the shape of things to come
the shape of things to come
the shape of things to come
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Item<br />
Item<br />
BV<br />
Ammo<br />
BV*<br />
Energy Weapons<br />
ER Laser (Large) 248 —<br />
ER Laser (Medium) 108 —<br />
ER Laser (Small) 31 —<br />
ER Laser (Micro) 7 —<br />
Flamer 6 —<br />
Heavy Laser (Large) 244 —<br />
Heavy Laser (Medium) 76 —<br />
Heavy Laser (Small) 15 —<br />
PPC (Support) 14 —<br />
ER PPC 412 —<br />
Plasma Cannon 170 21<br />
Pulse Laser (Large) 265 —<br />
Pulse Laser (Medium) 111 —<br />
Pulse Laser (Small) 24 —<br />
Pulse Laser (Micro) 12 —<br />
Ballistic Weapons<br />
“Bearhunter” Superheavy AC 4 0<br />
Flamer (Vehicle) 5 1<br />
Gauss (AP) 21 3§<br />
Gauss Rifl e 320 40§<br />
Grenade Launcher (Heavy) 2 —<br />
HAG 20 267 33§<br />
HAG 30 401 50§<br />
HAG 40 535 67§<br />
LB 2-X AC 47 6<br />
LB 5-X AC 93 12<br />
LB 10-X AC 148 19<br />
LB 20-X AC 237 30<br />
Machine Gun (Heavy) 6 1<br />
Machine Gun 5 1<br />
Machine Gun (Light) 5 1<br />
Nail/Rivet Gun 1 0<br />
Recoilless Rifl e (Light) 12 —<br />
Recoilless Rifl e (Medium) 19 —<br />
Recoilless Rifl e (Heavy) 22 —<br />
Ultra AC/2 62 8<br />
Ultra AC/5 122 15<br />
Ultra AC/10 210 26<br />
Ultra AC/20 335 42<br />
CLAN WEAPONS AND EQUIPMENT BV TABLE<br />
Item<br />
Item<br />
BV<br />
Ammo<br />
BV*<br />
Missile Weapons<br />
Advanced SRM-1 15/3 2<br />
Advanced SRM-2 30/6 4<br />
Advanced SRM-3 45/9 6<br />
Advanced SRM-4 60/8 8<br />
Advanced SRM-5 75/15 10<br />
Advanced SRM-6 90/18 12<br />
ATM-3 53/— 14<br />
ATM-6 105/— 26<br />
ATM-9 147/— 36<br />
ATM-12 212/— 52<br />
LRM-1 17/3 2<br />
LRM-2 25/5 3<br />
LRM-3 35/7 5<br />
LRM-4 46/9 6<br />
LRM-5 55/11 7<br />
LRM-6 69/14 9<br />
LRM-7 77/15 10<br />
LRM-8 88/18 11<br />
LRM-9 95/19 12<br />
LRM-10 109/22 14<br />
LRM-11 139/28 18<br />
LRM-12 141/29 18<br />
LRM-13 161/32 20<br />
LRM-14 163/33 21<br />
LRM-15 164/33 21<br />
LRM-16 214/43 27<br />
LRM-17 215/43 27<br />
LRM-18 217/43 27<br />
LRM-19 218/44 27<br />
LRM-20 220/44 27<br />
SRM-1 15/3 2<br />
SRM-2 21/4 3<br />
SRM-3 30/6 4<br />
SRM-4 39/8 5<br />
SRM-5 58/12 8<br />
SRM-6 59/12 7<br />
Streak SRM-1 20/4 3<br />
Streak SRM-2 40/8 5<br />
Streak SRM-3 59/12 7<br />
Streak SRM-4 79/16 10<br />
Streak SRM-5 99/20 13<br />
Streak SRM-6 118/24 15<br />
Item<br />
AEROSPACE WEAPONS AND EQUIPMENT BV TABLE<br />
Item Item BV Ammo BV*<br />
Capital Missile Weapons<br />
Killer Whale 769 96 each<br />
White Shark 577 72 each<br />
Barracuda 522 65 each<br />
AR-10 961 —<br />
Kraken-T 2,306 288 each<br />
Killer Whale-T 923 115 each<br />
White Shark-T 692 86 each<br />
Barracuda-T 461 58 each<br />
* The Ammo Battle Values for capital missiles and equipment are per missile, not per <strong>to</strong>n <strong>of</strong> ammo.<br />
† Defensive Battle Rating<br />
Item<br />
BV<br />
Ammo<br />
BV*<br />
O<strong>the</strong>r Equipment<br />
Active Probe 12† —<br />
Active Probe (Light) 7† —<br />
Anti-Missile System 32† 22†<br />
Anti-Personnel Pod (A-Pod) 1† —<br />
Anti-Battle Armor Pod (B-Pod) 2† —<br />
Artemis IV FCS B —<br />
Backhoe 8 —<br />
Bridge-Layer (Light) 5† —<br />
Bridge-Layer (Medium) 10† —<br />
Bridge-Layer (Heavy) 20† —<br />
Bulldozer 10† —<br />
CASE C —<br />
Chainsaw 7 —<br />
Combine 5 —<br />
Dual Saw 9 —<br />
ECM Suite 61† —<br />
Heavy-Duty Pile Driver 5 —<br />
MASC C —<br />
Mining Drill 6 —<br />
Narc Missile Beacon 30/6 0<br />
Narc (Compact) 16/4 0<br />
Rock Cutter 6 —<br />
Spot Welder 5 —<br />
TAG A —<br />
Light TAG A —<br />
Targeting Computer D —<br />
Wrecking Ball 8 —<br />
* Per <strong>to</strong>n<br />
† Defensive Battle Rating<br />
§ Gauss weapon ammunition is not counted as explosive.<br />
NOTES<br />
A TAG: Only aff ects a unit’s BV if it or o<strong>the</strong>r friendly units carry equipment<br />
that can be used in conjunction with it. See Constructing a<br />
Battle Force, p. 314.<br />
B Artemis IV: Increase by 20 percent <strong>the</strong> BV <strong>of</strong> any missile launcher<br />
equipped with Artemis IV. This increase does not apply <strong>to</strong> <strong>the</strong><br />
launcher’s ammunition.<br />
C CASE/MASC: Though <strong>the</strong>se items are used when calculating <strong>the</strong><br />
Defensive Battle Rating, <strong>the</strong>y have no individual BV.<br />
D Targeting Computer: The BV <strong>of</strong> a targeting computer equals 25<br />
percent <strong>of</strong> <strong>the</strong> <strong>to</strong>tal BV <strong>of</strong> all weapons linked <strong>to</strong> <strong>the</strong> computer. Do not<br />
include <strong>the</strong> BV <strong>of</strong> ammo when calculating this sum, and use half <strong>the</strong><br />
BV ratings <strong>of</strong> rear-mounted weapons.<br />
Item Item BV Ammo BV*<br />
External S<strong>to</strong>res<br />
High Explosive (HE) — 12 each<br />
Cluster — 13 each<br />
Laser Guided (LG) — 20 each<br />
Inferno — 16 each<br />
Rocket Launcher 18 —<br />
TAG A —<br />
Equipment<br />
Screen Launcher 160† 20† each<br />
NOTES<br />
A TAG: Only aff ects a unit’s BV if it or o<strong>the</strong>r friendly units carry equipment that can be used in conjunction with<br />
it. See Constructing a Battle Force, p. 314.