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the shape of things to come

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Tech Base: Inner Sphere and Clan<br />

Battle Armor Unit Restrictions: No restrictions<br />

Game Rules: Extended life support has no eff ect in Total Warfare game play. Its impact in campaign and role-playing settings will be<br />

covered in future sources.<br />

Construction Rules: A battle armor suit (including exoskele<strong>to</strong>n and power armor designs) may carry only one extended life support<br />

system. Suits using an Inner Sphere exoskele<strong>to</strong>n chassis that are intended for work in hazardous environments require extended life support<br />

and a minimum <strong>of</strong> 1 armor point (<strong>of</strong> any type) <strong>to</strong> do so.<br />

Table Reference: Battle Armor Weapons and Equipment (Inner Sphere and Clan, pp. 346–348)<br />

Introduced: 2868 (Clan Wolf), 3050 (Federated Commonwealth)<br />

Though smaller in design, <strong>the</strong> battle armor fl amer is in function<br />

<strong>the</strong> same deadly incendiary weapon typically used by non-fusion<br />

EXTENDED LIFE SUPPORT<br />

FLAMER<br />

vehicles. Drawing on a reservoir <strong>of</strong> combustible fuel, <strong>the</strong> fl amer used<br />

by battlesuits is capable <strong>of</strong> dishing out roughly <strong>the</strong> same raw damage<br />

as its bigger cousins.<br />

Tech Base: Inner Sphere and Clan<br />

Battle Armor Unit Restrictions: No restrictions<br />

Construction Rules: A battle armor suit (including exoskele<strong>to</strong>n and power armor designs) may mount more than one fl amer, if desired.<br />

Table Reference: Battle Armor Weapons and Equipment (Inner Sphere and Clan, pp. 346–348) Game Rules: Total Warfare, p. 214<br />

Introduced: 2868 (Clan Wolf), 3051 (Federated Commonwealth)<br />

Any battlesuit capable <strong>of</strong> jumping or VTOL fl ight does so by draw-<br />

FLAMER<br />

FUEL TANK<br />

ing on an integral supply <strong>of</strong> fuel. To expand this capacity, some suits<br />

incorporate additional fuel tanks.<br />

Tech Base: Inner Sphere and Clan<br />

Battle Armor Unit Restrictions: Fuel tanks may be mounted only on battlesuits with Jump or VTOL MP greater than 0.<br />

Game Rules: Fuel has no eff ect in Total Warfare game play. The impact <strong>of</strong> fuel tanks in campaign and role-playing settings will be covered<br />

in future sources.<br />

Construction Rules: Only a battle armor suit (including exoskele<strong>to</strong>n and power armor designs) with Jumping or VTOL MP may add fuel<br />

tanks. Such units may mount multiple fuel tanks, if desired.<br />

Table Reference: Battle Armor Weapons and Equipment (Inner Sphere and Clan, pp. 346–348)<br />

Introduced: Various<br />

A fairly new class <strong>of</strong> weapon system for us, having been largely a<br />

lost technology since <strong>the</strong> collapse <strong>of</strong> <strong>the</strong> Star League, <strong>the</strong> gauss rifl e<br />

<strong>to</strong>ok its time <strong>to</strong> enter infantry-scale development, but it was a defi nite<br />

favorite when battlesuits began <strong>to</strong> emerge in <strong>the</strong> 3050s, both as a<br />

favored battle armor weapon mount and as a weapon regular foot<br />

troops could use <strong>to</strong> put a dent in armored troopers.<br />

Interestingly enough, however, while gauss weaponry has proven<br />

popular in <strong>the</strong> Inner Sphere—three main models now exist for battlesuit<br />

use, with our own Magshot as <strong>the</strong> front-runner in terms <strong>of</strong> power and<br />

range—<strong>the</strong> Clans have not demonstrated much interest in expanding<br />

this weapon type <strong>to</strong> <strong>the</strong> battle armor venue. The fact that numerous samples<br />

<strong>of</strong> Clan-made gauss weapons do appear among <strong>the</strong>ir conventional<br />

FUEL TANK<br />

GAUSS RIFLE<br />

GAUSS RIFLE<br />

infantry forces, however, may see <strong>the</strong> advent <strong>of</strong> such weapons once <strong>the</strong><br />

Clans be<strong>come</strong> convinced enough by samples like <strong>the</strong> Magshot.<br />

ANTI-PERSONNEL GAUSS RIFLE<br />

[Introduced: 3069 (Clan Jade Falcon)<br />

Once more, Habeas might have been surprised if he’d survived a few<br />

more years <strong>to</strong> see <strong>the</strong> next wave <strong>of</strong> weapons design. As mentioned under<br />

<strong>the</strong> heavy equipment section, Clan Jade Falcon fi rst fi elded <strong>the</strong>ir anti-personnel<br />

gauss rifl e (AP gauss) as a battle armor-mounted weapon system in<br />

3069, upgrading it quickly for ’Mech-scale usage. Like <strong>the</strong> heavier version,<br />

<strong>the</strong> battlesuit model fi res a hail <strong>of</strong> metal fl echettes that can shred conventional<br />

infantry and even damage heavier armor. –EB]<br />

Tech Base: Inner Sphere (Grand Mauler, Tsunami, Magshot, David and King David) and Clan (AP gauss only)<br />

Battle Armor Unit Restrictions: No restrictions<br />

Construction Rules: A battle armor suit (including exoskele<strong>to</strong>n and power armor designs) may mount multiple gauss rifl es <strong>of</strong> varying<br />

types, if desired.<br />

Table Reference: Battle Armor Weapons and Equipment (Inner Sphere and Clan, pp. 346–348) Game Rules: Total Warfare, p. 214<br />

i<br />

i<br />

i<br />

i<br />

INTRODUCTION<br />

CONSTRUCTION<br />

BASICS<br />

BATTLEMECH<br />

CONSTRUCTION<br />

INDUSTRIALMECH<br />

CONSTRUCTION<br />

PROTOMECH<br />

CONSTRUCTION<br />

COMBAT VEHICLE<br />

CONSTRUCTION<br />

SUPPORT VEHICLE<br />

CONSTRUCTION<br />

CONV. INFANTRY<br />

CONSTRUCTION<br />

BATTLE ARMOR<br />

CONSTRUCTION<br />

AEROSPACE UNIT<br />

CONSTRUCTION<br />

WEAPONS AND<br />

HEAVY EQUIPMENT<br />

INFANTRY WEAPONS<br />

AND EQUIPMENT<br />

COSTS AND<br />

AVAILABILITY<br />

BATTLE VALUE<br />

INDEX<br />

RECORD SHEETS<br />

255

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