03.01.2013 Views

the shape of things to come

the shape of things to come

the shape of things to come

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

The Master Engine Table, p. 49, lists <strong>the</strong> <strong>to</strong>nnage taken up by<br />

engines <strong>of</strong> various types and ratings. IndustrialMechs may only<br />

use standard fusion engine types from this table as well as all <strong>the</strong><br />

listed non-fusion types (ICE, Fuel Cell and Fission). The non-standard<br />

fusion engine types on <strong>the</strong> table (Compact, Light and XL)<br />

are provided for <strong>the</strong> benefi t <strong>of</strong> BattleMech and Combat Vehicle<br />

construction (which begin on pp. 44 and 94, respectively).<br />

Tech Base: ICE, Fuel Cell, Fission and Standard Fusion engines<br />

are equally available <strong>to</strong> IndustrialMechs <strong>of</strong> Clan or Inner Sphere<br />

tech bases.<br />

Space: In IndustrialMech design, each <strong>of</strong> <strong>the</strong> engine types<br />

permitted above may boast a diff erent <strong>to</strong>nnage at a given rating,<br />

but takes up <strong>the</strong> same amount <strong>of</strong> space in terms <strong>of</strong> critical slots<br />

occupied on <strong>the</strong> Critical Hits Table. A 220-rated fusion engine, for<br />

example, weighs half as much as an internal combustion engine<br />

(ICE) <strong>of</strong> <strong>the</strong> same rating, but uses <strong>the</strong> same default 6 slots in <strong>the</strong><br />

IndustrialMech’s center <strong>to</strong>rso.<br />

Fuel<br />

Though it is not tracked in Total Warfare standard play, any unit<br />

that mounts an internal combustion or fuel cell engine consumes<br />

a signifi cant amount <strong>of</strong> fuel. For IndustrialMechs, both <strong>of</strong> <strong>the</strong>se<br />

engine types incorporate a s<strong>to</strong>rage capacity that provides enough<br />

fuel for extended operations, measured in Walking MP and an<br />

operating range (in kilometers). Rates at which <strong>the</strong>se fuels are<br />

consumed will be covered in Tactical Operations, but for statistical<br />

completeness, designers may fi nd <strong>the</strong> information below useful:<br />

IndustrialMech ICEs provide a base range <strong>of</strong> 600 kilometers,<br />

or 20,000 Walking MP. IndustrialMech Fuel Cell engines provide<br />

for a base 450-kilometer range, or 15,000 Walking MP. These fuel<br />

capacities are considered integral <strong>to</strong> <strong>the</strong> engine and so do not<br />

cost any additional weight or occupy any additional critical slots<br />

in <strong>the</strong> IndustrialMech’s Critical Hit Table.<br />

Additional fuel tanks (see p. 244) can expand <strong>the</strong>se ranges, but<br />

will cost <strong>to</strong>nnage and occupy slots.<br />

RA<br />

A ForestryMech tends <strong>to</strong> <strong>the</strong> large estates <strong>of</strong> an affl uent Duke.<br />

Because his CattleMaster needs <strong>to</strong><br />

keep up with some fairly large critters,<br />

David chooses a decent walking<br />

speed <strong>of</strong> 4 MP, which gives <strong>the</strong> Work-<br />

Mech a <strong>to</strong>p speed <strong>of</strong> 6 MP (4 Walking<br />

MP x 1.5 = 6 Running MP). This means<br />

that <strong>the</strong> CattleMaster’s Engine Rating<br />

will be 100 (25 <strong>to</strong>ns x 4 Walking MP = 100). David has<br />

chosen an internal combustion engine (ICE) <strong>to</strong> keep costs<br />

low. Looking at <strong>the</strong> Master Engine Table, a standard 100rated<br />

ICE weighs in at 6 <strong>to</strong>ns. David reasons that <strong>the</strong><br />

engine’s integral range <strong>of</strong> 600 kilometers is more than suffi<br />

cient for <strong>the</strong> CattleMaster’s purposes, and so does not<br />

add more fuel. He subtracts 6 <strong>to</strong>ns from his 20 <strong>to</strong>ns <strong>of</strong><br />

unspent weight for a remainder <strong>of</strong> 14 <strong>to</strong>ns. Because all<br />

IndustrialMech engines are treated as standard engines in<br />

terms <strong>of</strong> size, <strong>the</strong> CattleMaster uses <strong>the</strong> default engine<br />

slots on <strong>the</strong> record sheet’s Critical Hits Table.<br />

Edward deems speed <strong>of</strong> lesser<br />

importance <strong>to</strong> his Buster’s mission,<br />

and so settles on a Walking MP <strong>of</strong> 3,<br />

yielding an Engine Rating <strong>of</strong> 150 (50<br />

<strong>to</strong>ns x 3 Walking MP = 150). Briefl y, Ed<br />

considers installing a Fission engine<br />

for 10 <strong>to</strong>ns, a Fuel Cell engine at 7 <strong>to</strong>ns,<br />

or even a Fusion engine at a mere 5.5<br />

<strong>to</strong>ns, but he ultimately opts <strong>to</strong> keep costs low and chooses<br />

an Internal Combustion engine. The Master Engine Table<br />

shows that a 150-rated ICE weighs 11 <strong>to</strong>ns, leaving <strong>the</strong><br />

Buster with 29 <strong>to</strong>ns remaining (40 <strong>to</strong>ns – 11 <strong>to</strong>ns = 29 <strong>to</strong>ns).<br />

The Running MP for <strong>the</strong> Buster is 5 (3 Walking MP x 1.5 =<br />

4.5 Running MP, rounded up <strong>to</strong> 5 MP). Edward likewise<br />

decides against adding <strong>to</strong> <strong>the</strong> fuel supply at this time, feeling<br />

that a range <strong>of</strong> 600 kilometers is more than enough for<br />

his IndustrialMech design.<br />

Prioritizing cargo capacity over<br />

speed, Ge<strong>of</strong>f rey also gives his Uni a<br />

modest overland speed <strong>of</strong> 3 Walking<br />

MP. This requires an Engine Rating<br />

<strong>of</strong> 210 (70 <strong>to</strong>ns x 3 Walking MP =<br />

210). As <strong>the</strong> Master Engine Table<br />

shows that this would take up an<br />

incredible 18 <strong>to</strong>ns if he selected an ICE for <strong>the</strong> job, Ge<strong>of</strong>f<br />

instead chooses a lighter Fuel Cell engine at a cost <strong>of</strong> 11<br />

<strong>to</strong>ns (leaving 45 <strong>to</strong>ns; 56 <strong>to</strong>ns – 11 <strong>to</strong>ns = 45 <strong>to</strong>ns). The use<br />

<strong>of</strong> a Fuel Cell engine—as with all engine types available <strong>to</strong><br />

IndustrialMechs—requires no variation in <strong>the</strong> critical slots<br />

placed on <strong>the</strong> ’Mech’s Critical Hits Table. Like David and<br />

Edward, Ge<strong>of</strong>f decides that <strong>the</strong> default fuel supply for this<br />

engine—450 kilometers, in this case—is good enough for<br />

<strong>the</strong> Uni’s needs.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!