03.01.2013 Views

the shape of things to come

the shape of things to come

the shape of things to come

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

ADD COCKPIT<br />

Every BattleMech must have a cockpit, which contains <strong>the</strong><br />

MechWarrior’s control station, life-support system and electronic<br />

sensors. The weight and critical spaces <strong>the</strong>se cockpit systems<br />

occupy in <strong>the</strong> BattleMech design depend on which type is chosen<br />

(Standard or Small). Standard cockpits, which allow for unfettered<br />

operations, weigh 3 <strong>to</strong>ns and leave only one slot open in <strong>the</strong><br />

head for additional equipment. The more cramped Small cockpits<br />

weigh 2 <strong>to</strong>ns and leave 2 head location slots open, but impose<br />

penalties on <strong>the</strong> warrior in game play. The BattleMech Cockpit<br />

Table below outlines <strong>the</strong>se basic features, including <strong>to</strong>nnage, critical<br />

slots (as well as default locations on <strong>the</strong> Head Location <strong>of</strong> <strong>the</strong><br />

Critical Hits Table) and game play modifi er.<br />

Tech Base: Standard cockpits are equally available <strong>to</strong> BattleMechs<br />

<strong>of</strong> Clan or Inner Sphere tech bases. BattleMechs built using<br />

an Inner Sphere Tech Base may use Small cockpits as well. Small<br />

cockpits are currently unavailable <strong>to</strong> Clan-made BattleMechs.<br />

Space: Both <strong>the</strong> Small and Standard cockpit types must be<br />

located in <strong>the</strong> BattleMech’s head location. The blank ’Mech Record<br />

Sheet generally presumes that <strong>the</strong> designer is using <strong>the</strong> Standard<br />

cockpit and its default slot locations, which includes 2 Sensors<br />

slots (in default slots 2 and 5), 2 Life Support slots (in default slots<br />

1 and 6), and 1 Cockpit slot (in default slot 3), leaving slot 4 open<br />

for any additional equipment.<br />

The Small cockpit, if used instead, removes one <strong>of</strong> <strong>the</strong> Life Support<br />

slots (default slot 6) and moves <strong>the</strong> sensors in slot 5 up <strong>to</strong> slot<br />

4 <strong>to</strong> create 2 contiguous empty slots in <strong>the</strong> head.<br />

The placement <strong>of</strong> cockpit critical spaces must be determined<br />

at this time.<br />

OmniMechs: The cockpit type and placement <strong>of</strong> its critical slots<br />

must be established when designing an OmniMech’s base confi<br />

guration, and may not be altered in that OmniMech’s completed<br />

primary or alternate confi gurations.<br />

Andrew decides <strong>to</strong> give his Mongoose<br />

a Standard cockpit, spending 3 <strong>to</strong>ns on it,<br />

and thus retains <strong>the</strong> default slot arrangement<br />

for <strong>the</strong> cockpit’s systems. He has 10<br />

<strong>to</strong>ns remaining (13 – 3 = 10).<br />

With no access <strong>to</strong> Small cockpits, Brent<br />

installs a Standard cockpit in his Gladia<strong>to</strong>r,<br />

using <strong>the</strong> default slots on <strong>the</strong> Record Sheet<br />

Critical Hits Table as well. His OmniMech now<br />

has 50 unspent <strong>to</strong>ns remaining (53 – 3 = 50).<br />

Though a +1 Piloting modifi er would<br />

hardly impair his quad Barghest, Chas<br />

<strong>to</strong>o opts <strong>to</strong> use a Standard cockpit, leaving<br />

him with 41 unspent <strong>to</strong>ns (44 – 3 = 41).<br />

He <strong>to</strong>o retains <strong>the</strong> default slot arrangement<br />

on <strong>the</strong> Critical Hits Table.<br />

SPECIAL PHYSICAL ENHANCEMENTS (MASC/TSM)<br />

Some designers may wish <strong>to</strong> install additional motive or musculature<br />

enhancements <strong>to</strong> <strong>the</strong>ir BattleMechs at this time, such<br />

as <strong>the</strong> speed-enhancing Myomer Acceleration Signal Circuitry<br />

(MASC) or <strong>the</strong> strength-boosting Triple Strength Myomer (TSM).<br />

Though this equipment is technically not part <strong>of</strong> <strong>the</strong> engine or<br />

control systems, it should be installed at this stage, and its critical<br />

slots allocated—particularly if <strong>the</strong> design is <strong>to</strong> be <strong>the</strong> base confi<br />

guration <strong>of</strong> an OmniMech. Consult <strong>the</strong> BattleMech MASC and<br />

TSM Table below for <strong>to</strong>nnage and critical slot data on MASC and<br />

Triple-Strength Myomer.<br />

MASC and Triple-Strength Myomer may not be combined on<br />

<strong>the</strong> same BattleMech.<br />

Tech Base: BattleMechs built with an Inner Sphere technology<br />

base may make use <strong>of</strong> Inner Sphere MASC and Triple-Strength<br />

Myomer. BattleMechs built using a Clan tech base may use Clan<br />

MASC, but may not mount Triple-Strength Myomer.<br />

Space: The number <strong>of</strong> critical slots required by MASC or Triple-<br />

Strength Myomer is shown in <strong>the</strong> BattleMech MASC and TSM<br />

Table, below. The critical slots for both systems may be placed<br />

anywhere on <strong>the</strong> Critical Hit Table, but MASC must be allocated in<br />

contiguous slots as a single item, while <strong>the</strong> critical slots for Triple-<br />

Strength Myomer may be distributed throughout <strong>the</strong> table (like<br />

endo-steel critical slots).<br />

BATTLEMECH MASC AND TSM TABLE<br />

System<br />

Weight Critical Slots<br />

(Inner<br />

Sphere) (Clan)<br />

(Inner<br />

Sphere) (Clan)<br />

MASC 5%* 4%* 5%* 4%*<br />

Triple-Strength<br />

Myomer<br />

BATTLEMECH COCKPIT TABLE<br />

0<br />

Not<br />

Avail.<br />

6<br />

Not<br />

Avail.<br />

*Percentage <strong>of</strong> <strong>the</strong> BattleMech’s <strong>to</strong>tal weight (in <strong>to</strong>ns). Round this fi gure up <strong>to</strong> <strong>the</strong><br />

nearest full <strong>to</strong>n/critical slot.<br />

Slots (Default Locations)<br />

Cockpit Type Tons Cockpit Sensors Life Support Gameplay Eff ect<br />

Standard 3 1 (3) 2 (2 and 5) 2 (1 and 6) None<br />

Small 2 1 (3) 2 (2 and 4) 1 (1) +1 modifi er <strong>to</strong> all Piloting Skill Rolls

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!