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CALCULATING AEROSPACE BV<br />
The procedure for calculating <strong>the</strong> Battle Value (BV) <strong>of</strong> fi ghters,<br />
Small Craft and DropShips, as well as Airships and Fixed-Wing<br />
Support Vehicles, is similar <strong>to</strong> that for ’Mechs and vehicles. First<br />
determine <strong>the</strong> Defensive and Offensive battle ratings <strong>of</strong> <strong>the</strong><br />
aerospace unit and <strong>the</strong>n combine <strong>the</strong>m <strong>to</strong> produce <strong>the</strong> fi nal BV.<br />
Retain fractions until reaching <strong>the</strong> fi nal BV, <strong>the</strong>n round <strong>to</strong> <strong>the</strong><br />
nearest whole number (.5 rounds up). As you read each step, refer<br />
<strong>to</strong> pp. 313–314 for an example <strong>of</strong> calculating BV for a ’Mechbuster<br />
conventional fi ghter and Nekohono’o-class DropShip.<br />
STEP 1: CALCULATE DEFENSIVE BATTLE RATING<br />
First, ADD <strong>the</strong> following numbers.<br />
Total Armor Fac<strong>to</strong>r x 2.5 (Fighters, DropShips, Small Craft)<br />
(Support Vehicles: multiply by BAR ÷ 10)<br />
Structural Integrity x 2.0<br />
Total BV <strong>of</strong> all Defensive Equipment<br />
Defensive equipment includes screen launchers and anti-missile<br />
systems. All o<strong>the</strong>r weapons and equipment are considered <strong>of</strong>f ensive.<br />
Next, MULTIPLY <strong>the</strong> resulting Defensive Battle Rating by <strong>the</strong><br />
unit type multiplier from <strong>the</strong> Unit Type Modifi ers Table (p. 316) <strong>to</strong><br />
give <strong>the</strong> aerospace unit’s fi nal Defensive Battle Rating (DBR).<br />
STEP 2: CALCULATE OFFENSIVE BATTLE RATING<br />
To calculate <strong>the</strong> Off ensive Battle Rating, fi nd <strong>the</strong> Base Weapon<br />
Battle Rating and <strong>the</strong>n adjust it by <strong>the</strong> aerospace unit’s Heat Effi -<br />
ciency and Speed Fac<strong>to</strong>r.<br />
Calculate Base Weapon Battle Rating<br />
For aerospace fi ghters, Small Craft and DropShips, <strong>the</strong> Weapon<br />
Battle Rating is adjusted <strong>to</strong> take in<strong>to</strong> consideration <strong>the</strong> aerospace<br />
unit’s heat effi ciency. The Heat Effi ciency <strong>of</strong> a design is equal <strong>to</strong><br />
its Heat Sink Capacity. Aerospace fi ghters and Small Craft add 6<br />
<strong>to</strong> this value.<br />
DropShip Heat Effi ciency = Heat Sink Capacity<br />
Aerospace Unit Heat Effi ciency = 6 + Heat Sink Capacity<br />
Heat Sink Capacity: Heat Sink Capacity denotes <strong>the</strong> maximum<br />
number <strong>of</strong> Heat Points an aerospace unit can dissipate in a single<br />
turn. Each single heat sink can dissipate 1 point <strong>of</strong> heat. Double<br />
heat sinks can dissipate 2 points <strong>of</strong> heat.<br />
After finding <strong>the</strong> Aerospace Unit Heat Efficiency, find <strong>the</strong><br />
<strong>to</strong>tal heat that <strong>the</strong> unit would generate if it fi red all its <strong>of</strong>f ensive<br />
weapons in a single turn. If this value is less than or equal <strong>to</strong> <strong>the</strong><br />
Aerospace Unit Heat Effi ciency <strong>the</strong>n add up <strong>the</strong> BV <strong>of</strong> all weapons<br />
and ammunition. Multiply by 2 <strong>the</strong> heat points generated by Ultra<br />
au<strong>to</strong>cannon, multiply by 6 <strong>the</strong> heat points generated by rotary<br />
au<strong>to</strong>cannon, reduce by half <strong>the</strong> heat points generated by Streak<br />
SRMs, and reduce <strong>to</strong> one-quarter <strong>the</strong> heat points generated by<br />
one-shot weapons.<br />
If <strong>the</strong> <strong>to</strong>tal heat generated by all <strong>of</strong>fensive weapons fire is<br />
greater than <strong>the</strong> Aerospace Unit Heat Effi ciency, <strong>the</strong>n <strong>the</strong> player<br />
must adjust <strong>the</strong> BV <strong>of</strong> some weapons <strong>to</strong> refl ect <strong>the</strong> design’s ineffi<br />
ciency. Follow <strong>the</strong> steps listed below:<br />
• Consult <strong>the</strong> appropriate Weapon and Equipment Battle Value<br />
table (see pp. 317–319) <strong>to</strong> fi nd <strong>the</strong> weapon that generates<br />
heat when fi red and has <strong>the</strong> highest Battle Value.<br />
• If more than one weapon has <strong>the</strong> same BV, choose <strong>the</strong> one<br />
which generates <strong>the</strong> least heat. If multiple weapons <strong>of</strong> <strong>the</strong><br />
same type are mounted, just choose one. Always choose aftmounted<br />
weapons over forward-fi ring ones <strong>of</strong> <strong>the</strong> same type<br />
(see Rear-Firing Weapons, below).<br />
• Add <strong>the</strong> full BV <strong>of</strong> <strong>the</strong> weapon, and add its Heat Value <strong>to</strong> <strong>the</strong><br />
running heat <strong>to</strong>tal, beginning at zero.<br />
• If this new heat is less than or equal <strong>to</strong> <strong>the</strong> Aerospace Unit<br />
Heat Effi ciency, repeat <strong>the</strong> above steps. O<strong>the</strong>rwise, add half<br />
<strong>the</strong> BV for <strong>the</strong> fi rst weapon that exceeds <strong>the</strong> unit’s Heat Effi -<br />
ciency and half <strong>the</strong> BV for all remaining weapons <strong>to</strong> <strong>the</strong> Base<br />
Weapon Battle Rating, <strong>the</strong>n continue <strong>to</strong> <strong>the</strong> next step.<br />
• Always include <strong>the</strong> BV <strong>of</strong> weapons and equipment which<br />
produce no heat and ammunition at full value (except for <strong>the</strong><br />
Excessive Ammunition rule described below).<br />
Add O<strong>the</strong>r Weapons and Equipment<br />
Add <strong>the</strong> BV <strong>of</strong> all o<strong>the</strong>r weapons and equipment.<br />
Regardless <strong>of</strong> whe<strong>the</strong>r any individual BV requires adjustment,<br />
certain special circumstances can fur<strong>the</strong>r modify individual<br />
weapon BV values. These modifi ers are cumulative.<br />
Rear-Firing Weapons: Aft-mounted weapons (but not <strong>the</strong>ir<br />
ammunition) count as half <strong>the</strong>ir normal BV value (aft-side arcs are<br />
not considered). If <strong>the</strong> unmodifi ed BV <strong>of</strong> nose-mounted weapons<br />
is less than <strong>the</strong> unmodifi ed BV <strong>of</strong> aft-mounted weapons, halve <strong>the</strong><br />
value <strong>of</strong> <strong>the</strong> nose-mounted weapons instead. When selecting a<br />
weapon for calculating heat-adjusted BV, treat nose-arc weapons<br />
as aft-arc weapons.<br />
Excessive Ammunition: To prevent excessive ammo from<br />
dis<strong>to</strong>rting <strong>the</strong> Battle Value, <strong>the</strong> BV added for ammunition cannot<br />
exceed <strong>the</strong> unmodifi ed BV <strong>of</strong> <strong>the</strong> weapon itself. If <strong>the</strong> BV <strong>of</strong> <strong>the</strong><br />
ammo exceeds <strong>the</strong> weapon BV, reduce <strong>the</strong> ammo BV <strong>to</strong> match <strong>the</strong><br />
unmodifi ed weapon BV. When an aerospace unit carries several<br />
weapons <strong>of</strong> <strong>the</strong> same model, <strong>to</strong>tal <strong>the</strong> BV for that model and <strong>the</strong><br />
ammunition carried before comparing <strong>the</strong> two BVs.<br />
Combat Targeting Computer: All weapons linked <strong>to</strong> a combat-grade<br />
targeting computer multiply <strong>the</strong>ir BVs by 1.25. Do not<br />
include ammunition when adjusting linked weapon BVs.<br />
Multiply Total Off ensive Battle Rating by Speed Fac<strong>to</strong>r<br />
A unit’s Speed Fac<strong>to</strong>r refl ects its ability <strong>to</strong> maneuver on <strong>the</strong><br />
battlefi eld. To fi nd <strong>the</strong> Speed Fac<strong>to</strong>r <strong>of</strong> a fi ghter, cross-reference<br />
<strong>the</strong> Maximum Thrust Value with <strong>the</strong> Speed Fac<strong>to</strong>r Table (p. 315).<br />
For DropShips, use <strong>the</strong> Safe Thrust Value ra<strong>the</strong>r than Maximum<br />
Thrust. Multiply <strong>the</strong> Total Battle Rating by <strong>the</strong> Speed Fac<strong>to</strong>r <strong>to</strong> fi nd<br />
<strong>the</strong> unit’s Off ensive Battle Rating.<br />
Airships: Use <strong>the</strong> Maximum Thrust rating for airships, but<br />
round up <strong>to</strong> <strong>the</strong> next whole number for vehicles with fractional<br />
thrust ratings.<br />
STEP 3: CALCULATE FINAL BATTLE VALUE<br />
An aerospace unit’s fi nal BV is calculated by adding its Defensive<br />
and Off ensive battle ratings. Round any remaining fractions<br />
<strong>to</strong> <strong>the</strong> nearest whole number (.5 rounds up).