />

STANDARD (PROTOTYPE)<br />

Introduced: 3050 (Federated Commonwealth/Draconis Combine)<br />

Pro<strong>to</strong>type armor—<strong>the</strong> battlesuit armor fi rst developed by <strong>the</strong> various<br />

Inner Sphere nations at <strong>the</strong> start <strong>of</strong> <strong>the</strong>ir respective development programs<br />

in <strong>the</strong> early 3050s—is signifi cantly bulkier and heavier than <strong>the</strong> standard<br />

armor used <strong>to</strong>day. While not generally in production, a number <strong>of</strong> fi rst-generation<br />

battlesuits—sold <strong>of</strong>f with <strong>the</strong> advent <strong>of</strong> more capable designs—<br />

have led <strong>to</strong> a wider dispersal <strong>of</strong> this armor type and a “cottage industry”<br />

devoted <strong>to</strong> maintaining <strong>the</strong> few suits that still depend on <strong>the</strong> design.<br />

The Clans, who have long since perfected this technology, have no<br />

equivalent <strong>of</strong> this bulkier armor type.<br />

STANDARD (BASIC)<br />

Introduced: 2868 (Clan Wolf), 3052 (Inner Sphere)<br />

The standard battlesuit armor produced throughout <strong>the</strong> Inner Sphere<br />

after <strong>the</strong> initial battle armor design projects <strong>of</strong> 3050 <strong>to</strong> 3051 is a triumph <strong>of</strong><br />

materials technology, overshadowed only by <strong>the</strong> more refi ned version <strong>the</strong><br />

Clans have used for almost two centuries now. Common <strong>to</strong> most suit designs<br />

intended for <strong>of</strong>f ensive roles, standard armor is <strong>the</strong> cheapest <strong>to</strong> produce and<br />

<strong>the</strong> least bulky type available, and features no enhanced stealth capabilities.<br />

STANDARD (ADVANCED)<br />

Introduced: 3057 (Free Worlds League)<br />

Developed by Free Worlds League engineers in an eff ort <strong>to</strong> match <strong>the</strong><br />

capabilities <strong>of</strong> Clan battlesuit armor, Inner Sphere advanced armor fi rst appeared<br />

on <strong>the</strong> Longinus suit in 3057. This armor is still heavier and bulkier<br />

than <strong>the</strong> Clan system, but represents a signifi cant improvement in battle<br />

armor weight-<strong>to</strong>-protection ratios, enabling suit designs <strong>to</strong> attain up <strong>to</strong><br />

twenty percent greater protection for <strong>the</strong> same weight investment.<br />

STEALTH (PROTOTYPE)<br />

Introduced: 3050 (Federated Commonwealth)<br />

Like <strong>the</strong> pro<strong>to</strong>type version <strong>of</strong> basic armor, pro<strong>to</strong>type stealth armor was<br />

conceived in <strong>the</strong> early 3050s by FedCom engineers. Adapting <strong>the</strong> capabilities<br />

<strong>of</strong> existing <strong>the</strong>rmal and electronic sneak suits and embedding <strong>the</strong>se features<br />

in <strong>the</strong> battlefi eld armor, engineers managed <strong>to</strong> mimic <strong>the</strong> lost technologies <strong>of</strong><br />

Star League-era power armor almost exactly. Though this armor is no longer<br />

in wide-scale production, examples <strong>of</strong> it may still be seen <strong>to</strong>day, in surplus<br />

ACTIVE PROBE, LIGHT<br />

ACTIVE PROBE<br />

normally used by <strong>the</strong> battlesuit. Incorporating strong yet portable <strong>the</strong>rmal<br />

and radar sensors, <strong>the</strong> Inner Sphere model can accurately spot hidden<br />

units at 120 meters, while <strong>the</strong> Clan version is good out <strong>to</strong> 150 meters.<br />

Tech Base: Inner Sphere and Clan<br />

Battle Armor Unit Restrictions: No restrictions<br />

Game Rules: Units with multiple active probes may use only one at a time in game play.<br />

Construction Rules: A battle armor suit (including exoskele<strong>to</strong>n and power armor designs) may mount more than one active probe, if desired.<br />

Table Reference: Battle Armor (Inner Sphere and Clan, pp. 346–348) Game Rules: Total Warfare, p. 129<br />

ARMOR<br />

fi rst-generation suits sold <strong>of</strong>f or gifted <strong>to</strong> various mercenary concerns. As with<br />

pro<strong>to</strong>type standard armor, pro<strong>to</strong>type stealth battlesuit armor has no Clan analogue,<br />

due <strong>to</strong> <strong>the</strong> presence <strong>of</strong> cached Star League-era suits in Clan arsenals.<br />

STEALTH (BASIC)<br />

Introduced: 2710 (Terran Hegemony)<br />

Extinct: 2770 (Inner Sphere)<br />

Reintroduced: 3052 (Draconis Combine)<br />

While <strong>the</strong> Clans have a general aversion <strong>to</strong> guerrilla tactics and “deceptive”<br />

forms <strong>of</strong> combat, even <strong>the</strong>y recognize <strong>the</strong> tactical benefi ts <strong>of</strong><br />

providing <strong>the</strong> basic protection <strong>of</strong> stealth armor <strong>to</strong> <strong>the</strong>ir infantry, so that<br />

such forces can have a better chance at closing with <strong>the</strong>ir chosen targets.<br />

Battlesuit-grade stealth armor is based on <strong>the</strong> Star League-era power<br />

armor suits that Kerensky <strong>to</strong>ok with him in his Exodus. The fact that <strong>the</strong><br />

Inner Sphere fi elded <strong>the</strong> fi rst stealth battlesuits in combat, however, likely<br />

spurred Clan eff orts <strong>to</strong> dust <strong>of</strong>f <strong>the</strong> technology for <strong>the</strong> battlefi elds <strong>of</strong> <strong>to</strong>day.<br />

On <strong>the</strong> Inner Sphere’s part, Combine engineers working on samples <strong>of</strong> <strong>the</strong><br />

FedCom-produced pro<strong>to</strong>type stealth system managed <strong>to</strong> reintroduce<br />

basic stealth armor for <strong>the</strong>ir Kage battlesuits.<br />

Incorporating micro-ECM emitters and special insulation for better<br />

infrared suppression, basic stealth battlesuit armor is heavier and more<br />

bulky than standard version.<br />

STEALTH (STANDARD)<br />

Introduced: 2720 (Terran Hegemony)<br />

Extinct: 2770 (Inner Sphere)<br />

Reintroduced: 3053 (Draconis Combine)<br />

Not long after developing <strong>the</strong> basic stealth armor system, Combine<br />

engineers recovered <strong>the</strong> Star League-era enhanced version that made<br />

Nighthawk power armor so eff ective in <strong>the</strong> original Star League. Since<br />

<strong>the</strong>n, this armor has be<strong>come</strong> <strong>the</strong> Sphere-wide standard in battlesuit<br />

stealth technology (hence <strong>the</strong> name “standard stealth armor”). Featuring<br />

a greater amount <strong>of</strong> integral ECM, infrared and electronic camoufl age<br />

techniques, standard stealth is slightly more eff ective than basic stealth,<br />

but is also somewhat bulkier and heavier.<br />

STEALTH (IMPROVED)<br />

Introduced: 3057 (Free Worlds League/Word <strong>of</strong> Blake), circa 3058 (Clans)<br />

A joint Free Worlds League-Word <strong>of</strong> Blake development team fi elded<br />

<strong>the</strong> fi rst Achileus stealth battlesuit pro<strong>to</strong>types in 3055, but when <strong>the</strong> suit<br />

went in<strong>to</strong> production two years later, it sported a much more eff ective<br />

form <strong>of</strong> stealth armor that would be surpassed only by <strong>the</strong> advent <strong>of</strong> mimetic<br />

armor some years later.<br />

Bulkier than most o<strong>the</strong>r battlesuit armor types, improved stealth integrated<br />

electronic camoufl age with <strong>the</strong> heat baffl es and integral micro-ECM<br />

that makes standard and basic stealth armors so eff ective. This also makes<br />

improved stealth armor much more expensive, so it tends <strong>to</strong> see <strong>the</strong> most<br />

use in battle armor types intended more for infi ltration and surveillance<br />

than front-line battle. Reportedly, <strong>the</strong> Clans have developed an equivalent<br />

<strong>of</strong> this armor design, but apparently have not yet deployed it in anything<br />

more than occasional one-<strong>of</strong>f suit variants.<br />

i

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