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CALCULATING AEROSPACE BV<br />

The procedure for calculating <strong>the</strong> Battle Value (BV) <strong>of</strong> fi ghters,<br />

Small Craft and DropShips, as well as Airships and Fixed-Wing<br />

Support Vehicles, is similar <strong>to</strong> that for ’Mechs and vehicles. First<br />

determine <strong>the</strong> Defensive and Offensive battle ratings <strong>of</strong> <strong>the</strong><br />

aerospace unit and <strong>the</strong>n combine <strong>the</strong>m <strong>to</strong> produce <strong>the</strong> fi nal BV.<br />

Retain fractions until reaching <strong>the</strong> fi nal BV, <strong>the</strong>n round <strong>to</strong> <strong>the</strong><br />

nearest whole number (.5 rounds up). As you read each step, refer<br />

<strong>to</strong> pp. 313–314 for an example <strong>of</strong> calculating BV for a ’Mechbuster<br />

conventional fi ghter and Nekohono’o-class DropShip.<br />

STEP 1: CALCULATE DEFENSIVE BATTLE RATING<br />

First, ADD <strong>the</strong> following numbers.<br />

Total Armor Fac<strong>to</strong>r x 2.5 (Fighters, DropShips, Small Craft)<br />

(Support Vehicles: multiply by BAR ÷ 10)<br />

Structural Integrity x 2.0<br />

Total BV <strong>of</strong> all Defensive Equipment<br />

Defensive equipment includes screen launchers and anti-missile<br />

systems. All o<strong>the</strong>r weapons and equipment are considered <strong>of</strong>f ensive.<br />

Next, MULTIPLY <strong>the</strong> resulting Defensive Battle Rating by <strong>the</strong><br />

unit type multiplier from <strong>the</strong> Unit Type Modifi ers Table (p. 316) <strong>to</strong><br />

give <strong>the</strong> aerospace unit’s fi nal Defensive Battle Rating (DBR).<br />

STEP 2: CALCULATE OFFENSIVE BATTLE RATING<br />

To calculate <strong>the</strong> Off ensive Battle Rating, fi nd <strong>the</strong> Base Weapon<br />

Battle Rating and <strong>the</strong>n adjust it by <strong>the</strong> aerospace unit’s Heat Effi -<br />

ciency and Speed Fac<strong>to</strong>r.<br />

Calculate Base Weapon Battle Rating<br />

For aerospace fi ghters, Small Craft and DropShips, <strong>the</strong> Weapon<br />

Battle Rating is adjusted <strong>to</strong> take in<strong>to</strong> consideration <strong>the</strong> aerospace<br />

unit’s heat effi ciency. The Heat Effi ciency <strong>of</strong> a design is equal <strong>to</strong><br />

its Heat Sink Capacity. Aerospace fi ghters and Small Craft add 6<br />

<strong>to</strong> this value.<br />

DropShip Heat Effi ciency = Heat Sink Capacity<br />

Aerospace Unit Heat Effi ciency = 6 + Heat Sink Capacity<br />

Heat Sink Capacity: Heat Sink Capacity denotes <strong>the</strong> maximum<br />

number <strong>of</strong> Heat Points an aerospace unit can dissipate in a single<br />

turn. Each single heat sink can dissipate 1 point <strong>of</strong> heat. Double<br />

heat sinks can dissipate 2 points <strong>of</strong> heat.<br />

After finding <strong>the</strong> Aerospace Unit Heat Efficiency, find <strong>the</strong><br />

<strong>to</strong>tal heat that <strong>the</strong> unit would generate if it fi red all its <strong>of</strong>f ensive<br />

weapons in a single turn. If this value is less than or equal <strong>to</strong> <strong>the</strong><br />

Aerospace Unit Heat Effi ciency <strong>the</strong>n add up <strong>the</strong> BV <strong>of</strong> all weapons<br />

and ammunition. Multiply by 2 <strong>the</strong> heat points generated by Ultra<br />

au<strong>to</strong>cannon, multiply by 6 <strong>the</strong> heat points generated by rotary<br />

au<strong>to</strong>cannon, reduce by half <strong>the</strong> heat points generated by Streak<br />

SRMs, and reduce <strong>to</strong> one-quarter <strong>the</strong> heat points generated by<br />

one-shot weapons.<br />

If <strong>the</strong> <strong>to</strong>tal heat generated by all <strong>of</strong>fensive weapons fire is<br />

greater than <strong>the</strong> Aerospace Unit Heat Effi ciency, <strong>the</strong>n <strong>the</strong> player<br />

must adjust <strong>the</strong> BV <strong>of</strong> some weapons <strong>to</strong> refl ect <strong>the</strong> design’s ineffi<br />

ciency. Follow <strong>the</strong> steps listed below:<br />

• Consult <strong>the</strong> appropriate Weapon and Equipment Battle Value<br />

table (see pp. 317–319) <strong>to</strong> fi nd <strong>the</strong> weapon that generates<br />

heat when fi red and has <strong>the</strong> highest Battle Value.<br />

• If more than one weapon has <strong>the</strong> same BV, choose <strong>the</strong> one<br />

which generates <strong>the</strong> least heat. If multiple weapons <strong>of</strong> <strong>the</strong><br />

same type are mounted, just choose one. Always choose aftmounted<br />

weapons over forward-fi ring ones <strong>of</strong> <strong>the</strong> same type<br />

(see Rear-Firing Weapons, below).<br />

• Add <strong>the</strong> full BV <strong>of</strong> <strong>the</strong> weapon, and add its Heat Value <strong>to</strong> <strong>the</strong><br />

running heat <strong>to</strong>tal, beginning at zero.<br />

• If this new heat is less than or equal <strong>to</strong> <strong>the</strong> Aerospace Unit<br />

Heat Effi ciency, repeat <strong>the</strong> above steps. O<strong>the</strong>rwise, add half<br />

<strong>the</strong> BV for <strong>the</strong> fi rst weapon that exceeds <strong>the</strong> unit’s Heat Effi -<br />

ciency and half <strong>the</strong> BV for all remaining weapons <strong>to</strong> <strong>the</strong> Base<br />

Weapon Battle Rating, <strong>the</strong>n continue <strong>to</strong> <strong>the</strong> next step.<br />

• Always include <strong>the</strong> BV <strong>of</strong> weapons and equipment which<br />

produce no heat and ammunition at full value (except for <strong>the</strong><br />

Excessive Ammunition rule described below).<br />

Add O<strong>the</strong>r Weapons and Equipment<br />

Add <strong>the</strong> BV <strong>of</strong> all o<strong>the</strong>r weapons and equipment.<br />

Regardless <strong>of</strong> whe<strong>the</strong>r any individual BV requires adjustment,<br />

certain special circumstances can fur<strong>the</strong>r modify individual<br />

weapon BV values. These modifi ers are cumulative.<br />

Rear-Firing Weapons: Aft-mounted weapons (but not <strong>the</strong>ir<br />

ammunition) count as half <strong>the</strong>ir normal BV value (aft-side arcs are<br />

not considered). If <strong>the</strong> unmodifi ed BV <strong>of</strong> nose-mounted weapons<br />

is less than <strong>the</strong> unmodifi ed BV <strong>of</strong> aft-mounted weapons, halve <strong>the</strong><br />

value <strong>of</strong> <strong>the</strong> nose-mounted weapons instead. When selecting a<br />

weapon for calculating heat-adjusted BV, treat nose-arc weapons<br />

as aft-arc weapons.<br />

Excessive Ammunition: To prevent excessive ammo from<br />

dis<strong>to</strong>rting <strong>the</strong> Battle Value, <strong>the</strong> BV added for ammunition cannot<br />

exceed <strong>the</strong> unmodifi ed BV <strong>of</strong> <strong>the</strong> weapon itself. If <strong>the</strong> BV <strong>of</strong> <strong>the</strong><br />

ammo exceeds <strong>the</strong> weapon BV, reduce <strong>the</strong> ammo BV <strong>to</strong> match <strong>the</strong><br />

unmodifi ed weapon BV. When an aerospace unit carries several<br />

weapons <strong>of</strong> <strong>the</strong> same model, <strong>to</strong>tal <strong>the</strong> BV for that model and <strong>the</strong><br />

ammunition carried before comparing <strong>the</strong> two BVs.<br />

Combat Targeting Computer: All weapons linked <strong>to</strong> a combat-grade<br />

targeting computer multiply <strong>the</strong>ir BVs by 1.25. Do not<br />

include ammunition when adjusting linked weapon BVs.<br />

Multiply Total Off ensive Battle Rating by Speed Fac<strong>to</strong>r<br />

A unit’s Speed Fac<strong>to</strong>r refl ects its ability <strong>to</strong> maneuver on <strong>the</strong><br />

battlefi eld. To fi nd <strong>the</strong> Speed Fac<strong>to</strong>r <strong>of</strong> a fi ghter, cross-reference<br />

<strong>the</strong> Maximum Thrust Value with <strong>the</strong> Speed Fac<strong>to</strong>r Table (p. 315).<br />

For DropShips, use <strong>the</strong> Safe Thrust Value ra<strong>the</strong>r than Maximum<br />

Thrust. Multiply <strong>the</strong> Total Battle Rating by <strong>the</strong> Speed Fac<strong>to</strong>r <strong>to</strong> fi nd<br />

<strong>the</strong> unit’s Off ensive Battle Rating.<br />

Airships: Use <strong>the</strong> Maximum Thrust rating for airships, but<br />

round up <strong>to</strong> <strong>the</strong> next whole number for vehicles with fractional<br />

thrust ratings.<br />

STEP 3: CALCULATE FINAL BATTLE VALUE<br />

An aerospace unit’s fi nal BV is calculated by adding its Defensive<br />

and Off ensive battle ratings. Round any remaining fractions<br />

<strong>to</strong> <strong>the</strong> nearest whole number (.5 rounds up).

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