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the shape of things to come

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Item<br />

Item<br />

BV<br />

Ammo<br />

BV*<br />

Energy Weapons<br />

ER Laser (Large) 248 —<br />

ER Laser (Medium) 108 —<br />

ER Laser (Small) 31 —<br />

ER Laser (Micro) 7 —<br />

Flamer 6 —<br />

Heavy Laser (Large) 244 —<br />

Heavy Laser (Medium) 76 —<br />

Heavy Laser (Small) 15 —<br />

PPC (Support) 14 —<br />

ER PPC 412 —<br />

Plasma Cannon 170 21<br />

Pulse Laser (Large) 265 —<br />

Pulse Laser (Medium) 111 —<br />

Pulse Laser (Small) 24 —<br />

Pulse Laser (Micro) 12 —<br />

Ballistic Weapons<br />

“Bearhunter” Superheavy AC 4 0<br />

Flamer (Vehicle) 5 1<br />

Gauss (AP) 21 3§<br />

Gauss Rifl e 320 40§<br />

Grenade Launcher (Heavy) 2 —<br />

HAG 20 267 33§<br />

HAG 30 401 50§<br />

HAG 40 535 67§<br />

LB 2-X AC 47 6<br />

LB 5-X AC 93 12<br />

LB 10-X AC 148 19<br />

LB 20-X AC 237 30<br />

Machine Gun (Heavy) 6 1<br />

Machine Gun 5 1<br />

Machine Gun (Light) 5 1<br />

Nail/Rivet Gun 1 0<br />

Recoilless Rifl e (Light) 12 —<br />

Recoilless Rifl e (Medium) 19 —<br />

Recoilless Rifl e (Heavy) 22 —<br />

Ultra AC/2 62 8<br />

Ultra AC/5 122 15<br />

Ultra AC/10 210 26<br />

Ultra AC/20 335 42<br />

CLAN WEAPONS AND EQUIPMENT BV TABLE<br />

Item<br />

Item<br />

BV<br />

Ammo<br />

BV*<br />

Missile Weapons<br />

Advanced SRM-1 15/3 2<br />

Advanced SRM-2 30/6 4<br />

Advanced SRM-3 45/9 6<br />

Advanced SRM-4 60/8 8<br />

Advanced SRM-5 75/15 10<br />

Advanced SRM-6 90/18 12<br />

ATM-3 53/— 14<br />

ATM-6 105/— 26<br />

ATM-9 147/— 36<br />

ATM-12 212/— 52<br />

LRM-1 17/3 2<br />

LRM-2 25/5 3<br />

LRM-3 35/7 5<br />

LRM-4 46/9 6<br />

LRM-5 55/11 7<br />

LRM-6 69/14 9<br />

LRM-7 77/15 10<br />

LRM-8 88/18 11<br />

LRM-9 95/19 12<br />

LRM-10 109/22 14<br />

LRM-11 139/28 18<br />

LRM-12 141/29 18<br />

LRM-13 161/32 20<br />

LRM-14 163/33 21<br />

LRM-15 164/33 21<br />

LRM-16 214/43 27<br />

LRM-17 215/43 27<br />

LRM-18 217/43 27<br />

LRM-19 218/44 27<br />

LRM-20 220/44 27<br />

SRM-1 15/3 2<br />

SRM-2 21/4 3<br />

SRM-3 30/6 4<br />

SRM-4 39/8 5<br />

SRM-5 58/12 8<br />

SRM-6 59/12 7<br />

Streak SRM-1 20/4 3<br />

Streak SRM-2 40/8 5<br />

Streak SRM-3 59/12 7<br />

Streak SRM-4 79/16 10<br />

Streak SRM-5 99/20 13<br />

Streak SRM-6 118/24 15<br />

Item<br />

AEROSPACE WEAPONS AND EQUIPMENT BV TABLE<br />

Item Item BV Ammo BV*<br />

Capital Missile Weapons<br />

Killer Whale 769 96 each<br />

White Shark 577 72 each<br />

Barracuda 522 65 each<br />

AR-10 961 —<br />

Kraken-T 2,306 288 each<br />

Killer Whale-T 923 115 each<br />

White Shark-T 692 86 each<br />

Barracuda-T 461 58 each<br />

* The Ammo Battle Values for capital missiles and equipment are per missile, not per <strong>to</strong>n <strong>of</strong> ammo.<br />

† Defensive Battle Rating<br />

Item<br />

BV<br />

Ammo<br />

BV*<br />

O<strong>the</strong>r Equipment<br />

Active Probe 12† —<br />

Active Probe (Light) 7† —<br />

Anti-Missile System 32† 22†<br />

Anti-Personnel Pod (A-Pod) 1† —<br />

Anti-Battle Armor Pod (B-Pod) 2† —<br />

Artemis IV FCS B —<br />

Backhoe 8 —<br />

Bridge-Layer (Light) 5† —<br />

Bridge-Layer (Medium) 10† —<br />

Bridge-Layer (Heavy) 20† —<br />

Bulldozer 10† —<br />

CASE C —<br />

Chainsaw 7 —<br />

Combine 5 —<br />

Dual Saw 9 —<br />

ECM Suite 61† —<br />

Heavy-Duty Pile Driver 5 —<br />

MASC C —<br />

Mining Drill 6 —<br />

Narc Missile Beacon 30/6 0<br />

Narc (Compact) 16/4 0<br />

Rock Cutter 6 —<br />

Spot Welder 5 —<br />

TAG A —<br />

Light TAG A —<br />

Targeting Computer D —<br />

Wrecking Ball 8 —<br />

* Per <strong>to</strong>n<br />

† Defensive Battle Rating<br />

§ Gauss weapon ammunition is not counted as explosive.<br />

NOTES<br />

A TAG: Only aff ects a unit’s BV if it or o<strong>the</strong>r friendly units carry equipment<br />

that can be used in conjunction with it. See Constructing a<br />

Battle Force, p. 314.<br />

B Artemis IV: Increase by 20 percent <strong>the</strong> BV <strong>of</strong> any missile launcher<br />

equipped with Artemis IV. This increase does not apply <strong>to</strong> <strong>the</strong><br />

launcher’s ammunition.<br />

C CASE/MASC: Though <strong>the</strong>se items are used when calculating <strong>the</strong><br />

Defensive Battle Rating, <strong>the</strong>y have no individual BV.<br />

D Targeting Computer: The BV <strong>of</strong> a targeting computer equals 25<br />

percent <strong>of</strong> <strong>the</strong> <strong>to</strong>tal BV <strong>of</strong> all weapons linked <strong>to</strong> <strong>the</strong> computer. Do not<br />

include <strong>the</strong> BV <strong>of</strong> ammo when calculating this sum, and use half <strong>the</strong><br />

BV ratings <strong>of</strong> rear-mounted weapons.<br />

Item Item BV Ammo BV*<br />

External S<strong>to</strong>res<br />

High Explosive (HE) — 12 each<br />

Cluster — 13 each<br />

Laser Guided (LG) — 20 each<br />

Inferno — 16 each<br />

Rocket Launcher 18 —<br />

TAG A —<br />

Equipment<br />

Screen Launcher 160† 20† each<br />

NOTES<br />

A TAG: Only aff ects a unit’s BV if it or o<strong>the</strong>r friendly units carry equipment that can be used in conjunction with<br />

it. See Constructing a Battle Force, p. 314.

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