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the shape of things to come

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Introduced: 2740 (Terran Hegemony)<br />

Extinct: 2795 (Inner Sphere)<br />

Recovered: 3035 (Capellan Confederation)<br />

The Star League developed MASC (Myomer Accelera<strong>to</strong>r Signal Circuitry)<br />

as a means <strong>to</strong> coax tremendous speed boosts out <strong>of</strong> scout ’Mechs.<br />

Essentially an override for <strong>the</strong> standard movement circuitry regulating a<br />

BattleMech’s leg myomers, this system can push <strong>the</strong>se bundles <strong>to</strong> expand<br />

and relax much more quickly than standard <strong>to</strong>lerances ordinarily allow. The<br />

result is a short, ten-second burst <strong>of</strong> speed—as fast as double <strong>the</strong> ’Mech’s<br />

normal walking rate—but <strong>the</strong> fact that <strong>the</strong> myomers and actua<strong>to</strong>rs are<br />

stressed beyond <strong>the</strong>ir normal <strong>to</strong>lerances can lead <strong>to</strong> alignment problems<br />

and bearing strain. With prolonged, continuous use, in fact, <strong>the</strong> likelihood<br />

<strong>of</strong> <strong>to</strong>rn bundles and complete actua<strong>to</strong>r malfunctions rises dramatically.<br />

Wiser MechWarriors thus prefer <strong>to</strong> engage MASC only intermittently, <strong>to</strong><br />

avoid transforming <strong>the</strong>ir speed demon in<strong>to</strong> a tangle <strong>of</strong> ruined limbs and a<br />

target for enemy units seeking easy prey.<br />

MYOMER ACCELERATOR SIGNAL CIRCUITRY (MASC)<br />

PROTOMECH MYOMER BOOSTER<br />

[Introduced: 3068 (Clans Blood Spirit and Ice Hellion)<br />

A similar concept <strong>to</strong> MASC, Pro<strong>to</strong>Mech myomer booster technology was<br />

fi eld-tested by Clans Blood Spirit and Fire Mandrill in a spate <strong>of</strong> Homeworld<br />

Trials in <strong>the</strong> latter half <strong>of</strong> 3068. The technology, however, originated with<br />

<strong>the</strong> Ice Hellions, whose obsessive love for speed prompted <strong>the</strong>m <strong>to</strong> develop<br />

this small-scale alteration <strong>of</strong> MASC technology for Pro<strong>to</strong>Mechs and battle<br />

armor around 3066 or 3067. Unlike MASC, <strong>the</strong> Pro<strong>to</strong>Mech booster can<br />

operate continuously, producing a steady running speed equal <strong>to</strong> about<br />

twice that <strong>of</strong> a given Pro<strong>to</strong>’s full walking rate. Only <strong>the</strong> unique nature <strong>of</strong><br />

Pro<strong>to</strong>Mech design has made this possible, with <strong>the</strong>ir smaller sizes making<br />

for easier heat management and <strong>the</strong>ir lighter chassis weights yielding a<br />

relatively more robust myomer and actua<strong>to</strong>r design compared <strong>to</strong> full-size<br />

BattleMechs. Never<strong>the</strong>less, <strong>the</strong>re remains some potential for internal damage—specifi<br />

cally <strong>to</strong> <strong>the</strong> pilot—when using this system, as it still taxes <strong>the</strong><br />

machine’s <strong>to</strong>lerances and those <strong>of</strong> <strong>the</strong> warrior whose brain is wired in<strong>to</strong> it.<br />

Since <strong>the</strong> Pro<strong>to</strong>Mech booster’s debut, <strong>the</strong> technology has spread<br />

throughout <strong>the</strong> Homeworlds and is only now working its way in<strong>to</strong> <strong>the</strong><br />

invading Clan forces through <strong>the</strong> Horses and Diamond Sharks. –EB]<br />

MYOMER ACCELERATOR SIGNAL CIRCUITRY (MASC)<br />

Tech Base: Inner Sphere (MASC only) and Clan (MASC and Pro<strong>to</strong>Mech myomer booster)<br />

Unit Restrictions: Only BattleMechs may install MASC. Only Pro<strong>to</strong>Mechs may install <strong>the</strong> Pro<strong>to</strong>Mech myomer booster.<br />

Game Rules: These systems will not function if <strong>the</strong> unit’s engine is shut down or if <strong>the</strong> pilot is unable <strong>to</strong> act (or if critically hit).<br />

Construction Rules: For BattleMech MASC construction rules, consult <strong>the</strong> Special Physical Enhancements rules in Step 2 <strong>of</strong> <strong>the</strong> BattleMech Core<br />

Construction rules (p. 48). BattleMechs may not install MASC and triple-strength myomer on <strong>the</strong> same design.<br />

For Pro<strong>to</strong>Mech myomer booster rules, consult <strong>the</strong> Special Physical Enhancements rules in Step 2 <strong>of</strong> <strong>the</strong> Pro<strong>to</strong>Mech core construction rules (p. 82).<br />

Table Reference: Weapons and Equipment (Inner Sphere and Clan, pp. 341–343; Pro<strong>to</strong>Mech, pp. 343) Game Rules: Total Warfare, p. 137 (MASC), p. 187 (Pro<strong>to</strong>Mech myomer booster)<br />

Introduced: 2587 (Terran Hegemony)<br />

Extinct: 2795 (Inner Sphere)<br />

Recovered: 3035 (Free Worlds League)<br />

Though hailed as ano<strong>the</strong>r lost-and-found innovation <strong>of</strong> <strong>the</strong> Star League,<br />

at heart <strong>the</strong> Narc missile beacon is little more than a heavily modifi ed<br />

and specialized single-tube SRM launcher. Ra<strong>the</strong>r than lobbing missiles,<br />

however, <strong>the</strong> Narc—adapted for <strong>the</strong> electro-magnetic soup <strong>of</strong> <strong>the</strong> modern<br />

battlefi eld—fi res larger magnetic grappling munitions called (appropriately<br />

enough) “Narc pods.” These pods contain powerful homing beacons<br />

capable <strong>of</strong> cutting through most standard forms <strong>of</strong> ECM—at least until<br />

<strong>the</strong> Guardian suite came along—and are used <strong>to</strong> attract friendly missiles<br />

equipped with properly attenuated sensors. Though <strong>the</strong> eff ect is similar <strong>to</strong><br />

that <strong>of</strong> Artemis-enhanced missile fi re, some consider Narc pods superior<br />

<strong>to</strong> <strong>the</strong> Artemis because <strong>the</strong> signal lock cannot be broken once established.<br />

An attached beacon remains fi xed <strong>to</strong> its target, calling in missiles upon<br />

itself until its unwilling “host” is destroyed. Moreover, <strong>the</strong> eff ect <strong>of</strong> a single<br />

unit equipped with a Narc launcher can enhance <strong>the</strong> targeting <strong>of</strong> every<br />

friendly missile support unit using Narc-compatible missiles, while <strong>the</strong><br />

Artemis can only aff ect <strong>the</strong> missiles <strong>of</strong> <strong>the</strong> shooter.<br />

Even though its functions would seem <strong>to</strong> clash with many <strong>of</strong> <strong>the</strong>ir battle<br />

philosophies, <strong>the</strong> Clans never lost <strong>the</strong> ability <strong>to</strong> produce <strong>the</strong> Narc system,<br />

and <strong>the</strong>y have even managed <strong>to</strong> reduce its size and bulk. For <strong>the</strong> Inner<br />

Sphere, it <strong>to</strong>ok <strong>the</strong> eff orts <strong>of</strong> Free Worlds League engineers and <strong>the</strong> Gray<br />

Death Memory Core <strong>to</strong> bring <strong>the</strong> Narc back from <strong>the</strong> dead in 3035. Since<br />

<strong>the</strong>n, designers have made several refi nements <strong>to</strong> <strong>the</strong> system itself and <strong>the</strong><br />

pods it can launch, expanding on <strong>the</strong> utility <strong>of</strong> this piece <strong>of</strong> EW hardware.<br />

IMPROVED NARC LAUNCHER<br />

Introduced: 3062 (ComStar/Word <strong>of</strong> Blake)<br />

The ComStar-produced improved Narc launcher (<strong>of</strong>ten referred <strong>to</strong> as<br />

<strong>the</strong> iNarc) debuted in 3062—a full ten years after eff orts <strong>to</strong> enhance <strong>the</strong><br />

NARC MISSILE BEACON<br />

system began. Intended <strong>to</strong> improve <strong>the</strong> fl exibility <strong>of</strong> <strong>the</strong> beacon launcher,<br />

<strong>the</strong> fi nal result was an electronic warfare package that boasted a roughly<br />

67 percent increase in eff ective range (longer even than <strong>the</strong> Clan model) at<br />

<strong>the</strong> cost <strong>of</strong> increased weight, bulk and pod size. Though this last point left<br />

<strong>the</strong> Narc with fewer rounds per <strong>to</strong>n—and <strong>the</strong>se pods could now be easily<br />

“brushed <strong>of</strong>f ” during combat—<strong>the</strong> increase in size also enabled ComStar<br />

engineers <strong>to</strong> incorporate a variety <strong>of</strong> specialized warheads unveiled at<br />

<strong>the</strong> same time as <strong>the</strong> improved launcher. These enhanced pods range in<br />

capability from an enhanced version <strong>of</strong> <strong>the</strong> standard homing pod <strong>to</strong> <strong>the</strong><br />

devastatingly cunning Nemesis pods.<br />

NARC MUNITIONS<br />

The special munitions outlined below have been deployed by Narc and<br />

iNarc launchers <strong>to</strong> date. Most are specialties <strong>of</strong> <strong>the</strong> iNarc system, but two—<br />

<strong>the</strong> homing and explosive pod types—are actually employed by both Narc<br />

systems with slightly diff erent eff ects. To diff erentiate between <strong>the</strong>m, each<br />

pod designation is preceded by its launcher type (Narc or iNarc).<br />

iNarc Homing Pods: A target hit with an iNarc homing pod not only<br />

attracts more Narc-equipped missiles in a given volley fi red upon it, but is<br />

also easier <strong>to</strong> hit with said missiles, as <strong>the</strong> much more powerful beacons<br />

expedite friendly lock-ons.<br />

iNarc Explosive Pods: The larger iNarc version <strong>of</strong> <strong>the</strong> Combine-developed<br />

explosive Narc pods can deliver a more devastating charge when<br />

activated, shearing away 50 percent more armor than its smaller cousin.<br />

iNarc ECM Pods: The ECM pod actually latches a short-range jamming<br />

fi eld around itself and <strong>the</strong> target <strong>to</strong> which it is attached, eff ectively negating<br />

<strong>the</strong> benefi ts <strong>of</strong> many EW-based systems that may be mounted on <strong>the</strong><br />

target, including Artemis fi re control and C 3 computer systems.<br />

iNarc Haywire Pods: The “Haywire” pod, a specialized and aggressive<br />

variation on <strong>the</strong> ECM pod, emits powerful static and electromagnetic<br />

“noise” that overpowers its target’s electronic systems, including tracking<br />

i

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