03.01.2013 Views

the shape of things to come

the shape of things to come

the shape of things to come

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

SM SL<br />

After a round <strong>of</strong> training exercises, this Blood Spirit Pro<strong>to</strong>Mech point is sent in for a routine maintenance check.<br />

A uniquely Clan concept (<strong>the</strong> Inner Sphere has yet <strong>to</strong> mimic <strong>the</strong><br />

technology), Pro<strong>to</strong>Mechs (sometimes referred <strong>to</strong> simply as “Pro<strong>to</strong>s”)<br />

occupy a middle ground between heavy battle armor and<br />

true BattleMechs in Classic BattleTech. Intended as a frugal answer<br />

<strong>to</strong> BattleMechs for more resource-poor Clans, Pro<strong>to</strong>Mechs are<br />

much smaller than BattleMechs, and most are much <strong>to</strong>ugher than<br />

battlesuits. Operating in groups, Pro<strong>to</strong>Mechs can be a powerful<br />

weapon in battle.<br />

The following system enables players <strong>to</strong> construct unique Pro<strong>to</strong>Mechs<br />

for Classic BattleTech games that conform <strong>to</strong> <strong>the</strong> standard<br />

rules presented in Total Warfare. As <strong>the</strong>se rules can be fairly mathintensive,<br />

Pro<strong>to</strong>Mech designers are encouraged <strong>to</strong> do all work<br />

on scratch paper before committing <strong>the</strong> resulting design’s fi nal<br />

specifi cations <strong>to</strong> an appropriate blank record sheet.<br />

PROTOMECH BASICS<br />

Though Pro<strong>to</strong>Mechs are <strong>the</strong>matically based on BattleMech<br />

design, <strong>the</strong>ir construction is slightly more simplifi ed. Only available<br />

<strong>to</strong> a Clan Technology Base, <strong>the</strong>ir lighter weight and simpler<br />

space system make for a shorter process. These fac<strong>to</strong>rs, broadly<br />

overviewed in <strong>the</strong> Construction Basics section (see p. 44), are<br />

expanded on below.<br />

TECHNOLOGY BASE<br />

Under <strong>the</strong>se rules, Pro<strong>to</strong>Mechs may only be constructed using a<br />

Clan Technology Base. Any weapons and equipment carried by a<br />

Pro<strong>to</strong>Mech must be selected from those available <strong>to</strong> <strong>the</strong> Clans.<br />

Tech Rating<br />

In <strong>the</strong> Weapons and Equipment Tables used for creating Pro<strong>to</strong>-<br />

Mechs and o<strong>the</strong>r units in this book, all items receive a Technology<br />

Rating in addition <strong>to</strong> a technology base. This rating (expressed as<br />

a series <strong>of</strong> letter grades that defi ne <strong>the</strong> level <strong>of</strong> technology, and<br />

its availability through <strong>the</strong> major eras <strong>of</strong> Classic BattleTech his<strong>to</strong>ry)<br />

helps <strong>to</strong> defi ne <strong>the</strong> item’s level <strong>of</strong> sophistication and may be used <strong>to</strong><br />

help standardize <strong>the</strong> level <strong>of</strong> “advancement” <strong>the</strong> unit demonstrates<br />

for purposes <strong>of</strong> era-based campaigning. Beyond this, however, an<br />

item’s Technology Rating has no direct bearing on Pro<strong>to</strong>Mech<br />

design. See Costs and Availability (p. 274) for more on Tech Rating.<br />

OmniMechs<br />

Pro<strong>to</strong>Mechs may not be constructed as OmniMechs.<br />

WEIGHT<br />

Pro<strong>to</strong>Mechs use a kilogram standard, with all units legal for<br />

Total Warfare standard play weighing between 2,000 and 9,000<br />

kilograms, increasing in increments <strong>of</strong> 1,000 kilograms. Because<br />

many items that may be mounted on Pro<strong>to</strong>s express <strong>the</strong>ir weight<br />

in <strong>to</strong>nnage, <strong>the</strong>se items must be converted <strong>to</strong> <strong>the</strong> kilogram standard<br />

by multiplying <strong>the</strong>ir <strong>to</strong>nnage values by 1,000.<br />

At <strong>the</strong> end <strong>of</strong> Pro<strong>to</strong>Mech construction, a Pro<strong>to</strong>’s <strong>to</strong>tal mass is<br />

expressed in terms <strong>of</strong> <strong>to</strong>nnage on its record sheet for simplicity.<br />

For example, a 6,000-kilogram Pro<strong>to</strong>Mech is listed on its record<br />

sheet as a 6-<strong>to</strong>n design.<br />

Weight Classes<br />

Pro<strong>to</strong>Mechs loosely fall in<strong>to</strong> four main weight classes, determined<br />

by <strong>the</strong>ir <strong>to</strong>nnage. Most designs in <strong>the</strong>se classes share similar<br />

features, though <strong>the</strong> lighter weight <strong>of</strong> Pro<strong>to</strong>Mechs (compared <strong>to</strong><br />

BattleMechs) <strong>of</strong>ten blurs <strong>the</strong>ir distinctions.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!