the shape of things to come
the shape of things to come
the shape of things to come
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Tech Base: Inner Sphere and Clan<br />
Battle Armor Unit Restrictions: No restrictions<br />
Game Rules: Extended life support has no eff ect in Total Warfare game play. Its impact in campaign and role-playing settings will be<br />
covered in future sources.<br />
Construction Rules: A battle armor suit (including exoskele<strong>to</strong>n and power armor designs) may carry only one extended life support<br />
system. Suits using an Inner Sphere exoskele<strong>to</strong>n chassis that are intended for work in hazardous environments require extended life support<br />
and a minimum <strong>of</strong> 1 armor point (<strong>of</strong> any type) <strong>to</strong> do so.<br />
Table Reference: Battle Armor Weapons and Equipment (Inner Sphere and Clan, pp. 346–348)<br />
Introduced: 2868 (Clan Wolf), 3050 (Federated Commonwealth)<br />
Though smaller in design, <strong>the</strong> battle armor fl amer is in function<br />
<strong>the</strong> same deadly incendiary weapon typically used by non-fusion<br />
EXTENDED LIFE SUPPORT<br />
FLAMER<br />
vehicles. Drawing on a reservoir <strong>of</strong> combustible fuel, <strong>the</strong> fl amer used<br />
by battlesuits is capable <strong>of</strong> dishing out roughly <strong>the</strong> same raw damage<br />
as its bigger cousins.<br />
Tech Base: Inner Sphere and Clan<br />
Battle Armor Unit Restrictions: No restrictions<br />
Construction Rules: A battle armor suit (including exoskele<strong>to</strong>n and power armor designs) may mount more than one fl amer, if desired.<br />
Table Reference: Battle Armor Weapons and Equipment (Inner Sphere and Clan, pp. 346–348) Game Rules: Total Warfare, p. 214<br />
Introduced: 2868 (Clan Wolf), 3051 (Federated Commonwealth)<br />
Any battlesuit capable <strong>of</strong> jumping or VTOL fl ight does so by draw-<br />
FLAMER<br />
FUEL TANK<br />
ing on an integral supply <strong>of</strong> fuel. To expand this capacity, some suits<br />
incorporate additional fuel tanks.<br />
Tech Base: Inner Sphere and Clan<br />
Battle Armor Unit Restrictions: Fuel tanks may be mounted only on battlesuits with Jump or VTOL MP greater than 0.<br />
Game Rules: Fuel has no eff ect in Total Warfare game play. The impact <strong>of</strong> fuel tanks in campaign and role-playing settings will be covered<br />
in future sources.<br />
Construction Rules: Only a battle armor suit (including exoskele<strong>to</strong>n and power armor designs) with Jumping or VTOL MP may add fuel<br />
tanks. Such units may mount multiple fuel tanks, if desired.<br />
Table Reference: Battle Armor Weapons and Equipment (Inner Sphere and Clan, pp. 346–348)<br />
Introduced: Various<br />
A fairly new class <strong>of</strong> weapon system for us, having been largely a<br />
lost technology since <strong>the</strong> collapse <strong>of</strong> <strong>the</strong> Star League, <strong>the</strong> gauss rifl e<br />
<strong>to</strong>ok its time <strong>to</strong> enter infantry-scale development, but it was a defi nite<br />
favorite when battlesuits began <strong>to</strong> emerge in <strong>the</strong> 3050s, both as a<br />
favored battle armor weapon mount and as a weapon regular foot<br />
troops could use <strong>to</strong> put a dent in armored troopers.<br />
Interestingly enough, however, while gauss weaponry has proven<br />
popular in <strong>the</strong> Inner Sphere—three main models now exist for battlesuit<br />
use, with our own Magshot as <strong>the</strong> front-runner in terms <strong>of</strong> power and<br />
range—<strong>the</strong> Clans have not demonstrated much interest in expanding<br />
this weapon type <strong>to</strong> <strong>the</strong> battle armor venue. The fact that numerous samples<br />
<strong>of</strong> Clan-made gauss weapons do appear among <strong>the</strong>ir conventional<br />
FUEL TANK<br />
GAUSS RIFLE<br />
GAUSS RIFLE<br />
infantry forces, however, may see <strong>the</strong> advent <strong>of</strong> such weapons once <strong>the</strong><br />
Clans be<strong>come</strong> convinced enough by samples like <strong>the</strong> Magshot.<br />
ANTI-PERSONNEL GAUSS RIFLE<br />
[Introduced: 3069 (Clan Jade Falcon)<br />
Once more, Habeas might have been surprised if he’d survived a few<br />
more years <strong>to</strong> see <strong>the</strong> next wave <strong>of</strong> weapons design. As mentioned under<br />
<strong>the</strong> heavy equipment section, Clan Jade Falcon fi rst fi elded <strong>the</strong>ir anti-personnel<br />
gauss rifl e (AP gauss) as a battle armor-mounted weapon system in<br />
3069, upgrading it quickly for ’Mech-scale usage. Like <strong>the</strong> heavier version,<br />
<strong>the</strong> battlesuit model fi res a hail <strong>of</strong> metal fl echettes that can shred conventional<br />
infantry and even damage heavier armor. –EB]<br />
Tech Base: Inner Sphere (Grand Mauler, Tsunami, Magshot, David and King David) and Clan (AP gauss only)<br />
Battle Armor Unit Restrictions: No restrictions<br />
Construction Rules: A battle armor suit (including exoskele<strong>to</strong>n and power armor designs) may mount multiple gauss rifl es <strong>of</strong> varying<br />
types, if desired.<br />
Table Reference: Battle Armor Weapons and Equipment (Inner Sphere and Clan, pp. 346–348) Game Rules: Total Warfare, p. 214<br />
i<br />
i<br />
i<br />
i<br />
INTRODUCTION<br />
CONSTRUCTION<br />
BASICS<br />
BATTLEMECH<br />
CONSTRUCTION<br />
INDUSTRIALMECH<br />
CONSTRUCTION<br />
PROTOMECH<br />
CONSTRUCTION<br />
COMBAT VEHICLE<br />
CONSTRUCTION<br />
SUPPORT VEHICLE<br />
CONSTRUCTION<br />
CONV. INFANTRY<br />
CONSTRUCTION<br />
BATTLE ARMOR<br />
CONSTRUCTION<br />
AEROSPACE UNIT<br />
CONSTRUCTION<br />
WEAPONS AND<br />
HEAVY EQUIPMENT<br />
INFANTRY WEAPONS<br />
AND EQUIPMENT<br />
COSTS AND<br />
AVAILABILITY<br />
BATTLE VALUE<br />
INDEX<br />
RECORD SHEETS<br />
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